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Everything posted by FUBARczar
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yeah that's a solid choice, just remember to use no redraw in the power customization. The other best sets to pair with beam IMHO is Plant and Devices.
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dittos on many of the comments here. and the Arrow Blast set is better suited for the Tactical Arrow set.
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Actually Sonic can be great fun. I have a sonic/bio/psychic Sentinel that is really fun to play with an in-your-face (blapper) play-style, I can easily imagine playing a Sonic/Mental/Soul blapper using stacking stuns from Dreadful Wail, Psionic Shockwave and Oppressive Gloom. You could also play similarly using the Psychic or Radiation Blast sets.
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Ice/Plant is a great Blaster! But I would go to the PVP builds they aren't going to be the best for PVE. Here's one I just whipped up (I have a Dark Plant myself). This one is expensive, something to shoot for, but can easily be made on the cheap too. Just swap expensive sets for Thunderstrike and you'll also increase your ranged defense at the same time. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Technology Blaster Primary Power Set: Ice Blast Secondary Power Set: Plant Manipulation Power Pool: Speed Power Pool: Flight Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mu Mastery Hero Profile: Level 1: Ice Bolt (A) Decimation - Chance of Build Up Level 1: Entangle (A) Accuracy IO Level 2: Ice Blast (A) Thunderstrike - Accuracy/Damage (5) Thunderstrike - Damage/Endurance (7) Thunderstrike - Damage/Recharge (7) Thunderstrike - Accuracy/Damage/Recharge (48) Thunderstrike - Accuracy/Damage/Endurance (48) Thunderstrike - Damage/Endurance/Recharge Level 4: Strangler (A) Unbreakable Constraint - Hold/Recharge (9) Unbreakable Constraint - Accuracy/Hold/Recharge (9) Unbreakable Constraint - Accuracy/Recharge (11) Unbreakable Constraint - Endurance/Hold (11) Unbreakable Constraint - Chance for Smashing Damage (13) Apocalypse - Damage Level 6: Aim (A) Adjusted Targeting - Recharge (15) Adjusted Targeting - To Hit Buff/Recharge Level 8: Freeze Ray (A) Superior Blaster's Wrath - Accuracy/Damage (15) Superior Blaster's Wrath - Damage/Recharge (17) Superior Blaster's Wrath - Accuracy/Damage/Recharge (17) Superior Blaster's Wrath - Accuracy/Damage/Endurance (19) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge (19) Superior Blaster's Wrath - Recharge/Chance for Fire Damage Level 10: Toxins (A) Adjusted Targeting - Recharge (21) Adjusted Targeting - To Hit Buff/Recharge Level 12: Hasten (A) Recharge Reduction IO (13) Recharge Reduction IO Level 14: Fly (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range (43) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance Level 16: Hover (A) Luck of the Gambler - Recharge Speed (42) Kismet - Accuracy +6% (43) Reactive Defenses - Scaling Resist Damage (45) Shield Wall - +Res (Teleportation), +5% Res (All) (45) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range (46) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance Level 18: Bitter Ice Blast (A) Apocalypse - Damage/Recharge (21) Apocalypse - Accuracy/Damage/Recharge (23) Apocalypse - Accuracy/Recharge (23) Apocalypse - Damage/Endurance (25) Apocalypse - Chance of Damage(Negative) (25) Cloud Senses - Chance for Negative Energy Damage Level 20: Wild Fortress (A) Panacea - Heal/Endurance (27) Panacea - +Hit Points/Endurance (27) Panacea - Hea/Recharge (29) Panacea - Heal/Endurance/Recharge (29) Panacea - Heal (31) Endurance Modification IO Level 22: Boxing (A) Accuracy IO Level 24: Tough (A) Steadfast Protection - Resistance/+Def 3% (40) Steadfast Protection - Resistance/Endurance (40) Gladiator's Armor - TP Protection +3% Def (All) (46) Unbreakable Guard - Resistance/Endurance/RechargeTime (46) Unbreakable Guard - +Max HP (48) Unbreakable Guard - Resistance/Endurance Level 26: Bitter Freeze Ray (A) Superior Defiant Barrage - Accuracy/Damage (31) Superior Defiant Barrage - Damage/RechargeTime (31) Superior Defiant Barrage - Accuracy/Damage/RechargeTime (33) Superior Defiant Barrage - Accuracy/Damage/Endurance (33) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime (33) Superior Defiant Barrage - RechargeTime/+Status Level 28: Weave (A) Luck of the Gambler - Recharge Speed (37) Luck of the Gambler - Defense/Endurance (37) Luck of the Gambler - Defense/Endurance/Recharge Level 30: Maneuvers (A) Luck of the Gambler - Recharge Speed (36) Luck of the Gambler - Defense/Endurance (37) Luck of the Gambler - Defense/Endurance/Recharge Level 32: Blizzard (A) Ragnarok - Damage (34) Ragnarok - Damage/Recharge (34) Ragnarok - Accuracy/Damage/Recharge (34) Ragnarok - Accuracy/Recharge (36) Ragnarok - Damage/Endurance (36) Annihilation - Chance for Res Debuff Level 35: Assault (A) Endurance Reduction IO Level 38: Spore Cloud (A) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance (39) Dark Watcher's Despair - Recharge/Endurance (39) Dark Watcher's Despair - To Hit Debuff/Endurance (39) Dark Watcher's Despair - Chance for Recharge Slow (43) Dark Watcher's Despair - To Hit Debuff (45) Dark Watcher's Despair - To Hit Debuff/Recharge Level 41: Charged Armor (A) Unbreakable Guard - Resistance/Endurance (42) Unbreakable Guard - Resistance (42) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 44: Vengeance (A) Luck of the Gambler - Recharge Speed Level 47: Afterburner (A) Luck of the Gambler - Recharge Speed Level 49: Vines (A) Basilisk's Gaze - Accuracy/Recharge (50) Basilisk's Gaze - Recharge/Hold (50) Basilisk's Gaze - Endurance/Recharge/Hold (50) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold Level 1: Brawl (A) Empty Level 1: Defiance Level 1: Prestige Power Dash | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1466;659;1318;HEX;| |78DA6594596F12511886CF0C8395AD2D52A00B5D006BF729B4D55B13B5AD5488688| |DB70D69279484006969622FFD0B5E68A25D5CEEBD74FD1D2ED11FA037551335D10B| |83DFCCFB52899C64E639F37ECBF9CE77662677EB92FFE9F2EDF34A0B5C2C17B6B7D| |72EC8BD6E6D796F58EB9B956AB95ADC55F6E890AB97B6B5EB854AD1DA3033EB16DC| |134DC3EA4EAD56DDAA9BF972A1525FCB152AA5DA4EB9502F552BCA9BAF56CBE66AC| |DB2367CCE74A95C2A6ED60398DBD352A5D8E53C65ADC286B5B5BD59AA45176BA575| |B3993DB72329EDD96EAF5433265746354743A93D5BF4A8CE8916AD5F90F6A815810| |6CDADED43330EC01387E44370F611F918EC967C2EC6BA1675473BB9442E83DECB64| |06F44F835989722356733F81D67908E6D8553B6FC77D176C0FC0EE3D721F3C75401| |E8241A9C9C3BC1EE6ED61DE8424F569B0F9A6B0073FE9135B8071810FF09FFC087A| |C4D6853877575873B4893FF238283EDFB1EEF41592B1338CBD2A6E41EE2538C37A4| |C30324BA6C0DE34F959777287642F21AE1B8A217F7F9C1C0263C3E408383482FD68| |527398671DE659BB448B325FD49EC81A6311720EF133BFC8DFE0EC4F302F517DDC4| |79F32B09646EAE0888B34483768C8BA0358571F60FF4E77932130283E83F419A44F| |F23F9F6B621D660DC373E8557C9E5C20CF82C973E427BE1F923F81FC2A11473F22D| |2DF51E61B7D01FF332FC957E46BBE0BCFC0E9E7A07DA8E3AC779C3D9AF841B2873D| |B2E614CF608A7B5211A54C6A26B5B0D49182E64ABDC1D9A7DF92EFC8F760CC68F98| |61B3254DC687EC28DC6649B35D5A6A4DB94F93665A14DC9B62A1EF4206F1CFF3B94| |E6787DF51ED7A2AB15CDF9EBE837B1CBB12374E5CB3F1F69214EE25B6BDC1D64D7E| |F81C65DF0A8352E89B8C6F130A222B00B7F01D82FE1FF| |-------------------------------------------------------------------|
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I am actually on a Beam/Time right now, and I think Solvernia was right. Other top tier are Fire and Ice Blast,
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/eng is good, eng/ is not I never have trouble doing damage with my Beam/Bio Sentinel.
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Chilling Ray is a wtf-happened-to-my-freeze-ray-? power.
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Cheers!
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Yeah Water is cool too with Dehydrate, great AoE, etc. but I would take Radiation Armor and not SR. Radiation gives the same +20% global recharge boost in Particle Acceleration, it also has a great Absorption Shield , and a T9 that is useful with a minute long damage boost (33%).
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Making Haymaker into a Cross Punch clone, meh ok whatever, but I'd take either... Adding splash damage to Hurl with Dom animation ---or fixing Hand Clap into an appropriately usable damage power, and giving hurl the Dom animation ---or all of the above
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Of course you wouldn't just add damage, you'd tweak it accordingly, end costs, recharge etc. I thought that went with out saying, but apparently not. A better response might be something like, "That would work if you change x and y." Or "even if you change x and y to give result z, it's not god because....." assume the best not the worst
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This is one thing I am talking about. Rename the stupid power! The name makes people only think of power in terms of the narrowness of the name and not think of it as an aspect of Super Strength, as it it's on all the time, because the strength is inherent or whatever. Call it "Unleashed" or "No Holding Back" or "Unrestrained" because some one w/ SS would constantly be having to restrain themselves in their world, so they don't break things, or hurt people, etc.
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I have 4 lvl 50 Sentinels, Dark/Regen, Beam/Bio, Sonic/Bio and Water/Bio, all are great, and both Regen and Bio as a Sent are capable of amazing feats. But if you want the toughest, the Best Defense is a Good Offense, so take Dark Blast for the -tohit and the heal, and the hold stacks nicely with the holds you can pick up in the Epic Pools (Psionic Mastery pairs well with Dominate and Link Minds). You can also add the Diamagnetic Interface so your Resist armors will feel like Defense Armors, haha. As for defense I would say that Bio, and Regen are some of the best. I would also consider playing Radiation, or Fiery Aura with Dark Blast. The other way you could do it is play as a Sapper with - Electric Blast / Energy Aura / Electricity Mastery
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Totally agree with the 1st and the 2nd is soooooooo true
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I remember my suggestion way back when was to - ¤ Use old ET quick animation for Stun and add dmg and/or -res for knocking the opponent off guard..... or perform like Storm Kick and add +Def.... ¤ Use Stun animation for Total Focus and have it act like Eagles Claw with a buff,.... or keep TF animation but add AoE like Thunder Strike. ¤ keep new ET unchanged Any which way you slice it, Energy Melee is completely overshadowed by Radiation Melee nowadays and needs an update
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it's really weird that changes are being made to rage without touching anything else in the set, to get all things SS over and done with. - The crash is still ANTITHETICAL to SUPER STRENGTH. IMO a better solution is still either 1) a stack-able clickie with a lower buff (like 75% of current buffs) or 2) an appropriately end-intensive toggle . (should probably change the name, to avoid the cognitive dissonance of all the people who say, *it just makes sense if you Rage out that you Crash.* Call it Unleashed, Unrestrained, No Holding Back, etc.) - Give Hand Clap some damage (my suggestion would be to add energy damage with -res (no KB) like a sonic attack, either stay PBAoE or a cone like Frost) - and give a bump to Jab which currently might as well be called tickle.
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I'd suggest: Beam/Time - Great ST dmg, good ranged nuke, decent KD/Stuns in a couple of attacks, absorb shield, and lot's of -regen a real debuffer. Dual Pistols/Martial - smooth operator, no waiting for aim/BU recharge, mez relief, great AoE, great synergy with Martial's absorb and slow aura, nice mix of secondary effects on attacks Dark/TA. Atomic or Plant (per pref) - Dark + incarnate interface Diamagnetic Core Flawless is great stuff, Dark adds a heal, all secondaries add -tohit, TA and Atomic add some status resistance, Plant and Atomic add a decent hold attack, TA and Atomic +recharge, TA +accuracy, etc.
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@Haijinx touche, but still no less lousy. *** Rage as a name has nothing to do with Super Strength per se. As I have said previously it should be changed to something like "Unleashed," "No Holding Back," etc. *** Rage as it's currently implemented is antithetical to Super Strength. There is no reason for character using it's innate strength to tire, to crash relatively more/faster/harder beyond using one's endurance like everyone else. It was narrow-mindedly designed (They must have been thinking of Hulk, and a bad representation of Hulk to boot.) *** The new proposed design of allowing 1 stack with no penalty and a crash if doubled stacked is a fair enough compromise I suppose. C'est la vie.
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Dude the rage debuff came way later, it's not the way rage was designed. The crash was one of the dumbest things they could have done to help balance SS and rage. And we've been stuck with that stupid decision. Although the newly proposed tweak is a fair compromise between OP (original rage) and stupid (original crash/debuff).
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@Cawshun bro you took a couple things out of context and... It's actually the same mechanic, both are click powers with the same buff %'s, with the duration and recharge as the only differences. Isn't it odd how Ice and Stone Melee can get along with out Rage. yes it is currently similar, but this discussion was about getting rid of the Crash. And it is pretty difficult to reach 100% double stack. My character with 183% global recharge and 100% enhancement recharge has perma hasten but is still 2 seconds shy of perma double stack rage. Also a very low percentage of SS characters will be playing with that kind of recharge. And this is also compared to having the crashless/no-double-stack solution on test. Amongst other things...
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all makes sense
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perhaps, but there is also logic in not making Tanks outliers.
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So why are you putting more energy into it? If Tanks will almost never reach 600% then just cap it at 500% like a bunch of other ATs. Done, now we can move on to the the arc and AOE increases....
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Yeah I think it's a valid concern. I think the dmg modifier buff is fine. In fact, it may further distinguish a tank from a Brute. But the huge cap increase not so much. Seems too out of character.