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AboveTheChemist

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Everything posted by AboveTheChemist

  1. Try the following command: /window_show pet I'm not sure where you are getting this information, but my illusion pets have always shown up as expected in my normal pet window. Edit: I tested by closing my pet window, and it re-opened as expected with the above command.
  2. I would probably put them in the working commands section, but I can see why it's not an easy decision to make.
  3. The link to the tracker hasn't changed since it was originally posted. You can find it in the top post.
  4. The wiki has been updated to reflect this now, I missed it when I did the enhancement set updates a while back.
  5. Vidiotmaps hasn't stopped working. For those having issues, I recommend installing the latest version, either manually or via City Mod Installer. Installation instructions are available in the top post of the vidiotmaps thread. Because the install process has changed significantly with the advent of City Mod Installer, I also highly recommend removing/deleting your old vidiotmaps installation. Instructions for doing so are also in the top post of the vidiotmaps thread. Failure to remove/delete the old installation will cause problems with newer installations. The Halloween overlay for Atlas was from a separate mod specifically geared towards Halloween GM maps. The maps in the Halloween mod override vidiotmaps for the maps that are included in it, and vidiotmaps will not be visible in those zones until the Halloween map mod is uninstalled.
  6. Thank you to all involved for such a fantastic event. The creativity on display in these bases is nothing short of astonishing.
  7. The HC team have stated that there will be no more discounted packs during future winter events. Edit: Proof if needed.
  8. Most of the stuff that my local theater has shown has been Showa era films, although they have shown a few Heisei era films and they showed Shin Godzilla a week or two ago. They regularly show (as in once every couple of years or so) Ghibli films and some non-Ghibli films too. I saw Akira there last week. And they are all in original language with English subtitles. If you are anywhere near Durham, NC you could stop by sometime: https://carolinatheatre.org/series/kaiju-quest-film-series/#films Their film lineup for the July-Dec 2022 season is winding down and they don't have their stuff posted for Jan-June 2023 yet, but it should be up soon. They typically have an anime festival in the spring.
  9. I'm seeing the 1974 GvM on the big screen on Nov 2. I hadn't heard about this event but it's highly likely I'll go. I'm lucky that my local theater has shown (and will continue to show) lots of the Toho Godzilla films.
  10. I've updated both the City Mod Installer and the manual installation files in the top post to include an updated Atlas Park map (including all seasonal variant maps). During the course of the Halloween event I discovered the GM spawn locations for Atlas Park were out of date, so I collected enough data about each spawn point to correct them, removing two unoccupied spawn points in the process. If anyone notices any issues, please let me know!
  11. I've updated the event maps in the top post above. Specifically, I updated the Atlas Park Halloween GM map after discovering that it was out of date. It should be sufficient to copy the 'halloween_atlas_park.png' from the zip file linked above to your local install and overwrite the old file. A complete reinstall should not be necessary. If anyone notices any issues please let me know!
  12. Just to be clear I do not plan to support anything that I've made available in this thread moving forward. I've tried to police old links but if you find a download link here that I have provided, it is likely an older version and/or a download I no longer support. The thread at this link is the current vidiotmaps thread.
  13. You should NOT have any of the following folders (based on the paths you posted): C:\Games\HC\data\texture_library\MAPS C:\Games\HC\data\texture_library\P_MAPS C:\Games\HC\data\texture_library\V_MAPS If you have those folders, delete them. Anything in them is likely to override the newer vidiotmaps installed either by City Mod Installer or via manual installation. Incidentally this is the old vidiotmaps thread, and any info herein is superseded by what is in the new vidiotmaps thread.
  14. I am not super familiar with login screen mods, but just to be clear, are you talking about the screen at startup where you enter your username and password? If so, it looks like that texture is named 'coh.texture' and it goes in: <CoH Install Folder>\data\texture_library\GUI\CREATION\login Here's a screenshot of Homecoming's custom login screen, viewed from within piglet (the image doesn't display completely, but you can see enough to recognize it as the login screen). The capitalization on the folders doesn't match (and I am 99.9% sure it doesn't matter) but you can see the folder path if you follow the folder levels on the left and you can see the filename below the image. If that one is the one you want to mod, I can assist with that, but it'll take a little more work than just changing the filename. There is a header in the texture that needs to contain the correct filename as well.
  15. A few comments in bold below: Here's what my test menu looked like: It sounds like you know this already, but the menu name to use with the /popmenu command in-game is the name contained in the top-most occurrence of the Menu command, denoted by the red arrow above. It's not the filename, which above is called menu_test_delete.mnu. Here's the code itself if that would be helpful: // Menu "costumes_a" { Title "Working Title" Option "Dummy Option" "" } It might be helpful if you could post the code, or even a screenshot, of the top portions of your menus.
  16. Have you checked other zones besides Atlas Park?
  17. The vidiotmaps for Atlas were adjusted to account for the seasonal events. If you loaded vidiotmaps via City Mod Installer and are seeing the stock Atlas Park map but proper vidiotmaps in all other zones, then you likely have an old vidiotmaps install in your data folder that needs to be removed in order for the new version of vidiotmaps to load properly. Go to the top post of the vidiotmaps thread and look for the section titled Removing/Deleting Old Installations for instructions on how to remove the old vidiotmaps install.
  18. City Mod Installer works in parallel with the data folder. The game pulls data from the data folder last, so mods in the data folder should always appear in-game. I also have several custom (unpublished) menus I use and install via the data folder that work just fine, so any unique/custom mods that you have should work fine if loaded from the data folder. This next bit goes beyond the scope of your question, but the data folder only becomes an issue when you have the same mod installed in both the data folder and in the assets folder (which is where City Mod Installer places them). The version in the data folder will override the version that City Mod Installer installs. So if you have an outdated version of a mod in the data folder, and try to install a new version of that mod via City Mod Installer, the outdated version is what will appear in the game. You'll need to be careful to clear out old versions of mods from the data folder if you want the new versions from City Mod Installer to work properly.
  19. Be sure to read my post above, available via this link. If you are installing the optimal paths, halloween, and winter maps, then you won't see vidiotmaps in Atlas Park and Skyway. You'll see the winter maps in Atlas and Skyway. I was going to post more info, but the instructions Michiyo just posted should help clarify the issue.
  20. Since the piggs are read alphabetically, I set my map mods up so that the draw order is (from first to last): vidiotmaps (100+ maps) optimal path maps (49 maps) halloween maps (37 maps) winter maps (25 maps) Maps further down that list will overwrite those in the list above them. So the optimal paths maps will overwrite vidiotmaps, but only for those 49 maps contained in the optimal paths map mod. That way vidiotmaps will always be the 'base' set of maps and users can install/uninstall the other mods as needed.
  21. Based on your screenshot, it looks like you've typed an 'A' in the category selection box, and since that is not a valid category, no mods are appearing. Click the down arrow on the right side of the category selection box and select one of the categories within, and the mods that fit that category should appear. If you are after vidiotmaps, the category will be 'MAPS'.
  22. Vidiotmaps works regardless of the age of the character. If you are on a new character in Atlas Park, and all you see is the stock Atlas Park map, then you need to update vidiotmaps (the vidiotmaps thread is at this link). There was a change in how the Atlas Parks map works to account for seasonal changes and vidiotmaps has been updated to take that into account. I highly recommend installing via the new City Mod Installer, but if that isn't an option for whatever reason, then there are manual installation instructions in the top post of the vidiotmaps thread. Note that the installation process has changed from the 'old' method that CoH modder used.
  23. I recommend posting your issue in the City Mod Installer thread. This thread is for vidiotmaps discussion/troubleshooting. While I am familiar with the general operation of City Mod Installer, I am not able to provide the in-depth troubleshooting that is more appropriate for the thread I linked.
  24. There is an update log in the top post of the vidiotmaps thread. The version of vidiotmaps available in the City Mod Installer is (slightly) newer than the last one available in CoH modder.
  25. The easiest installation method is to use the City Mod Installer. It will handle the install with a few button presses and it's the method I strongly recommend. I cover that in the first two sentences of my install instructions above, and the rest of my install instructions are for manual installation which I only recommend for advanced users or those who, for whatever reason, can't use City Mod Installer. Even then, manual installation has been vastly simplified since moving the install files to .pigg format.
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