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AboveTheChemist

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Everything posted by AboveTheChemist

  1. If anyone happens to have any .demo files from past Halloween events that include an Eochai/Jack and Unseelie spawn, and wouldn't mind sharing the file(s) with me, please let me know. I am working on updating the Halloween GM spawn point maps (hoping to finish them prior to the 2022 Halloween event) and I need to QC some spawn data I got from the leaked game files. Thanks in advance!
  2. For a couple of reasons, I needed and ended up generating a dataset of all badge names (by category) in their in-game sequential order. I started with data from Badger and verified it against the in-game display, editing as necessary. I know some of the in-game sequential badge lists on the wiki have been updated (mostly by KaiMoon I think), but there may be others that need updating. I wish I had time to do it myself, but I've got other stuff (including a couple of planned wiki projects) I am working on for the forseeable future. So if anyone would like the dataset, please let me know and I can share. Otherwise, I'll add the update project to my long-term list.
  3. This is basically the theme behind a SG I belong to (The Long Riders), although we team and we can use the AH for selling (no buying except invention salvage for crafting recipes). I am playing it a bit more restricted and only slotting Basic IOs and lower that drop, and I play more with XP off than on so that I can hit every possible mission/arc. I'm just shy of level 25 now but I've probably got enough in merits and saleable set IOs at this point to easily fund this character's full set IO build when I retire him from the SG. Playing this self-sufficient character has made me realize the vast amount of resources this game showers upon its players.
  4. In this case, certainly, and not anything that would seriously limit the viability of the solution you presented. In my case (the one I dealt with a year or so ago), it was a deal-breaking inconvenience, for which I had to find a alternate solution (which, while not perfect, works quite well). At any rate, hopefully the OP has some usable options from among the solutions we presented. Apologies to the OP for getting slightly off-topic on the popmenu technicalities!
  5. Yes, I misspoke when I said it doesn't work, as it had been a little over a year since I dealt with the issue and my memory was a little hazy. My post immediately above has more clarification.
  6. Yes, I understood that, as I have extensive experience creating popmenus of all kinds. I was wondering specifically if you used the 'bind_load_file' command in your popmenu, and if you had any issues with it. The reason I ask is that the 'bind_load_file' command is known to have issues when called directly from a popmenu, as you have done (and as I tried to do in the past). The issue specifically is that while the system will report the bind file has loaded, in actuality the user either needs to 1) change zones or 2) restart the game client before the bind changes will take effect. There is some more info in this bug report thread. So, just be aware that if loading bind files via popmenu, you'll either need to zone or restart the game client before the new binds will start working.
  7. I am curious how you got this to work, as bind_load_file doesn't work has issues when called directly from a popmenu. I have to force it into the chat using 'beginchat' and load it from the chat bar. I'm curious if you have a different workaround.
  8. I assume that Killer Joe and Pacifist Joe are two separate characters, and not two different personas/builds of the same character. I don't know of a way to use $name like you want it to, but here's how I created one key that lets me load the character-specific binds for whichever character I am on. I don't have directories for each character, but I have one directory that contains a character-specific bind file for each of my characters. Using Killer Joe and Pacifist Joe from your example, and using numpad0 for the bind key, I'd have two bind files in a folder called 'binds', with the files named: binds/key_killer_joe.txt binds/key_pacifist_joe.txt Within each of those files, I'd have a bind that looked like (with <char_name> representing the name of the character as in the examples above): NUMPAD0 "bind_load_file binds/key_<char_name>.txt" Finally, you'll need to do a one-time-only chat command to set that keybind going forward. So on each character you'll need to issue the following chat command: /bind NUMPAD0 binds/key_<char_name>.txt From then on whenever you update the bind file for that character, all you have to do is press NUMPAD0 to load their character-specific bind file. If you have character-specific folders then you'll have to tweak the commands to use the character-specific folders. It sounds like you have multiple bind files per character. I assume those are rolling bind files, which might make setup a little more tricky, but certainly doable using the method above. I'd need to know more about the specifics of your bind folder/file setup to give more specific recommendations.
  9. Here's the most up-to-date list (assuming the devs haven't altered them since Page 3): https://homecoming.wiki/wiki/Loading_Screen_Tips
  10. For the folks that are familiar with the popular and/or 'best' non-AE missions to farm, what non-AE missions would be recommended for a spines/fire brute that isn't optimized, but can handle Briggs' 125 fire farm with minimal risk? I've got some older (but still applicable) testing data for that farm, but no non-AE farming data. If I get the time and motivation, I might try to compile some non-AE data for comparison purposes.
  11. There's one in the OP of the Silencing/Modifying specific game sounds thread, and there may be others floating about.
  12. This thread has some nice options for hi-vis cursor mods as well. There's a slider in the options (and I can't recall which tab offhand) that adjusts the cursor size up to 200% bigger. On a related note, that slider used to be set-able via a slash command, but that was broken in a patch almost three years ago. I used to have the max/min settings bound to a couple of keys and could bump up the cursor size with a press of a key when fighting commenced, then drop it back down otherwise. I know of at least two bug reports about it (Report 1 / Report 2) so if you'd like to be able to set the cursor size with a keybind or macro, it might not hurt to bump one or both of those bug report threads.
  13. Yes, you can. The Sister Psyche's Comrade badge and the Penelope Yin's Friend badge are an either/or requirement for the Task Force Commander badge and can be used interchangeably to earn that accolade. As to why the numbering was not changed, I cannot say for sure. Considering that it is still possible to run the Sister Psyche TF to earn her badge, I assume the devs felt that creating a new badge was more appropriate than renaming the existing badge.
  14. Found an even older thread with some nice testing data in it. Seems like a small price to pay to fix a bug. Give folks a heads up before it's implemented, so if they are close they can push to complete it, otherwise fix away. Skulls aren't exactly an endangered species.
  15. This was reported over the past few months in this thread and later in this thread (and these threads confirm what you noted), but more reports are always good to help increase bug visibility. I had not previously noted that Death Dolls were counting, so that is a helpful bit of additional info.
  16. Thanks again BlackSpectre for all the hard work!
  17. Found a minor typo in the description for the 'Traditionalist Foil' badge. The second-to-last word is incorrectly spelled 'Tradtionalist' (missing an i)
  18. You are correct in that villains cannot get there (no transportation has been added that I know of), and technically that particular language on the wiki isn't 100% correct. That first paragraph of wiki text is actually a template that is used by many badges on the wiki to keep from having to type/paste the same text over and over, and so that edits can be instantly proliferated to all pages that use the template. For the vast majority of the pages that use it, that text is 100% correct. There are probably a few outliers (such as this) where it isn't 100% correct, and a new (but similar) template would need to be created for those cases.
  19. I was delayed a bit in testing but I tried loading several custom window files, both on live and on Beta, and saw no issues with any of them.
  20. It should definitely be edited to remove the word Command and one set of quotes (and the word Tooltip probably isn't necessary either, if you don't want a tooltip to display). And while I am not an expert on the powexec_location command, looking at the wiki entry for that command it looks like the location needs to either be specified as 'me' or as a direction and distance (0:15, for example, if you want it 15 feet in front of you), and not a combo of both. Try one of these depending on where you want the location to be, or modify the location as needed per the wiki instructions: /macro_image "BeastMastery_SummonDireWolves" "" "powexec_location me Summon Dire Wolf" /macro_image "BeastMastery_SummonDireWolves" "" "powexec_location 0:15 Summon Dire Wolf"
  21. The best place to look is probably the Compiled Dev Choice Awards thread, but there was a recent thread that discussed a similar subject that might have some other good suggestions for you. Good luck and have fun!
  22. (This isn't directed at you Bionic_Flea, I am just quoting for context of my comment) I am not aware of a way to do this via the freebies menu, but if anyone knows a slash command or some other means to add this to the freebies menu, please let me know and I'd be happy to add it.
  23. Unfortunately I am going to be at a film festival all weekend (and watching Rashomon at that specific time). Hope everyone has fun though!
  24. Mutation was the logical choice for Cerulean Cipher, but I cannot remember the last time I got a mutation DO/SO that wasn't at the end of an arc. I routinely sell trays full of Tech and/or Magic DOs and SOs, though! Good thing he finally leveled up enough to use level 25 IOs (although those are dropping more slowly than I had hoped). My CoH time has been skewed of late much more toward mod production than towards actual play time, but I hope to correct that once I am done updating my mods and/or when page 4 is finally out.
  25. As do I, which is why the topic interested me enough to want to delve a bit further. I keep pretty close eye on the forums (and somewhat less so on the Discord) and have not noticed any other reports of this (or similar) issues.
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