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I never noticed the beer taps in the bar in PocketD actually have names on them before. "Pail" Ale, Axe-Ail and L. B? LB=Lightning Bolt? Light Beer? I was aware, however, that there's a few custom-branded bottles of booze. "Wrathful 8," "Paragon Gin," etc.
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Late to the thread, but wanted to say thanks for the build. Thus far, the only Sent I’ve actually felt did “acceptable” (YMMV) levels of damage was my first sentinel, a Fire/Rad/Fire. Inferno+GZ+FSC did a great job on the spawn, with single target attacks playing mop up. I don’t think this feels/plays a whole lot differently actually. I did a respec out of Fly+Hover as, while your method is sound enough, I simply often forget to toggle off Hover/Fly before dropping Burn. I have always preferred CJ+SS where I can fit both in for kiting (born a blaster, always play like one). Defense/slotting works out pretty much the same so it’s an easy trade if you prefer to not go the Hover-melee-blaster approach. One small gripe....you really have to stick to your brute/tank/aggro holder with this build or you’ll waste your Burn patch. And with the travel pools update recently, I’m noticing far more players of all AT’s carrying and triggering Fold Space constantly now. Bit annoying if someone is doing that when a Brute/Tank is otherwise attempting to hold aggro, but its a minor gripe.
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The easiest leveling fix for Endurance is to use P2W and take the Survival buff, grab a full load of Recovery Serum and use your SG base empowerment buffs for Recovery. Between those three, you'll do far better keeping CJ/Maneuvers (slotted for EndRedux) and still be OK on endurance. I've taken and used Victory Rush on several characters. It's better than a stick in the eye, but really not enough relative to the buffs mentioned above. Yes, the buffs cost some influence, but it's cheap relatively speaking and more than enough to get you to Incarnate Agility or Ageless end buffs.
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Last I saw a comment on future of Sentinel DMG we are headed to Scrapper levels.
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I seem to recall from long, long ago you could make "Genie hair" but for the life of me I can't seem to locate it in costume options. Was it a hat maybe? Or just a hairstyle? I'm trying to make something that looks sort of like Lady Deadpool's mask with her ponytail sticking out the top. Obviously not trying to copy her, but I always liked that look for a mask.
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In general you’ll almost always make more money crafting a recipe and converting the result to something of higher value. I honestly can’t think of but a few exceptions where you are stuck with something that won’t let you convert within type to flip the rarity. Likewise, some of the cheaper recipes to build are the travel ones that allow low build costs and usually a single converter flip within type to a Rare and then a few more converters to get that travel rare into another category to land on an IO worth a minimum of 1MM. White recipes are the only ones I vendor sell. Of course once you’ve got your nest eggs maxed out across several toons you may just get bored of the tedium and start selling all your recipes for expediency. But knowing how much I’m typically giving up I keep crafting and selling anyways, usually between missions, while waiting for League to form etc. One small exception for me are the Defense sets. There are times when Red Fortunes and Reactive recipes are selling for more than the crafted IO versions of same. This is usually because so many players buy those to convert into LOTG’s. I generally craft and keep all Defense IO’s since I need them for my alts anyways. But often worth a quick market check to see if you could make more selling the recipes. A few other recipes that are prime converter fodder share this behavior also.
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Conserve Power from Energy is a click that effectively acts like a sustain and needs no living targets to feed upon. I’ll grant you that it’s a long recharge, however.
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Not my build and I don't recall which forum post had it, but here's what I used. Softcapped DEF to S/L/E and almost AOE. If you +up a bunch of the DEF pieces you can get to AOE softcap, but as-is you are right under it. Another way to get to AOE softcap is to swap out the 6-piece Numina's in Kuji-In Toh with 6-piece Performance Shifter. I don't have much issues with END as-is, but @Nemu would most certainly chime in here and tell you to put END recovery in there over Regen anyways. Up to you, the build is very sturdy, very fast, damn near unkillable and flashy as hell. Expensive build, uses a bunch of WinterO's but I'm overstocked on those after the winter sale as it is. Hero Plan by Mids' Reborn : Hero Designer 3.0.0.0 https://github.com/Reborn-Team/Hero-Designer Click this DataLink to open the build! Level 50 Magic Blaster Primary Power Set: Archery Secondary Power Set: Ninja Training Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: Level 1: Snap Shot -- Acc-I(A) Level 1: Immobilizing Dart -- Acc-I(A) Level 2: Aimed Shot -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(3), SprBlsWrt-Acc/Dmg/Rchg(3), SprBlsWrt-Acc/Dmg/EndRdx(5), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(5), SprBlsWrt-Rchg/Dmg%(21) Level 4: Fistful of Arrows -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(7), Ann-Acc/Dmg/Rchg(13), Ann-Acc/Dmg/EndRdx(13), Ann-Acc/Dmg/EndRdx/Rchg(15), Ann-ResDeb%(25) Level 6: Blazing Arrow -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(7), SprDfnBrr-Acc/Dmg/Rchg(9), SprDfnBrr-Acc/Dmg/EndRdx(9), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(11), SprDfnBrr-Rchg/+Status Protect(11) Level 8: Hasten -- RechRdx-I(A), RechRdx-I(15) Level 10: Shinobi -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(19), ShlWal-Def/EndRdx(21), ShlWal-Def(50) Level 12: Super Speed -- BlsoftheZ-ResKB(A) Level 14: Explosive Arrow -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(17), Ann-Acc/Dmg/Rchg(17), Ann-Acc/Dmg/EndRdx(19), Ann-Acc/Dmg/EndRdx/Rchg(25), Ann-ResDeb%(29) Level 16: The Lotus Drops -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(23), SprAvl-Acc/Dmg/Rchg(23), SprAvl-Acc/Dmg/EndRdx(27), SprAvl-Dmg/EndRdx(27), SprAvl-Acc/Dmg(36) Level 18: Ranged Shot -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(31), SprWntBit-Acc/Dmg/EndRdx(31), SprWntBit-Acc/Dmg/Rchg(31), SprWntBit-Dmg/EndRdx/Acc/Rchg(37), SprWntBit-Rchg/SlowProc(42) Level 20: Kuji-In Toh -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(33), NmnCnv-Heal/Rchg(48), NmnCnv-Heal/EndRdx/Rchg(50), NmnCnv-Heal(50), NmnCnv-Regen/Rcvry+(40) Level 22: Boxing -- KntCmb-Acc/Dmg(A) Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(29) Level 26: Stunning Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(36), Thn-Dmg/Rchg(43) Level 28: Smoke Flash -- RechRdx-I(A) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(33), LucoftheG-Def(46) Level 32: Rain of Arrows -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(33), SprFrzBls-Acc/Dmg/EndRdx(34), SprFrzBls-Acc/Dmg/Rchg(34), SprFrzBls-Dmg/EndRdx/Acc/Rchg(34), SprFrzBls-Rchg/ImmobProc(43) Level 35: Aim -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(36), GssSynFr--ToHit/Rchg/EndRdx(37), GssSynFr--Rchg/EndRdx(37), GssSynFr--ToHit/EndRdx(40), GssSynFr--Build%(45) Level 38: Golden Dragonfly -- ClvBlo-Acc/Dmg(A), ClvBlo-Dmg/EndRdx(39), ClvBlo-Dmg/Rchg(39), Erd-%Dam(39), Erd-Acc/Dmg/Rchg(40), Erd-Acc/Rchg(43) Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42), LucoftheG-Def(42) Level 44: Sting of the Wasp -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(45), SprBlsCol-Acc/Dmg/Rchg(45), SprBlsCol-Acc/Dmg/EndRdx(46), SprBlsCol-Acc/Dmg(46), SprBlsCol-Dmg/EndRdx(48) Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(48) Level 49: Summon Spiderlings -- ExpRnf-+Res(Pets)(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A) Level 50: Agility Radial Paragon Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 18: Quick Form ------------
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Ditto this. I play via LTE data connection. I log at least 12-15 hours game time per week and barely accumulate a few gigs. Game is very bandwidth friendly.
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how do you handle intrusion into your market niche?
Crysis replied to tellania's topic in The Market
I have five basic IO’s I craft and sell religiously, or buy pre-crafted and convert to one of the five. Occasionally someone(s) will crowd into my niches and I’ll see the prices start to creep by 1 inf at first and then much more quickly once I start countering. In that case I just move to one of the others after placing some of my usual low bids on the areas I’m abandoning. Once my bids start filling/selling again, I know it’s safe to go back. Been doing this for well over a year. I’ve never been pushed out of a niche longer than a week or so. Player turnover in this game, especially in the marketplace, is very high. No need to get in a bidding war. Just play the field. -
Archery/Nin, take mace mastery for Scorpion Shield. You can softcap S/L/E and AoE and even F/C defenses. After soloing Redside, you’ll have an effective AE farming blaster. And it’s a very stylish blaster to boot!
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There’s lots of ways to build and play MM’s. If I’m playing almost anything /Storm, it’s a DPS machine, as one example. But others play /Storm purely for the mass chaos/fun that they enjoy. That’s the nice thing about the AT, the variability. I know some MM’s who NEVER leave bodyguard mode and play entirely defensively. It’s obvious because you’ll be teaming with them and look over your shoulder and all the pets will be just be standing there, arms at their side, while the MM throws out a few attacks or debuffs or whatever. Now I personally wouldn’t say THAT style of play is “playing the AT well” but hey, its viable if the team will let you get away with it. But without trying to oversimplify things.... -Your secondary has debuffs. Debuffs are there to lower defenses, resistances, reduce to-hit or otherwise make your opponents easier to kill. -Your secondary has heals/recovery effects or shielding of some kind. Those serve to make you and your pets sturdier (or other teammates) or to otherwise allow you to sustain longer periods of incoming damage so you can whittle down your opponents safely. -Your secondary offers a powers amplifier of some kind. Better shields/heals, better DPS, less END or whatever. Or in the case of Storm, more DPS output thanks to damage-dealing pseudo-pets. The point of your secondaries all boils down to either improving your damage, improving your survival versus incoming damage or amplifying some native power effect. So for me, taking my primaries, which delivers at least SOME DPS (admittedly low levels) is in DIRECT harmony with the goal of this game. Kill the spawn before it kills you. If you are spamming your secondaries to better survive/sustain inbound damage, but you aren’t dishing out DPS to eliminate the threat faster, then they effectively are two methods of accomplishing the same goal. So use BOTH to get it done faster! I’ve read enough of the MM Pylon tests to believe that taking and slotting at least some of my primary attacks matters in overall DPS output. And this game entirely REVOLVES around a DPS formula. So honestly, there’s very little argument to be had that putting out as MUCH DPS as you possibly can, regardless of solo or grouped, is the objective of this game. And lets be real...not like our buffs/debuffs are any better than our damage relatively speaking when compared to other AT’s.
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I’m interested also, but for my slightly modified version of Redlynne’s build I took: -Agility Core; I found I wasn’t getting the DEF caps listed in MIDS in-game, so Agility got me most of the ways there, and the +RECH and +ENDREDUX were also nice. Normally I’d go with Musculature on a MM but I don’t like hitting 50 and not being softcapped -Destiny Clarion. Toss up between that and Barrier. Barrier is great for the Ninja’s although you won’t need it as much. -Hybrid, Lore, Judgment...season to taste. Being Ninja’s, I went with Knives for the ninja chicks.
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Performance Shifter: Chance for +Endurance question
Crysis replied to Rustbeltcomics's topic in General Discussion
As others have said, this is a valid question. And the answer is like with most slotting tactics...it depends on the character. I tend to build for high recharge and some form of Capped Defense (S/L, Ranged, Melee, etc) in almost all of my builds. But that usually dictates running supplemental Defense toggles -AND- spamming a fast attack chain repeatedly....both of which burn significant amounts of END. As a result, I almost always am slotting Panacea, Numina and Miracle +END uniques in health and the Perf Shifter +END, the latter in Stamina. And if on a Scrapper with Body Mastery, often find myself two slotting Physical Perfection and Quick Recovery with additional Perf Shifter +END as well. This is typically for leveling as once I hit incarnates I’m typically grabbing Destiny - Ageless which shores up all END issues forever, allowing me to respec the build, strip out a few of the attuned Perf Shifters and pass them down to my next alt. I don’t think I’ve actually bought a Perf Shifter in months now since I follow this routine religiously. I find people often forget that Incarnate powers can pretty much fix any build deficiencies, and often allow you to completely respec the character once you have them. Many people take something like Agility for their Alpha and it’s like “Ahhhh, my END issues are gone” which is true, but then don’t realize they now have the ability to do a respec into an even MORE powerful AT because of the bonuses Alpha slots provide. You also have the Atlas Medallion which raises your Max END which, in conjunction with Perf Shifter (which delivers a % of total END as the bonus) improves performance of the proc. There’s also numerous X% recovery bonuses from a variety of IO sets and it’s worth chasing those as most don’t require six-slotting to get them. And, although frowned on by some ‘purists’ the Recovery Serum and Survival buff from the P2W vendor, if you have the money, are amaze-balls tools for END management while leveling. I usually buy max Recovery serum at level 1 with my sugar-daddy starter funds I give to each alt.....very helpful tool. Base Empowerment Buffs are also cheap +END tools although you have to refresh them often. -
I have a few MM’s who wade right into the middle of the spawn (I often build for S/L softcapped +Def) and spam Cross Punch. Procc’d put it does decent damage and some soft control. Besides it looks cool when you are shoulder to shoulder with your lead henchman (especially the Bruiser on Thugs) and laying the smack down right with him.
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I don’t fully understand the whole “don’t take attacks” mentality. Proc those suckers out and take ‘em. What else you doing while your henchmen attack and waiting on your secondaries to Cooldown? Scratching your butt? Take your primary attacks, they are there for a reason!
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Can confirm this on a Thugs/Time, Thugs/Traps and Thugs/Storm. However only their "costume" appearance changes. They still retain their T1/T2 upgraded powers.
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Been gone for a long time. - Ranged pets stay at range now?
Crysis replied to SmalltalkJava's topic in Mastermind
Bots are a lot more fun to play now, as are many of the other sets. It's really kind of cool to hang back with the Bots and manage the battlefield from range, letting them just open fire and drop the hurt. Most of their best powers work that way. -
Archery/Martial Combat vs Beam Rifle/Ninja Training?
Crysis replied to TheOtherTed's topic in Blaster
Beam Rifle vs Archery feel very different. BR in particular feels very “FPS’ish” in that the combat stances are all basically that room-clearing, gun-to-shoulder pose. Archery is more just carrying the bow before you use it for attacks. /Ninja is mostly passive stuff short of a couple of throws and the swords of course. Martial Combat is very active feeling to me. Ki Push + any attack is so much fun for animations and then the leg sweeps and such just look awesome. I have an Archery/MC but the two sets don’t really complement each other very well. Flashy Hawkeye kind of toon but obviously /Tac Arrow is the better build for that. -
I’ve played the missions so many time I honestly don’t even notice if I have a “helper.” They are just disposable, non targetable NPC’s to me. Kill speed is so fast that I never usually even acknowledge I have on in the map unless I happen to notice them idle after wiping up a spawn. “Oh look, there’s Manticore.”
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Hard TFs, and +4s, and newer players. Oh crap
Crysis replied to Snarky's topic in General Discussion
Most well-built MM's can solo +4/x8 reliably from about 45 onwards. But my issue with PUG's on my MM's is if I'm below 50, I'm sidekicked to 49, meaning my henchmen are 48'ish. So for them, they are swinging at +6's which is largely going to be a whiffest and a meat grinder for them. And, unlike my henchmen, I canNOT control the rest of the PUG team. Much as I try..... -
Although I abandoned him in the mid 40’s, my Thugs/Elec took Cross Punch and I was working on softcapped S/L Defense and had Rune from Sorcery as my oh crap button. It worked really well for tankerminding as Cross Punch drew decent aggro with some soft control. So the shield just stayed over me and the henchmen would mostly stick close to me since I was in middle of spawn. Ultimately I just found Thugs/Elec, and Bots/Elec, to be a highly survivable build but low damage output. Demons/EA might be better but I’ve kind of given up on WA overall in favor of /Storm, /Time and /Dark. Ninja/EA to me sounds incredibly frustrating. I loved my (well @Redlynne’s build) Ninja/Time. Can’t imaging Ninjas being any better than that combo.
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Hard TFs, and +4s, and newer players. Oh crap
Crysis replied to Snarky's topic in General Discussion
I know it’s been said in this thread and countless others but the fact is you should be the PUG you wish was always the case. Lead one and call shots/tactics as you wish. Or arm yourself for PUG meltdowns by carrying temps/pets or whatever. Or do what I do and only take durable AT’s on PUG’s. I won’t take my non-incarnate MM’s on PUG’s at +4/x8 because I know at 49 All but my T3 henchman is going to be mostly useless other than as disposable aggro fodder, and my support capabilities will be equally neutered. But I can throw a decently slotted scrapper onto the team and contribute some damage and survive (usually) without much effort. I’ll save my lowbie MM/Controller/Dom for coordinated teaming with my SG or other known-friendlies. -
Hard TFs, and +4s, and newer players. Oh crap
Crysis replied to Snarky's topic in General Discussion
I carry max qty Envenomed Daggers as my PUG rescue pill. Usually a Signature Summons or two as well. Works almost every time, especially if someone else has the Daggers. We’ve all had disaster PUGs. To me that’s just part of the experience of this casual MMO. Even PUG’s can succeed thanks to prevalence of temp powers and no-set-team-makeup required.