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MoonSheep

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Everything posted by MoonSheep

  1. my main is a mind/fire/ice, i’d highly recommend it /fire is incredibly damaging due to the low animation times and well, high damage mind/fire also means all of your attacks are ranged, i have incinerate also but only use it occasionally with everything being at range, there’s also no need or value in building for defence, allows you to really focus on the best parts of the primary and secondary sets mind/fire is a brutal top tier combination, a notable step up from other doms
  2. if it’s not buying for 300, why not just bid 11,111 and get it instantly?
  3. not everything in the game needs to be solo’able by a squishie, having infrequent instances of mild challenge is absolutely fine
  4. haven’t forgot about this and keen to contribute some data to this discussion. hopefully have some time over the next few days
  5. that is so funny, laughing out loud in the office
  6. in the olden days i used to think that the “quit to desktop” option would make my character log out instantly if i was in a PvP zone in a losing fight i would quit to desktop, thinking i had uncovered a leet hack to stop myself from dying when in reality my motionless alt would still be online for characters zone to wail on until dead and then teabag me until the timer reached zero
  7. well, this was quite the ride
  8. kin for sure is an involved, fast paced set which isn’t the right fit for all players wanting to play a buff set, but is certainly in the top 3 most powerful sets in the right hands people quite rightly focus on SB given how powerful it is as a quick to apply buff. teams with SB are a lot more capable than those without, even the run speed part of the buff is a helpful benefit to a team. a kin should focus on applying FS and SB, everything else is of minor importance - i say this as someone who only plays two alts over 4 years, one being a kin/sonic def
  9. up to 10 targets of 25% each (250%) + the PBAoE buff of 50% from the caster (a defender in my case) = 300% the buff is uneffected by slots, can only slot for acc, rech and end redux
  10. SB gives +50% Recharge, +Recovery and +Speed, i think it also reduces the effects of slow powers. a hugely useful buff it‘s also now a target AoE buff with a good size radius, whoever is standing near the person you cast it on will also receive the buff
  11. 2 in both at max, the difference isn’t overly noticeable thesedays. certainly wouldn’t slot it much as a defender. primary powersets far more worthwhile putting slots into
  12. i’d imagine fulcrum shift would be in the top 3. being able to give an entire team +300% damage instantly is quite noticeable i agree with seeds of confusion, definitely in the top 3 also not sure what i’d have as my final power in the top 3 - domination perhaps i disagree with the above post about hasten as it only impacts 1 player, speed boost is arguably much more powerful as it can be used quickly on an entire team a single player being buffed is far less significant than an entire team being buffed and largely unnoticeable, therefore not ‘powerful’ in my view
  13. none, use your big strong arms to defend yourself
  14. MoonSheep

    Hard mode?

    agreed. i would go further, most people building squishies for defence are trying to IO their way out of a lack of experience playing the AT and are dulling the potential benefits of leaning into the particular qualities of certain squishy ATs (doms, defs)
  15. MoonSheep

    Hard mode?

    it depends what sets you’re bringing when i bring along my mind/fire i’m mostly using it for the high damage output which is on par with a lot of dedicated damage dealers. energy would have similar credentials having a helpful mastery like ice to pickup sleet also allows for useful contributions i often use my mind dom to confuse the harder foes at the start of combat to reduce the danger, i’d imagine plant would have similar benefits hard mode enemies are min/maxed, bring a min/max dom
  16. i would have assumed there would be one also, it’s quite common on those maps do i have a hidden agenda? am i part of a nemesis plot? who knows. stay alert
  17. i appreciate your detailed response but i disagree with your views gradual progression is what makes an MMO fun in my view. even during the early issues things would be challenging or perhaps slow, but rarely impossible to me, what the early issues encouraged was team play and cooperation. modern day City of Heroes is City of Me Me Me
  18. what a memory - makes me think of when a +2 damage DO dropped around lvl 12 ish on my first character, a blaster. looking at those precious green numbers on the enhancement i remember thinking damn, slotting this is going to be a game changer
  19. i’m happy to add some data to the conversation this weekend through testing a few tank and brute builds, i’m curious to see what the difference is at x1
  20. i think in general a scrapper is a great all rounder, not seeing as many on teams thesedays though - not receiving enough hype?
  21. i think at +0/x1 a scrapper would be a much better choice than a brute. having to maintain fury with limited battles is tough at the start of each mission the brute would be starting with a significant disadvantage compared to the scrapper and spend the first few battles “catching up” in terms of damage output
  22. in game tests seem to suggest tanks outperform brutes across almost all powersets. can you link me to your tests? edit: for x1 missions i would imagine brutes would be further disadvantaged by not building sufficient levels of fury, giving further advantage to a tank or scapper
  23. this is outdated advice - tankers now outpace brutes in gameplay due to the wider AoEs their inherent provides
  24. Whiff Melee does need quite a buff
  25. i think what OP is referring to with the view on “holy trinity” is that oldschool CoH required much more cooperation between support ATs, damage and tanky type characters you’d often be very pleased to see a controller with ice slick or a rad to help buff and debuff. this would be complimented by a strong tank type lead to take the alpha, with blasters and scrappers ready to mash things up this compares to modern HC CoH where the focus is primarily just on damage, as support ATs have less value
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