-
Posts
429 -
Joined
-
Last visited
-
Days Won
9
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by Mjolnerd
-
That set you want to play but can't seem to get around to it...
Mjolnerd replied to Sir Myshkin's topic in General Discussion
For me it's Plant Control. I've loved it and wanted to make something that used it since it debuted alongside dominators all the way back in issue, what, 4 or so? I've tried seven or eight times but never made it past level 20. Not for any specific reason, it's not that I dislike playing it, I always just... finish up for the day and then never come back to it. I think a big part of the problem is that I've never really been able to make something with it that grabbed me on a conceptual level. It's always been, "I want to make a plant controller, so I'll make one" and never "I have this great costume/name/idea that I'm really excited about, and Plant Control is the powerset that works best for it so that's what I'm going with." -
People complain about KM's animations being silly, with the character waving their hands all over the place and everything, but you know what I've always seen?
-
As others have said, there isn't really a "sniper" class, but there are several ranged archetypes and most of them will get a very powerful, very long-range, slow and interruptable attack, usually referred to as a "snipe" -- they take a few seconds to "charge" once you activate them and if you're hit during that period the attack won't fire, so they're generally used as an opening shot before starting a fight. Once you're actually in combat, they behave differently -- still hard-hitting, but not as hard hitting, and without that interruptable "charging" period. If by "sniper" you're also thinking of a stealth-based character, there's a Concealment pool that anyone can take (starting at level 4) that will help you hide from enemies, and there are enhancements (equipment) that can be attached to movement powers that will extend some stealth benefits too. A few defensive/armor secondary powersets (for scrappers, brutes and sentinels) have a "cloaking" ability somewhere in their progression too. Also, Super Speed makes you more or less invisible, but isn't always manageable in-combat due to its endurance cost and the... challenge of positioning yourself properly when your speed is that high. It can be done, but it's a little more challenging than just taking the power and calling it a day. And on the subject of stealth, take a look at the stalker archetype. It's probably the closest thing in practice to a traditional "sniper" approach -- sneak around undetected and drop a powerful enemy with a single attack -- though it's a melee class, so depending on your preferences and how married you are to being a true sniper-sniper that may or may not be your cup of tea. Not shooty, but stabby. Stalkers get an "assassin's strike" power that works in a similar way to the "snipes" I mentioned earlier, just not at range. But they also get a built-in stealth power available at level 1.
-
A few I've been having fun with lately, I have no idea whether I've posted any of them before: Daybreaker Krakatoa Stormchaser (modified from an old costume save I had kicking around my hard drive, I think it was originally someone else's design from the Costume Request Thread but hopefully I managed to make it my own)
- 8198 replies
-
- 26
-
-
-
I drop them into my first few attacks, because why not? Usually the knockdown one goes in Brawl, it's a nice bit of soft control at those levels when I'm still using Brawl. At some point around level 15 or so I'll probably decide it's time to get some "proper" enhancements and won't think twice about overwriting them, though. The non-proc enhancements that they hand you during the tutorial, the ones that don't grow with you, though? Deleted the first time I open the enhancement screen.
-
Clearing out some unused alts, there's some good stuff here I think: Arach-Kid Catsai Cybersecurity Jail Bird Juke-Box Hero Petal to the Metal Professor Primal Smooth Operetta Stoplight Vigilant World Champion Get 'em while they're hot!
-
Checking a few random names tonight, I discovered both Fistfight Sonata and Gunfight Sonata are available (get it? It's clever!). I kept Frostbite Sonata for myself.
-
I was floored when, checking on a whim a few days ago, I found both Cybersecurity and Cyber-Security available on Excelsior. It was really helpful because I've been searching forever for a more evocative name for my bionic time-cop with a laser shield. I'm currently sitting on both versions, but once I decide whether I like it better with or without the hyphen I'll re-release the other one (along with her old name!).
-
- 8198 replies
-
- 11
-
-
Discord is fine as a chat program, but I cannot for the life of me figure out why the entire world has decided it's the best way -- or even a good way -- to disseminate information. Especially information someone might need to refer back to at a later date.
- 8198 replies
-
- 10
-
-
-
-
Both the hero and villain Death from Below trials are fundamentally the same. One has Longbow trainers at the beginning of each section and the other has Arachnos, but apart from that they're identical. And that's... fine, I guess? But the enemy groups in the redside version don't really make a lot of sense. Not as much as they could, anyway. And making them specific to the Rogue Isles, but more than that just making them different from the blueside version, might entice a few more people over to that side of the servers. I also can't imagine this would be too terribly difficult or intensive of a change to make? My suggestions: Replace Hellions with Infected Replace Vahzilok with Snakes Replace Lost with Coralax Replacing the Hydra Heads with something else is more of an undertaking, so I wouldn't worry about that. The other boss fights don't even need to change, really -- just scale up a normal unit from each of the new groups to AV status the same way the trial does now. Obviously rename the Cadaver Counter and The Cleanser badges (even more reason for people to cross over and participate!) but the way they're actually earned could be the same.
-
/getglobalname Tiger Man gives a global handle of @Leopard. /getglobalname Armsman shows it's owned by @Nostrum. Hit them up in-game and see if they respond.
-
Clearly some of y'all aren't familiar.
-
Sure, but you never know. Maybe I mis-counted the last hundred times I checked it. Maybe they changed the rules about name length and I just missed the announcement. Maybe I've unknowingly done something to please the electric pixies that live inside my computer and use their digital magic to make it all work right and they'll grant me this favor in return by letting it slide just this once. The fae are capricious, that's all I'm saying.
-
Ladies and gentlemen, I'm just a caveman. The idea of not fully committing to the gag frightens and confuses me!
-
I have the same issue with "Unfrozen Caveman Hero" -- it's one letter too long. I still check it every once in a while just in case.
-
Why is Assault Rifle bad, and how could it be better?
Mjolnerd replied to Weylin's topic in Suggestions & Feedback
Equating a power --especially a single-target power-- having knockback to "things randomly flinging around" is a PEBCAK issue. -
So my girlfriend wants to roll up a Mass Effect inspired character...
Mjolnerd replied to lokiie1984's topic in Archetypes
-
This is a bigger project, but it's probably the way to go eventually. Just the ability to sort by name/archetype/level/alignment at any given time (or, dare I dream it, a two- or three- or four-level version of that -- sort by Alignment, then AT, then level) would be a massive QOL improvement. It's one of those things that probably wasn't needed in the before-times, but with a thousand character slots, some additional organizational tools are needed. In fact, with the looming name release policy implementation, being able to sort by number of days since last login would save a lot of headaches too.
-
/getglobalname Frog shows it owned by @Vulture, this appears to be a list of offers. I just released more unused names: Sabaton Rocking Horse Miss Illusion Egomaniac Papa Loa
-
Character max level is usually 26 to 30 now (for me)
Mjolnerd replied to Diantane's topic in General Discussion
I'm not sure I understand the point of this post. Are you asking for some kind of change to be made? Because there's literally a whole separate "Suggestions & Feedback" forum for that -- suggest something! If not, are you looking for solutions or workarounds from players? Just complaining/venting? In what way specifically are sentinels' patron/ancillary powers "noob junk"? -
And it's worth mentioning that while money/business is no longer the motivation to insert systems into the game which keep players feeling like they need to come back and try again tomorrow, there's still a reason for Homecoming to cultivate that "maintain your subscription" mentality, and for us as players to want them cultivating that mentality -- because it keeps the servers populated. If too many players ever feel like they're "finished," they'll play something else instead because there's nothing more for them to do here. And that means fewer teams for the rest of us to join, fewer Incarnate trials, fewer people selling things on the market, fewer people in the chat, less activity on the forums and Discord and social media, and generally just a drop in player investment across the board. Which only leads to more people leaving due to that lack of interaction, whether it's a deliberate decision ("this game is dying, I'm going to look for something else") or just a general, passive lack of interest ("there's nothing I need right now, I don't think I'll bother logging on today"). And that, in turn, leads to more people leaving, and so on, and so on, and eventually you end up with Ghost Town of Heroes. The idea is to provide players with goals. Games like this are a delicate balancing act between too much and too little -- an exercise in giving players enough that they always feel like they're accomplishing something, but never letting them feel like they've accomplished everything.
-
That's exactly how it's intended to work -- not every drop is supposed to be perfectly tailored to the person picking it up. If every enhancement you found automatically matched your origin, there would be no reason to even have enhancements of different origin types. This is, like, the one thing that origin does in the game. Besides that, it helps to make better enhancements that work for you specifically harder to find -- training/no-origin enhancements are weak, but anyone can slot them, so 100% of them are usable by any given character (assuming they have a power that takes enhancements of that type). Dual-origin enhancements are better but you're only going to be able to use about 40% of the ones you find because the rest will be for a different origin. Single-origin enhancements are even better than that, but only about 20% will work for any given character. "Better numbers = harder to get" is MMO Drops 101. And also, admittedly, it's all a holdover from earlier in the game's lifetime when the whole Invention system didn't exist, and you literally couldn't get SOs before level 22 or DOs before 12, and stores weren't even marked on the map because Jack Emmert wanted players to run across them by accident and their locations to spread via word of mouth. But it's still a deliberate design choice that made sense at the time.