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MoonSheep

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Everything posted by MoonSheep

  1. i’d say you’re missing a trick by not picking up poisonous ray. it has a long recharge which means it procs really well with an achilles -res proc, reliably gives a total of -40% res against single targets. great for tough bosses, EBs etc endurance looks a bit unslotted also, i’d have 2 end slots in stamina and a miracle +recov in health
  2. CoH for many people is a “third space”, it‘s a digital world in addition to a game. sometimes i’ll not really be in the mood to game but i’ll log into atlas park to see who’s about thesedays i also tend to only play when on voice chat with friends and also the friends they invite into the close knit group, it becomes a nice hangout
  3. i would combine all powers in the set and have a single, turbocharged version of knockout blow called “super mega ultra knockout blow” which has a 25 second animation time and 6 times the damage of current KO blow. it also causes all team members to freeze and observe the mesmerising windup. there’s also a 33% chance for enemies within 30 feet to be distracted, stop fighting, and instead contribute excited quips such as “ooh, he gonna do it!” and “here it comes!” (i have no suggestions, i think the set is fine)
  4. hey - if you post your build it’ll be easier to see if there’s other things which will make a difference
  5. you are spot on with everything you’ve written CoV would benefit from a makeover and then have a month long special event which incentivises redside play, e.g DXP in non AE redside missions
  6. i dislike the horrible dark arachnos base maps more than blue caves. all of CoV is just way too dark and gloomy mercy island is also a really bad starting zone, far too big and difficult to navigate when starting out + has nowhere which can be used as a “third place”. which on that topic, the only place that ever was a third place in CoV was the black market in cap
  7. a note: building for defense is not a min/max strategy in HC with insps and other buffs readily available there’s no reason to build for defense other than for roleplay, concept characters or self imposed restrictions i agree with your overarching message: just play it and have fun
  8. i’ve been playing my mind/fire main that i had on live for the last 6 years since homecoming returned and still really enjoy it everything being at range (other than incinerate which i also picked up) is really helpful. being able to quick stack confuse helps to nullify AVs and similar as it can be applied enough to overwhelm purple triangles of doom TK and the AoE sleep can be skippable if they’re not your cup of tea, i picked them up in the later levels ice mastery is still quite good despite the nerf a while ago, -22.5% res is still handy i built mine for enough +rech that domination is perma even if i haven’t clicked on hasten, no need to build for defense either it‘s a great combination, very powerful
  9. i’ve always found AoE sleep powers useful on my mind/fire dom. it’s great at low levels on posi TFs when you want to avoid attracting aggro from other mobs
  10. i play squishies and i don’t build any alt for defense or resistance the penalty for dying is minimal and a momentary inconvenience, just carry a wakie insp
  11. 15 seconds isn’t long, but to be fair to the devs it is called ‘moment’ of glory and not ‘era’ of glory 😛
  12. don’t make me tap the sign(ature)
  13. that’s a good point about brutes being separate from scrappers and tanks before CoV combined, thanks for taking the time to give a detailed response mate 👍
  14. 100% the PbAoE aura in elec controls means you are not spending your life trying to keep endurance reduced on enemies i like elec/earth and elec/ice doms for powerboost, makes it even more effective
  15. i think auto deletion may be a bit offputting, but an Issue 3-4 server or similar pre-inventions could be fun at times
  16. what’s the comparison of scrapper vs brute pylon times? i just feel that brutes are the jack of all trades and master of none
  17. it may be a small difference but would you not agree that the statement of “it's not a contest who is doing more damage. Was Brutes back then and is even more so now.” is just not correct given brutes historically have always had the lowest damage? the detailed testing to show that brutes are generally not an optimal choice for people who want the highest melee damage if’s fine for people to enjoy playing brutes and like them as their favourite, but the data does show they aren’t the highest output - partly why the tanker changes have been made to round things off a bit
  18. thanks for insight on procs is the statement about brutes true though? ston’s tests showed brutes were generally the slowest choice of out scrappers, tanks and brutes unless i’m reading the information wrong https://forums.homecomingservers.com/topic/39300-melee-powerset-comparison/
  19. i’m also unclear on the outcome. these powers had an increase to their AoE size before through gauntlet, but now it’s enforced through a different mechanism - seems in my eyes there’s no difference in AoE size surely the main difference is the ‘overcap’ damage reduction
  20. hey @Spaghetti Betty, delete this thread and keep it to yourself, you’re going to get regen nerfed again 😛
  21. i just tried out dark mastery on test, underwhelming is an overstatement! the 10ft radius seems very underpowered for a 4 minute recharge power
  22. interesting i do agree with your point of view that it's now a very odd ability - if foes are resistant to trawl they get phased? that's quite a chalk and cheese variety of outcomes possible from clicking a power
  23. i quite like it! there's something refreshing about seeing a good value build you'll find that you will have more spare slots once you start getting more IOs and similar. for example in fortitude you could use just two or three Membrane hami O's to get the same result. if you'd like a couple of them DM me your global and i'll send a few over
  24. add a poll, would be interesting to see - hours per week and to add to the thread, i play perhaps twice a week thesedays for about an hour on each session i tend to only play if friends are online and we’re on voicechat. more of a digital livingroom thesedays whilst playing through a few TFs
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