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AboveTheChemist

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    2018
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Everything posted by AboveTheChemist

  1. I am not totally sure what you mean by 'working ones', but in general, I think it's going to require a bit of a community effort in order to restore some (or maybe most) of the mods that were in CoH modder. I confess that I only used a couple of mods in there that were not my own mods, so I have no idea how actively most of the mods in there were maintained. Certainly there are still folks like me that are still around and active that can upload their mods to the new tool that Michiyo is building, but I have a feeling that there will be a fair number of modders that are no longer active whose mods won't make it into the new tool without help from the community. And for the record I am just making some observations, I am not volunteering to head up that effort. I don't have room on my plate for that extra work.
  2. One other thing to note for CoH modder users. Access was lost not only to CoH modder but also to the server that housed all the mods, so there isn't an easy way to access all the mods that were available through CoH modder. However, for each mod that you installed, CoH modder kept an archive zip file containing all the files for that mod. Those should be housed in the top level of your CoH install directory in a folder called 'mods'. I would suggest holding onto those mod zip files for now, as they may be the only available copies of some of the mods that were in CoH modder, especially if the modder that made them has moved on from CoH.
  3. For those that might not have noticed, you can now take a sneak peek of the new modding tool that Michiyo is working on.
  4. Unless someone objects, it probably makes sense to get rid of the storage for white salvage, since it indeed can be had quite cheaply and/or quickly (and often both at the same time) from the AH. Yellow salvage is a bit different, as it has some odd seasonal fluctuations in price that can make it difficult to obtain cheaply at times (spring to summer timeframe, usually). It might not hurt to consider getting rid of DO storage as well if no one is using the DOs stored in the base. SOs and IOs make the most sense to keep on hand. I also think it is fine if folks want to request a few individual racks in a personal quarters area that are for their use only. I wouldn't need any but other folks might find them useful. What I would like to maintain is some space below the base storage rack cap. There can't be more than 18 racks in a base, and I would like to keep 4-5 of those slots free so if someone (like me!) needs to drop in a few storage racks for temporary use (and by temporary I mean for an hour or two) while they shuffle around inventory between AH storage and/or on-character storage, then that option is available.
  5. Me too! I hate that what I intended only as a bit of tidying up to make things easier to find turned into what was no doubt a stressful situation for BT.
  6. I highly doubt it. Salvage racks can't be deleted unless they are empty, and I didn't delete (or move) any salvage racks when I did the spring cleaning. I did delete a few enhancement racks that were empty, though. My guess is that BT looked in the racks expecting to see the orange salvage listed with his name as donor. When a fair bit of it was actually listed with Cerulean Cipher's name as donor (due to the previously mentioned salvage rack reorganization), he didn't realize that it was still his salvage with my name attached. And for the record I have always assumed that what is in the racks is fair game for everyone, which is why I don't store my stuff there. Had I known that members were using the base storage as personal storage, I would not have bothered with trying to organize it (nor will I in the future).
  7. If you weren't aware, there is a log available for the storage racks so that you can see exactly who put in or took out each piece. Just click any storage rack then click the 'Show Log' button. I replied to your tell in-game, but I might as well reply here, too, and this is more accurate/detailed than the tell I sent since I've now had a chance to review the storage log. Early on after I joined the SG (Jan 17th to be precise), I removed a few pieces of yellows/whites but it looks like I replaced them all and added a Source Code as well. Since then I decided I wanted to be totally self-sufficient on salvage, so I have kept all my salvage drops on my person (and in the AH) and I have not removed anything (salvage or otherwise) from the base racks for personal use. Any other salvage I've needed for crafting I've bought off the AH. I did some spring cleaning on Sept 13 (I mentioned it in my last post just up the thread) during which I pulled 41 pieces of orange salvage out temporarily (along with white/yellow salvage and some enhancements) so that I could organize the racks a little better. Total time from removal to replacement was about 20 mins. So there may have been quite a few orange salvage pieces that had me (Cerulean Cipher) listed as the donor, but those were the 41 pieces I had removed and returned as part of the rack organization, and the logs bear this out. I am 99.99% certain I returned everything I removed, as I was quite careful to separate my personal inventory from the inventory I was reorganizing (I put all my personal inventory in the AH while I was reorganizing). However if you find any discrepancy in the log just let me know. I will more than happily replace or reimburse if it turns out I made an error. The next day (Sept 14), I added a few temporary racks so that I could store some of my personal salvage/enhancements while I listed them on the AH. I store a LOT of stuff on the AH and due to an AH bug I experienced a while back, I always clear my AH storage out before listing anything and I needed those racks to temporarily hold my AH storage while I listed a bunch of set IOs I had crafted. A couple of weeks later (Sept 28) I added another temp rack or two so I could use them to alphabetize another lot of set IOs I had crafted. In each instance I removed the storage racks once I had reclaimed all my items from them. Part of my motivation for the aforementioned spring cleaning was to get rid of some extraneous storage racks so there would be space in the base to add a few temporary racks when needed to hold personal storage short-term. I will likely make use of temporary racks again in the future. Anything in the storage racks with my name listed as the donor is available for anyone to take. I have not added much stuff (a few IOs mostly) but I do not store my personal inventory in the base racks (unless it's in a temporary rack that I use briefly then remove). I am also happy to meet in-game and/or over voice chat to review the storage logs if needed. Also, I don't think there is a point to adding a vault storage to the base. It accesses the same storage space as the vault storage that is available from one's salvage window, so adding a vault to the base is mere decoration.
  8. I was part of an 80's-movie themed static group a year or two ago, and the character I made was inspired by John Carpenter's "The Fog". Named Elizabeth Dane, after the ship in the movie, she is a Sonic/Storm defender that I envisioned as a banshee that embodied the vengeful spirit of the sailors on that ship. If you have seen then movie then hopefully that makes sense. I even created a sound mod (cobbled together from other CoH sound files) for her. She is one of my favorite characters in terms of concept and costume. Here she is haunting browsing the library in Steel Canyon. That static group had a spot-on Xenomorph (from the Alien franchise) homage as well. I also have a (retired and seldom used) titan/bio scrapper that was a gender-swapped homage to Ash from the Evil Dead series. She used the big chainshaw available in titan weapons. I spent the weekend at a horror movie festival so I might get some inspiration from that.
  9. Go to Options > Windows and in the top section labeled 'User Interface', look at the bottom of the section for the slider labeled 'Cursor Scale'. It will slide up to 200% of normal size. There are also mod options for installing cursors that are larger and/or more visible. If you are interested in going that route, the thread at this link has some options. There may be other cursor mods available, and I can help search for those if that is of interest and you don't find what you want in the thread above.
  10. I am not sure, but The Philotic Knight changed their forum handle to '_NOPE_' and I was just met with a lot of errors when I tried to open CoH modder. I am going to try again when I get home but I'd be lying if I said I wasn't concerned by this.
  11. I am not sure I like the idea of a full blown convention, but informal meet-and-greets (regional or larger) over a weekend might be fun. Maybe have a discussion panel or three or some similar activities, and keep things informal.
  12. You can use the freebies menu to set your level to whatever you want (among a ton of other stuff, like free enhancements, accolades, and other stuff). It should be accessible in the quickchat menu (the little button at the end of the chat bar where the emotes are) or you can use /popmenu freebiesmenu (which can also be bound/macro'd).
  13. EDIT: I just saw that Faultline posted on the discord that ToT may be broken in Atlas due to the seasonal variant map system they just installed, so ToT might not work in Atlas until the next patch. Original post (which may have lost some relevance given the edit above): Trick-or-Treating only works if your character is within the level range of the zone. There is a list of zones and their level ranges on the wiki: https://homecoming.wiki/wiki/Halloween_Event/Trick_or_Treat Exemplaring down works too if you want to ToT in a zone that is lower than your normal level. Speaking of Trick-or-Treating, I really like that the drop table was augmented with the costumes from the purchasable list. I haven't purchased any costumes yet (not really my thing), but I have been pleasantly surprised with how cool some of the costumes I've received have been.
  14. I assume you are talking about an in-game means of doing so (which would be nice), but it is possible if you relocate/delete the client-side files that store the fog-of-war info. I posted a while back with some instructions for Tequila users. According the the HC Launcher technical info, the fog of war info is stored in the accounts folder, but I can't access my HC folder at the moment so I don't know beyond that how to find the fog of war files.
  15. The top post has been updated to include the 5 new 2022 Halloween badges. If anyone notices any issues with the data please let me know.
  16. Updated (in top post) to add the new 2022 Halloween badges. If anyone notices any issues, please let me know. Happy Halloween badge hunting!
  17. I've updated both the CoH modder installation and the manual installation files in the top post to include a new seasonal variant of Atlas Park map. Users will not notice any difference in the Atlas Park map appearance. This change was necessary due to some internal changes with respect to how the Atlas Park map is handled during seasonal events. I don't imagine anyone would need to use this mod at the moment (since the winter gifts won't be available for another couple of months), but on the off chance that someone is using it, then this update will allow them to continue to use it without interruption. If you notice that your Atlas Park map has reverted to the stock map, then installing this update should cause the Atlas Park winter gift map to display once again.
  18. I've updated both the CoH modder installation and the manual installation files in the top post to include a new seasonal variant of Atlas Park map. Users will not notice any difference in the Atlas Park map appearance. This change was necessary due to some internal changes with respect to how the Atlas Park map is handled during seasonal events. Once the Halloween event starts, if you notice that your Atlas Park map has reverted to the stock map, then installing this update should cause the Atlas Park Halloween GM map to display once again. One other issue of note, now that I have had a chance to do some testing on the Beta servers, is that I have not currently found any Halloween GM spawns in any of the Echo maps other than Echo: Dark Astoria. I am going to continue testing once the Halloween event goes live, but I think there is a good chance that there are no Halloween GM spawns on the following maps: Echo: Atlas Park Echo: Faultline Echo: Galaxy City Echo: Rikti Crash Site Once I can test and confirm that no Halloween GMs spawn in those zones, I will remove them from this mod. In the meantime, just be aware that looking for Halloween GMs in those zones may not prove fruitful. However, if anyone finds a Halloween GM in one of those zones, please let me know. Happy Halloween GM hunting!
  19. I've updated both the CoH modder installation and the manual installation files in the top post to include a new Halloween variant of Atlas Park, and a slightly tweaked version of the 'normal' Atlas Park. Users will not notice any difference between the 'normal' Atlas Park map and the Halloween variant. This change was necessary due to some internal changes with respect to how the Atlas Park map is handled during seasonal events. Once the Halloween event starts, if you notice that your Atlas Park map has reverted to the stock map, then installing this update should cause the Atlas Park optimal path map to display once again.
  20. I've updated both the CoH modder installation and the manual installation files in the top post to include a new Halloween variant of Atlas Park, and a slightly tweaked version of the 'normal' Atlas Park. Users will not notice any difference between the 'normal' Atlas Park map and the Halloween variant. This change was necessary due to some internal changes with respect to how the Atlas Park map is handled during seasonal events. Once the Halloween event starts, if you notice that your Atlas Park map has reverted to the stock map, then installing this update should cause the Atlas Park vidiotmap to display once again.
  21. Try this: /bind T "powexec_name Fly" Here are some other resources if you want to do anything more complicated than that: https://homecoming.wiki/wiki/Bind_(Slash_Command) https://homecoming.wiki/wiki/The_Incomplete_and_Unofficial_Guide_to_/bind
  22. Per Michiyo on the HC discord:
  23. In that case I'd definitely check for those outdated files, otherwise the installation I posted should overwrite the rest.
  24. It depends on how outdated your map patch is. There were some legacy files in the VidiotMap i23 and the MoreMaps4U map packs that are now obsolete and that I have removed (these are listed in the Outdated Files section of the top post). If you have those installed, then those legacy files will remain unless you remove them yourself. Otherwise, the version I posted above will overwrite the other map files from those mods. If you are installing via CoH modder then I recommend reading my third post down, because this is a new incarnation of vidiotmaps and you may see some error messages if your version of CoH modder is still looking for the old incarnation.
  25. Blue cave maps, Oranbega maps, and to a lesser extent, Council base maps. I love the atmosphere in the blue cave and Oranbega maps in particular. It was alluded to earlier in the thread, but I love using travel powers and the tram to travel between missions. Although, the character I am playing now is my first super-speedster and it is clear to me now that I was right to have previously avoided taking super speed as a travel power. I like clearing the fog of war the old-fashioned way. If there is a defeat badge that I want, I like fighting at even level (as opposed to fighting grey cons). I've put a lot of work into finding ideal contact/Ouro missions that let me do that, at least for the defeat badges that are required for the major accolade badges.
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