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Everything posted by Crysis
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Rather than nerf things to make others feel more valued, why not either buff the sets that feel undervalued (preferred) or just remove the “useless” sets entirely? I never quite understand the desire to remove something of value for the majority of the player base rather than just remove Or buff the underperforming minority.
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Ironically, my DP/Regen Sentinel feels far more like my old Katana/Regen Scrapper did before all the nerfs.
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Throwing 'trops from range is a great tactic...for a Ranged +DEF blaster. Slows them for your targeted AOE. I use a macro to drop the Trops on me as a "give me space to kill you" behavior. Note: While I couldn't spare the slots in my build, Caltrops is really good with procs. I have a /Traps Corrupter with a full five slots of procs and they go off all the time, all at once it seems. Kinda fun to watch simple Caltrops holding multiple spawn critters at same time. I left all your powers intact, and only swapped around a couple of slots. You are now _just below_ softcapped for S/L and also Energy. I left HOB toggled on so you can also see when you deliver that payload that you are equally softcapped to Melee and Ranged for the few seconds after triggering it. That will give you more than enough time to drop a Mine and throw out a shot at the boss before flipping back out of the spawn and then proceeding with Bullet Rain and your ST chain. -IF- you take Agility as your Alpha Slot for Incarnates, you softcap S/L/E easily. However, in iTrials, there's typically so much stacked +DEF that you'll not it there, but it's useful to have outside of iTrials for normal PVE content for sure. If it were me, given you now have more than enough attack powers in this build, I'd take the last slot out of Empty Clips and replace it with an Achille's Heel -RES proc for even more damage output. You'll lose another 2.5% recharge but that's not all that critical with so many attacks at your disposal...something is always up for you. You could also drop the Kismet out of Maneuvers and just slot in another LOTG Def/End. This lowers your END consumption a bit (not that it matters, you still should have plenty), but gives you just a smidge more S/L/E +DEF as well. Every little bit helps, and your To-Hit and Accuracy is already going to be likely good enough for most PVE content given Targeting Drone and set bonuses for +ACC. You give up 5% +ACC but gain .3% S/L Def and a Hit Point bonus. I think it's a fair trade under the circumstances. Likewise, I put in the Unbreakable Guard +HP Proc in place of the Resist/Recharge. You lose like .2% S/L Resists in doing that but I think 7.5% more HP makes it worth the trade. And yeah, your Regen is off the charts now at over 500%! http://www.cohplanner.com/mids/download.php?uc=1491&c=679&a=1358&f=HEX&dc=78DA6594DB4F135110C6CF76B762810295422950692B081428547D3751944420219AF84A36D094260D6D6849F4C97B7CF2FA42C25DE3FDF6E2F56F31FC092A44345111D7E97E5F6993DD64F777CECC9C996FCED9DDF10BC3B56F46AE1C579AF764C6CCE7274FC8B3909C738F9BA9F4942A5E5572B7D13C79D69C4D25A7E3C3F3666672229D2F6433F940C9776E3E97CBCE15E223E6742A59C8ABDA896C36131F4B9AB9F46CCA6B4F4EA753330599D5975CD3C9B9FC4C3A57036FA6E80E9ECAA5A7E2A5A4E3E654521EC5F1C5165112933BD8A0785986BA25881ACA759BBC031A77C97BE025B5B746A9054DA984A15A258F069B5B5BD46DDBBE257219DCBF42AE82D56B609BACD5A9415F962C21F1AD80B5ABE41A58B70E5E96683735B85F4343BBE4A9B245585648C61EEAF128C3F6FB35D20536EBA401B6B8C1ABB2AA0679DC358F5CB6ADEE31D8F0847C0A1E78463E079BE588BD58EBF2364157CB28FA6CDD06AF89B71EDA5CF52F645DA3F85E82EDAFC00ED1EFA37EDF8A427FABE0C135729D7C00861F82D7058DD0A0375243F80B6A872360240C6AA2B789FBD864C9A574B104D87DE008A303D8F5C80FCC0FFD247F91BF995D5407A93AF8166A3ADF8187DF931FC88F60F727F046F1DBE0DAB61DEC66B745FE057B7749857ABDFF30374473881D87D871AC8EAC26BD60443476B0BF0ED6E967FE7EE6EF67DE01D61F603D9FD489F274A3AC33B0ABECBD19F4638F6ECAB40B7DE85D9B583FB80526BE93DB7C6B245F0FF2A99E08F6C12FB63E9E481F6BEC88E638E2B4386D763D6140E28710AF0D6D30FF67B0DDA8F852EDD38D942DD668AC3C8E3922871C9684C372D46139E6B08C392C13C6DEBF4269B6C553FE03585FABC5AB557A37CB164D3B23836E79ABCEA3FB6F8EE8ADCAE805EC43E77D70D1877F70B1CE52C578B962FCA7594239FE0FDC53FAAE Blaster - DP-DEV v3_Alternate.mxd
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Because the recharge on my build isn't stellar (it's OK, but without Hasten I'm only at 91% Recharge), I wanted Pistols to complete a fluid attack chain. Empty Clips could be taken instead, but I find Pistols to create a really good ST attack chain since it animates so quickly. The fact I can use it while held is just a plus. As for Caltrops, I use them literally every single spawn. Solo, I drop Gun Drone outside of perception range. It's visible while I'm double stealthed. Then I rush into middle of spawn, it follows and pulls the aggro. I drop Trops, Hail of Bullets and then a Trip Mine. Dead spawn for the most part, then the boss and any remaining lieuts aren't trying to shoot at me until -AFTER- they get out of the Caltrop field. They are usually dead by the time they do, so it's free shots for me. Teamed isn't much different other than I'll skip the Gun Drone if I've got a tank or brute pulling the alpha. As for Taser, it was my final power pick and since all other slots were already planned for other powers, I needed something that could live on its own for a single slot. It's fine, although you could easily choose something else like Assault for a less visible but always welcome buff. My toon is thematically an homage to Inspector Gadget so having "wrist firing taser darts" was thematic also. I really have no "set mules" anywhere in my builds. I'm not a fan of 4 slotting out Boxing and Brawl to pick up the S/L +DEF on a Blaster. But DP/Devices kinda craves being in melee range so S/L DEF cap is about the best you can do. Your build, as @oldskoolsaid already, is fine. It's very similar to my own for things like Recovery, Regen and raw damage output. The difference is you ended up with mid to upper 30's on DEF for everything. You really want to try to tune a build to capitalize on something for DEF....Ranged +DEF for many Blaster builds or other positional DEF. Or if going Typed then S/L since those are the two most common damage types in game, and the way the to-hit rolls work, they have to check against your +DEF so any damage that deals either S/L or both will see you are defense capped. So the only thing I can encourage you to do with your own build as-is would be to consider swapping some slots around to get capped +DEF (or close to it) somewhere. Or just leave it as is and always carry around a couple small purples with you to cap your defenses. That would work too.
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I had asked for some advice in another thread and got some really good pointers on my own DP/Devices build. What I ended up with is this: -Softcapped S/L and ALMOST Energy Defense, pre-Incarnate -An "oh crap!" button in Unleash Potential which literally softcaps DEF to -EVERYTHING- for a short while as needed -Recharge isn't great, but more than adequate for an attack chain without hiccups -Excellent Regen which really augments Field Operative It's a very sturdy build. Fun also. All this pre-Incarnate and only improves post-Incarnate slotting. There are two sets of purples in here, but you can easily swap out the Apocalypse set in Executioners Shot with Thunderstrikes (which will actually improve your Ranged DEF substantially) and then swap out the Avalanche in Hail of Bullets with Obliteration, Multistrike or Eradication IO's....or even combine them a bit if you'd like. That will get you both a cheaper build and better positional defenses, but with some tradeoffs. Don't see too many ways around the ATO sets though, but if you shop them on the market its pretty easy to get ATO's for some of the less-popular AT's (like Arachnos, etc) for around 5-7MM weekdays. Then use some merits to buy enhancement converters and play converter roulette until you get the ATO's you need. A single MSR can easily get you 90-120 converters' worth of merits. Blast to play this! Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Blaster Primary Power Set: Dual Pistols Secondary Power Set: Devices Power Pool: Leaping Power Pool: Force of Will Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: Level 1: Pistols -- EntChs-Acc/Dmg(A), EntChs-Heal%(3), EntChs-Dmg/EndRdx/Rchg(5), EntChs-Dmg/Rchg(7), EntChs-Dmg/EndRdx(9) Level 1: Toxic Web Grenade -- EnfOpr-Acc/Immob(A), EnfOpr-Acc/Immob/Rchg(40) Level 2: Dual Wield -- SprBlsWrt-Acc/Dmg/EndRdx(A), SprBlsWrt-Acc/Dmg/Rchg(5), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(7), SprBlsWrt-Acc/Dmg(9), SprBlsWrt-Dmg/Rchg(46), SprBlsWrt-Rchg/Dmg%(46) Level 4: Caltrops -- PcnoftheT-Acc/Slow(A) Level 6: Swap Ammo Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(37) Level 10: Targeting Drone -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(11), GssSynFr--ToHit/Rchg/EndRdx(11), GssSynFr--ToHit/EndRdx(13), GssSynFr--Rchg/EndRdx(13), GssSynFr--Build%(15) Level 12: Bullet Rain -- SprDfnBrr-Acc/Dmg/EndRdx/Rchg(A), SprDfnBrr-Acc/Dmg(15), SprDfnBrr-Dmg/Rchg(17), SprDfnBrr-Acc/Dmg/Rchg(17), SprDfnBrr-Acc/Dmg/EndRdx(19), SprDfnBrr-Rchg/+Status Protect(19) Level 14: Mighty Leap -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(37) Level 16: Weaken Resolve -- AchHee-ResDeb%(A) Level 18: Smoke Grenade -- DmpSpr-ToHitDeb(A), DmpSpr-ToHitDeb/Rchg(39) Level 20: Field Operative -- LucoftheG-Def/Rchg+(A), Prv-Absorb%(21), PrfShf-End%(21), PwrTrns-+Heal(23), SynSck-EndMod/+RunSpeed(23), Mrc-Rcvry+(25) Level 22: Executioner's Shot -- Apc-Dmg(A), Apc-Dmg/Rchg(25), Apc-Acc/Rchg(27), Apc-Acc/Dmg/Rchg(27), Apc-Dmg/EndRdx(29), Apc-Dam%(29) Level 24: Kick -- Empty(A) Level 26: Piercing Rounds -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(31), PstBls-Dmg/Rng(31), PstBls-Dmg/Rchg(34), PstBls-Acc/Dmg/EndRdx(37), PstBls-Dam%(40) Level 28: Trip Mine -- Obl-Acc/Dmg/Rchg(A), Obl-Dmg/Rchg(43), Obl-Acc/Rchg(45), Obl-Dmg(45), Obl-Acc/Dmg/EndRdx/Rchg(45), Obl-%Dam(46) Level 30: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(31), UnbGrd-Rchg/ResDam(42), UnbGrd-Max HP%(43), UnbGrd-ResDam(50), UnbGrd-ResDam/EndRdx(50) Level 32: Hail of Bullets -- SprAvl-Acc/Dmg/Rchg(A), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(34), SprAvl-Rchg/KDProc(34) Level 35: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(36), Rct-ResDam%(36), LucoftheG-Def/Rchg+(36) Level 38: Gun Drone -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg/Rchg(39), ExpRnf-Dmg/EndRdx(39), ExpRnf-Acc/Dmg(40) Level 41: Scorpion Shield -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(42), LucoftheG-Def/Rchg(42), LucoftheG-Def/Rchg+(50) Level 44: Unleash Potential -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(48), RechRdx-I(48) Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48) Level 49: Taser -- Dvs-Hold%(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(43) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3) Level 6: Chemical Ammunition Level 6: Cryo Ammunition Level 6: Incendiary Ammunition Level 50: Agility Core Paragon Level 50: Melee Core Embodiment ------------
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Well after all this I realized last night the “Invisible Katana” bug still exists. I’m the only one who can see it except during combat animations. So everyone just sees me jumping around with my hands wrapped around an invisible sword. Disappointing but I hope they fix it someday.
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Great stuff, this shouldn’t just be stickied but turned into a Guide and posted in Guides section. I’ve got several Sents, hit most of the stronger build combo’s listed here. My only continued issues with the AT is lack of damage, procs notwithstanding. And while I am happy to hear that Sents will (eventually) be addressed by the Devs, likely via a damage, aggro or damage/aggro buff, I’m also well aware that the Devs have mentioned that Procs are NOT working the way they intended (eg; ‘too strong’). So I see Proc’ing out Sents today as a workaround to a fundamental issue. And I’m betting you won’t see Sent damage changed/buffed without a corresponding nerf to something...possibly Proc PPM’s. That of course is an entirely different topic and I’ll leave it for now. Thanks again for great information. For the record....the only Sent I currently feel is perfectly balanced for damage and durability as a melee-distance ranged damage dealer is a Fire/Rad/Fire, and that’s really because of Cages/FireSword Circle combo in addition to Inferno + Ground Zero. All my others just feel far lacking in DPS and while they are sturdy things, they aren’t tanks nor scrappers, which really leaves them as kind of nothing more than crosshair painters on teams. I do play them for theme though since the durability makes that more feasible.
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Respec midway through level-up of Second Build Fails, erases Enhancements
Crysis replied to roleki's topic in Bug Reports
And it doesn’t always fail either. I often PL an alt to their 20’s and level them up all at once. Sometimes I’ll decide to stop the leveling process at 10 and run a respec so I can choose a different T1 power pick. The respec goes fine and then I just continue leveling them from 11 on up. -
According to this Focused Feedback thread, this appears to have been addressed via some changes to the No Redraw options in March Page 5. However, invisible Katanas for Katana scrappers remain. The player themselves can see the weapons but to other players it appears I’m wielding an invisible weapon.
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March 31 patch and its effects on the marketplace
Crysis replied to Yomo Kimyata's topic in The Market
I have a sort of guideline and it depends on how cranky I get. If I’m trying to play converter roulette for a particular Proc or piece I want/need, I’ll spend no more than 6 in-set flips (18 converters) before I’ll stop and just sell what I have and buy what I need. I figure with the RNG not smiling on me it’s time to move along. Doesnt apply to PVP, Purps or Winter pieces. Those are worth the converters. I hoard those by the hundreds. Wish I’d never sold a single one in the early days of the game. I’d farm and get several per session and just sell the uncrafted recipes because I couldn’t be bothered to slow down and craft them. Dumb of me. -
Actually, started building out my "dark side" Sith today. A Katana/Elec/Mu. Will also fit in Force of Will pool.
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All great advice and I appreciate it. I was really struggling to get to softcap with +DEF and I knew I was likely chasing something that wasn't "the way it was supposed to be played" with /Regen Sents. Thanks for the feedback, great builds to consider!
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Just a note of thanks for all the great ideas on this thread. @Sir MyshkinI ended up using the build you posted. I did change up a couple of things. I fit Build Up in there as I see it as a “Channeling the Force” kind of thing. And a Jedi has lighting fast reflexes so I worked Hasten in also. Kept Tactics but dropped Weapons Mastery entirely. I picked up the drone prestige pet at level 1 from the P2W vendor and renamed it “Training Droid” and created a secondary costume with a helmet and “blast shield” blocking my vision. The Jetboard fly power also makes a fun little stand in for Luke’s X34 Landspeeder. With a couple of minor slotting changes I ended up exactly where I wanted to be. I considered swapping out Blinding Powder for Divine Avalanche as DA could behave a little like my light saber deflection capability. And it’s a nice +Def to overcap me for Incarnate or AV battles. But I’m going to roll with Powder for now and see how it behaves. Can always respec later if I find it doesn’t augment the theme or play style. Hit 39 last night. Absolutely a blast to play, not gimped at all.
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A few days and you’ll be back up again. Meanwhile some level 9 blaster is currently delving into MIDS and dreaming of the build they’ve always wanted but couldn’t afford. Let that thought warm your heart in your cold, ebil chest.
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In my quest to emulate just about all the comic builds I can think of I finally got around to a Merc with a Mouth build, a DP/Regen/Ninja Semtinel. This will be my first Regen build since Live. And frankly I’m a bit stumped. I can’t see an easy way to build for high defense on this build. Nor high resists either. Well at least without MoG but that’s not gonna happen. So what’s the common wisdom for building a Regen Sentinel? Don’t worry about DEF caps or high resists because you just heal off the damage? Back on Live that didn’t work well for me on my Uber-nerfed scrapper. Ultimately I had to get Shadow Meld and use it often.
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Yeah but the “other” bug for Blasters is still there so shhhhhhhhh
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Someone keeps showing up on Excelsior with wrestling homage characters. I’ve seen Hulk Hogan, Randy Macho Man Savage, Rowdy Roddy Piper, Capt Lou Albano and even Andre the Giant. They are all level 1 and usually just stand under Atlas Statue and flex but....pretty accurate costumes and some fun macros. Roddy sometimes even runs a “Vipers Pit” segment and interviews one of the others. I’ve also seen a very good Dante homage playing a DP/Ninja blaster. Too bad we don’t have backpacks showing a sword strapped to back like with the quivers though.
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I’ve found my brutes losing some of the damage bonus Fury provides as they level simply because as steamrolling, high DPS teams become the norm in the mid 40’s on up, stuff dies way too fast. That leads to some bad play style where I feel like I need to to “jump ahead a couple of spawns” just to get my damage up. But throw a couple of blasters into the team with nukes going off everywhere and it’s very seldom I can get any decent Fury going at all. Scrappers, on the other hand, just wade as they wish and punch stuff in the face HARD. The grass is always greener I guess.
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What sword is that?!?!?
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Well, the plan that's forming up is... Levels 1-50.....Blue blade, just like the original Anakin blade was blue. The first lightsaber Luke held/weilded was his fathers' (Anakin's) and that was a blue blade. 50+....Green Blade, because after his duel where he lost his hand and his fathers' lightsaber.....he constructs a new one. A Green bladed one. His training was complete. Now I COULD be presumptuous and go all Sam Jackson/Mace WIndu and make it a purple blade because *reasons*. I'm totally on board with you on /Ninja. Plus I played this on my DB/Nin and the whole time I was playing I was like "this feels like a Jedi powerset." Which is where this idea came from to try it again but with a Katana. And I keep forgetting about the whole Force of Will powerset! @Frostweaver brought it up to me recently when discussing a DP build, and I've got it planned for that build but haven't gotten to that level just yet. This is basically the entire Jedi Force powers set in one pool. Even Force Jump! Oh man......perfect! And you are an absolute genius for Targeting Drone! I never would have even thought about that. Very thematic and a nice throwback. Could even come up with an alternative costume for it that has the whole top half of head covered with the mask. PERFECT! Thank you very much for the build!
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Pbbbt.....blasts can’t CRIT!
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Yes Master Caulderone....the Force is strong in this!
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Well perhaps Grav/Psi, but there’s no blade and that just seems so wrong to me. Nope, has to be a Scrapper.
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Scrapper over Brute I’m thinking just because we all know Luke was a Scrapper at heart. So Katana obviously, with the Event Horizon blade (tinted Blue obviously). But for secondary? Im thinking either Ninja, SR or maybe Willpower? And I’ll need some Force power....I’m thinking maybe Energy Torrent from Body Mastery perhaps? If I wanted to go down the dark path Mu ball lighting and Mu bolts would be perfect but I’m not succumbing to the Dark Side so not for me. Maybe another alt after this one..... Thoughts on power sets? I’m usually a min max player but this will be themed totally for fun, although I’d really like to have a totally not-gimped build.
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Well he was born an Egyptian and then took the name Ramirez centuries later while working as a sword smith for the king of Spain so....mutt of an accent really.