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MoonSheep

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Everything posted by MoonSheep

  1. no IOs. support and tank ATs are once again important. strategic team play and “holy trinity” mechanics are important for success CoH and CoV exist in the same realm, you can travel to zones within each without needing to change alignment
  2. i have an elec/shield i levelled to 50 in teams with @Xiddo and it was bloody good. my third proper lvl 50 in my 4 years of HC phat juicy AoEs complimented with great ST damage - what’s not to like? grab fold space and you’re laughing
  3. i would hope people wouldn’t too shocked at the concept of not receiving rewards when not playing the game but you never know it would make for interesting co-op behaviours during missions - perhaps we’d see more TP powers being used, an increased focus on mopping up stragglers and physically closer team composition i’d be interested in it being deployed with a wide radius to start with, reducing down after a period of time based on user feedback having the SK system be be used again with a proximity would also be good in my view and thematically makes more sense
  4. this is such an interesting suggestion - wonder if it should be its own threat for discussion. wonder how it would change the way teams play
  5. i think a scrapper would be a perfect cleanup AT, a great allrounder too
  6. press M to open the ingame map, it’ll show you where your team mates are during missions - or you can click it open from the nav bar up top in the middle
  7. i main a mind/fire/ice dom and play little else, i’ve gone for; alpha - radial paragon. the hold, damage and range boost works well destiny - incandescence. i find it regularly helpful to group people up, especially if someone dies for veng interface - cognitive. bit of fun hybrid - assault. adds to the already high damage output of fire assault. i often forget to use it though
  8. great post, a lot of info i wasn’t aware of the remaining enemies may be the reason some of these GM events feel so rare compared to others
  9. survival mode missions with progressively numerous mobs
  10. absolutely. they have built and maintained a great community and added to the game in a balanced fashion / made the less balanced parts optional
  11. i agree with your views completely. the game thesedays has transformed into a sandbox Sims pick-up-and-play rather than an MMORPG with all the changes over the years. i still play it as it’s nice nostalgia but it doesn’t make much sense as a game and is not overly rewarding to play having thought about the reason why CoH feels different a lot, my conclusion is that the IO system fundamentally broke the game and should have never been introduced. squishies can essentially be perma elude with set bonuses yet the difficulty of enemies wasn’t increased to compensate any AT is every AT and your contribution in a team* is meaningless *group of unrelated players who happen to be in the same mission together
  12. has science gone too far? this makes it tempting to run a cold/sonic for times where my kin/sonic is met by another kin on speed runs
  13. hadn’t considered dropping sleet and heatloss and then repeating with burnout, does it definitely stack?
  14. really enjoying this thread, a lot of good memories i remember how challenging the respec TFs were - especially for people on their first run to 50. many times i’ve seen that reactor blow and all 8 of us be dumped outside frostfire used to be the biggest event under lvl 20 too. getting into a good team running the arc would be a good evening sorted playing in summer until it started to get light around 4am and the birds started chirping.. time to go to bed!
  15. which i think is quite telling of OP that they have misunderstood the HC community and what we’re about.. ..we generate drama by ourselves just fine thanks
  16. hadn’t considered running DFB/DiB just for the buffs, could turn off XP too. thanks for the idea snarky
  17. i agree - even if i run a kill most ITF i tend to go for +3 (which at incarnate is just +2) than +4, i’ve learned to accept that you can enjoy the game without having to crank everything to max all the time i prefer fighting oranges, a good mix of difficulty and reasonable pace edit: i also enjoy running +1 TFs with enemies buffed, it gives a classic CoH feel
  18. it’s pretty much just a choice between ice if you want to be a strong debuffer with defender strength sleet, or soul to have soul drain and become an even better killing machine
  19. i believe the blades are typically made of fiberglass.. ..i’ll see myself out
  20. i haven’t played MMs since live but the one i did try until the late lvl 20’s was a necro MM and boy was it awful. the powers looked good but the pets just died a sad death every half minute or so perhaps MMs have improved since then but it was enough to put me off the AT
  21. i’d go with two blasters or a debuffer and a dom, keeps things lively and fast paced - makes you think of strategy when tackling difficult mobs too
  22. i’m happy to send the set you want ingame if it helps you complete your character with other IOs, feel free to pm me on the forum with your global handle
  23. no you simply use the catalyst by opening your enhancement window, clicking on the enhancement you wish to use the catalyst on then it should show you the available catalysts you have to use have you bought the ATO set yet?
  24. some are better than others too, which set are you looking to use?
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