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Everything posted by Mjolnerd
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I play on another server, but realized just now that I've been squatting on a bunch of really good names on other servers for... a long time. Since launch? Close to it, anyway. I'm dropping the following on Everlasting: Adamant Eve Arch-Rival Ctrl Alt Defeat Daddy Longlegs Doctor Horizon Highway Star Madam Smasher Mother of Invention Night's Templar Psychosis Jones Yucatan I'm trusting you all with these, Everlasting -- make something awesome.
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I normally play on another server and apparently I've been squatting on quite a few great names over here on Torchbearer for four-to-five years that I had totally forgotten about. I'm releasing the following: Ace of Spades Adamant Eve Arch-Rival Armageddo Auntie Freeze Commodore Core Ctrl Alt Defeat Doctor Horizon Epicenter Freak Accident Great Wall of China Mother of Invention Nemean Night's Templar Psychosis Jones Sentinelle Yucatan Don't make them go another four years without being played!
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I play on another server and have apparently been squatting on a bunch of names over here on Indom for... almost 1400 days? I had no idea. Anyway, I released the following: Armageddo Ctrl Alt Defeat Daddy Longlegs Emperor Scorpion Hellrazor Mother of Invention Psychosis Jones That Handsome Devil Villainess War Widow Give them good homes!
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The head on that design looks amazing! (The rest is great too, I'm just particularly impressed with the head.) I don't know why, but I always write off the Organic Armor headpiece as "too specialized" for whatever I'm working on and skip right past it. I should stop doing that.
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I think you're right (or... right about being wrong?). Ultimately, "insane space genie" is not a concept that demands subtlety. So here's what I came up with. I leaned a little harder into "genie" than "space." Red because it suggests fire but is also associated with danger, blood, etc. -- hopefully that helps communicate "sinister." I also tried to get that across with things like the inhuman skin color, pointed ears, and face with strange markings and glowing eyes. The Reaper mask helps make it look a little less Mortal Kombat-y while also being loose cloth, which, again, I think helps with the "genie" look. That's also the reason for the gold wristbands -- Disney put some similar bands on the Genie in Aladdin, and while we're by no means beholden to that specific depiction of genies, stuff like that (and to a lesser extent, the bare midriff) acts as a convenient shorthand, telling a viewer "genie" without actually coming right out and announcing it. It's like putting glasses on a character to indicate to the audience that they're smart. Circle of Thorns shoulders hopefully further the "fire" theme, producing a similar effect to the robe in the original design. I changed the hair to Hard Candy because it covers up the "seams" between the mask, jacket and top well. The costume file has a Bio Plasma aura on the eyes, but I turned it off for the screenshots. I think it makes her look more dangerous and powerful, and the "lines" of that aura in particular flow really well the the pointed ears. Personally I feel like this looks a little boring in the editor, but with fire a lot of the heavy lifting as far as making the design visually interesting is going to come from the powers, whichever way you decide to go. So in this case I think that's okay. It will look more exciting in action. spacegenie.costume
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Sigh. Right, I didn't realize we were using the term "east coast" to mean "literally sitting on the coastline" and not "in the general eastern coastal region of the United States which is typically referred to as the 'east coast' even if the particular town in question doesn't actually physically touch the Atlantic." Columbus and Syracuse aren't coastal cities, but are certainly located in the general region of "the east coast." Tampa is, if anything, an outlier because being in Florida might mark it as part of "the South" and not "the east coast" as it's typically referred to, which is often used as a shorthand for roughly the Washington, DC/Baltimore area and north through New England. (But that's assuming, of course, that it must be placed in one and only one of those two boxes, which we probably shouldn't do here.) Any other cities mentioned -- Chicago, Las Vegas, and so on -- were included as examples of other phenomena, such as settlements existing as military installations before their incorporation as towns, or being established in the relatively-recent past. Supporting arguments to the original point, not a repetition of it. Anyway, Atlantic City, New Jersey was founded in 1854. Orlando, Florida was settled in 1843 but not incorporated as the Town of Orlando until 1873, though it's 60 entire miles from there to the nearest beach, so I suppose it doesn't count here. If we're done splitting hairs, I think the point of my previous post remains valid: While unusual, it's not unheard of for large cities to appear decades or even centuries after the region in which they are located has already been settled and developed, and there are several real-world instances of that happening within the geographic area in which Paragon City is said to be located. It happens. It's a thing. The date on the giant coin, while it does point to some relatively rare circumstance or set of circumstances, it one that, in the context of the growth of America's eastern seaboard, could absolutely be plausible.
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1823 actually places it pretty close to the founding dates of Columbus, Ohio (1812); Tampa, Florida (1823); and Syracuse, New York (1825). Of course, just because that's when the city was incorporated doesn't mean there was nothing there before that time -- a lot of major North American cities (Chicago, Memphis, Calgary) began at forts or military outposts. It's also probably worth mentioning that large cities do occasionally spring up long after the region where they're located has already been settled and developed: Las Vegas, Nevada and Anchorage, Alaska were both founded in the 20th century. Brasília, the national capital of Brazil, was established in 1960. Cancún, Mexico didn't exist until 1970 -- there's a good chance there's someone reading this thread that's older than it is!
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Oddly enough, there doesn't seem to be a specific date listed. Not that I could find, anyway. I'd propose establishing April 28th.
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It happens. Glad I could help!
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Sounds like you're running one of the double XP boosters from the P2W (or in your case T4V) vendor. Read the description very carefully.
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Cones are great. Targeted cones are even better. But I get the frustration some have with them. Especially melee cones. You've got five or six nice fat targets all lined up, and juuuuuust as you hit the attack, they all shift ever-so-slightly to the right and now only one of them is in the area of effect (which happens approximately 97.945% percent of the time according to my exhaustive and rigorous testing)... but because it's an attack that could theoretically hit multiple targets at once, it's balanced for that in terms of either increased animation time, a raised endurance cost, lower damage, or some combination of the three. The end result is that you've got a slow, expensive, weak, single-target attack.
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I've gotta say, "Warning Shot" and "Caped Crustacean" are fantastic names. Anyway, congratulations!
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I don't think it is a thing. Sometimes leaders don't know what level/difficulty they're going to set the TF at until they see who they've got -- levels, ATs, Incarnate stuff, do we have a healer, do we have a tank, buffs, debuffs, controls, what's damage output likely to be. Lots to consider. Sometimes they even like to ask the team to provide their own input. Like I said upthread, broad expectations i.e, "will this be a speed run or a normal one?" should probably be in the LFG post (and "normal" should be assumed unless the post says otherwise, because that's why we have words like "normal" in the first place), but expecting everyone who forms a TF to determine and declare all the minutiae ahead of time is just being obstinate. And acting like that's what people are arguing for is also a classic strawman. Ultimately, if you've got deal-breakers and they didn't mention them one way or another, it's up to you to ask about them. Or to form your own damn team.
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There's a saying, normally it's used in reference to customer service but I think it applies here too: If you have a bad experience everywhere you go, the common thread in all those experiences is you.
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Regardless, it sounds like "run the task force" was the only expectation communicated by any party until after it had already begun. Anything else is just one person or the other making assumptions and then getting salty about those assumptions not being accommodated.
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I kinda feel like there are baseline expectations for any team, and exceptions to those expectations need to be clearly stated. "Speed" (or any other special circumstance -- enemy levels, Master badge runs, etc) shouldn't just be assumed, on either side. Communication really isn't that hard. If you're forming a speed TF, say so. If you don't, then don't act all surprised when people show up expecting a non-speed one. If you're only interested in a TF if it's a speed one, say so. If you don't, then don't act all surprised when you join one and find out it's not.
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Burning sensations -- What's your favorite Fire/Fire combo?
Mjolnerd replied to ninja surprise's topic in General Discussion
I don't think I've ever gotten a fire/fire anything too far off the ground. I do have a fire/radiation corruptor and a fire/earth dominator, both of whom I enjoy quite a bit, and lately I've been having a ton of fun with a titan/fire brute. They all have themes that the fire works as part of (respectively that's a nuclear reactor, a volcano, and... another volcano, actually), but no literal fire/fire combinations. Not personally being a fan of the "sometimes it's a sword made of fire, other times it's just fire" implementation of the melee sets probably plays a big part in that. Give me some alternate animations that are presented as just, like, punches with fiery fists or point-blank bursts of flame and I'd be much more inclined to use them. -
I have created a new pantsless stalker named Undie Tectable. I feel no personal shame about this, but it would not be inappropriate for you to feel shame on my behalf.
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That set you want to play but can't seem to get around to it...
Mjolnerd replied to Sir Myshkin's topic in General Discussion
For me it's Plant Control. I've loved it and wanted to make something that used it since it debuted alongside dominators all the way back in issue, what, 4 or so? I've tried seven or eight times but never made it past level 20. Not for any specific reason, it's not that I dislike playing it, I always just... finish up for the day and then never come back to it. I think a big part of the problem is that I've never really been able to make something with it that grabbed me on a conceptual level. It's always been, "I want to make a plant controller, so I'll make one" and never "I have this great costume/name/idea that I'm really excited about, and Plant Control is the powerset that works best for it so that's what I'm going with." -
People complain about KM's animations being silly, with the character waving their hands all over the place and everything, but you know what I've always seen?
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As others have said, there isn't really a "sniper" class, but there are several ranged archetypes and most of them will get a very powerful, very long-range, slow and interruptable attack, usually referred to as a "snipe" -- they take a few seconds to "charge" once you activate them and if you're hit during that period the attack won't fire, so they're generally used as an opening shot before starting a fight. Once you're actually in combat, they behave differently -- still hard-hitting, but not as hard hitting, and without that interruptable "charging" period. If by "sniper" you're also thinking of a stealth-based character, there's a Concealment pool that anyone can take (starting at level 4) that will help you hide from enemies, and there are enhancements (equipment) that can be attached to movement powers that will extend some stealth benefits too. A few defensive/armor secondary powersets (for scrappers, brutes and sentinels) have a "cloaking" ability somewhere in their progression too. Also, Super Speed makes you more or less invisible, but isn't always manageable in-combat due to its endurance cost and the... challenge of positioning yourself properly when your speed is that high. It can be done, but it's a little more challenging than just taking the power and calling it a day. And on the subject of stealth, take a look at the stalker archetype. It's probably the closest thing in practice to a traditional "sniper" approach -- sneak around undetected and drop a powerful enemy with a single attack -- though it's a melee class, so depending on your preferences and how married you are to being a true sniper-sniper that may or may not be your cup of tea. Not shooty, but stabby. Stalkers get an "assassin's strike" power that works in a similar way to the "snipes" I mentioned earlier, just not at range. But they also get a built-in stealth power available at level 1.