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FUBARczar

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  1. If you want a ranged Stalker this is more like it with 5 ranged attacks, with 30% damage buff from IO set bonuses, 10.5% damage buff from Assault, and a 25% damage buff from Offensive Adaptation for a total of 65.5%. 3 single-target attacks: Focus, Mu Bolts, Zapp 1 Cone: Shockwave 1 Targeted AoE: Ball Lightning Villain Plan by Mids' Reborn : Hero Designer 2.6.0.5 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Stalker Primary Power Set: Claws Secondary Power Set: Bio Armor Power Pool: Leadership Power Pool: Speed Power Pool: Fighting Power Pool: Concealment Ancillary Pool: Mu Mastery Villain Profile: Level 1: Strike -- HO:Nucle(A) Level 1: Hide -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(5), ShlWal-ResDam/Re TP(27), Ksm-ToHit+(31) Level 2: Hardened Carapace -- Ags-ResDam/EndRdx(A), Ags-ResDam(5), Ags-ResDam/EndRdx/Rchg(7), GldArm-3defTpProc(7) Level 4: Boundless Energy -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(9), DctWnd-Heal(9), DctWnd-Heal/EndRdx/Rchg(11), DctWnd-Heal/Rchg(11), EndMod-I(13) Level 6: Assassin's Claw -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(15), SprStlGl-Acc/Dmg/Rchg(17), SprStlGl-Dmg/EndRdx/Rchg(17), SprStlGl-Acc/Dmg/EndRdx/Rchg(19), SprStlGl-Rchg/Hide%(19) Level 8: Build Up -- AdjTrg-Rchg(A), AdjTrg-EndRdx/Rchg(13) Level 10: Environmental Modification -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(25), LucoftheG-Def/EndRdx/Rchg(25) Level 12: Assault -- EndRdx-I(A) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15) Level 16: Adaptation Level 18: Focus -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(27), SprAssMar-Acc/Dmg/Rchg(29), SprAssMar-Dmg/EndRdx/Rchg(29), SprAssMar-Acc/Dmg/EndRdx/Rchg(31), SprAssMar-Rchg/Rchg Build Up(34) Level 20: Ablative Carapace -- Prv-Heal(A), Prv-Heal/EndRdx(21), Prv-EndRdx/Rchg(21), Prv-Heal/Rchg(23), Prv-Heal/Rchg/EndRdx(23), Prv-Absorb%(50) Level 22: Kick -- Dmg-I(A) Level 24: Tough -- StdPrt-ResDam/Def+(A), StdPrt-ResDam/EndRdx(43), HO:Ribo(45) Level 26: Stealth -- LucoftheG-Def/Rchg+(A), HO:Cyto(40) Level 28: DNA Siphon -- ThfofEss-Heal(A), ThfofEss-Heal/Rchg(31), ThfofEss-Acc/EndRdx/Heal(36), ThfofEss-Acc/EndRdx/Rchg(37), ThfofEss-+End%(37) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 32: Shockwave -- ExpStr-Dmg/KB(A), ExpStr-Acc/KB(33), ExpStr-Dam%(33), OvrFrc-Dmg/End/Rech(33), OvrFrc-Acc/Dmg(34), OvrFrc-Dam/KB(34) Level 35: Genetic Corruption -- FrtHyp-Sleep/EndRdx(A), FrtHyp-Acc/Rchg(36), CaloftheS-Heal%(36) Level 38: Parasitic Aura -- ThfofEss-Heal(A), ThfofEss-Heal/Rchg(39), ThfofEss-Acc/Heal(39), ThfofEss-Acc/EndRdx/Heal(39), ThfofEss-Acc/EndRdx/Rchg(40), RechRdx-I(40) Level 41: Mu Bolts -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(42), Apc-Acc/Rchg(42), Apc-Dmg/EndRdx(42), Apc-Dam%(43), GldJvl-Dam%(43) Level 44: Zapp -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(45), StnoftheM-Acc/ActRdx/Rng(45), StnoftheM-Dmg/ActRdx/Rchg(46), StnoftheM-Dmg/EndRdx/Rchg(46), StnoftheM-Dam%(46) Level 47: Ball Lightning -- JvlVll-Acc/Dmg(A), JvlVll-Dam/End/Rech(48), JvlVll-Acc/Dmg/End/Rech(48), JvlVll-Dam%(48), Rgn-Dmg(50), Rgn-Knock%(50) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Assassination Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(3), Pnc-Heal/+End(37) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3) Level 2: Swift -- Run-I(A) Level 16: Defensive Adaptation Level 16: Efficient Adaptation Level 16: Offensive Adaptation Level 0: Born In Battle Level 0: High Pain Threshold Level 0: Invader Level 0: Marshal Level 4: Ninja Run ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1525;713;1426;HEX;| |78DA65945B4F135110C7CF76B7D6165A5ACA1D0AB4802094A5E5126262342A6A142| |A18122FBC3415D6B2B1B6CD6E11EAE5C1AFE08BCFC677BF874F72F3CDC41889722B| |607CF0C9D461FF236CD24D36BFD9FF999933676677132B13D51F6EBEBE2C24EFB54| |CCA3493B38554E689663813A9B43E2F0BBA5C7407594E26B48CA6A9E4BA6C86FF6B| |13DA632D6B6AEA553D979C36D2A9AC3E9FBC623CCD19A2662697CBA8535A6A4133C| |C453DEFB19E67F39AB6E0B5CC1B7A7AB1A067D301EBE956F6996EEA8FF48C5E2836| 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  2. the new Tank farmers will probably be Dark Melee, Stone Melee and Martial Arts 😜
  3. It's just an observation, to be more accurate I should have said that SR has the least dimensions, is not multifaceted, it's not a layered set, it's a one trick pony, etc. etc. while other sets provide various aspects like Def+resist+heal+end+dmg, or def+resist+HP+dmg, or def+resist+sucks enemy's endurance+heal+end discount+HP, and so on. SR is just def, the scaling resist is lacking, and we all know that it was added to the set later b/c of too many complaints of SR being made of glass. It's great until it cracks and you die. The set itself doesn't really have mitigation outside of defense. So like I said b4, SR is great most of the time, and then it's not and you are dead. And I also said to each their own, so have at it.
  4. You really only have two options Rad or Shield, bring the flames b/c idk why there are so many invuln. and stoner fanboys in the CoX world. Stone is a dinosaur set that has not aged well, and Invuln is chasing the front-runners as an all-around set. Try Rad/DM/Soul, it'll be easy to get perma Soul Drain, and you can get enough -tohit and def to feel like an armored set with high resists easily capping S/L, E, F & T. Or try Shield with the set of your choice, StJ, DM, etc.
  5. Hide is good for LotG +7.5% global recharge, Kismet +Acc (really to-hit), +resistance special IOs, and/or -KB Karma IOs. Wen you are not hidden the +defense is kinda small.
  6. another thing, about Psi melee, I had my Psi/Bio out for a stroll and was two-shotting War Walker bosses on Lambda, Psi is not that bad against robots.
  7. did you know that Ninjitsu is also easy to softcap, with out the holes? In fact you get awesome psi resist and more all around utility. fyi - my dark/regen has resists between 26-36 to everything, 2088.25 hp, absorption shield of 476, and 15-18 def, regen `70 hp/sec.
  8. lol, had to nudge you a little 😜 look I don't hate on SR, it's fine really, great even most of the time, but when it's not it's not. I am just saying this after using a few SR's as veng bait recently running all of these shadow shard TFs many times these past few weeks. Perhaps the Rularuu are an extreme case, but I was tanking full mobs solo with bio and regen sentinels. But I know other mobs can also be tough on SR (well defense in general) like Nemesis, DE sometimes, etc
  9. SR is living on the edge. It is a glass egg, maybe bulletproof glass but it's still an egg. Those scaling resists are nothing to write home about, they scale pretty late usually buying just enough time to realize that you are going to die. The T9 is one of the worst, so much so that people laugh about taking it just to use as a travel power and mule for LotG. And there really is no arguing that it is the least dynamic set. That said, it's still a decent viable set. Personally on a Sentinel or Scrapper I wouldn't take it over Ninja, but to each their own. As for Regen, I think you are mistaken. Sentinels have a 2088 HP cap, which is not a tiny amount. Also Regen is not the anchor, in fact not one thing is. Regen helps, so does the regenerating absorption shield, which is a different layer that actually makes the regen more effective, add to that the more-than-just-a-smidgen resists (for all 2088 hp, btw), add to that MoG, add to that 1.5 heals (reconstruction and Revive) and you get a whole package that works together very well. But I understand if the synergy and complexity are too difficult for an SR-is-the-best mentality to grasp.
  10. I think you could do a decent blastalker with Claws/Bio/Blaze or Mu. You'd have at least 3 ST and 2 AoE ranged attacks.
  11. that's b/c they died of old age waiting for thunderstrike to finish the animation But seriously that sheet is way off about Psi melee there's nothing that moves an AV's health bar like Hide+BU+AS+Hide+Insight+Greater Psi Blade. And TK Blow is a very strong ST attack, one of the best from any set, any tier.
  12. Need more love for StJ especially if you are going with WP. Good damage, and WP will allow you to have more fun with combo's. You'll get some -def and -res in attacks, pretty good slotting choices, etc. if not that, then Dual Blades
  13. and always remember that Sentinels are that way --------->
  14. melee is not a disadvantageous range per se, at times it's an inevitable range, for instance like when you want to nuke. Please don't tell me you skip those. Or do you only play Ice, Arrow, Electrical or Water? And the secondaries are not about making it easy, they are about more damage, sustainability, control,, utility, and variety. The various secondaries offer a wide range of powers allowing for different experiences and playstyles for all of the primaries. Of course some synergize better than others.
  15. and BTW I just have to say that I dislike that Freeze Ray was replaced by Chilling Ray for Sentinels in Ice Blast. C'mon they could have at least kept the same animation.
  16. let's do it, I have a great Sonic/Bio on Excelsior! and TBH I am happy that there is variety in the game and that different folks find different strokes that suit them. It's good that there is SR and that you like it. Personally I choose shield and even Ninjitsu over SR every time, as I do have several such 50s: SD Stalker, Scrapper and Tank and a Nin Scrapper.
  17. It's called Instant Regeneration, which on the Sentinel version is a toggle, it is a continually regenerating absorption shield. It's highly effective. I run a Dark/Regen, and it is sturdy. SR is an all or nothing proposition, an single layer cake, a one-trick pony: all def and only def, and when it folds, it collapses quick.
  18. qft, that is a huge strength for Sentinels.
  19. Personally, I don't see Bio as a resist set., because the values are generally much lower than Radiation, Fire, Electric, and Dark. It belongs in another classification or regen/mixed bag with Regen and WP. And of those resist sets I would vote for Radiation Armor.
  20. I think people got it right in the beginning with Shield and Bio and Radiation. BTW SD>>>SR
  21. My first though was something like AR/Dark. Since its buffs require melee and a to-hit check while AR loves good range, especially for Full Auto and it's long narrow cone. I don't know why the hate on /Ice, it's a middle of the pack set with it's absorption shield alone that also slows and has -dmg.
  22. Good Luck. It may be too late now, but for solo-play IMHO Ice and Dark are the best especially paired with Plant, Tactical or Martial.
  23. Yeah I have an Ice/Tactical and it is great, the other set I would run with Ice/, is /Plant. It's perfect to make a flying Blaster with good ranged defense, with the ranged nuke, and the T9 toggle in plant giving you good AoE debuffs: -Regen, -tohit and -Damage.
  24. yep, bad synergy. With /energy you want melee, but with Energy/ you get further range between you and target: that's pretty textbook bad synergy. Really, who want to spend their time chasing foes down?
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