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MoonSheep

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Everything posted by MoonSheep

  1. MoonSheep

    Too strong

    can you link me the proposed changes which benefit tanks mate? i’m considering making my 3rd alt in three years to play through goldside then night ward etc.. never mained a tank before, could be something new
  2. you’re able to play TFs solo on homecoming, still easily possible to earn good merits solo. storyarcs through ouro are also a good source keeping a chat tab focused on zone events is an easy way to earn merits too, think it’s around 6 merits for each giant monster killed edit: like my breathten @Marbing, i am blessed to receive an embrace of downvotes from the hallowed forum trolls 🙏 i will wear them with great honour
  3. sounds like i need to hurry up and convert the 262 i have sitting on my main!
  4. that sounds fun - a good reason to run incarnate content too
  5. the multiboxing comment is a great consideration. i wonder what the figures look like for dual/triple boxing, whether it’s a simply those numbers x3 as accounts are free and more accessible than on live, the ability to triple/quadbox is a lot easier
  6. data will certainly be helpful yes do you feel it’s likely there will be similar AFK rewards observed outside of AE? i see from @Ukase’s insightful post that he’s able to earn around 64m per hour afk - i’d be very surprised if this level of reward is being achieved outside of AE. you seem to be quite confident it is - can you provide examples?
  7. are we able to all agree that MMs are gods cruel mistake?
  8. oh.. we’re not? 🥲 message received boss
  9. are you reading my mind? i’d be comfortable with all those changes there is a misalignment of expectations when people load up an MMORPG and try to play it like a plug and play FPS in my opinion. melding the game into the latter spoils it for the majority who want to be immersed in a system of investment and progression
  10. it’s quite an experience, after i die they pickup my shield and beat me with it further when i rez it’s crumped up like a baking tray that’s been run over by a bus
  11. you have no idea that you are taking part in a discussion about AE and the need to provide data?
  12. think everyone is still waiting for you to show us the data mate can you also provide stats on what percentage of the playerbase would leave if AE was removed and what price IOs would be? without evidence these are baseless claims and merely unproven hypothetical situations
  13. numerical balance is one way to look at it, the other and less tangible discussion is how much access to rewards such as incarnates should people receive for essentially not playing the game i would support AE not providing progression to unlocking incarnates as i see them as the “ultimate” final powers. having incarnates accessible only through trials and incarnate content (which the latter could do with a buff to increase challenge) is in-line with the significant benefits incarnate powers bring in my view
  14. because you asked to see data on inf sources by content type a few minutes ago, shown below influence is one of the attributes in discussion, a lot of the conversation though has focused mostly around progression and access to incarnate abilities via AE play. there's a question of balance as AE is perceived to be an outlier in terms of reward compared to standard game content. this thread is a spin-off from the focused feedback thread where there are some minor changes to reward post-50 within AE, rather than the upcoming changes seeking to remove AE or hinder people's ability to hit 50 through using AE
  15. what has changed in the last 5 hours since being provided with that data?
  16. it seems to be a shock to some people that a lot of people enjoy.. playing the game..
  17. no, repetitive activities is grinding, farming is where the gain is optimised for speed/efficiency
  18. i had a go at the ITF solo on Rugged difficulty, first on a dark/dark/dark tank and then an ice/shield/elec scrapper the new difficulty setting increases the difficulty quite noticeably - the added attacks from the enemies creates an additional challenge via the debuffs applied and i can see it requiring support ATs a lot more, as opposed to filling a team with DPS characters and hoping for the best shield has always been quite weak in the ITF, the resistance based tank survived a lot better - hopefully this will be a new age for resistance based characters and buffs looking forward to running it on max difficulty on live when it comes out. i often run an ITF most evenings, having a new challenge to it will be really exciting
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