I decided for lulz to make a 'healer' emp on the last day of live. Got it into the teens basically just being silly and topping off my friends' health every time they took any hit with my medicine pool heal.
But anyway, last day of the game and I got the name Achilles Heal. that the name was still available tells you about everything you need to know about the 'healer' mentality.
Well yeah they vary, nature of the beast. But the ones with no ato are evened out by the ones with two. Of course you might be better served getting them off the market anyway, especially if you need some of the cheaper ones.
What everyone else said. But I've also found (from making one then wishing I'd made the other in several cases) that a rule of thumb for me is if it's quick hits go brute, if it's big hits go scrap.
botz in your travel power and a steadfast -kb to get the 2 piece whatever minor bonus with the +def if you have the free slot can work. i've gotten by with just the botz on a firey before but you will get slung around now and again (protip - don't fight dominatrix solo with only mag 4). My brute had an extra slot to get 4 from 6 slotting overwhelming force in shockwave to go with the botz in superspeed.
I generally prefer red side but with null now switching alignment on the fly I see no reason to stay on one side. I switch from vig to rougue and back depending on what I'm wanting to run. The only reason to stay pure hero or villain back in the day was for h/v merits but with alignment mishes all rewarding the same merits now that's gone too. It's made accolade powers significantly easier with grabbing demonic and high pain on red, Atlas on blue. No more nem tanks or illusion pets for me tyvm. Of course I suppose if you're one of those character concept types...
The only thing I've played that reliably drained enough to be super useful was electric control. The aura drains significantly, especially in concert with the drains in your other controls, and pretty much cripples entire mobs from doing anything too worrisome.
I had the same problem and it turned out peerblock was blocking the login request because the IP range was used by the British government until 2008. If you're running peerblock you'll need to allow two exceptions to login and get to characters.
It's very nice getting those PvP ios from low content. TF runs have netted me several of the low procs that were cost prohibitive on live. The insane fantasy builds I made for fun during the hiatus are now not so insane, well assist from how many there are.
Ah, i was looking at dps, didn't notice dp/an. I stand by spin though since it doesn't require lining up. and concealment as anything but a set mule on a scrapper, just no.
:O Don't skip spin, ever. It's amazing. And swipe is the top dps in the set. I wouldn't take leadership or medicine pool either, but personal preference. And I'd take soul mastery for Shadow Meld, which on a high recharge build is going to add a ton to your survival.
Old positron (rule of 3) and sister psyche TFs (something something Clamor) in ouro are very good merit/minute solo once you have them down (they came back to me quick from running so much on live). Solo even drops the AV in Sis to EB. And since you're concerned with badges anyway there are lots of merits to be had from the exploration badges @5 merits/zone.
Ran the first respec trial last night and taking the breaks out of the spawns has turned one of the most boring bits of CoH into one of the most fun. An absolute blast to run now. Double merits and notice were just icing.
I hardly think ae is to blame for salvage costs. But you should have been able to sell your dropped salvage for similar prices to afford the human blood samples. Or, run one ae arc for tickets and some random salvage rolls should net you two quickly.
If you're upset by things being free and want to feel like you earned them, go look up the old prestige costs of things and keep track of your influence earning. Then only add things you'd have earned access to as you go. There's no reason to make the rest of us give up a great qol change.
I'm on mobile so can't see helencarnate's build but the main things that stand out to me other than maneuvers is the lack of burn, which is the top power in fiery aura and impale, which is pretty good DPS. You can't just rely on auras and the one AOE at lower levels. That said, it'll be a late bloomer even with build fixes.
I only have a theoretical build I made waiting in queue before actually getting to play. I can tell just by eyeballing it now that it needs a complete redo.
Low level task forces, I run them a ton for merits. I run old positron, old sister psyche, occasionally synapse, silver mantis. Ideally I'd speed them with an io'd character but I've already started with the psi/rad on SOs. He's gonna be a beast for that when finished if his performance so far is any indication.
The cone isn't wide, but its range is longer than most. So if you take a step back you can hit more enemies.
I'm digging my psi/rad scrap. It's only 28 but it's already shaping up to be my low tf character.
It's a fun power if you have room but it's by no means a must have. I'll be basically using it as a purple set mule but it's always fun to make a vaz blow up their buddies.