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Everything posted by Herotu
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The notion was that there could be more ways to vary up fairly repetitive-looking maps. I was originally considering suggesting something like locked doors. So the idea was to use game-creation theory, where you introduce a problem AND a solution at the same time.... you'd use a new hacker skill or brute force or something to open the doors- in timed missions it might add drama! Anyway I put that to one side. So I'm going to suggest this: Is there any chance we can get some things like ice walls, stacks of boxes that are vulnerable to physics? I know, performance, right? .... but would it maybe be possible to put them client side, like controller propel items? So the objects are all the same, and get created in the same arrangement on everybody's computers, but when disturbed, they just do whatever on your screen. It doesn't matter where the objects go because nobody else experiences it. All that matters is that it registers that the objects were hit. I would like to have some things to bash around/knock out of the way etc. Maybe a door we can kick open? Just things to mix up the missions, really, add a bit more to the fun factor. Also, people won't shout at a blaster for doing a massive knockback on a stack of boxes. Anyway, back on the locked doors notion. You know how some missions need a key? How about instead of that, you have to bring the hostage (hacker) to unlock the door? It's a simple idea, but makes it seem like a different thing. i.e. it varies the play up.
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If you ever get fed up with the shallow beat-em-up brawling and dive into the lore, it's solid. The stories, if you bother to read them, are great. The writing is superb, I love that we all float along without bothering, knowing that if I decide to pick a story to read, it's going to be good. To expand: The signature heroes have great backstories. I love the cape mission that tells you about dead heroes (spoiler) and introduces you to old, has-been heroes. It really broadens the scope for your own creativity,
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If it's just this one sound, you might try this;
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For Zombie summoning customisation I'd like to see the "throw caltrops" animation but obviously without the caltrops... FOR THIS IS HOW YOU SUMMON THE DEAD! Okay, maybe it didn't work for him this time, but it IS how you summon the dead, honest!
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Chest Emblems that are (slightly) enlarged cape clasp Brooches! So they're models and not just 2D images. --modern versions of heroes wear rubber suits with 3d effects like this on them. Hand Cannon - so it looks like we're firing a power from the device and not magically conjuring fire from our hand. Good for Tech, Science and Natural players!
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Solarverse's SFX Consolidated List of Mods
Herotu replied to Solarverse's topic in Tools, Utilities & Downloads
Oooooh... So you're synchronising the sound effects using a video of the power... I was just trying to match my sfx to yours via Audacity! -
Why make that change? Nobody would buy it. Nobody buys it anyway - Surely Knockback needs to be improved or removed entirely?
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Oh I'm the opposite, I love the massive boots. They're great! They're even better now that you can have them asymetrically - I'm a big fan of the Noble Savage costume, so I'm looking forward to (hopefully) asymetrical shoulder pieces, so we can really rock that lopsided look! Noble Savage.
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Energy blast: All knockback has been converted to knockdown for both blasters and defenders. NOT ON HOMECOMING* I don't hate it - knockback can be inconvenient- but I'm a bit disappointed that the solution wasn't to turn knockback into a damage bonus based on mag value. What do you think of their solution to the slight inconvenience of energy knockback?
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Solarverse's SFX Consolidated List of Mods
Herotu replied to Solarverse's topic in Tools, Utilities & Downloads
Many thanks :) I look forward to having another crack at it. -
Solarverse's SFX Consolidated List of Mods
Herotu replied to Solarverse's topic in Tools, Utilities & Downloads
Hey Solarverse, these probably took ages to make., so many thanks! You know what I'm a fan of? Dual Pistols, but not the original or Star Wars SFX.... I've had a go at doing a couple of Gunshot versions. Using this; But I've got to a point where I just can't sync them to the Star Wars sfx because...well... the pew pew on Hail of Bullets makes it is impossible to distinguish one shot from another. So I'm writing to ask for advice on how to go about this? How do you sync them up? Where the devil are the original Piggs? I can't find them anywhere! (or did you, as I suspect, ignore the original sounds and just use super-echoey Star Wars effects because they disguise the need for synchronisation?. The other thing I'm going to perhaps use is a Sword Swoosh fx for the twirling guns, though it looks like I can possibly just copy the ones you put on the Star Wars fx. -
I've often thought that this kind of recycling would be amazing, many thanks for making the thread, Tyrannical, and also to Menelruin for pointing to it!
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Not really reading your post, I just wanted to say that I used to live in a town called Flitwick. Heh.
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Hyperstrike's Primary Invuln Framework (multiple ATs)
Herotu replied to Hyperstrike's topic in Archetypes
I think this is what I need. Many thanks @Hyperstrike 😄 -
Mid's Reborn: Hero Designer
Herotu replied to Metalios's topic in Mids' Reborn Hero Designer's Forum
What a curious problem. I don't have the same error. Mine is this: MissingMethodException Method not found '!!0[] System.Array.Empty()'. ...with an OK box. Upon clicking OK, I get this window: BUT here's a thing... Sometimes my screens go into standby mode, and the fans on my GPU turn to full. I can't do anything because I can't see the screens, BUT I know the computer is still fine because I can still talk to people on teamspeak or whatever. So I press windows key, right arrow, enter and I can do a normal shut down. I've reinstalled windows, so I "know" it's a hardware issue. Dunno what tho. -
Let's just assume the devs made a complicated and beautiful system for gambling and players got fed up with always losing. Now the devs don't have to make the system. Great work everybody, take five. /claps.
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I think even the developers dream of pet customisation, if only to shut the players up! Hah! Seriously though, the person who did it on another server is said to have used Costume slots from the Mastermind player and applied those to the pets. I think the devs are reluctant to do this, as it seems a bit of an inelegant bodge.
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To expand, it seems pretty obvious that the power system, much as I love it, isn't adequate for full customisation. I acknowledge and respect the fact that it was originally a static system with NO power customisation so I'm delighted to be able to do ANY changes to the powers. But let's be honest, if we were redesigning it, we'd have something vague like Choose Ranged/Melee, Beam or Projectile "ranged beam arm-as--cannon", "ranged beam weapon-based effect", "ranged beam eye", etc Then; "Energy effect beam" "Fire effect beam" "Ice effect beam" "Laser effect beam" etc. ... I don't expect the devs to go this crazy with City of Heroes, it's just my dream for a game that will never be made... *sigh* /wipes a tear.
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One of my costumes causes a crash in the character creator. The game crashes when I try to look at the costume. I think it's a clunkery-robot costume with the old one-robot arm, if that helps narrow it down. It may or may not have the crab spider backpack...
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I'd love to see options for either ALL swords (fire/ice)/mallet (stone) or NO swords/mallets. But there are many things I'd like to see in terms of power animation options.
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I would like a supergroup that did THEMED teams. So instead of "Bring a tanker", it's "Bring a pirate", for example!
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Discussion: Disabling XP No Longer Increases Influence
Herotu replied to Jimmy's topic in General Discussion
1+2+2+1 -
issue 26 Patch Notes for March 31st, 2020 - Issue 26, Page 5
Herotu replied to The Curator's topic in Patch Notes Discussion
Look at these cool double-auras! -
Discussion: Disabling XP No Longer Increases Influence
Herotu replied to Jimmy's topic in General Discussion
Okay, how about ... If character = 50 then add these items to loot pool? I know it's not that simple because they have to consider drop rate and also that changing/adding loot pools could be too difficult, but if drops are the only concern, vet numbers aren't necessary/helpful. -
Discussion: Disabling XP No Longer Increases Influence
Herotu replied to Jimmy's topic in General Discussion
How about just delete vet levels? They don't do anything.