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AboveTheChemist

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Everything posted by AboveTheChemist

  1. I'm not sure which spreadsheet you mean, but feel free to add it if you like. Just add the caveat that the bases will be gone if there is a server wipe. I doubt salvage will be seeded, but when the next update goes to Brainstorm there should be more accessible means of acquiring salvage for free. In the meantime, if you have some incarnate threads, you should be able to visit an AE ticket vendor to convert the threads to tickets, then you can buy salvage with the tickets (assuming you mean invention salvage). And/or you can beta copy over a character with lots of salvage and/or threads, and get the salvage from the AE ticket vendor as described above. If I think of it tonight I'll try to copy over a character with a lot of threads, and seed the AH with some salvage. I'm also updating the freebies menu to update the section that explains how to get salvage, inspirations, etc. for free, as the acquisition methods have changed since I initially wrote that portion of the freebies menu.
  2. I built a simple travel hub on Brainstorm you are welcome to use: PPOC-5 It'll be there until the next Brainstorm wipe (which hopefully will be a while, it's been a couple years since the last one, knock on wood). On Cryptic (the closed beta server), LIONS-11 is the code I have seen shared but I don't think I've ever been in there.
  3. Don't believe everything you read on the internet. To paraphrase a wise Discord user: Anyone that knows, isn't saying. And anyone that says, doesn't know.
  4. I started playing shortly after launch and I remember certain costume options and lighting being quite revealing to underlying female anatomy in general. I distinctly remember someone approaching a female teammate and making some lewd comments in local about it. I also recall a patch (perhaps a few months later?) where it was toned down. I need to have a dig through my old archives soon anyway so I will see if I have any old logs and/or screenshots.
  5. Yes there are. You can save your window layout using the /wdw_save command. That will save your window layout to the default location as wdw.txt and any new characters created will pull their window layout from that file. You can also use the /wdw_load command to load that layout to an existing character. There are also commands for saving/loading to/from a custom filename, namely /wdw_save_file and /wdw_load_file. There are a similar suite of save/load commands for chat (e.g. /chat_save), options (e.g. /option_save), and binds (e.g. /bind_save) that will allow you to save and load your chat channel setup, your option settings (i.e the settings you see in the options menu), and your keybinds. That way you can save your customizations as you like them and they'll be loaded like that for all new characters, or can be loaded onto existing characters. For example, I've saved a set of basic keybinds to the default keybinds.txt file that is used for every character, then I have a separate set of character- and powerset-specific keybind files for each character that I can also load to further tailor the keybinds for each character. That same principle applies to the chat, options, and windows file, if you want to get that far into the weeds of customization. The links to the wiki I included above should at least get you started with more detail, though.
  6. That did not happen to me and I never claimed it did. Please find the proper thread (i.e., not this thread) if that's the new theory you want to pursue. Thanks! I'll continue to do just that, given that is the purpose of this thread. I'll leave it to the reader to determine for themselves what action, if any, they feel appropriate to mitigate potential risk. And I'll remind you again of the proper thread for discussion of this bug (or perhaps start your own thread): https://forums.homecomingservers.com/topic/4145-wentworths-assigned-sell-amount-to-wrong-item-after-confirmation-popup/
  7. My guess would be Determined: https://homecoming.wiki/wiki/Determined_Badge
  8. I quite clearly indicated that in my previous post. What part of "I wasn't using a cursor mod when this bug occurred" wasn't clear? As of today, yes, I use a cursor mod (and have never had any mis-click issues with it). On August 11, 2019, the day I encountered this bug, I was most certainly not using a cursor mod. I have no doubt that this is a rare bug, as evidenced by the fact that it has been reported 4 times in as many years. That doesn't make it any less of a bug. That you have never seen it happen doesn't make it any less of a bug. Perhaps it is paranoia to do as I suggest and clear the AH storage before listing items, but I don't see any harm in informing the playerbase of the potential consequences of this bug, especially when the losses can't be reimbursed. If you want to continue the debate as to whether or not this is actually a bug, please do so in the bug thread here: https://forums.homecomingservers.com/topic/4145-wentworths-assigned-sell-amount-to-wrong-item-after-confirmation-popup/
  9. You aren't understanding it, at all. If you want to understand what happened, I recommend taking the time to read the bug post I linked in the first post of this thread, wherein I provide the evidence that it wasn't a misclick. I don't know where you pulled the cursor mod nonsense from, but I wasn't using a cursor mod when this bug occurred. Just to remind folks that might be tuning in late of the purpose of this thread: Be warned if you use the AH for temporary storage. There's a chance your listing might get assigned to one of the other items in your AH storage due to a bug. I recommend pulling stored items out of the AH while actively listing items.
  10. I had a nice little gem drop into my saddlebags last night: In the upper left you can see what is left of the evil-doers that generously donated it! I've got CC to 30 and have made headway churning through the one-and-done missions from all my contacts so that I can get to the real meat, the story arcs! Once I start doing those I'll turn XP back on and get as close to 35 as I can. I've got some Croatoa contacts and maybe another odd contact or two to work through as well. I also have him fully kitted with level 25 generic IOs (I'm not using any set IOs until I retire him from the SG) and have most of what I need on-hand to make the rest of the IOs he'll need the rest of the way. He's still way more fun than he seems like he would be on paper. Street sweeping in Founders' Falls and Crey's Folly was super fun, given that most of the enemies were +3 or so. I ate my fair share of pavement, and the nurses at the aid station started calling me 'Norm', but I also pulled out quite a few memorable wins!
  11. And yet it certainly did happen. I documented it quite clearly in the thread I linked in the first post.
  12. I saw another report of this underlying bug, so giving a bump to this thread for visibility.
  13. Were the 10x Ancient Bone stored in the AH on the 'Stored' tab when you were trying to post the IO for sale? If so, then your bug sounds identical to a bug I encountered a while back and posted about in this thread. My solution (and I posted a PSA about it at the time) is to remove everything from your 'Stored' tab when listing items on the AH. I am diligent about this and have not had the bug recur since. Once you are finished listing, return the stored items back to the AH.
  14. Try here, not sure if it is 100% complete but it should be a good start: https://homecoming.wiki/wiki/Villain_Merit_Rewards#Villain_Badge_Missions
  15. I can confirm this is 100% true. I did a LOT of Halloween GM testing this past Halloween and saw several spawns get hung up because one or more Unseelie was not defeated. Upon defeating the Unseelie, the GM respawned within minutes. One other tidbit I noticed about the Halloween GM spawns is that once the GM and Unseelie are defeated, the little decorative pumpkins that surround the spawn area remain until the next GM spawns, at which point the pumpkins despawn. So, if you are killing Halloween GMs as they spawn in a zone, you can watch the pumpkins to know when the next GM has spawned.
  16. It seems appropriate to post a reminder of section 5(c) of the User Agreement that we all agree to when clicking 'ACCEPT' to enter the game: Proceed as you will, of course, but based on posts I've seen on Discord, it's something the HC team monitors.
  17. I see that error whenever I try to open the spreadsheet as well. I just click Yes and it seems to work fine.
  18. I don't know which sound it is but the spreadsheet can be downloaded from this post. Michiyo also uploaded some/all of the spreadsheet contents to the wiki at this page (it takes a while to load): https://homecoming.wiki/wiki/Modding/Sounds/Powers Good luck!
  19. I pop on Brainstorm now and then and the Halloween event has remained on since October. So I think it's not so much testing as it is they never turned it off.
  20. In a slightly ironic twist, I had an Exploit Weakness: Damage/Range recipe drop during a session the other night and, once crafted, it would not go into the AH. Which is old news by now, but I thought it funny that I got that specific drop after having (futilely, in hindsight) tested it on Brainstorm.
  21. ToV is Talons of Vengeance. I used some of their sounds in my banshee sonic attack mod.
  22. You could copy the character to Brainstorm, do a quick respec, and choose those other two powers to test them. Nice work tracking down the others, though!
  23. Digging around in the game files via a pigg viewer is probably the best way. I pulled a few sounds out of the HC piggs that weren't in the original live piggs, and those will represent at least some of the 'new' power sounds. It is possible that some of the 'new' powers might re-use sounds that were already in the original live piggs, so it might be tougher to track those down. I've attached the sounds I found here. I don't have a symphonic control character to test with (I could have sworn I did on Beta, but I must have deleted her), but I found some sounds in the sounds > ogg > enemies folder that might have been used for symphonic control. Those were all male sounds, so I also went into the live piggs and grabbed the corresponding female sounds. The sounds that start with 'TOV_Siren' (note the capitalization) are the female sounds from the original live piggs, and those that start with 'tov_siren' are male sounds from the HC piggs. The male sounds also have 'male' in the filename. The folder structure in the zip file is as it was in the pigg files, and is how it should be set up in your own pigg file and/or your data folder, depending on how you want to test these. sound.zip
  24. I ran a couple of quick tests on Brainstorm, granting myself full sets of Exploit Weakness both attuned and level 43, and was able to put them all in the AH without issue.
  25. In addition to the mod that Astralock linked, there is also an options menu setting that will adjust the cursor size. Go to Options > Windows and in the top section labeled 'User Interface', look at the bottom of the section for the slider labeled 'Cursor Scale'. It will slide up to 200% of normal size. Here's a link to an older post of mine with a picture of the above interface window, and some links to some other cursor resources.
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