Jump to content

FUBARczar

Members
  • Posts

    807
  • Joined

  • Last visited

Everything posted by FUBARczar

  1. forever and always Psi Blade/Ninja it has force powers (TK and Mass Levitate) and a lightsaber (Psi blade).
  2. Here is my Jedi, Psi/Ninja B/c Psi melee has TK (force push) and a colored blade. It not only fits perfectly but it also is a beast.
  3. Thanks, those are some good pointers. I'll definitely shoot for 84 (not over) and along with Tactics and/or FA. Currently I have Kismet in CJ. An added 30 DPS is good. About staff, it's just very versatile. With the forms you can take your pick for a situation, you can add a little -res, or add a little to you own +res, get a bit of regen/recovery boost, +to-hit, and so on and they add damage along with the combos. I just figured if you don't need BU then go staff, it flows well and the forms give you a constant smaller buff compared to BU. It also gives one nice ranged attack, yeah it is smashing rather than lethal dmg.
  4. My top two are Psi/Bio and Rad/Shield Other 50s are Staff/WP, Staff/Ice, StJ/Ice, Elec/Ninja, Spines/WP, Ice/Rad
  5. Here is my version that is similar, but is Staff/Dark. It's better on the End management and a slightly different on the resistance shuffle. It could get 90 on S/L Res, giving up Kismet. And of course I know you like the swish swish, but I went Staff for better mitigation and AOE.
  6. yeah I am leaning DP or Ice the most to be honest, partly b/c I am favoring ST dmg a little over AOE dmg. Just am wondering too about the lack of Aim...
  7. I have 3 Sentinels (all /Bio) in their 30s, and I am going to choose one to finish. Which should be the One? Which set is worth it the most? Best DPS? Dual Pistols Ice Blast Water Blast
  8. Doesn't Ice proc better? BFR Gets the Juicy hold IO damage procs, and BiB has better DPA than Water Jet and an extra dmg proc.
  9. On that note I think it is best to pair with TA, Martial or maybe even Devices. For PVE that is.
  10. Not the best for PVE, but still decent. It's good for ST damage, sucks for AoE. And does slightly worse against some targets that have high resist to psi damage like robots. For PVP it is top tier.
  11. many interesting similarities, this was my take on a similar theme: Grav/Radiation Villain Plan by Mids' Reborn : Hero Designer 2.6.0.5 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Dominator Primary Power Set: Gravity Control Secondary Power Set: Radioactive Assault Power Pool: Speed Power Pool: Concealment Power Pool: Leadership Power Pool: Leaping Ancillary Pool: Leviathan Mastery Villain Profile: Level 1: Lift -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(13), Apc-Dmg/EndRdx(13), Apc-Dam%(15), ExpStr-Acc/KB(21), ExpStr-Dam%(21) Level 1: Neutrino Bolt -- TchofLadG-DefDeb(A), TchofLadG-%Dam(48) Level 2: Gravity Distortion -- GldJvl-Acc/Dmg/End/Rech(A), GldJvl-Acc/Dmg(3), GldJvl-Dam%(3), GldNet-Dam%(9), UnbCns-Dam%(11), GhsWdwEmb-Dam%(11) Level 4: X-Ray Beam -- HO:Nucle(A), GldJvl-Acc/Dmg(5), GldJvl-Dam%(5), ShlBrk-%Dam(7), TchofLadG-%Dam(7), AchHee-ResDeb%(9) Level 6: Hasten -- RechRdx-I(A), RechRdx-I(15) Level 8: Super Speed -- Clr-EndRdx(A), Clr-RunSpd(17), Clr-Stlth(19), BlsoftheZ-Travel/EndRdx(19), BlsoftheZ-ResKB(25) Level 10: Stealth -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(25), ShlWal-ResDam/Re TP(29), Rct-ResDam%(29), Krm-ResKB(31), Rct-Def/EndRdx(31) Level 12: Grant Invisibility -- LucoftheG-Def/Rchg+(A) Level 14: Dimension Shift -- SprDmnGrs-EndRdx/Rchg(A), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(34), SprDmnGrs-Rchg/Fiery Orb(37) Level 16: Fusion -- GssSynFr--ToHit/Rchg(A), GssSynFr--ToHit/Rchg/EndRdx(17), GssSynFr--Rchg/EndRdx(46) Level 18: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 20: Super Jump -- HO:Micro(A), HO:Micro(23), BlsoftheZ-ResKB(33) Level 22: Tactics -- GssSynFr--ToHit/Rchg/EndRdx(A), GssSynFr--ToHit/EndRdx(23), GssSynFr--Rchg/EndRdx(50), RctRtc-Pcptn(50) Level 24: Vengeance -- LucoftheG-Def/Rchg+(A) Level 26: Wormhole -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Rchg/+Dmg%(27), SprAscoft-EndRdx/Rchg(27), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(40), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(42) Level 28: Combat Jumping -- LucoftheG-Def/Rchg+(A), Krm-ResKB(33) Level 30: Phase Shift -- RechRdx-I(A), RechRdx-I(31) Level 32: Singularity -- SlbAll-Dmg/Rchg(A), SlbAll-Acc/Dmg/Rchg(33), SlbAll-Acc/Rchg(34), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(34), SprDmnGrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(42), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(42) Level 35: Proton Volley -- HO:Nucle(A), GldJvl-Acc/Dmg(36), GldJvl-Dam%(36), ShlBrk-%Dam(36), TchofLadG-%Dam(37), StnoftheM-Dam%(37) Level 38: Devastating Blow -- GldStr-Acc/Dmg/End/Rech(A), GldStr-Acc/Dmg(39), GldStr-%Dam(39), Hct-Dam%(39), TchofDth-Dam%(40), Mk'Bit-Dam%(40) Level 41: Water Spout -- TchofLadG-%Dam(A), TchofLadG-Rchg/EndRdx(50) Level 44: Shark Skin -- GldArm-End/Res(A), GldArm-Res/Rech/End(45), GldArm-ResDam(45), StdPrt-ResKB(45), UnbGrd-Max HP%(46) Level 47: Summon Coralax -- SlbAll-Dmg(A), SlbAll-Dmg/EndRdx(48), SlbAll-Build%(48) Level 49: Acrobatics -- EndRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Domination Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- EndRdx-I(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), Prv-Absorb%(43), Pnc-Heal/+End(43) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(43), PrfShf-EndMod/Acc(46) Level 50: Intuition Radial Paragon Level 0: Born In Battle Level 0: High Pain Threshold Level 0: Invader Level 0: Marshal ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1539;728;1456;HEX;| |78DA6594CB6F125114C6EF304329F441115BA87DF1688502A58C7567ED43DA34554| |8AA2E346EC8D84EDA8914083392B23446FF0017BA72E963E5DAF858B83331EEDCE9| |C61813BBA83571A30B83A773BE020913C8EFCE39E73BF7DC73EF9DFCDE4AEF8BB53| |B8B42F2668B9A691656CABB4649B3CA55675EDB363665418F8BFEE1A6A3902D97AC| |6AB9985EAB6A35C3AA1FBF4FB522964D53BB5DB4D257B42DA3AC6D5A464D3FB609C| |F4699B4572BBABEE5B387EBA59A611A378D22E5F2DA969CAE6DE95573C7A8F41EBF| |578CD27668B5626CA65BB3E4F49AA1593B5AA990D74C4BAFD683546782FE29BBEAA| |3A7E114298710AA5BF4A6C10CB35F659EDC23FA8975E6D778532B89F71C33FB9139| |437925E49592B26D734C832966F72AD3B3CE1ACFAE64F31BE595A195E78F9A2A0B0| |55A05DAAE2EE21811F375BFE39A22B4014E896B722605D70F46C9E7629FE272B16E| |A09B79C20D7E6606BF30FB48E3668DD33DC8F505FF097BEED14B5CCBE86FE6F81FB| |68F1FF27B3F697B781DA207DA0CB9FAD8E6E85B50C8E612E145E6E432F33BADDF8B| |18EF13D4F9147D7DC6F4516E1F72FB903B40363F74FE73DCB7213084F5F8296690D| |7230F22E7D073A68ADCEA63EC33C506304700739CA1FA87D1C3E197B25DEFA9B7E0| |2B66EC3573FA0D7388F28CE09C8C204F08BD1A20DF187C63D8A771708EE41338071| |38B5C5B6889195E06E7B967D3E7C125E63EF530026D0467288A3314C5198AE20C4D| |E20C4D7EE2797F90760ADAA918C79E8E827130C99A5881C262C45BACBD4BEE38D61| |3475EF503F31EF992EC53922AE74965C0593028D935CDFCE5F7FB8434F634BD803B| |7601CCE2AC520F33BC272213E63A4695E6DDA41F3D22D2B234121DDE4C8745EDB0C| |C7558CE7658724716D42250CB86D2FC1608C98E720F346F78E3C0435E28A419561C| |B66C0EE9A264773871C01D4984993FDB7571D6FD6AD73DE0EE241EE1E63C642A74A| |4558E695CF6D8DF2E7B7CAD6D7CBD6D7CA36DFC1F8FFCF1FA| |-------------------------------------------------------------------|
  12. I just want to know when they will fix Omega Maneuver to be inline with other mini-nukes? Look at Fortnata's Psychic Wail, which has less than half the recharge, does more damage with 2.5 times the range. Wha??? Or am I missing something?
  13. I find them satisfying and they do the most damage, more precisely Bayonet and Armlash somewhat, I think it's way to go. Trust in you defense, teammates and dishing out damage more quickly. Arachnos Soldiers are sturdy enough to take it, and often enough it's inevitable to fight hand to hand. But yeah sure at point blank you may taste dirt a time or two more than if you hang back, but I like to get dirty, so....
  14. Here is my first go at it. I made one recently, well actually 4 playing with my kids, so I took a shot... So this is my plan, with different destinies (1 barrier, 1 ageless, & rebirth x 2) with Burst and Bayonet being proc'd bread and butter I figure with 4 x TT Maneuvers the defense is good, all the pets are w/in a few seconds of perma, as is Hasten (all perma with ageless), also if I have Shatter, I might as well make it useful. Anyhow, everything will be debuffed all the time with 4 crabminds running around Villain Plan by Mids' Reborn : Hero Designer 2.6.0.5 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Natural Arachnos Soldier Primary Power Set: Crab Spider Soldier Secondary Power Set: Crab Spider Training Power Pool: Fighting Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Mace Mastery Villain Profile: Level 1: Slice -- Dmg-I(A) Level 1: Crab Spider Armor Upgrade -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(15) Level 2: Combat Training: Defensive -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(3), Rct-ResDam%(3), Krm-ResKB(13) Level 4: Burst -- Apc-Dmg(A), Apc-Dam%(5), GldJvl-Acc/Dmg(5), GldJvl-Dam%(7), TchofLadG-%Dam(7), AchHee-ResDeb%(9) Level 6: Kick -- KntCmb-Acc/Dmg(A) Level 8: Hasten -- RechRdx-I(A), RechRdx-I(17) Level 10: Tactical Training: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(13), LucoftheG-Def/EndRdx/Rchg(15) Level 12: Bayonet -- Hct-Dmg(A), Hct-Dam%(17), GldStr-Acc/Dmg(19), GldStr-%Dam(19), TchofDth-Acc/Dmg/EndRdx(21), TchofDth-Dam%(21) Level 14: Venom Grenade -- SprSpdBit-Acc/Dmg(A), SprSpdBit-Acc/Dmg/Rchg(23), SprSpdBit-Acc/Dmg/EndRdx/Rchg(23), SprSpdBit-Rchg/Global Toxic(25), OvrFrc-Dam/KB(25) Level 16: Tactical Training: Assault -- EndRdx-I(A) Level 18: Arm Lash -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(27), SprAvl-Acc/Dmg/EndRdx(43), SprAvl-Acc/Dmg/EndRdx/Rchg(43), SprAvl-Rchg/KDProc(46), FuroftheG-ResDeb%(50) Level 20: Tactical Training: Leadership -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(27), GssSynFr--ToHit/Rchg/EndRdx(33), GssSynFr--Rchg/EndRdx(33), GssSynFr--ToHit/EndRdx(33), GssSynFr--Build%(34) Level 22: Mental Training -- Run-I(A) Level 24: Fortification -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(34), UnbGrd-Rchg/ResDam(34), UnbGrd-Max HP%(36) Level 26: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(42), Ags-ResDam(42), Ags-Psi/Status(43), Ags-EndRdx/Rchg(46) Level 28: Serum -- Prv-Heal(A), Prv-Heal/EndRdx(29), Prv-EndRdx/Rchg(29), Prv-Heal/Rchg(31), Prv-Heal/Rchg/EndRdx(31), Prv-Absorb%(31) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(40), LucoftheG-Def/EndRdx/Rchg(42) Level 32: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 35: Summon Spiderlings -- CaltoArm-Acc/Rchg(A), CaltoArm-Acc/Dmg(36), CaltoArm-Dmg/EndRdx(36), CaltoArm-Acc/Dmg/Rchg(37), CaltoArm-EndRdx/Dmg/Rchg(37), CaltoArm-+Def(Pets)(37) Level 38: Call Reinforcements -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(39), ExpRnf-Dmg/EndRdx(39), ExpRnf-Acc/Dmg/Rchg(39), ExpRnf-EndRdx/Dmg/Rchg(40), ExpRnf-+Res(Pets)(40) Level 41: Mace Blast -- Acc-I(A) Level 44: Shatter Armor -- CrsImp-Dmg/EndRdx/Rchg(A), CrsImp-Dmg/EndRdx(45), CrsImp-Dmg/Rchg(45), CrsImp-Acc/Dmg/Rchg(45), CrsImp-Acc/Dmg/EndRdx(46) Level 47: Summon Blaster -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(48), ExpRnf-EndRdx/Dmg/Rchg(48), ExpRnf-Acc/Dmg/Rchg(48), SlbAll-Dmg/EndRdx(50), SlbAll-Build%(50) Level 49: Assault -- EndRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Conditioning Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(9), Pnc-Heal/+End(11) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(11) Level 50: Agility Core Paragon Level 0: Born In Battle Level 0: High Pain Threshold Level 0: Invader Level 0: Marshal Level 50: Support Core Embodiment Level 50: Longbow Core Superior Ally Level 50: Diamagnetic Radial Flawless Interface Level 50: Pyronic Core Final Judgement Level 50: Ageless Radial Epiphany ------------ ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1601;744;1488;HEX;| |78DA65945B4F135110C7CF5E6AD9522874E98542C5B616CAA5A5157C26589144C06| |020684C4CB3B41BD8A469EBB626FAE857F0451FD468E2F5C5C45B8C171E8CCF7E04| |517CF286A0E0F5A54ECF4C69B59BB4BFD9393373FE3B677667CE1CB4DF9D3C37C60| |47732AB158BA971534B2FE7F2C5D45C3E9B3174D37A442B9D36B5ACC4E0B2C22FFC| |7F44319634B5C5D45CC1C8E866D5199E37352367E49652935A66492FFD1B545D642| |DB3F97C3676C8585A2EC1AD8DDFCD15743D63E7E6B4AE15C0EFA8DE406E71D928B8| |270A463AB630313E9F9AD1D23AFC154BBA79D60BEAE2F05359F52A33E607F429EC7| |E3350E03E8179C0F02BACD58B7C0C6B02AE49820B8C84C2C42909B985B4FF623C56| |044858DB220D897C4D4E10FB3176D710F115FA9B5E0055C885F6594897651610545| |8107C56D2651D643CBE8DF8047429B8262AA4CBDE866C5591957ACDA4A7B957A47C| |A433843A9C1164C749EC45470A59E9570BE6CA2D591962ACCC9D231690DE53C4358| |9F3296CE6404DCC11409D1E403B6968BF84F1BECBC8812BC4ABC8E83564620CEB3D| |837A2AD6B3A8D751B7EF0672CF4DE22DE26D64E00EF239E4BA488B2B8A5A1E80CF4| |367E9D9C6E70E7C27FE44867E2325E87D27C6CA9D71EC67FF08711439B01F19DD57| |A1CC1E42FD2E7AD6AEF758A7FB03F12372F727E267E23A5286FDFC749E7E3ACF3E3| |ACF7E3A4F37C4F4D033F550CC23D833487B065F8B7C0E43ABC437C8BD6F896BC477| |C815C80D536E7803FBD6BB49FC4AFC86ECDB226E232BA31FA1798DF8B0BFF760600| |669660675C67B32A411178969643483FC017562A421461A8649C330ED394C1A1207| |884991CF8713FA11A77EC469DEBAE5BAF7BB0C171B68F0C41B3C8906CF488367B4C| |13325EF7C37CAD30DABB3322D8247E01EA56DE7FB505EB7ED7C579840F3B951F389| |C26181BF874D0B78CEB600CEC997FABC08E66DD67C82701E7B64BB80FCE30690C6A| |336FE85E3F6B13AFB789D7DA2CE7E09839520BD4E57ADCE8A5AB3831D359B5F17D5| |5AD25F59BB13C3| |-------------------------------------------------------------------|
  15. yeah I think a bigger AoE on powers, hitting more targets with a little boost in damage while removing bruising is a good change for Tankers and the game. And that's where we are at, right? If so, let's roll it out.
  16. So when are the updates to Tankers, PVP, Toxins, and other stuff on test coming?
  17. So how does the offensive damage bonus work? I see it variable in testing, but is it based on recharge? damage? or some other measure?
  18. StJ/Shield for the feel, the sounds and for being Cptn. America-esque Psi/Ninja has also been a fun play, concept-wise mine has been a vigilante grey jedi, haha, with the psi-blades as a lightsaber and the TK powers as force powers.
  19. Blaster: Ice/Plant/Mace (pineapple w/ toxins nerf) - 190 seconds - DPS 329.64 Alpha: T4 Intuition Interface: T4 Reactive Judgement: T4 Pyronic Hybrid: T4 Assault
  20. It's interesting that you died tho on a +0/8, because I have solo'd a +4/8 master ITF with a Psi/Shield Stalker. On my first attempt I got all the way to Romulus at the end, where I did finally die after a prolonged battle. But I guess you just stood there until they killed you?
  21. that's interesting, I wonder how sets like Bio, Radiation and Ninja would compare
×
×
  • Create New...