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Crysis

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Everything posted by Crysis

  1. Oh no, not another Regen nerf! Level 4 sitter looking for Farm! Uh no, I’m actually a dude
  2. DP/Ninja is a heckuva flashy character to play. This one was mine. S/L/E/R with Alpha Agility, or you can get there with a Defense Amplifier pre-50 and if so, post-Agility you are S/L/E/M/R defcapped. Very durable. Here's my "Sig Sauer Samurai." This Hero build was built using Mids Reborn 3.0.6.0 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Sig Sauer Samurai: Level 50 Magic Blaster Primary Power Set: Dual Pistols Secondary Power Set: Ninja Training Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Ancillary Pool: Mace Mastery Hero Profile: Level 1: Dual Wield -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7) Level 1: Immobilizing Dart -- EnfOpr-Immob/Rng(A) Level 2: Sting of the Wasp -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Rchg/HoldProc(7), SprBlsCol-Dmg/EndRdx(13), SprBlsCol-Acc/Dmg/EndRdx(15), SprBlsCol-Acc/Dmg/Rchg(15), SprBlsCol-Dmg/EndRdx/Acc/Rchg(43) Level 4: Super Jump -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(36), BlsoftheZ-Travel/EndRdx(37) Level 6: Swap Ammo Level 8: Bullet Rain -- Artl-Acc/Dam(A), Artl-Acc/Dam/Rech(9), Artl-End/Rech/Rng(9), Artl-Acc/Rech/Rng(11), Artl-Dam/Rech(13), Artl-Dam/End(23) Level 10: Shinobi -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(11), LucoftheG-Def/EndRdx(19) Level 12: Kick -- Empty(A) Level 14: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(17), LucoftheG-Def(36) Level 16: The Lotus Drops -- Obl-Dmg(A), Obl-Dmg/Rchg(17), Obl-Acc/Dmg/Rchg(19), Obl-Acc/Rchg(23), Obl-%Dam(29), Obl-Acc/Dmg/EndRdx/Rchg(29) Level 18: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(42) Level 20: Kuji-In Toh -- Prv-Heal(A), Prv-Absorb%(21), PrfShf-EndMod(21), PrfShf-End%(25), PrfShf-EndMod/Rchg(25), PrfShf-EndMod/Acc(27) Level 22: Executioner's Shot -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Acc/Dmg/Rchg(27), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(31), SprBlsWrt-Acc/Dmg/EndRdx(37), SprBlsWrt-Dmg/Rchg(40), SprBlsWrt-Rchg/Dmg%(42) Level 24: Empty Clips -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(31), SprFrzBls-Acc/Dmg/EndRdx(31), SprFrzBls-Acc/Dmg/Rchg(34), SprFrzBls-Dmg/EndRdx/Acc/Rchg(36), SprFrzBls-Rchg/ImmobProc(40) Level 26: Hasten -- RechRdx-I(A), RechRdx-I(43) Level 28: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(37), LucoftheG-Def(42) Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 32: Hail of Bullets -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(34), Erd-%Dam(34) Level 35: Blinding Powder -- CrcPrs-Conf%(A), CrcPrs-Conf/EndRdx(46), CrcPrs-Conf(46), CrcPrs-Conf/Rchg(46), CrcPrs-Acc/Conf/Rchg(48), CrcPrs-Acc/Rchg(48) Level 38: Golden Dragonfly -- Obl-Dmg(A), Obl-Acc/Rchg(39), Obl-Dmg/Rchg(39), Obl-Acc/Dmg/Rchg(39), Obl-Acc/Dmg/EndRdx/Rchg(40), Obl-%Dam(43) Level 41: Scorpion Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(45), LucoftheG-Def/Rchg+(45) Level 44: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(45), GssSynFr--ToHit/Rchg/EndRdx(48), GssSynFr--Rchg/EndRdx(50), GssSynFr--ToHit/EndRdx(50), GssSynFr--Build%(50) Level 47: Super Speed -- BlsoftheZ-ResKB(A) Level 49: Smoke Flash -- RechRdx-I(A) Level 1: Defiance Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A) Level 2: Stamina -- PrfShf-End%(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: Agility Radial Paragon Level 50: Clarion Total Radial Invocation Level 50: Assault Core Embodiment Level 50: Degenerative Core Flawless Interface Level 50: Ion Core Final Judgement Level 6: Chemical Ammunition Level 6: Cryo Ammunition Level 6: Incendiary Ammunition Level 4: Double Jump Level 47: Speed Phase ------------
  3. Actually “Beta” period I would define as pre-release to Launch in April of 2004. April 2004-June 2004 you could only top out at level 40. 40-50 didn’t happen until the first update “Through the Looking Glass.” In earliest “alpha” release the power sets were mostly free-form, and they were more focused on origin (there were 7 power origins initially, later pared down to the 5 we have now). It wasn’t until “beta” that they introduced the concept of Archetypes/AT’s and the division of powers. Fun fact….for Blasters initially the T9 wasn’t a Nuke, but rather BuildUp. COH E3 overview from 2003, early Beta….
  4. So buff Scrappers then? I’m down for that!
  5. Have over a dozen Blasters here on HC, most fully T4’d out Incarnates. Can count on two hands number of times I’ve been mezzed that led to my death. As @DreadShinobi listed, on HC, mezz isn’t a problem for a well equipped and played blaster. Diantane, do you need a mentor? You sound like you could use a good sidekicking.
  6. In COH beta you could quite easily create tank mages which was quickly addressed. I think originally it was an attempt to recreate a Champions character creation motif. But even at launch, and now almost 20 years later, you’ve still got people who try to “force” their naked assertions about “the right way to play” onto the masses. This is and always has been a sandbox game. The Enhancement system extends that concept even further and in many ways has repeatedly broken the intent of the various AT’s thus all the adjustments to the game since. I don’t dispute that the dev team, then and now, had some guidelines for “role based AT modifiers” as they clearly intended that some AT’s are better at X vs Y….but they almost always put an inherent weakness in the AT modifiers to balance that. …..except for Scrappers. God and the Devs love Scrappers the most.
  7. The fact that you just added “Healer” into the mix tells me you either aren’t reading replies and/or you are just not going to understand that COH isn’t “like” other MMO’s. I “tank” for teams on my Scrapper if you mean take the lead and jump in first. Shield Charge + two AoE’s and there’s not much left standing to mop up. I “tank” for teams on my Blaster if you mean jump in first. BU+Aim+Nuke and not much left standing. I “tank” for teams on my Doms/Controllers/Corruptors/MM’s as well. Tanking takes many forms in this game. It’s called “pulling aggro.” Now if you mean to HOLD aggro, I’ll grant you that a Tank/Brute exceeds in that role given their power sets. But there’s seldom a need to HOLD aggro outside an AV/GM battle when other power sets are so adept at defeating enemies quickly and/or, well, can literally HOLD them motionless. Tanking isn’t reserved for Tankers. I think that’s the concept you are struggling with the most in COH.
  8. Retired now but one of my first builds on HC was a Fire/Storm corruptor. She was wild to play. With burnout and tons of Recharge triple LS, perms double Tornado’s, massive firepower…..literal force of nature. Ditch Hurricane beyond lvl 40 or so. Not needed with steamrolling teams. Just focus on your DPS and getting your END under control as Storm is a thirsty set. Melee/Ranged DEF softcap with Agility. Great damage thanks to Soul Drain. You can swap out Super Jump at 49 for Burnout if you want triple LS. I found the added ranged DEF and knockback protection to be more useful, but I've done it both ways. This Villain build was built using Mids Reborn 3.0.6.0 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Corruptor Primary Power Set: Fire Blast Secondary Power Set: Storm Summoning Power Pool: Leadership Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Ancillary Pool: Dark Mastery Villain Profile: Level 1: Flares -- Thn-Acc/Dmg/EndRdx(A), Thn-Acc/Dmg/Rchg(50), Thn-Dmg/EndRdx(50), Thn-Dmg/EndRdx/Rchg(50), Thn-Dmg/Rchg(50), Thn-Acc/Dmg(50) Level 1: Gale -- SuddAcc--KB/+KD(A) Level 2: Fire Ball -- Rgn-Dmg/EndRdx(A), Rgn-Acc/Rchg(50), Rgn-Acc/Dmg/Rchg(50), Rgn-Knock%(50), Rgn-Dmg/Rchg(50) Level 4: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50) Level 6: Rain of Fire -- SprScrBls-Rchg/+End(A), SprScrBls-Acc/Dmg/EndRdx/Rchg(50), SprScrBls-Dmg/EndRdx/Rchg(50), PstBls-Dam%(50) Level 8: Boxing -- Empty(A) Level 10: Steamy Mist -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50) Level 12: Aim -- GssSynFr--Build%(A), GssSynFr--ToHit/Rchg/EndRdx(50), GssSynFr--ToHit(50), GssSynFr--Rchg/EndRdx(50), GssSynFr--ToHit/Rchg(50), GssSynFr--ToHit/EndRdx(50) Level 14: Tactics -- GssSynFr--ToHit/EndRdx(A) Level 16: Freezing Rain -- AchHee-ResDeb%(A) Level 18: Blaze -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Rchg/Dmg%(50), SprMlcoft-Dmg/Rchg(50), SprMlcoft-Dmg/EndRdx/Rchg(50), SprMlcoft-Acc/Dmg/Rchg(50), SprMlcoft-Acc/Dmg/EndRdx/Rchg(50) Level 20: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50) Level 22: Tough -- UnbGrd-ResDam/EndRdx/Rchg(A), GldArm-3defTpProc(50), UnbGrd-ResDam(50), UnbGrd-ResDam/EndRdx(50), UnbGrd-EndRdx/Rchg(50) Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50) Level 26: Blazing Bolt -- StnoftheM-Acc/Dmg(A), StnoftheM-Dam%(50), StnoftheM-Dmg/ActRdx/Rchg(50), StnoftheM-Dmg/EndRdx/Rchg(50), StnoftheM-Dmg/EndRdx(50) Level 28: Hasten -- RechRdx-I(A) Level 30: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(50) Level 32: Inferno -- Arm-Dmg/Rchg(A), Arm-Dam%(50), Arm-Acc/Rchg(50), Arm-Dmg/EndRdx(50), Arm-Acc/Dmg/Rchg(50) Level 35: Tornado -- OvrFrc-Acc/Dmg/End(A), OvrFrc-Dmg/End/Rech(50), OvrFrc-Acc/Dmg/End/Rech(50), OvrFrc-Dam/KB(50), OvrFrc-Acc/Dmg(50), AchHee-ResDeb%(50) Level 38: Lightning Storm -- Apc-Dam%(A), SprScrBls-Dmg/Rchg(50), SprScrBls-Acc/Dmg(50), SprScrBls-Acc/Dmg/Rchg(50), FrcFdb-Rechg%(50) Level 41: Dark Consumption -- Obl-Acc/Rchg(A), Obl-Acc/Dmg/EndRdx/Rchg(50), Obl-%Dam(50), Obl-Acc/Dmg/Rchg(50), Obl-Dmg/Rchg(50), Obl-Dmg(50) Level 44: Dark Embrace -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam(50), UnbGrd-ResDam/EndRdx/Rchg(50), UnbGrd-Max HP%(50), StdPrt-ResDam/Def+(50) Level 47: Soul Drain -- SprAvl-Acc/Dmg/EndRdx(A), SprAvl-Acc/Dmg/Rchg(50), SprAvl-Dmg/EndRdx(50), SprAvl-Acc/Dmg/EndRdx/Rchg(50), SprAvl-Rchg/KDProc(50), FuroftheG-ResDeb%(50) Level 49: Super Jump -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(50) Level 1: Scourge Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(50) Level 49: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: Agility Core Paragon Level 50: Ageless Core Epiphany Level 50: Assault Core Embodiment Level 50: Diamagnetic Core Flawless Interface Level 50: Banished Pantheon Radial Superior Ally Level 50: Pyronic Core Final Judgement Level 49: Double Jump Level 30: Speed Phase ------------
  9. Having now played @Redlynne’s Ninja/Time/Mace build to vet level 20+ something, I won’t say that it’s the most powerful MM in my stable, but it’s definitely the most sturdy/powerful Ninja/anything I’ve ever played. I always build a toon for +DEF softcap on something. S/L/E/N typically, although Range sometimes, or M/R/AoE if playing a melee AT. But the point of many builds is that they achieve effective +DEF softcap via -TOHIT Debuffing, which amounts to the same impact as +DEF. Once I realized that, particularly on my /Time characters, achieving mathematic +DEF softcap isn’t quite as big of a deal and it allows me to chase other set bonuses since as long as I’ve got Times Juncture running and I’m in the middle of the target spawn, the entire attack sequence of pretty much everything is neutered. Psi, Toxic, Ranged -DEFDEBUFF, Resistance Debuffs, etc…..all those nasty 40+ ‘ewwwwww’ debuffs that tear apart your well crafted build go buh-bye-bye because THEY CANT LAND A PUNCH on you or anyone else. So your pets survivability goes through the roof, they don’t have to close to melee, etc. -TOHIT debuffing is arguably even better than +DEF in the late game because it’s a blanket layer of protection against any an all attacks that aren’t auto-hit. And usually by late game, everyone else has already built up some high +DEF so it’s value/utility goes up exponentially because nothing hurts if it can’t land, and unlike us, most of the critters/AV’s can’t pop a yellow inspiration.
  10. If you can keep them alive Ninjas are extremely powerful attackers. I suggest you lookup @Redlynne’s “It’s aBOW time” Ninja/Time thread. I didn’t believe it, then I rolled one, and it’s absolutely an effective build.
  11. You are playing a scrapper. Of COURSE the game likes your character more!
  12. Not if you take attacks as a MM….which you should.
  13. I've done that and you are right, Soulbound Allegiance will work on pets if slotted into that pet. But I'm thinking stuff like Decimation Chance of Buildup is worthless on anyone other than the MM that slots it. OTOH, Hybrid isn't, assuming you spawn the pets after activating Hybrid. So the 'rules' are a bit wonky.
  14. Same true for Buildup IO’s right?
  15. Played with a Bots/Traps today and they made wicked good use of Fold Space from the TP pool. Can’t imagine not building one without that now.
  16. I use that one now more than most of my others. I do occasionally see some S/L damage hitting my AFK farmer but since I’m AFK I haven’t always bothered to find the source.
  17. I've done that a few times and have to assume either my build is about the best that can be accomplished and/or I really just didn't do enough searching for advice on the other umpteemthousand posts about the same build before doing so. My Google-Fu is pretty decent and I usually try searching multiple variants before posting for help. But in most cases...I get none because there's not much that can be done to improve my build and/or the forums just aren't that busy relative to "Live" days.
  18. Actually, rather than throw up a build first. Use the Search function, either here or via Google. Then import that build into Mids, play with it, likely totally hose it up if you don't know what you are doing and THEN post it up for feedback. Because by that time you a) know how to use MIDS and b) have some idea of what you want. And if I'm being honest...it shows you aren't totally lazy.
  19. Actually, on HC at least, you kinda CAN as long as you don’t mind a little “cheating” via liberal use of Survival Amplifier, Base Empowerment and Recovery Serum. It’s quite easy on HC to get Endurance under control. Purists often look down on such niceties but I’m all about QOL and nothing makes an attack-heavy/high +RECHARGE MM shine like the HC QOL +END buffs. I have soooooo many, many Survival Amplifiers from my various “* Pack” purchases I have actually started crafting entire builds around them. Considering how extreme the buffs are you can do some crazy high +Damage or +Def builds considering you don’t really have to worry about your +END bonuses.
  20. Clean, crisp lines. Very nice!
  21. If history in the real world has taught me anything this is reversed. Villains would always have the nicest stuff.
  22. For a Farmer or any alt that I intend to play long after I’ve T4’d out my Incarnates, it’s BP because their contribution to DPS is unmatched. But for all others, it’s purely based on theme, looks, etc. Everything melts so fast, even AV’s, that it’s just not that important to have ‘the best.’
  23. Secondary builds are awesome for any of the Hero/Villain epic AT’s. You have multiple ways to build these AT’s, particularly on the VEAT’s, and limited slots. I’ve done this with a Widow and a PB and it’s kind of nifty to have radically different AT’s within the same alt. Also fun for RP purposes. I have a widow that was badly injured and had her body turned into a cybernetic experiment by Arachnos as a result. She managed to hack her security protocols, became self aware and reprogram a herself different abilities at will based on the situation. Thus the “reason” for multiple builds.
  24. Speaking only from my own experience…. I’ve been gaming via VR since it’s been available. Vive, Oculus, Quest 1/2, etc. I enjoy games like Beat Sabre, all the Vader Immortal series and several others. But an hour playing anything with basically a set of scuba goggles on your face just is NOT comfortable for me. In the least. Until the tech is something like laser-casting holograms that weigh no more than eyeglasses it’s just a novelty to me. I played about an hour of Day of Defeat (old ww2 FPS) on my Vive and it literally hurt my neck. Maybe I’m an old fart but VR for extended gaming sessions just isn’t comfortable for me.
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