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Everything posted by Herotu
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That makes me think about what taunt aura would be in reality... is the character walking around going "Come on, let's have you, who wants it?" to everybody as they walk along?
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why cannot people use words right? Remote bomb... remote?
Herotu replied to Snarky's topic in General Discussion
I suggest, "Distant Bang-Bang" -
why cannot people use words right? Remote bomb... remote?
Herotu replied to Snarky's topic in General Discussion
Well ... - if we're being pedantic, let's all learn the difference between Less and Fewer. Less is for a single value. Temperature, Size, etc. Fewer is for many things. People, Marbles, Bananas etc. There are not less people, there are fewer people. It's pedantry because if we understand what you mean, that's fine. I understand what is meant by "Remote Bomb", so that's fine by me. -
I did the same, then I started with Imgur. I hope they don't go bust or anything.
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Well you know Gandhi said, "be the missile you want to see". Maybe he's half-man, half-missile?
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It's probably the #1 request on the list. The way I see problem, as I see it, would take an inordinate amount of UI work to solve. Thunderspy devs don't seem to worry about having bodges and wonky workarounds on their server - anything to get the result, but the Homecoming devs seem to value quality, suitability and high standards more. It's the old dichotomy between freedom and security.
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Some bases on Everlasting got featured in a MassivelyOP article! Link to source: https://massivelyop.com/2024/03/12/working-as-intended-10-more-city-of-heroes-homecoming-base-builds-you-need-to-see/ Bases featured: SALAMANCA-18770 (Everlasting, Designer: @Hobo Master) PSHOPPING-13668 (Everlasting, Designer: @twentysix) GHOST-1471 (Everlasting, Designer: @Squidget) PIRATE-16369 (Everlasting, Designer: @CptCoggs) VICE-7008 (Everlasting, Designer: @Catbird) GO-28888 (Everlasting, Designer: @Garbage Wizard) ELBAR-1404 (Everlasting, Designer: @FargothUr) SANCTUM-2764 (Everlasting, Designer: @Coyotedancer) STORMCAGE-3512 (Everlasting, Designer: @Zoe Clement) SIMULACRUM-6940 (Everlasting, Designer: @Veracor) RAINYCABIN-19103 (Everlasting, Designer: @Paragon Defender) Thanks Bree.
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Arsenal Control: Liquid Nitrogen PREVIEW doesn't animate properly in the Character Creator. The aura animates, the character animates, but the emission from the weapon doesn't appear Sometimes, clicking off Liquid Nitrogen and back again makes it appear correctly. WRONG: Clicking off and back on again... RIGHT:
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The map we're given is a flat plain.
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I wanted to necro this to thank the anonymous devs who worked on making this happen, and probably started work on it long before I suggested it! The cheeky scamps probably saw my post and snickered behind their hands.
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I beg to differ. There are possibilities and there are priorities.
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Fashion Show: Your best "Just a Normal Person" costumes!
Herotu replied to Zombra's topic in General Discussion
I have a few, I like to make them short but with huge heads. I was hoping that one day I might do an AE story with them in it ... Hey! Is that Dr Horrible? Is that Logan Roy from Succession? -
What does "Blood-Minded" mean? Even if this should be "Bloody-Minded", which is a real term, I think the context would be wrong. I suggest "bloodthirsty".
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This should be Ferryman/Ferrywoman of the Damned. Missing quotes or something? https://homecoming.wiki/wiki/Ferryman_of_the_Damned_Badge
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Narrative is a subject in itself. One I happen to have taken, so .. start with .. establish a normality, quickly followed by an "inciting incident", have 5 acts and/or 3 plot points and a nadir (low point, usually bang in the middle of the story) where everything has gone wrong for the protagonist, and from where they defeat their inner demon (some personal, mental problem) and then the outer one (the baddy). You might want to consider "rising action". There are graphs on the internet. Your story doesn't have to go like this at all, people have successfully messed with narrative structure, but if you're looking for a classic formula, there it is. P.S. It's fun to watch a film with this stuff in mind.
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That would be "okay by me in America".
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There is no knockback, there is only knockdown. 😞
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My 2p... "If you can't use clickies, you don't be regen. " Can't we do better than that? So we've got this divergence between [themes and visual style] and [functionality and user-friendliness]. It's hard to disagree that active play should be rewarded better than passive. In an ideal world, we'd probably have "active" and "passive" variants of each power, with the passive being weaker.
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I love that this was a thing! Well done, organisers! Encore!
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- arsenal control
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