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Everything posted by MoonSheep
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a consideration for kin as a defender is that you’ll get SB and FS much earlier on which may be important if you enjoy low level TFs/trials
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to add to @Marine X’s post, for my alts i bind the [ key to netgraph 1 and the ] key to netgraph 0 so i can quickly see what my connection is doing whilst gaming when needed /bind [ “netgraph 1”
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no sir, i have no recollection of any “dreck farm” back on live or lvl 42 SKs. shipping containers!? what would i use that for? 😁
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i have also come to the same conclusion 😛 i had the same realisation whilst being dragged by an angry town mob towards the Brazen Bull in the village square my last words were, “hey @Sovera, why do you have a jar of mint sauce in your hand?”
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i may, or may have forgotten about follow up and been rather confidently incorrect 😄 below is an artistic articulation of this scenario from 2004
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the finest mathematician in paragon city 😛 i look forward to the inevitable PvP match where @Sovera shreds my sheepy wool infront of a large audience
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yeah that'll bump the damage of course, but it'll also slow down the real world rate of killing - having to open every fight with a 0.83s light damage attack when you could open with WM's Clobber instead is not as speedy. for solo play i'm sure it'll be good fun - i have a night widow i sometimes play which is essentially the same set whilst claws is definitely a fun set as Sovera suggested, i think high damage / fast sets are what will help with OPs search. long combat chains and setup time often means someone else in the team kill the foe infront of you instead
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not trash talking, just highlighting incorrect information and helping OP find a high damage set some damage numbers of claw's attacks to help explain things: name - damage / activation / damage per activation Strike - 67 / 1.17s = 57 Slash - 82 / 1.33s = 61 Focus - 87 / 1.17 = 74 Eviscerate - 143 / 2.33 = 61 for scrappers, there doesn't appear to be a set with lower numbers
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there's some misinformation on this thread, - i'd recommend looking at the damage numbers in-game and especially the animation times. the important calculation is to divide the base damage by the animation time claws has one of the lowest damage outputs so not really sure why someone suggested it given OP quite clearly asked for a high damage set War Mace and Fire Melee are on par for DPS (around 350 every 4 seconds - top 4 powers DPS added together), both having quite reasonable AoE outputs, with War Mace the better allrounder. Ice Melee also has about the same DPS, 361 for 4 seconds and quite a good AoE output too EM ST output is around 387 every 4 seconds due to it's long animation times, however it has quite weak AoE you'll also get a great PBAoE with shield, DoT Auras on other sets are mostly effective at lower levels where you spend a long time stood next to enemies. the taunt aura in against all odds will bunch up enemies nicely for AoEs too edit: just had a look at some more numbers before dinner, looks like claws might actually have the lowest DPS out of all the scrapper primaries has @Sovera ever logged into the game or is posting on the forums their main skill?
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i also made a war mace/shield and levelled it until 40 or so, and played a tricked out one on the test server a lot i found fire/shield is also a great damage dealer. you don’t get the same ‘thuds’ you do with war mace, however it’s certainly capable of putting some good numbers out. i think WM outperforms it slightly
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hey i didn’t say i was any good at reading 😛
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and to back up OP - people are only interested (and experienced) in playing every AT as a combat class which is why you’ve experienced frustration. stepping outside of the status quo will get you in trouble with the internet forum dwellers
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good work buddy OP, please contact @Mercurias before posting again to check whether he has approved of your opinion
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yes absolutely, it’ll of course not be as powerful until you have your nice IO setup for permadom, but hopefully an enjoyable journey regardless. posi 1 and 2 are my favourite TFs on the dom as i can really feel like i’m making a difference! some notes if helpful; i’d recommend slotting the ST sleep for damage as it’s a nice psi damage dealer for foes which pop a +Res All But Psi power the dominator +Damage IO goes nicely in the hold and triggers quite often contagious confusion in the ST confuse is great the AoE sleep is valuable to shut down other mobs that accidentally get aggroed incinerate despite being melee is worth taking. incin as an opener then blaze/blazing bolt is a great combo other than that, season to taste really and see how you get on. hope you enjoy finding out which goes give out buffs and confusing them for yourself, e.g rikti guardians, CoT mages. ones which give debuffs are also good fun to confuse. the most powerful foe in a group is now a handy pet - longbow wardens and paragon protectors are no longer a pain
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lets see if the export works.. it's not a fancy build, as long as you get your permadom achieved i'd recommend slotting to however you like - e.g. if you have a favourite set, proc etc go for it. perscriptive builds take the fun out of things in my opinion the build needs some improvement, e.g. ice storm is pure dreadful, but sleet is incredible, especially with the -res proc (a total of -50% res when it triggers) at lower levels you'll be more focused on locking down the most disruptive enemy in a group, makes a notable difference when on sub lvl 20 teams. the main damage powers bloom quite late, but they're well worth it. the animation times are so low that you'll be in the top 10% of damage dealers. blaze + blazing bolt puts out crazy numbers in such a short amount of time This Hero build was built using Mids Reborn 3.0.6.0 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Moon Sheep: Level 50 Magic Dominator Primary Power Set: Mind Control Secondary Power Set: Fiery Assault Power Pool: Leaping Power Pool: Leadership Power Pool: Speed Ancillary Pool: Ice Mastery Hero Profile: Level 1: Mesmerize -- Dcm-Acc/Dmg(A), Dcm-Acc/Dmg/Rchg(23), Dcm-Dmg/EndRdx(34), Dcm-Dmg/Rchg(37), Dcm-Build%(37) Level 1: Flares -- Empty(A) Level 2: Dominate -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(3), SprAscoft-EndRdx/Rchg(3), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(5), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(13), SprAscoft-Rchg/+Dmg%(23) Level 4: Fire Breath -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(5), PstBls-Dmg/Rchg(11), PstBls-Dmg/Rng(11), PstBls-Acc/Dmg/EndRdx(13) Level 6: Confuse -- CrcPrs-Conf/EndRdx(A), CrcPrs-Conf%(7), CrcPrs-Conf/Rchg(7), CrcPrs-Acc/Rchg(9), CrcPrs-Acc/Conf/Rchg(9) Level 8: Super Jump -- UnbLea-Stlth(A) Level 10: Fire Blast -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(15), Dcm-Dmg/Rchg(15), Dcm-Acc/EndRdx/Rchg(17), Dcm-Acc/Dmg/Rchg(17) Level 12: Incinerate -- Hct-Dmg(A), Hct-Dmg/Rchg(40), Hct-Acc/Dmg/Rchg(42), Hct-Dam%(43), Hct-Acc/Rchg(43) Level 14: Assault -- EndRdx-I(A) Level 16: Embrace of Fire -- RechRdx-I(A), RechRdx-I(21) Level 18: Total Domination -- BslGaz-Acc/EndRdx/Rchg/Hold(A), BslGaz-Rchg/Hold(19), BslGaz-Acc/Rchg(19), BslGaz-Acc/Hold(21), RechRdx-I(34) Level 20: Maneuvers -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(29) Level 22: Vengeance -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31) Level 24: Mass Hypnosis -- FrtHyp-Plct%(A), FrtHyp-Sleep/EndRdx(25), FrtHyp-Sleep/Rchg(25), FrtHyp-Sleep(31), FrtHyp-Acc/Rchg(45) Level 26: Terrify -- GlmoftheA-Dam%(A), GlmoftheA-Acc/Fear/Rchg(27), GlmoftheA-Fear/Rng(27), GlmoftheA-Acc/EndRdx(29), GlmoftheA-EndRdx/Fear(31), SprDmnGrs-Rchg/Fiery Orb(50) Level 28: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(40) Level 32: Mass Confusion -- MlsIll-Acc/Rchg(A), MlsIll-Acc/Conf/Rchg(33), MlsIll-EndRdx/Conf(33), MlsIll-Acc/EndRdx(33), MlsIll-Conf/Rng(34), RechRdx-I(45) Level 35: Blazing Bolt -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(36), StnoftheM-Dmg/EndRdx/Rchg(36), StnoftheM-Acc/ActRdx/Rng(36), StnoftheM-Dmg/ActRdx/Rchg(37) Level 38: Blaze -- Apc-Dmg(A), Apc-Dmg/Rchg(39), Apc-Acc/Dmg/Rchg(39), Apc-Acc/Rchg(39), Apc-Dmg/EndRdx(40), Apc-Dam%(45) Level 41: Sleet -- AchHee-ResDeb%(A), UndDfn-DefDeb/Rchg(42), UndDfn-DefDeb/Rchg/EndRdx(42), RechRdx-I(43) Level 44: Hoarfrost -- DctWnd-Rchg(A), DctWnd-Heal/Rchg(50) Level 47: Ice Storm -- Bmbdmt-Acc/Rech/End(A), Bmbdmt-Acc/Dam/Rech/End(48), Bmbdmt-Acc/Dam/Rech(48), Bmbdmt-Dam/Rech(48), Bmbdmt-Dam(50) Level 49: Telekinesis -- Empty(A) Level 1: Domination Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(46), Mrc-Rcvry+(46) Level 2: Stamina -- EndMod-I(A), EndMod-I(46) Level 49: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: The Atlas Medallion Level 50: Task Force Commander Level 50: Portal Jockey Level 50: Freedom Phalanx Reserve Level 8: Double Jump ------------
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it’s not too bad, some people massively overhype it i’ve included it in Sleet for some extra -res at times it won’t change your life but all procs are a good bit of a fun
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issue 27 Patch Notes for November 26th, 2021 - Issue 27, Page 3
MoonSheep replied to The Curator's topic in Patch Notes Discussion
looking forward to running the new TF on max challenge tonight! -
issue 27 Patch Notes for November 26th, 2021 - Issue 27, Page 3
MoonSheep replied to The Curator's topic in Patch Notes Discussion
awwww yeeee stone/stone blaster.. kin/stone defender.. stone/shield scrapper.. aw mayun it's looking like a rocky weekend -
this should be auto displayed above every build in the various squishy AT subforums. you’ve articulated my “don’t try and play every AT like a scrapper” thoughts a lot better than me i have a kin/sonic which i’ve played to around vet lvl 160 - no defense, does alright as i don’t take alpha/put myself in direct combat situations and most importantly, the ever unaddressed question: what’s wrong with dying once in a while? there’s no value in ruining every build for the sake of the odd death, just pop a purple or a wakie
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on test i've been finding shield/ice surprisingly good for AoE and reasonable ST damage too
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i’m not sure i agree with this, looking at the post i’m not sure the defender AT will give OP the expected playstyle. sonic is one of the most laidback def sets, building it for combat and defence says to me “i want to play a scrapper, how do i make my defender a scrapper” well, by playing a scrapper i suppose support ATs shine the best when they are built to maximise the benefits of the AT. trying to turn a defender into a scrapper just makes something not as good as either
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i think things read quite harshly in text rather speech which is perhaps why nemu saw it as a strong response - more of a genuine suggestion than bitterness 😀 for me, i play my defenders as support as that’s what they’re best at - and what makes them the most enjoyable. the fun of being the only support on an 8 person team and keeping things going (or allowing a death for powerboosted veng) i leave the aggro taking / tanking to the specialist ATs as that’s their natural ability
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looking at the build and comments posted by OP, the individual seems to be keen on playing a ranged defense:attack class rather than a support role, therefore a sentinel would be the best fit for their playstyle and experience
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perhaps play a sentinel instead