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Everything posted by MoonSheep
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100% people recommending newbies join DFBs/DiBs is a really poor thing to do, “welcome to the game, here’s how to make sure you experience none of it and learn very little”
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Looking for Tips for Easy First Character
MoonSheep replied to ocman6220's topic in General Discussion
yeah i agree with @FFFF, make a regen brute right? -
people like the extra damage a corrupter gives when scourge kicks in. damage and defense are the FOTM thesedays personally i play defenders rather than corrs as the primary is the most important part. i like having the ‘best’ version of the primary set and feel i have more license as a defender to focus on the secondary effects of my blast powers, rather than needing to build for damage e.g on a /dark defender i’d go all out on -acc and team support, rather than focusing on damage a corrupter would definitely be better for solo though
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superjump, i also bind my “i” key to auto jump, so if i’m travelling somewhere far, i point my alt in the right direction, hit “i” and chill out /bind i ++up
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Forgive me it's been 20 years since I played. Mutation/Blaster build
MoonSheep replied to GanjaGamer501's topic in Blaster
people will also say that although fire has the highest damage, it has no secondary effect these people are incorrect however, the secondary effect is death -
have you thought about joining @Snarky for a Posi 1 TF?
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oh absolutely - they’re very good soloing things like giant monsters, archvillains etc later in the game once experienced. but on a “click by click” basis on an average team, you won’t be as hard hitting as a archetype with an assault focused set ill/rad is a good combination, ill/cold domination also good other controllers can also solo the big challenges, just sometimes requires a bit more planning and thinking
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some controllers can do reasonable damage once a higher level, it’s not typically a high damage archetype though - if you like control powers, a dominator would do a lot more damage. they have a control primary and an assault secondary if you’re keen to stay with controllers, they’re still a great choice. dark/dark would be fun but not particularly damaging. gravity control or fire control would be higher
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with some EBs, if you cast multiple holds etc over a short period of time it’ll overwhelm their mez protection and control them it’s a lot easier with domination, i’d recommend building it up during the mish and then popping it, perhaps also waiting for Purple Triangles of Doom to also be down before starting your assault failing that, pop a few purples
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stack your mez powers before you attack and you’ll be fine. break line of sight whilst they recharge and you’ll reduce any incoming damage if you’re trying to tank an EB you’ll have a bad time
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To everyone (re)joining the game and forums
MoonSheep replied to Scarlet Shocker's topic in General Discussion
journey? is that some kind of AE mish? SITTER LF JOURNEY FARM -
Guess this should be in the Announcements section?
MoonSheep replied to PLVRIZR's topic in General Discussion
haha, that thumbnail -
hey, welcome! here‘s a link to the CoH wiki page where you ca read about the archetypes - it sounds like a Stalker would be the right fit for you https://homecoming.wiki/wiki/Archetypes which server are you going to play on? excelsior is the busiest if you like a crowd, indomitable is the quietest if you prefer solo and a close community
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logged out to switch alts but can't get back in game haha
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there’s nothing wrong with your point of view, it just seems out of place here as most people are happy enough just having the game to play hiring staff would incur significantly higher monthly costs and make things a lot more complicated. the HC staff are just people like you and me who have jobs and a life but run a server on the side, they may not wish to now be in charge of a company and staff adding just three staff would increase the monthly donation target by at least $20,000 every month
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i agree with this for the last 4 years of HC i have only really played my mind/fire dom or my kin/sonic defender. i have played a poison/fire def and elec/shield stalker to 50 but rarely play them, they gather dust two good alts are all you need. i have high damage and total lockdown on my dom and pure support and debuff on my def i have thought about having a tank, then i remember i can just mash my inspirations as usual and continue herding on the def and dom
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all hail our new 2024 forum reacts
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The Sandbox, Progression and the Homecoming Experience
MoonSheep replied to FFFF's topic in General Discussion
hey, this was a really interesting read - thanks for taking the time to make the post. i think a lot of us - including me, can get lost in the HC echo chamber and assume the way things currently are is the only way to play CoH this does cause me some frustration at times. i often find you can play with a lvl 50 who has no real idea on how to play the character they've logged into - they PL to 50, get a defensive build from the forum and play every alt, including doms/controllers/support ATs as a scrapper. this is often disappointing when teaming as you think you're getting a kin or a great thermal defender who was going to stack shields between missions etc.. when really you someone who should have stuck to being a scrapper and doesn't know to click any of their primary set powers. on live, slower progression generally meant a lvl 50 knew what they were doing this relates to the part i've quoted below about IOs - the prevelance of them has help to break archetypes. on the server where IOS were rare, was there more team cooperation to achieve objectives? personally i think this is what an MMO is meant to be about. i only play two alts and invest in those alts, though i recognise my playstyle is a minority in the era of people having 50+ alts. i have always believed in having a "main" which receives the primary benefit of IOs etc. i think this plays into the concept of an MMO also, investing time in your main to make it the best it can be i have been discussing on the forums for a while on whether IOs broke CoH and led to the game being too easy, but i think this also comes into player ability. when i first started playing CoH it felt more challenging as i expect i was rather awful at playing it. when you know how the various mechanics work, even without IOs it becomes a lot easier - though a fully IOd out build will help a lot. the lack of IOs and readily available enhancements creates a stronger desire for support ATs, which is where i primarily spend my time. i yearn to be useful! -
as a full time dom player, i wouldn’t go with thorn personally, long animation times and “ok” damage ice/earth, ice/ice, ice/fire or ice/energy would get my vote ice/ice is fun for the combination of arctic air procced out and chilling embrace procced out, just pray to the gods above for some endurance! ice/ice goes really well with your glass theme too. i’d introduce just a really subtle amount of blue-ish green tint to your powers and it would work well definitely go for ice mastery too - defender strngth sleet is a real winner. soul also a banger for soul drain
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things tend to fill pretty well on excelsior - i’m an EU player and am generally online between 5pm - 7pm EST, i expect things get a bit busier after this but seems popular enough to do any TF or trial i find the community not too bad on excelsior either, i think it gets a bad rep. i often see people who i’ve been bumping into since spring 2019