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MoonSheep

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Everything posted by MoonSheep

  1. that was an interesting read, thanks just need to decide between an ice/shield scrapper or a shield/ice tank now. (the latter could be quite good fun for posi 1 &2, synapse & yin TFs)
  2. a really interesting thread, have enjoyed reading through having played pretty much only a dom since returning in 2019 i’ve been keen to invest time in a new alt - most likely to be a scrapper (tanking is probably too much responsibility after my carefree dom life) i’ve been quite set on shield for AAO and shield charge, finding something to pair it with has been tricky: - war mace is great and when i first used it on test i thought wow! however it seems perhaps a bit uninspiring - fire melee the same, ridiculous damage which is quite ‘moreish’ however the dom is fire assault so it’s quite similar - ice melee.. this was quite surprise, the frost power is actually a pretty good AoE smacker, freezing touch a good ST damage dealer etc i found the combination of shield’s AAO taunting them close works amazingly well with the mini ice patch - the two sets combine to create a wasp trap which you can then repeatedly stamp on i agree that greater ice sword seems a bit uninspiring, probably worth having just incast it’s needed a slight tangent, i’ve considered ice armour but not sure i’d like it as much as shield. chilling embrace is a great power however, nice ability to aggro
  3. that’s a good idea - keen to introduce changes which get people playing the game in more diverse ways
  4. team with people, use endurance inspirations, buy recovery temp powers
  5. if i lead a TF i always run it on enemies buffed to give the foe +50% acc and +50% dmg - gets people working as a team and adds a nice amount of challenge
  6. Hi All - I’ve long wished for Ouroboros type badges for completing TFs with the various challenge metrics applied. For example, a badge for completing Synapse with Enemies Buffed active These badges could perhaps be limited in scope at first to the Freedom Phalanx TFs and award a buffing accolade when all are collected I feel it would add something fun to work towards and introduces new a challenge to the game
  7. in-game you can right click powers and it shows you the damage of each power, the activation times etc
  8. for many doms there’s a lot of powers they want to see recharged as soon as possible - as @Mezmera said, it costs 1 power choice and 1 slot (so you’re two up), it’s a no brainer if you can build it so you can do without i’m sure that’ll be great too - i always forget to click dom if i have hasten on auto
  9. energy assault and fire assault will kill an AV quicker than dark. higher damage numbers and very low animation times (esp for fire, plus every power for my mind/fire is ranged) no need for debuffs/defense when insps exist. my objective is to kill things as quick as possible using whatever i can get my hands on
  10. i see this point of view, however i feel it ignores the type of mez applied a mob where 80% of enemies are hit with a stun behaves very differently to one where 80% is confused - all hell breaks loose and chaos arrives instantly (and with zero aggro on me) i also don’t think every mob needs to have total mez applied, as a mind/fire dom i’m happy to whack on an AoE mez only when needed. the damage output of many doms is high, for me it’s two ATs in one - sometimes i’m solely focused on putting out damage, whereas when things start going south i’ll lock things down having everything ranged both mez and damage is nice too
  11. a thread where @Mezmera and i can be friends for 5 minutes, very nice 😀 mind control has a different playstyle to other sets and that’s okay. there’s a lot of fun being sneaky and decisive when applying control powers. should people not play stalkers and instead everyone be a spines/fire tank that aggros as much as possible? not to mention, my dom has well slotted vengeance - i’m actively hoping people die so i can use it
  12. love using it on my kin when there’s a dispersed battle followed by a perfect fulcrum shift chefs kiss.png
  13. buffs and debuffs give me a feeling of “helping out” whilst playing on the dom, though i can’t deny that soul is a good mastery we are united in our love of mind control but divided in our mastery 😁 should def have a team together sometime
  14. i’m all about team play so i always choose whatever is best for the people around me - who doesn’t love debuffs also Mez, can i ask you, what camping gear do you recommend? i’m in need of a good tent because i will die on this hill 😛 & i have a big dislike for the current tough & weave fad on every character. i feel people should be a bit braver and learn how to play ATs other than melee classes - being tactical with how they engage mobs and flow through a mish. the game is filled with mediocre characters which have their main primary/secondary largely ignored in favour of pointless mids stats but that’s a rant for another day now excuse me, i’m off to worship my icy shrine
  15. on a schpeed run you’ll often get the full -30% res on equal level AVs from sleet, if someone else in the team has a -res power too things really start flying. i’m all about teaming so powers that benefit The Greater Good™ are up my street. e.g if i can help 7 people it’s better than picking a power that only helps 1 i didn’t pick ice shield or build for defense as insps exists. it’s a waste of build space to pick a power which can be facilitated through insps instead. my dom always outlasts and outperforms any squishy with a silly tough&weave build as it’s permanently jacked to the eyeballs with glorious T3/T4 insps
  16. A strong disagree from me - Ice mastery is the go-to for dominators and anything else should be a rare exception. Having defender strength Sleet on a high powered dom is incredible and makes a huge difference solo and a mega difference when teaming
  17. Yes exactly that in my opinion. I think about the “greater good” when playing my kin - e.g. buffing 7 team members to fight better is more important than my attacks (irradiate is glorious though as you mentioned) I also often design teams round my kin, preferring to recruit melee fighters so people more readily bathe in the glory of fulcrum shift Sounds like you had a great posi team, there’s still plenty of team wipes on that final mish! I played with 2 sonic/dark defenders a while ago, fighting against bosses which had capped resistance and were dishing out -acc debuffs was almost impossible! many many team wipes
  18. This is why I believe being a kin defender is a full time job and the secondary powerset is mostly irrelevant SB and FS encourage teams to go wild, ensuring everyone is healed, buffed etc leaves little time to fire off many blasts in a meaningful way. I like to strategically let the occasional person die for a nice team vengeance buff too
  19. Double buffing teams and having a nice 4 minute overlap when changing missions seems like the dream!
  20. sonic/sonic to me seems like the ultimate relaxation alt, i’ve been tempted to make one for quite a while. have had a thing for sonic ever since it first came out in 2006 ..i’ll get round to it eventually
  21. still loving my mind/fire 2 years on since i remade it from live - pure ranged control and incredible damage
  22. not sure why you’re building so much defense on a support defender? they are typically a support archetype and less involved in taking alpha, hand to hand combat etc. in my opinion a defender should focus on being able to support the team as much as possible forge is one of your main buffs but it has zero recharge on it to ensure it can be applied to as many team members as possible. heat exhaustion has the same issue - needs 2acc/2rech. i really wouldn’t worry about the current fad the game is experiencing where everyone builds every character to S/L cap, it’s a rather uninformed strategy and doesn’t benefit most characters. focus on being the best thermal defender you can, the other team members will take the aggro. in CoH teams shine the most when people play to the strengths of their AT there’s some good advice in the recent kin/rad thread for proccing the hell out of radiation blast for maximum damage/debuff etc
  23. back in the day you could waste 40M inf buying up all the availible market offering for 1 type of uncommon salvage and cause some chaos for an hour or two selling it back for 5 times the price to the impatient.. ah, goodtimes
  24. absolutely. i quite enjoyed the pricing on live, it felt really exciting to have a purple or a good rare drop, thesedays it’s not really significant
  25. where does this obsession with confused foes causing you to lose out on a tiny amount of xp come from? my mind/fire is vet level 230 or so through casual gameplay, the xp received is plenty to the people who are also fixated on seeds of confusion: make a plant dom? mind is a great set and loved by many. in the 2 years i’ve had my dom mine it’s been through every ouro badge arc, tf, trial, MO run, speed run, solo AV fight etc i’ve rarely wanted the set to be any different
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