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MunkiLord

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Everything posted by MunkiLord

  1. I'm just wondering why I have yet to get the last boon from Aphrodite and Dionysus after 98 hours of playtime.
  2. Scrappers still need this. And Stone Melee.
  3. You got nervous when talking trash about Scrappers and made a mistake, I get it.
  4. If it's something I work on a regular basis I'll either wait them out or move my bids high enough that there is little to no profit and the other person typically moves on relatively quickly. If I'm moving in on another person's niche I'll be super aggressive for a few days to a week then move on and circle back around in a month or so.
  5. I've been playing Hades since it came out of early access a couple weeks ago, and it is amazing. Everyone should play this game.
  6. I don't disagree, but Henry Cavill put it to the test: https://www.techtimes.com/articles/141743/20160317/clark-kent-glasses-nobody-recognizes-henry-cavil-hiding-plain-sight.htm
  7. Here's what my current build is, not bad but this could definitely use some work. It'll get you through any standard content without a problem. The second build is a respec build I started over a year ago that I apparently never finished because I still have two power choices. Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Fixity: Level 50 Natural Scrapper Primary Power Set: War Mace Secondary Power Set: Willpower Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Power Pool: Sorcery Ancillary Pool: Darkness Mastery Hero Profile: Level 1: Pulverize -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(23), KntCmb-Dmg/Rchg(25), KntCmb-Dmg/EndRdx/Rchg(25) Level 1: High Pain Tolerance -- NmnCnv-Heal/EndRdx(A), NmnCnv-Heal/Rchg(34), NmnCnv-Heal(34), ResDam-I(36) Level 2: Jawbreaker -- Hct-Dmg(A), Hct-Dam%(3), Hct-Dmg/Rchg(3), Hct-Acc/Dmg/Rchg(5), Hct-Dmg/EndRdx(5) Level 4: Mind Over Body -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(7), UnbGrd-ResDam/EndRdx(31), UnbGrd-Max HP%(48) Level 6: Build Up -- GssSynFr--Build%(A), RechRdx-I(7) Level 8: Clobber -- SprCrtStr-Dmg/EndRdx/Rchg(A), SprCrtStr-Acc/Dmg/Rchg(9), SprCrtStr-Dmg/Rchg(9), SprCrtStr-Rchg/+50% Crit(11), SprCrtStr-Acc/Dmg(11), SprCrtStr-Acc/Dmg/EndRdx/Rchg(13) Level 10: Indomitable Will -- LucoftheG-Def/Rchg+(A) Level 12: Fast Healing -- Pnc-Heal/+End(A), Pnc-Heal/EndRedux(13), Pnc-Heal(15), Pnc-Heal/Rchg(21), Pnc-Heal/EndRedux/Rchg(23) Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 16: Rise to the Challenge -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(17), Prv-Heal/Rchg(17), Prv-EndRdx/Rchg(19), Prv-Heal/EndRdx(19), Prv-Heal(21) Level 18: Whirling Mace -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(42), SprScrStr-Dmg/EndRdx/Rchg(42), OvrFrc-Acc/Dmg(42), OvrFrc-End/Rech(43) Level 20: Quick Recovery -- EndMod-I(A) Level 22: Boxing -- KntCmb-Dmg/EndRdx(A), KntCmb-Acc/Dmg(40), KntCmb-Dmg/Rchg(40), KntCmb-Dmg/EndRdx/Rchg(40) Level 24: Tough -- StdPrt-ResDam/Def+(A), RctArm-EndRdx(36), RctArm-ResDam(37), RctArm-ResDam/EndRdx(37), RctArm-ResDam/EndRdx/Rchg(37) Level 26: Shatter -- FuroftheG-ResDeb%(A), Arm-Dam%(27), Arm-Dmg(27), Arm-Dmg/EndRdx(29), Arm-Acc/Dmg/Rchg(29), Arm-Dmg/Rchg(31) Level 28: Heightened Senses -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(43), LucoftheG-Def/EndRdx(43), ShlWal-ResDam/Re TP(45) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(48), LucoftheG-Def/Rchg(50), LucoftheG-Def(50), LucoftheG-Def/EndRdx/Rchg(50) Level 32: Crowd Control -- SprAvl-Acc/Dmg/EndRdx/Rchg(A), SprAvl-Acc/Dmg(33), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(34) Level 35: Hasten -- RechRdx-I(A), RechRdx-I(36) Level 38: Petrifying Gaze -- BslGaz-Rchg/Hold(A), BslGaz-EndRdx/Rchg/Hold(39), BslGaz-Acc/Rchg(39), BslGaz-Acc/Hold(39) Level 41: Bash -- SprScrStr-Acc/Dmg/Rchg(A), SprScrStr-Rchg/+Crit(46), SprScrStr-Acc/Dmg/EndRdx/Rchg(48) Level 44: Torrent -- SphIns-Acc/ToHitDeb(A), SphIns-Acc/Rchg(45), SphIns-ToHitDeb/EndRdx/Rchg(45), SphIns-%ToHit(46), SphIns-Acc/EndRdx/Rchg(46) Level 47: Mystic Flight -- Flight-I(A) Level 49: Strength of Will -- GldArm-3defTpProc(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(15), RgnTss-Regen+(31) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A) Level 50: Vigor Core Paragon Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Melee Core Embodiment Level 1: Quick Form ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1546;719;1438;HEX;| |78DA65945B53525114C7F781A378102FA480A280402A81A2540FD5543E6436A5362| |89376B723EE948901E640934EBDF4197AEDF6DA4B1FA08FD0F5A5ECA5DEBB593DD4| |4C3DD162FF97C40C6798F9ADF35F97BDD6DEFB30BF39ED7A7AEAEE94D03A4FE4CD7| |2792593B5CC52495A8EB366E5A665E6053DAD33B9CD5C65CB41A66FD7BF322FF352| |26974DB2CCACF4D7F569795D16CAE4C9E5F3A5E22D69B94F1736A4250B95E4AEE14| |A178BF9E49C344BB9C27A877A99C9AD6F54E8CDA9DE322529D71095295A59696D79| |4E9672D9E4B469DD2848EA72DE2C5748EDA38EC66A5D79053F55BB48132286F02E8| |07D8BCC0CB8541B43E3D8053252BA086798E7C068AD688A72BC1C2AAABA3662533E| |5B82390AEA31661C5CA6FA76AE6FFF65575AEB1F30F81B9CF80BF653FD16D4D75A9| |E20BF3581B5FDE473C0D7E2C8EACAD7B6CA3441A7645E035D6BE0054A34D083303C| |98E93C69EDD0F4F630D6770D829D43606F10F4869894D3C1753A541D435C24AD4BD| |3555F5D3B88EBFEC6FC0AEEF9C2FCCC753F818334939BF7D3FD1CDABE17CC57CC0F| |60FC237889D6EBE11E7A86B0371A691E3E6F8F3A675D8CA6998BCC0C68A7581FCFE| |DAB19013ADF2871D4107B23CC20330C06A8CF7EDEFBFE29F4E13F86F3F11F02078F| |328F80C1C3E0655A6F80CF7F80F73EDECBEC06C7665153A7D800F716E0D8098E49B| |9999C9BEA0183D45B88F730F418E73D749FF980F9100C3F0223B44E04EB6811BE5F| |51E61D6A6598F77278DBA6F667E43DF31DF32DE8A5B56388B5C55E6286F1377CA75| |F83B709099E29D1066DCC603A39C7C56C07EF510349D415C928FABA4A3D4FB236B9| |9FEF8F5EFFCEE9478F08E9F5AFB91A6FF24E3629A926E5409372B049996B52D27AF| |D9F41684A31BAE9BB8752DD719297EFAC368E797EFCD76CDA12CEB2F34CEDBED199| |1EC7BDFCDE981743DECF468DEFBFC747E0A9D34ED595B2AF34D86683BDDA603F8B5| |0AE50DF6F75365E9FABFA0FB674EF74| |-------------------------------------------------------------------| Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Fixity: Level 50 Natural Scrapper Primary Power Set: War Mace Secondary Power Set: Willpower Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Hero Profile: Level 1: Pulverize -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(23), KntCmb-Dmg/Rchg(25), KntCmb-Dmg/EndRdx/Rchg(25) Level 1: High Pain Tolerance -- NmnCnv-Heal/EndRdx(A), NmnCnv-Heal/Rchg(34), NmnCnv-Heal(34), ResDam-I(36) Level 2: Jawbreaker -- Hct-Dmg(A), Hct-Dam%(3), Hct-Dmg/Rchg(3), Hct-Acc/Dmg/Rchg(5), Hct-Dmg/EndRdx(5) Level 4: Mind Over Body -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(7), UnbGrd-ResDam/EndRdx(31), UnbGrd-Max HP%(48) Level 6: Build Up -- GssSynFr--Build%(A), RechRdx-I(7) Level 8: Clobber -- SprCrtStr-Dmg/EndRdx/Rchg(A), SprCrtStr-Acc/Dmg/Rchg(9), SprCrtStr-Dmg/Rchg(9), SprCrtStr-Rchg/+50% Crit(11), SprCrtStr-Acc/Dmg(11), SprCrtStr-Acc/Dmg/EndRdx/Rchg(13) Level 10: Indomitable Will -- LucoftheG-Def/Rchg+(A) Level 12: Fast Healing -- NmnCnv-Regen/Rcvry+(A), NmnCnv-EndRdx/Rchg(13), NmnCnv-Heal/EndRdx(15), NmnCnv-Heal/Rchg(21), NmnCnv-Heal(23), NmnCnv-Heal/EndRdx/Rchg(39) Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 16: Rise to the Challenge -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(17), Prv-Heal/Rchg(17), Prv-EndRdx/Rchg(19), Prv-Heal/EndRdx(19), Prv-Heal(21) Level 18: Whirling Mace -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(42), SprScrStr-Dmg/EndRdx/Rchg(42), SprScrStr-Rchg/+Crit(42), SprScrStr-Acc/Dmg/Rchg(43), SprScrStr-Acc/Dmg/EndRdx/Rchg(46) Level 20: Quick Recovery -- EndMod-I(A) Level 22: Boxing -- KntCmb-Dmg/EndRdx(A), KntCmb-Acc/Dmg(40), KntCmb-Dmg/Rchg(40), KntCmb-Dmg/EndRdx/Rchg(40) Level 24: Tough -- StdPrt-ResDam/Def+(A), RctArm-EndRdx(36), RctArm-ResDam(37), RctArm-ResDam/EndRdx(37), RctArm-ResDam/EndRdx/Rchg(37) Level 26: Shatter -- FuroftheG-ResDeb%(A), Arm-Dam%(27), Arm-Dmg(27), Arm-Dmg/EndRdx(29), Arm-Acc/Dmg/Rchg(29), Arm-Dmg/Rchg(31) Level 28: Heightened Senses -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(43), LucoftheG-Def/EndRdx(43), ShlWal-ResDam/Re TP(45) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(48), LucoftheG-Def/Rchg(50), LucoftheG-Def(50), LucoftheG-Def/EndRdx/Rchg(50) Level 32: Crowd Control -- SprAvl-Acc/Dmg/EndRdx/Rchg(A), SprAvl-Acc/Dmg(33), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(34) Level 35: Hasten -- RechRdx-I(A), RechRdx-I(36) Level 38: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(39) Level 41: Confront -- MckBrt-Taunt/Rchg/Rng(A), MckBrt-Taunt/Rchg(45), MckBrt-Taunt(45), MckBrt-Acc/Rchg(46), MckBrt-Rchg(46), MckBrt-Taunt/Rng(48) Level 44: [Empty] -- Empty(A) Level 47: [Empty] -- Empty(A) Level 49: Strength of Will -- GldArm-3defTpProc(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(15), RgnTss-Regen+(31) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A) Level 50: Vigor Core Paragon Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Melee Core Embodiment Level 1: Quick Form ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1523;701;1402;HEX;| |78DA6593C952135114866F930E31210C1192402081048118201075A196CA42C452C| |00A44C1199B70252D6DE8EAC41296BE87D3D68D0FE02338BE86A2A80BADD2557B72| |FF434C557AD1DFB9FF19EEB9D3E2CE6CF0F5C5273342EB386F1995CA5AA1E818B62| |D1DDF15A3FAC8312C415FEB9CB96356777D64460FFC6B8BD29232BB6A90651465AC| |AECFCAFBB25C218F6959F6F663E9842E954BD291E56AF6C008E6B7B7ADEC82346CB| |3BCD9AE0673E666A94AA3801A156C29373A0FA236A453299976F8826D16B3B386B3| 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  8. I don't think all new level 50 content should be designed with IOs in mind, but I do feel a significant portion should, half or more with increased rewards to reflect the difficulty. Yes that means some people will never use that content, but that's ok in my opinion.
  9. I can't say for sure if slotting Cardiac alone will fix the problem, but it should get you most of the way there if not. If you have one SO worth of end redux in most of your toggles then you'll get almost the full benefit since ED will be a relative non factor. I don't have Mid's in front of me and I'm not overly familiar with Stone Armor, but if my memory is correct I think with Granite and a few sets you should be able to relatively easily drop Weave? So that could be something to aim for as well. If I'm wrong, someone more smarter please correct me. All that being said, slot then test your build as is before doing anything. Decent chance that will answer your question. If you're still not sure or your endurance problems are still terrible then posting your build would be helpful. One final thing I suggest is looking at your attack endurance slotting as well. In most cases attacks use significantly more endurance than toggles.
  10. True, but didn't they register as a non profit in the U.S.? No idea, but perhaps that is enough to force compliance?
  11. That's harsh. Bayless is, well, I'm not allowed to say certain things on these forums. His comments about Prescott were disgusting. Bayless has always been trash.
  12. Instant Healing should very clearly be a toggle, but much less than it used to be. And Moment of Glory should cap HP, regen, defense, resist, debuff resist, and pretty much everything else defensive for about ten seconds. That could be fun. And then Scrappers should get Super Strength and Stone Melee at the same time.
  13. 1. Respec system 2. Stone Melee for Scrappers 3. Respec system 4. Stone Secondary for Blasters 5-10. Respec system
  14. I think it's just one of those things that was accepted by people as true and not really questioned, I don't think this was something that ever changed. I know I thought that at some point too and this comes up from time to time.
  15. Perhaps add some more badges and just add a +1/2/3/4 to the end?
  16. What kind of question is that? That's 100% a developer/admin problem to solve if a suggestion was greenlit and went into development.
  17. Double enemy damage and give them all +20 to-hit and +20% accuracy.
  18. I'm not going to find the posts, but did y'all see those Scrapper primary numbers? Do people not realize just how f***ing good War Mace is? Why aren't more people using it?
  19. I think one way to make adjustments go over better would be if the respec process was more pleasant.
  20. I'm hoping to skip out on a console next gen myself, I have a PS4 Pro but I've only use it for a very small number of games and it's been untouched in like five months or so. I'm considering the next Xbox only because of the 0% financing option they are offering. I don't really need it, but the payment thing includes Game Pass and the One X has a 4K Blu-ray player and I've wanted one of those for a while. If Sony starts releasing all their big games on PC, even if we have to wait a year or so, then Nvidia is likely to get all my money.
  21. I get that, I've been overall pretty lucky in this regard and haven't faced most of the issues I hear about. The majority of my gaming is on PC as well, I'm most excited about all the new games coming to Game Pass. I should clarify my original statement though, when I say I like it I mean it in the context of acquisitions. In general I'm not a fan of industry consolidation(any industry) because in the long run it almost always leads to a worse experience for consumers. If Microsoft can use this to negotiate with Sony to get their first party games on PC faster(or at all for some) then this would be a huge win. God of War for PC? Yes please.
  22. I like it. When it comes to video games Microsoft is easily the most consumer friendly of the three console manufacturers. Game Pass was already the best deal in gaming, now it's only going to get better. The value is amazing. Microsoft pushes cross platform play, their backwards compatibility is second to none, and they've done well with Minecraft since they bought that. Nintendo creates artificial scarcity in their hardware and with the new Mario bundle is doing it in software now too. It's a manipulative tactic. Sony has some of the best first party games no doubt, but their habit of paying off third parties for exclusive content is annoying as hell. They make it incredibly difficult to impossible to unlink my defunct EA account from my PSN profile. And they had to be dragged kicking and screaming into crossplatform play.
  23. It can happen. For example, did you know that nipples can get sunburned? Because I didn't. And that if they're pierced and one of them has healing issues that the sunburn sucks even more? At least that's what I've been told...
  24. For me done is going to vary a bit by character. So that puts me at about 7.5 in that case. A few I reached my build goals like accolades, IOs, and incarnates. I was pretty much done with my Ice/Fire Blaster as soon as I did a solo Master ITF. Still room for improvement on him, but I feel I've peaked with that character. Impeccable Girl was my first 50 on HC, an Elec/SD Scrapper and I've done everything I want to with that character. Her build is extremely sub par, but I'm leaving it as is so I can always remember how rusty I was. But it's ok, she's retired to the top of the Atlas statue in AP and enjoys her days on the market.
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