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Mjolnerd

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Everything posted by Mjolnerd

  1. Kinetic Melee. I don't care if it only does 95% (or whatever) of the damage some other sets do -- it does enough. And I like the animations. People complain about the handwaving and "gathering energy" motions, but I love them. You just have to create the proper justification for them in your head, is all.
  2. I get wanting to just have everything unlocked, to remove the "grind" aspect and reduce time sinks since HC isn't chasing subscription dollars and doesn't need to pad the length of things like NC/Cryptic/Paragon did. I also get wanting to give players goals, things to work toward so they have a reason to keep coming back day after day, week after week, month after month, if nothing else to keep the servers populated and give players other players to team with. The trick is balancing the two. Personally, I think there's been some... over-zealousness on both ends. A lot of the things that are easy are a bit too easy (remember when you had to run different content to get different kinds of Incarnate XP, so people did all of the different iTrials available instead of just BAF, BAF, BAF BAF BAF, BAF BAF BAF BAF BAF and maybe if there's time afterward also a BAF or two?). The things that are a grind are a bit too much of a grind (Prismatic Aether Particles). None of that is a deal-breaker for me, but it's all stuff that could be improved. Really, I think my main issue with PAPs is that we already have about six thousand different kinds of currencies in this game, some of which have people actively asking for new things to spend them on -- could this functionality not have just been a new thing we did with Incarnate threads instead of yet another altogether new kind of salvage to manage?
  3. I like the idea. Common in warehouses, never in caves, maybe a small chance in Council bases but not likely. Maybe even put them in "break rooms" inside police stations or banks in mayhem/safeguard missions.
  4. I'm curious -- what's not easy about the current system for that? It's not that I don't think there's room for bio-editing to be improved in the form of making it more... I guess I'd say "robust," but I can't think of a way to make the process any easier than it already is.
  5. You're right -- it was taken over by the Council around issue 3 and after that they only appeared from time to time in special missions (mostly Portal Corp stuff that sent players to alternate Earths). BUT There was a storyline in issues 15 and 16 in which they returned. It started with the Dr Kahn TF (and Barracuda SF) in 15, and when 16 went live they actually showed up on the streets again. 5th Column Wiki Page
  6. You know what small, tiny, minuscule change I'd love? For "Judgment" to be spelled correctly.
  7. I've said it many times before, and I'm going to keep saying it. Discord is fine as a chat client, but I cannot fathom how everyone on Earth has decided it's the best way, or even a good way, to disseminate and/or archive information someone might need to refer back to more than an hour or so after the fact. Just set up a website already, people.
  8. I also know nothing of the code, but I wouldn't be surprised if it were deliberate -- if there were some line in there that made one in a hundred or one in two hundred or whatever enemies just break and run by design for the sake of spice and/or challenge and/or immersion. Older versions of Dungeons & Dragons used to have "morale checks" during combat so that if certain things occurred, you'd roll some dice, and every once in a while an NPC combatant would just say "eff this, I'm not dying here" and leave. Yes, we all have expectations as players of a video game, and we need to suspend our disbelief to a point in order for the game to function properly, but with regard the fictional reality presented within that game -- its' "kayfabe," so to speak (he said, sliding his glasses up the bridge of his nose with one finger), Castle wasn't wrong. If I'm standing in fire, my first response is going to be to, you know, not do that. And if there's a nine-foot angry meat mountain who's the source of that fire, and he's also already reduced thirty-five of my co-workers to paste with his bare hands, then once I've made the decision to run away (either to save myself or to go get help), him saying mean things to me isn't likely to change my mind. And if I'm cornered with no choice but to fight that angry meat mountain, and I have a gun, then no matter how many nasty remarks he makes about my mother I'm absolutely going to stand as far away as I can and shoot instead of getting in nice and close to both stand in fire and be within reach of the bare hands he used to reduce thirty-five of my co-workers to paste.
  9. It's always been my understanding that most taunt powers auto-hit against enemies and only need a to-hit check when used against other players in PVP.
  10. There's literally a whole forum for suggestions. And in that forum there are at least five threads about this exact topic already. Also, the devs are all volunteers, maintaining and improving the game in their spare time. It's not really fair to them to expect anything to happen "chop chop style."
  11. Yes, danger tourism! Like the Running of the Bulls. Or actually going to the place on the flyer the cabbie gives you when he picks you up at the airport in Thailand.
  12. Enforcement isn't the point -- it never is with this sort of thing. My city has those rentable electric scooters all over the place and every time I get one, the app tells me I need to wear a helmet -- every single time. Yet I've never, not once, ever seen someone on one of those scooters wearing a helmet. Who just... carries one around with them all the time? But because that message is there and I've acknowledged it, that means that if I fall off of my scooter and sustain a serious head injury, I can't blame the scooter company for it. They will have warned me to protect myself, and I will have chosen to ignore that warning. It's actually there to protect them more than it is me. It's the same thing with items like age limitations in an EULA -- while Homecoming can and should certainly take reasonable steps to prevent their servers from being used for anything harmful or illegal, they can't possibly be expected to control every interaction a child might have with another user. But they can tell you "hey, don't bring kids under 13, this isn't the place for them" and if you choose to ignore that and the kids see or hear or experience something you don't want them to... well, they tried to warn you.
  13. It's much safer to walk down the middle of any given street than the sidewalk. I know -- I know. Just trust me. The cars will miss you. The muggers won't.
  14. Unless you're asking about something on an NPC (spiderlings, maybe?), in which case it's probably not available to players, then the only thing with four spider limbs is the Crab Spider backpack. In order to get the version you're (presumably) thinking about, you have to level a "generic" Arachnos soldier ("wolf spider") up to 24, at which point you'll automatically be granted a respec, and can choose to be either a Bane Spider or a Crab Spider. If you go down the Crab path, you'll get the big spider-leggy version of the backpack. Here's a link to the relevant Wiki page.
  15. An "apply to all costume slots" checkbox for power customization options would be nice, instead of having to load up each slot and update them all individually just to, I don't know, change Hasten to "no effects" for example.
  16. Dual auras. Either in-combat/out-of combat, or just... two at once in different places. Being able to have regular and path auras at the same time almost counts, but doesn't.
  17. Mjolnerd

    Wolverine?

    Regen is better the more HP you have, since most of its powers operate as a percentage of that total. Brute is the way to go.
  18. Back when CoH was a "real," published-and-sold game, it was rated T for Teen. I don't remember for certain, but it's fairly likely something along the lines of "you must be 13 to play" may have even been in the terms of service at the time (maybe even in the HC version of the agreement now?). I think that's about the most we can reasonably expect nowadays. It's near-impossible to control player-to-player interactions in an online game without implementing really draconian and often unreliable text-censoring methods (your stalker's level 6 power is "[censored][censored]in's Strike" because the word ass is naughty and therefore blocked) and/or maintaining constant moderation, neither or which is realistic for an all-volunteer team.
  19. It's not my definition, I lifted it word-for-word from Forbes. More importantly, I agree with you regarding 50s -- there's no practical reason the rules shouldn't apply to a particular character just because that character reached the highest number it can. But as I already said upthread, I don't feel so vehemently about that, that I'm going to get upset over it. If it were up to me, 50s wouldn't be immune. But it's not, so... shrugging emoji.
  20. Opportunity cost is the value of what you lose when you choose from two or more alternatives. It’s a core concept for both investing and life in general. Basically, it's what you're giving up in order to get something. For example, if you're about to log off for the night and go to bed, but then you see someone advertising an ITF, the opportunity cost of joining it is the sleep you won't be getting because you'll be up late playing City of Heroes instead. Back on Live, the opportunity cost of having any given name was that you wouldn't have access to that character slot for other names/alts -- when you only had between 12 and 36 slots (depending whether you'd paid extra for additional slots) per server, per paid account, that opportunity cost was relatively high. Now, with 1000 slots per server and the ability to make as many accounts as you want for free, the opportunity cost of holding any given name is... well, not technically zero, but negligible. You're basically giving up nothing to have the name -- thus, there's no real incentive not to squat on any name you can get, forever. It's a similar theory to the one behind the Shopping Cart Test; everyone agrees that returning your cart when you're done shopping is the right thing to do, but because there's no direct, immediate personal benefit to doing so, and there are no negative personal consequences for not doing so, many people simply won't bother. (Obviously there are sometimes extenuating circumstances that prevent someone from returning their cart, but it's meant as a generalization -- remove those roadblocks and some people still won't do it.) It's therefore seen as a good litmus test for whether a person is capable of self-governance and/or how much regard they have for others.
  21. It might be cheating for purposes of this thread, but I have a character whose name I chose specifically because I find it hilarious when the game inserts it into the generic NPC dialogue in radio/paper missions: That Handsome Devil. "What's That Handsome Devil doing here?" "How did That Handsome Devil find us?" "Get That Handsome Devil!"
  22. I'm familiar with the concept of opinions, thanks. I'm asking you to expand on yours and explain why you feel the way you do. If level 50s are immune, WHY should no names be released at all? What does one have to do with the other?
  23. I don't disagree; in my opinion level 50s shouldn't have their names "locked in" forever and should be subject to the same rules as others. I don't feel all that strongly about it, certainly not enough that I'm going to be upset one way or the other, but yeah... if it's inactive, it's inactive. I'm not sure how that translates to "or else don't release names at all," though.
  24. Oh, I see we're doing that instead of having a discussion. Very persuasive. Surely it will win folks over to your side and convince them to take your opinions seriously.
  25. I think everyone gets that, the confusion is coming from your statement "Nothing will happen on day one anyway. The timer will start then and it's quite a long timer." A hypothetical situation: - I have the name "Doctor Ducklips" on the Freem server. The character is level 25, placing him in the "one year" name release bracket. Right now, today, Doctor Ducklips has not been logged on in 18 months. The character select screen currently, this minute, already displays a little yellow warning icon next to his name. - I do not at any point login with Doctor Ducklips. - On Monthtember 1st of this year, the name release policy goes live. I understand that I would not lose the "Doctor Ducklips" name automatically, it would only happen when and if someone else were to attempt to use it. Based on my (and, I believe, others') understanding of the policy, "Doctor Ducklips" would be flagged as available for others to claim on Monthtember 1st of this year -- the day the policy is implemented -- because on that day it will have already been more than a year since my character with that name last logged in. But the statement, "nothing will happen on day one anyway. The timer will start then..." seems to be saying that, when the policy goes live, that's when the "real" timer will start, and at that point I'll have another full human Earth year (in addition to the previous 18 months of inactivity) to log the character in before the name is flagged as available to others on Monthtember 1st of next year. Have I misunderstood?
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