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Everything posted by AboveTheChemist
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Optimal badge/plaque collection path maps
AboveTheChemist replied to AboveTheChemist's topic in Tools, Utilities & Downloads
I have updated the top post to account for the new mod installation tool that Michiyo developed. Part of that update changes the manual installation process from a zip archive of individual files, to a single .pigg archive. Users will need to refer to the installation instructions in the top post to account for this new installation process. I also added a section for removal/deletion of the old installation, which will be necessary in order for the new installation to work. Going forward, I think this new installation process will greatly simplify mod installation, particularly for mods with multiple files such as this. There were some minor map tweaks/additions, which are noted in the update log. -
I have updated the top post to account for the new mod installation tool that Michiyo developed. Part of that update changes the manual installation process from a zip archive of individual files, to a single .pigg archive. Users will need to refer to the installation instructions in the top post to account for this new installation process. I also added a section for removal/deletion of the old installation, which will be necessary in order for the new installation to work. Going forward, I think this new installation process will greatly simplify mod installation, particularly for mods with multiple files like this one.
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I have updated the top post to account for the new mod installation tool that Michiyo developed. Part of that update changes the manual installation process from .mnu files to .pigg archives. Users will need to refer to the installation instructions in the top post to account for this new installation process. I also added a section for removal/deletion of the old installations, which will be necessary in order for the new installations to work. There were some minor editorial tweaks made to both menus.
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Extor's Emotes Popmenu - express yourself!
AboveTheChemist replied to Extor Prime's topic in Tools, Utilities & Downloads
I have updated the post at this link to account for the new mod installation tool that Michiyo developed. Part of that update changes the manual installation process from a .mnu file to a .pigg archive. Users will need to refer to the installation instructions in the top post to account for this new installation process. I also added a section for removal/deletion of the old installation, which will be necessary in order for the new installation to work. -
ATC's Badge List PopMenu
AboveTheChemist replied to AboveTheChemist's topic in Tools, Utilities & Downloads
I have updated the top post to account for the new mod installation tool that Michiyo developed. Part of that update changes the manual installation process from a .mnu file to a .pigg archive. Users will need to refer to the installation instructions in the top post to account for this new installation process. Note that there are two install options, one for a variant that enables a Favorites section in the menu, and one in which the Favorites section is disabled. I also added a section for removal/deletion of the old menu installation. -
City Mod Installer (Released)
AboveTheChemist replied to Michiyo's topic in Tools, Utilities & Downloads
I updated the name of the vidiotmaps mod to 'Vidiotmaps for Homecoming' in the installer tool, which hopefully will alleviate any confusion or difficulty in finding vidiotmaps in the tool. I am also in the process of updating the installation instructions for all the mods I have in there, but that process may take a few more hours so please bear with me. EDIT: All installation instructions for my mods should now be updated. If I missed one just let me know. -
Vidiotmaps for Homecoming
AboveTheChemist replied to AboveTheChemist's topic in Tools, Utilities & Downloads
I have updated the top post to account for the new mod installation tool that Michiyo developed. Part of that update changes the manual installation process from a zip archive of individual files, to a single .pigg archive. Users will need to refer to the installation instructions in the top post to account for this new installation process. I also added a section for removal/deletion of the old vidiotmaps installation, which will be necessary in order for the new installation to work. Going forward, I think this new installation process will greatly simplify mod installation, particularly for complicated mods like vidiotmaps. There were some minor map tweaks/additions, which are noted in the update log. -
City Mod Installer (Released)
AboveTheChemist replied to Michiyo's topic in Tools, Utilities & Downloads
This new tool is fantastic and I encourage everyone interested in mods to check it out and to heap thanks upon Michiyo for doing such a great job putting this together in such a short time. Users of my mods should find them all available within this new installation tool. I need to update all of my mod threads to reflect the new installation process, and I won't have much, if any, time to do that over the next few days. So, if you run into installation issues with my mods, I may not be available for a few days to help sort them out. I'll get my mod threads updated as soon as I can when I get back, but in the meantime, please bear with me and try not to break anything! -
Vidiotmaps for Homecoming
AboveTheChemist replied to AboveTheChemist's topic in Tools, Utilities & Downloads
There is now a wonderful new mod installation tool that Michiyo put together that I encourage everyone to check out. You can find it at this link. Vidiotmaps, along with the rest of my mods, are in there and are available for installation. The installation process is a bit different now, and I think it's a change for the better, but I have not had a chance to update my installation instructions for the new tool. And I am going out of town for a few days and don't plan to spend too much time thinking about mods if I can help it. There is no urgent need at the moment to update vidiotmaps (or any of my other mods) via the new tool, so please be patient a few days and I'll get the instructions updated as soon as I can. Thanks! -
I am not totally sure what you mean by 'working ones', but in general, I think it's going to require a bit of a community effort in order to restore some (or maybe most) of the mods that were in CoH modder. I confess that I only used a couple of mods in there that were not my own mods, so I have no idea how actively most of the mods in there were maintained. Certainly there are still folks like me that are still around and active that can upload their mods to the new tool that Michiyo is building, but I have a feeling that there will be a fair number of modders that are no longer active whose mods won't make it into the new tool without help from the community. And for the record I am just making some observations, I am not volunteering to head up that effort. I don't have room on my plate for that extra work.
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One other thing to note for CoH modder users. Access was lost not only to CoH modder but also to the server that housed all the mods, so there isn't an easy way to access all the mods that were available through CoH modder. However, for each mod that you installed, CoH modder kept an archive zip file containing all the files for that mod. Those should be housed in the top level of your CoH install directory in a folder called 'mods'. I would suggest holding onto those mod zip files for now, as they may be the only available copies of some of the mods that were in CoH modder, especially if the modder that made them has moved on from CoH.
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For those that might not have noticed, you can now take a sneak peek of the new modding tool that Michiyo is working on.
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Unless someone objects, it probably makes sense to get rid of the storage for white salvage, since it indeed can be had quite cheaply and/or quickly (and often both at the same time) from the AH. Yellow salvage is a bit different, as it has some odd seasonal fluctuations in price that can make it difficult to obtain cheaply at times (spring to summer timeframe, usually). It might not hurt to consider getting rid of DO storage as well if no one is using the DOs stored in the base. SOs and IOs make the most sense to keep on hand. I also think it is fine if folks want to request a few individual racks in a personal quarters area that are for their use only. I wouldn't need any but other folks might find them useful. What I would like to maintain is some space below the base storage rack cap. There can't be more than 18 racks in a base, and I would like to keep 4-5 of those slots free so if someone (like me!) needs to drop in a few storage racks for temporary use (and by temporary I mean for an hour or two) while they shuffle around inventory between AH storage and/or on-character storage, then that option is available.
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Me too! I hate that what I intended only as a bit of tidying up to make things easier to find turned into what was no doubt a stressful situation for BT.
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I highly doubt it. Salvage racks can't be deleted unless they are empty, and I didn't delete (or move) any salvage racks when I did the spring cleaning. I did delete a few enhancement racks that were empty, though. My guess is that BT looked in the racks expecting to see the orange salvage listed with his name as donor. When a fair bit of it was actually listed with Cerulean Cipher's name as donor (due to the previously mentioned salvage rack reorganization), he didn't realize that it was still his salvage with my name attached. And for the record I have always assumed that what is in the racks is fair game for everyone, which is why I don't store my stuff there. Had I known that members were using the base storage as personal storage, I would not have bothered with trying to organize it (nor will I in the future).
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If you weren't aware, there is a log available for the storage racks so that you can see exactly who put in or took out each piece. Just click any storage rack then click the 'Show Log' button. I replied to your tell in-game, but I might as well reply here, too, and this is more accurate/detailed than the tell I sent since I've now had a chance to review the storage log. Early on after I joined the SG (Jan 17th to be precise), I removed a few pieces of yellows/whites but it looks like I replaced them all and added a Source Code as well. Since then I decided I wanted to be totally self-sufficient on salvage, so I have kept all my salvage drops on my person (and in the AH) and I have not removed anything (salvage or otherwise) from the base racks for personal use. Any other salvage I've needed for crafting I've bought off the AH. I did some spring cleaning on Sept 13 (I mentioned it in my last post just up the thread) during which I pulled 41 pieces of orange salvage out temporarily (along with white/yellow salvage and some enhancements) so that I could organize the racks a little better. Total time from removal to replacement was about 20 mins. So there may have been quite a few orange salvage pieces that had me (Cerulean Cipher) listed as the donor, but those were the 41 pieces I had removed and returned as part of the rack organization, and the logs bear this out. I am 99.99% certain I returned everything I removed, as I was quite careful to separate my personal inventory from the inventory I was reorganizing (I put all my personal inventory in the AH while I was reorganizing). However if you find any discrepancy in the log just let me know. I will more than happily replace or reimburse if it turns out I made an error. The next day (Sept 14), I added a few temporary racks so that I could store some of my personal salvage/enhancements while I listed them on the AH. I store a LOT of stuff on the AH and due to an AH bug I experienced a while back, I always clear my AH storage out before listing anything and I needed those racks to temporarily hold my AH storage while I listed a bunch of set IOs I had crafted. A couple of weeks later (Sept 28) I added another temp rack or two so I could use them to alphabetize another lot of set IOs I had crafted. In each instance I removed the storage racks once I had reclaimed all my items from them. Part of my motivation for the aforementioned spring cleaning was to get rid of some extraneous storage racks so there would be space in the base to add a few temporary racks when needed to hold personal storage short-term. I will likely make use of temporary racks again in the future. Anything in the storage racks with my name listed as the donor is available for anyone to take. I have not added much stuff (a few IOs mostly) but I do not store my personal inventory in the base racks (unless it's in a temporary rack that I use briefly then remove). I am also happy to meet in-game and/or over voice chat to review the storage logs if needed. Also, I don't think there is a point to adding a vault storage to the base. It accesses the same storage space as the vault storage that is available from one's salvage window, so adding a vault to the base is mere decoration.
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I was part of an 80's-movie themed static group a year or two ago, and the character I made was inspired by John Carpenter's "The Fog". Named Elizabeth Dane, after the ship in the movie, she is a Sonic/Storm defender that I envisioned as a banshee that embodied the vengeful spirit of the sailors on that ship. If you have seen then movie then hopefully that makes sense. I even created a sound mod (cobbled together from other CoH sound files) for her. She is one of my favorite characters in terms of concept and costume. Here she is haunting browsing the library in Steel Canyon. That static group had a spot-on Xenomorph (from the Alien franchise) homage as well. I also have a (retired and seldom used) titan/bio scrapper that was a gender-swapped homage to Ash from the Evil Dead series. She used the big chainshaw available in titan weapons. I spent the weekend at a horror movie festival so I might get some inspiration from that.
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Go to Options > Windows and in the top section labeled 'User Interface', look at the bottom of the section for the slider labeled 'Cursor Scale'. It will slide up to 200% of normal size. There are also mod options for installing cursors that are larger and/or more visible. If you are interested in going that route, the thread at this link has some options. There may be other cursor mods available, and I can help search for those if that is of interest and you don't find what you want in the thread above.
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I am not sure, but The Philotic Knight changed their forum handle to '_NOPE_' and I was just met with a lot of errors when I tried to open CoH modder. I am going to try again when I get home but I'd be lying if I said I wasn't concerned by this.
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I am not sure I like the idea of a full blown convention, but informal meet-and-greets (regional or larger) over a weekend might be fun. Maybe have a discussion panel or three or some similar activities, and keep things informal.
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You can use the freebies menu to set your level to whatever you want (among a ton of other stuff, like free enhancements, accolades, and other stuff). It should be accessible in the quickchat menu (the little button at the end of the chat bar where the emotes are) or you can use /popmenu freebiesmenu (which can also be bound/macro'd).
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issue 27 Patch Notes for October 4th, 2022
AboveTheChemist replied to The Curator's topic in Patch Notes Discussion
EDIT: I just saw that Faultline posted on the discord that ToT may be broken in Atlas due to the seasonal variant map system they just installed, so ToT might not work in Atlas until the next patch. Original post (which may have lost some relevance given the edit above): Trick-or-Treating only works if your character is within the level range of the zone. There is a list of zones and their level ranges on the wiki: https://homecoming.wiki/wiki/Halloween_Event/Trick_or_Treat Exemplaring down works too if you want to ToT in a zone that is lower than your normal level. Speaking of Trick-or-Treating, I really like that the drop table was augmented with the costumes from the purchasable list. I haven't purchased any costumes yet (not really my thing), but I have been pleasantly surprised with how cool some of the costumes I've received have been. -
Things you enjoy that other people seem to not enjoy
AboveTheChemist replied to Yomo Kimyata's topic in General Discussion
I assume you are talking about an in-game means of doing so (which would be nice), but it is possible if you relocate/delete the client-side files that store the fog-of-war info. I posted a while back with some instructions for Tequila users. According the the HC Launcher technical info, the fog of war info is stored in the accounts folder, but I can't access my HC folder at the moment so I don't know beyond that how to find the fog of war files. -
ATC's Badge List PopMenu
AboveTheChemist replied to AboveTheChemist's topic in Tools, Utilities & Downloads
Updated (in top post) to add the new 2022 Halloween badges. If anyone notices any issues, please let me know. Happy Halloween badge hunting!