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Herotu

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Everything posted by Herotu

  1. That's a nice stapler. It'd be a shame if something were to happen to it.
  2. Not so petty, but I REALLY don't like; ANCHORS - the number of times I put this on an enemy only for it to die a microsecond later - just an annoying mechanic. I avoid sets with anchors. BUFFING - repeatedly spamming buffs whenever they're available - it's awful, I think they should be a toggle that applies the buff every cooldown rotation instead. I hate hate hate it. Everybody always asking for Accelerate Metabolism and Speed Boost - I actively avoid the entire powerset because of these powers and the expectations that go along with them.
  3. Even if the developers blow a tonne of their precious time adjusting these arcs so they're perfect, will people like you still skip them because they/you already did them on lots of other characters? Nobody knows. So fixing these is a gamble on the part of the developers. What I'm reading here are words like "needs", when it seems that adjustments to these arcs are very much non-essential.
  4. Well I like those arcs and I do them over and over.
  5. Is it? I think we need more visibility for the obscure tricks players can do like this one!
  6. I really don't see why. There's no "need" to do that, especially when (as we've already established) people grind to level 20 via DFB/DiB in order to get to level 20.
  7. I'd encourage anybody interested in creating a self-styled "Odysseus" to take influence from the ancient myths regarding him as they provide the names of his friends, rivals, enemies, as well as MUCH potential fodder for story arcs. The wiki says of Odysseus, " He is most famous for his nostos, or "homecoming", which took him ten eventful years " It's fate, then? Isn't it? Density! -note- I think it's not just a literal homecoming, it also seems to be meant as a psychological recovery from the horrors of war and a return to normal, civilian life. When Helen is abducted, Menelaus calls upon the other suitors to honour their oaths and help him to retrieve her, an attempt that leads to the Trojan War. Odysseus tries to avoid it by feigning lunacy, as an oracle had prophesied a long-delayed return home for him if he went. He hooks a donkey and an ox to his plow (as they have different stride lengths, hindering the efficiency of the plow) and (some modern sources add) starts sowing his fields with salt. Palamedes, at the behest of Menelaus' brother Agamemnon, seeks to disprove Odysseus' madness and places Telemachus, Odysseus' infant son, in front of the plow. Odysseus veers the plow away from his son, thus exposing his stratagem.[24] Odysseus holds a grudge against Palamedes during the war for dragging him away from his home. Odysseus and other envoys of Agamemnon travel to Scyros to recruit Achilles because of a prophecy that Troy could not be taken without him. By most accounts, Thetis, Achilles' mother, disguises the youth as a woman to hide him from the recruiters because an oracle had predicted that Achilles would either live a long uneventful life or achieve everlasting glory while dying young. Odysseus cleverly discovers which among the women before him is Achilles when the youth is the only one of them to show interest in examining the weapons hidden among an array of adornment gifts for the daughters of their host. Odysseus arranges further for the sounding of a battle horn, which prompts Achilles to clutch a weapon and show his trained disposition. With his disguise foiled, he is exposed and joins Agamemnon's call to arms among the Hellenes.[25] As you can see, Oracles provide MUCH motivation for the crackpot adventures had by the ancient greek mythological characters. The two great motivations for humans are greed and fear - Oracles provide the potential for both. Oracle this, Oracle that, warnings and portents galore and all without a SHRED of EVIDENCE! Perfect rationale for even the most heinous of crimes!
  8. I struggle with the notion of headcanon because if we're just going to imagine things, why do we have the game (or any game) at all? Sometimes I wish we could go back to the pods...
  9. Hecatombs are level 50 IOs, so.. you mean a level 50 build. Would I be wrong in suggesting that you meant that Savage Melee is only great when you get to level 50 to be able to trick it out as you did? I only ask because that explains why sometimes people like to just grind their way to 50, skipping all the content (which they can later do SK'd or via Ouro).
  10. From that, it seems to me that the issue is with the abilities system, not mission arcs.
  11. We've got some great power customisation options, and thanks for them ... ... would it perhaps be possible to have a customisation option that included some sparkles, or little magic stars (like the Fairy Dust Aura) please - you know, a visual indicator that a power is MAGICAL? (Ofc, not exclusive to magic characters).
  12. Maybe something linked with Ouroboros would do the trick? But really I have to ask your opinion of the elephant we;re avoiding here... why are people powering through the first 20 levels?
  13. So when you say tricked out, do you mean on level 50+ content? Or do you mean any content using attuned enhancements?
  14. Question #1 Is the change to Full Auto in Beta, which says the cast time will be shorter... does it mean the animation will be shorter? Question #2 This is more of an aesthetic/mechanics question. Why does Assault Rile Powerset have only 3 Rifle powers? There are 4 powers that fire a grenade and 2 powers that fire a flamethower. I realise there's only so much you can do with a gun, but surely there could have been more than just three (and if 4 animations can be recycled for grenades, can't others be replicated for more shooting?)? Perhaps there could be a new powerset that utilises that more varied set of munitions, and we could have AR be actually about the AR? I have my tinfoil hat, you can't hurt me! Have at you, internet!
  15. I agree with that. Let me give you an example; I love Electric Melee, but it starts out pretty crappy and most of the time when I'm downscaling to do Ouro/SK/TF... omg SO MUCH lowbie content.. I have to endure the crappiness again and miss out of the wonders of Lightning Rod! I guess Lightning Rod vs lower level content would be too powerful. So my powers are correct for that level of content. I'm being a bit of a pedant in saying that "Completeness" isn't really a thing. Were I in your shoes, and knowing that the leader was reliant on you and having had your request for lower difficulty turned down, I'd probably offer an ultimatum.
  16. Hey there. I thought I'd post this to you. It's a channel that has some sfx on it that you may like (you might have to scroll down a bit).

    https://www.youtube.com/channel/UCRYqWkxETV6VPDFvki9LsAA/videos

    1. Solarverse

      Solarverse

      I appreciate that, Herotu. Thank you.

  17. No, that's not my point - it's that your build, even though "incomplete", is right for content of any given level, see? So it's really complete *for the content* from level 1.
  18. That's another topic entirely - builds are complete at every level because, well, Ouroboros/SKing. I'm off-topic and I didn't mean to create an argument, I'm just suggesting that CoH levels are a really weird thing.
  19. This is why I'm confused about the idea here. So many sets seem to have very similar/the same playstyle - lots of the early power sets for a given Archetype are different only in terms of animation. So for me, Playstyle means Archetype. Is that right? I was always confused by the Kheldian/VEAT stuff they added, it seems super-complicated and unappealing to me. I know I'm missing out by not exploring these options, but ... I think what I'm asking is - do we want more Archetypes if they're going to be that complicated? That's nothing to do with new Archetypes so maybe I've got the wrong end of the stick?
  20. https://juiceboxinteractive.com/blog/color/
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