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StrikerFox

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  1. Made a new video on Beta. I was probably misremembering Lady Grey/Shield Breaker in Commando. Looks like they combine to add about 8% damage. Not 8% per proc. Would probably turn out even worst vs a group since Buckshot, M30 Grenade, and LRM Rocket all trigger Explosive Strike. Notice how the Mercs stay perfectly in place. They're not running in to bust their knuckles on metal. This update is going to be epic for MMs. Mercs alone, 207s for 313 dps.
  2. This is currently how I have Mercs set up: Soldiers: Lady Grey, Shield Breaker, Overwhelming Force, Soulbound Spec Ops: Achilles', Lady Grey, Shield Breaker Commando: Explosive Strike | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;794;361;722;HEX;| |78DAF3AD70E159E7DE68CFC028E09C93585C1CEF9B585C925A949B9997C2EA9B989| |E99CCCC0004EC402C8B90890F2ECDCDCDCFD3F34D2D4A4ECD4B2CCA4C2D96479275| |2A4D4BD30B2EC92FCA852ACCCC4B67100CC8CFCFD1F3CC2BCB2CCE4CCACCC92CA9E| |4058BB865A6679400157043783920AE10849D0F343D3E3F2D3E3C332747D8B52033| |59CF3923B1283D15EAC64A09A0ABB480783E2B0314FC676538CBC4C060C8C2C0C40| |674B82C900E6301F3591E3243E808089FCD19A2AE8005AE178880004C60058B81D6| |7043ADE10E8118C37304622CCF41A071C22C0C7C50EBF9A0D60B4442D4FDC70B960| |24D96849A2C290BA40C3919A442213AA52A2126CB8443F8322F81F2EA2C0C728F98| |C036FC2705C860F8560B43C40043C41043C41843C40443C40743C41721F23F00C86| |684CA3282653905181898A1B26FB980B28CC8B2EF3144DE61887CC010B1D242D868| |8DC4B6D18247E57F5B2D78E0FFF711068631C484FF00B6260F78| |-------------------------------------------------------------------| There's other procs that can be slotted but doesn't seem worth it. Spec Ops can slot hold, accurate -tohit and immobilize procs but use them infrequently because of their long recharge (Tear Gas 180s, Flash Bang 120s and Web Grenade 30s). Soldiers can slot KB IOs but only a single power by the Medic can trigger it (Frag Grenade 16s). Lady Grey and Shield Breaker are ok on the Commando but I opted for better pet survivability and went with Edict and Call to Arms. The Explosive Strike proc triggered more often, increasing his dps by about 12% per pylon run. LG/SB procs increased dps by about 8% each when tested against a pylon. I imagine they would do worse vs a group rather than a single target. Here's a video, SNBR is scrolled through at the end that shows the dps numbers of various powers and procs. Any line with the word "bonus" is damage done by a proc.
  3. The quick and easy answer is just go Ageless Destiny. That would solve your end issues and add a lot of recharge for Burnout, Gang War and Storm powers. If Ageless is not an option, I think slotting will need to be worked on. More end reduction/recovery and damage. Force Feedback probably doesn't have much use if the build doesn't have the endurance to cast the powers. Also Burnout slaughters endurance. Around 50e to cast, reduces max end by -25%, which in turn reduces recovery. Here's my Mercs/Storm build. Endurance management isn't perfect but it can go 8 minutes of nonstop casting Gale, FR, Tor and LS, before end bottoms out. It's good during gameplay, no fight lasts that long and end replenishes while running from group to group. Haven't had any issues with this build though I haven't solo'd any Malta lately. | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1680;798;1596;HEX;| |78DA75944B4F13511480EF3C0AB4056929B520146879140A1D5A516344430228415| |AC51451178614186092765ADB0161E91F305113DD698C8FC467625CE0D6E8C618FF| |811B354651511365E1AA9EDE736426699CD07CE79E7BDEF75E12ABA3D58FC72E0C3| |1C135924E150A338954C150F3194D9FAF4A2C1B2943CBEAACF455C2CF6F6ECE2497| |3399ACAE24D4FC9CAAA7F29A5A68B5EC0E2F2F2C2849239BCF90A1A62FBAC7F5253| |5AFEA86F24F704C66B369259953D5F95A2EC6D5D4BC9A2F2C6939275F1F496B8B4B| |869BCBE3FA8A56D066B5B466AC351FCE69738A255F2235A752E96B0D50E97EF8DDB| |031FA8A36F64664AC41666285849C96198BC94C7E27214FE3BA6244E4CCC916DF30| |206667154F9055EBC48F12A7E383CC633A3E61EC73B014C857F88CF1776C10BF205| |D5F89DF90759BC8EB50B384BEB2740F6B6AB84F7C80DCF590F80879137CB0D522B3| |0518D705E1B82A791145A1B217EB6D2616C0CD8E7B36BB4BC03DAFC0FD5A7C403F7| |037D6D3B2856CFB83BC05899CD49B730AF3B7BD249B0D507B6416A0590768D68133| |68E7869A6A30AF544379DB296FFB04C668FF853E06B8D4529EDAE7228FDB3120729| |F0E9A73C76B3CABAE7DA8EFA2BCB7A14637CDC34DF3F0406E0FCDC3B317204BAC8B| |58077B5EDC635EB27782CE47317C6F31CF1D88DB483535FA7196A193D85B680D6B0| |C9DC275CF7BACA5678B71AE80BA89CEB56902E3F5C491E104F118F138B21E6AF053| |0D7E9AD35DA8A19574AD54EB79881DA4BA827417FB8670267D34BBBEDF223FD7C83| |0EA23AF70DEAB60DE49BE9DE41B8960FE7E85D84F8CA26F2C86EB6710A29B66DA4D| |E719E37556B175D8EBC5B8426F12ED6353483BF4A5500F0AF575118A88922E7A096| |7D76CBE41910DE31CAB4788A3C8B069037FF0B168992656A61928D3EC29D3C44B1A| |BA156C106F4AC2B42A4E9AAF9C09DCC3EEDA7EBBC54D07EC92B710C173FA61EA44E| |128082178F7D3D87F7D00CFE3BBD5AF1BFD7E9A3A49B84C77E30A72E755E23564DC| |0340DBFF7FEE7AD3E884D7949F969CA9811741533E1036DB3E14DE7E04C5418BFE6| |078FB1F4371CC67C69C7494AE00CA672D72CA22CF5AE4BF865B271D| |-------------------------------------------------------------------|
  4. Those are amazing kill times! The parse totals are not doing your builds justice. It calculated the dps numbers off the pylon's debuffed hp total. Calculating your dps from the pylons real hp, 38343.75, your dps totals come out to: Thugs/Traps: Run1 - 76s = 632dps Run2 - 80s = 607dps Run3 - 68s = 692dps Run4 - 63s = 736dps Demons/Dark: 84s = 572dps
  5. Dang it. I've avoided Zapp, for Moonbeam, during live/Homecoming because I thought dps was lower as well. Had to test to see for myself on beta. With the same IOs slotted, Zapp, Moon and Mace do equal damage vs a pylon.
  6. There was mention of kowtow and eating crow if proven wrong.
  7. Again, thanks for organizing, it was a lot of fun! Looking forward to the next one. Happy Birthday, BB!
  8. Found out the Beta is there, just need to add a new link to Tequila. Tested out Reactive with -regen debuff applied to the pylon (Howling Twilight/Twilight Grasp). It did pull ahead slightly but significantly less to what I thought. Ninja Degenerative Radial 432dps: https://youtu.be/vguzyASgiOA Ninja Reactive Radial 450dps: https://youtu.be/ojnfHyKwP9U Merc Degenerative Radial 301dps: https://youtu.be/ZRLl18C7LpI Merc Reactive Radial 310dps: https://youtu.be/0QcMRDmk7lQ
  9. Even set to Defensive/Follow, the pets will still act when attacked. When the MM is mezzed, pets will only do nothing if set to Passive. Though even while mezzed, I believe they will continue attacking a single target if set to Passive/Attack My Target.
  10. My MM staring annoyingly at her Mercs, "Why can't you do $h#t like this?"
  11. I don't have an answer to your question. I haven't done any testing with Degenerative vs Reactive with -regen debuffs involved. And I want to make it clear that I could be totally wrong thinking Reactive may be better in this situation. Degenerative lowers max HP of it's target. The -regen is a byproduct since regen is based off of max hp. A lower max HP, the target regenerates for a smaller amount per second. It's probably the main reason Degenerative has better pylon times. If -regen could be applied by other means, I believe Reactive would pull ahead. I don't see the Pineapple server on Tequila anymore. I love testing stuff like this.
  12. In most cases, Degenerative Radial is ideal for MM with pets. I would choose Reactive Radial with any primary/secondary that can apply a high -regen debuff outside of Interface. The Assault Bot can stack a -1000% regen debuff; Poison Trap applies a -1000% regen debuff as well. Lingering Radiation, Heat Exhaustion, Howling Twilight and Emp Arrow applies -500%.
  13. Also try to keep S/L def and if possible, E/N def, at +32.5% def or higher. Just so that a small purple inspira can softcap the build to those damage types. If your friend plans to get incarnates, plan with that in mind. Alpha and Destiny picks can affect the build greatly. Merry Christmas, Happy Festivus!
  14. Maybe skip Dark Consumption. It's damage is negligible and between Quick Recovery and Stamina, endurance shouldn't be a problem. Removing a slot from Stamina and slotting the Miracle unique would provide more end/sec. Moment of Glory can go with fewer slots. It will cap def/res to most damage types even with no additional slots/enhancements. Shadow Meld from the Soul Mastery Pool is really useful for Regen. Pretty fast recharge, able to softcap easily for 15 seconds. Coupled with MoG can give 45 seconds of uber mode (SM-MoG-SM). Build could use more +rech. Try to get Hasten/Soul Drain to perma or close to it. Enough recharge to run the MG-Sm-SL-Sm-repeat attack chain. Equip the Shield Defense and Reactive Defense uniques for a good amount of +damage resistance. Maybe slot Soul Drain with some accuracy to ensure max buffs from all surrounding targets. There's a few +acc/rech IOs available in the PBAoE sets. Maybe frankenslot Siphon Life to maximize it's stats, including the heal. SL is used in DM's best attack chain and provides a fair bit of survivability with a 250+ heal every 6ish seconds. 3 slot Superior Scrapper Strike + 2 Numina's + 1 random IO to increase all round stats. Switch the IO sets around in Integration and Health. Integration provides +150% regen; Health provides +40% regen. A full set of Numina's will almost double Integration to +300% while Health will only double to +80%.
  15. This is probably what I would roll with if I made a Bots/Storm MM. The build should be softcap to S/L/E with one bubble from the Protector Bots. | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1620;770;1540;HEX;| |78DA6594CB4F135114C6EFB453A02D484B8B1428EF77A1432B8A0B1724BC0CD22A8| |A02BA21150668421FB65385A5FF80899AE8BF607C25AE7CC428C4B830C6BD0B376A| |8CA2A224CAC2D5783ADF914EEC84E677E7BBF79CF3DD73E7125D1B2DBF7FF4F2909| |05C23ABB16C763E1ACB6A6A26114F2E9645735A4C8BA79256414F29FDEA0A93F3D3| |B9442295544EA5CEA7B4F842B6C934359C5B5A52A6B55426C1ABE2C965F7447245C| |DA8494DF937704CA552ABCA745A55172B8D61448D2DAA99EC4A3CED34DEC757E3CB| |2B5A05C6F921A5F18FA5E30B8AA95634B6A0B2E7751F591CA0DF139BE047B7891D4| |25816965DE68C6C507E6F05472C064BCE424FCBA6D800624A1EE46917650F999FAC| |061D1F11E3F88C5C17E855E258E90BB47D5BCCAFA0EB1BF33B58B50D3E26CF56C4C| |AD65BC8EBBB0DD6DD61DE05FDF7C0A71483ADEAC2D602AFAD744EA586095D2AED85| |5F3F334B6176CCD9EC2EC9D01AAB9935C40659341E809FE65DE61FF0191572F2DE9| |C3BE859F319F868D922B98B68E422CE416FE3FEB8C95305EA5A2AB86E1BD76DFB85| |FC1A2DADE4FC959B94DF238BF6018BB1A69DFBDBFE1A753B07A177BEC1FB73F2E6E| |63EB8AF42F3504D0FF7C17388205B4527B38AE6AA3127AAB96F39AA5F831C52CDE1| |FC3ADA12FBDFA0FCB5ECADF634B4AE97F0D435889C3DB3D07BD6E1BD87632F12EAF| |95CEB27E12D10614699C7C1BE13A093FC35F07E1ADE41DB240F4DAC35B1E74B94BB| |957DB572BDBE21F4A6EF83C538CFE06FC40787A1075FC1F71A2DEFE0D88E7CAC571| |6FD41ACED5798FD603884D87018EF8F284537F7B69BCF336C9C6799B093F75EF6D9| |CBDFC3152AA4B0A6F0F978695D88B5D0243CF90B77CF2286093E59948F3047C1406| |10DFDD12342454AB8481928520E162911B37204A71A2D68FA54E1760BC988B0BBF6| |EEACBEEDA059FEA6A420CEE76741B34A13927147AA8E81DE19F4C6DB82BDFF30C77| |7237EC71C7F0D7DDB7F9D7903F4DD04231E02D6EA271DF993C178D6349E338DCF99| |C66F4DB1FF3D2FE8FB0A0BD3D46860EF2EE8E3814277C6027BFF1FF4BF451C197B| |-------------------------------------------------------------------|
  16. Did your Blue Wisp get that sweet +tohit and damage buff?
  17. No first hand testing on the subject but since HoE works on Traps, I would imagine it works on any that appears in the pet window like Dark Servant. Also including temp pet powers like Vanguard Heavy, Shivan, Warwolves etc.
  18. Not really sure. There was a thread talking about which incarnate powers work with pets. It sounded like only Hybrid Support and Assault do. But my memory could be a little hazy and/or I may not have finished reading the whole thread. I don't see the Beta option in the Tequila launcher, I would like to test that.
  19. No particular reason. There's no set bonus that comes with slotting the acc/dam IO, any one of them would work (Blood Mandate, Expedient Reinforcement). Preferably a level 50 IO. If influence isn't a problem, HamiO or Superior Command of the MM would be ideal.
  20. Slot Enforcers with: Sovereign Right - acc/dam Superior Mark of Supremacy - dam/end Shield Breaker proc Lady Grey proc Superior Mark of Supremacy - acc/dam/end Gaussian's proc Above slotting is meant to work with Musculature Core/Radial or Intuition Radial. Swap the Gaussian's proc for the Achilles' proc if you solo often or have no other way apply the debuff.
  21. Atlanteans, aliens, superheroes/villains. Some type of pets that fly naturally on their own like angels, giant insects or avian pets. Clowns. I still want that. Summon and a small car pulls up with a stream of clowns tumbling out of all doors/trunk. Wrestlers. When summoned, they come running with tables, ladders and chairs. I also want an upgrade to Robotics. Swap their T7, Repair power with "Assemble." They merge into one massive bot. Also an upgrade to Beasts where they shoot bees out of their mouths when they howl.
  22. Time, Cold and FF can softcap Ninjas though they probably need Power Boost to get them there. Doesn't all MM pets have trouble in the Hami Raid unless we feed them EoE? I usually set them to passive/stay in the back until the mitos are almost gone, to give them time to run over. Attack the Hami, watch pets die during bloom, resummon and repeat.
  23. I've been looking at NA a lot more lately, thanks to SmalltalkJava using it for dps testing. Nice -tohit debuff, damage buff, -dam resist debuff and a whole bunch of heals. I would build for recharge to try to get Overgrowth perma. Aim for 32.5% def in S/L/E. Grave Knight slotted with Achilles', Lady Grey and Shield Breaker procs, Lich slotted with Cloud Senses proc. There's other damage procs that could be slotted but used so infrequently, likely they wouldn't be worth it. This is the build I would probably roll with: | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1567;758;1516;HEX;| |78DA6594494C136114C7BFE94C292D054A4B59BB825098CAC0B81E4C44C525514A3| |028A0976652A63849B7B490C8D1A37BA2078F6E1764F3EAD58BCBC19B51A3273D81| |0A62908307531FDF7BB49374D2E6F77D6FF9BEF7FE7DD3D8D593CE9533D70699E01| |A4A6985423CA61566F47CDAC84C5963DAB49110193C36F8FACA9EF8D86C3A9DCD28| |237A229F4D6B99C45CD0E43C319B4C2A23DACC6C5E8F1F4F268D8C3133C71CA3D96| |C4A19CBE9FA543D5F0EEBDA949E2F5C3172CEDD7DCEC84CBBF9E674369FD0E3D964| |7CC248A57CA7724642315D10D3C089FBB916A84C81EFBC95D153B4B22D806A6796E| |D1D4ACC322E714A5F45E49085B3EA12DA3F77967205D686395561E417F009E89304| |1FE657FB8901A423480C21AF438E28602DA28AB6BA7EA46B1FB11902FC12EBDEC6B| |DFA17B9007D602B4566A51A3A407E1B9E27D8A2D89B9B7803EEB263BC683F0C9044| |E65E80FE3C126B5C242E2197E0E01AD2A86613CF6EBA881A34BDC4989677A84DCB2| |4DADBAA445E6703D4504B3DD5BA047E775BA3C0637C5EE23FC66303E7B097C016F2| |26D4588FB9523D691820ED42A45D88B40B8591CB506B03D5DAF0CDC2CF0DAFC1360| |27C8531E1D7C8CE37C4B7C85B709F87723DABE45B43EEF94EFC41FC89EC5E47BAA1| |4F2FD6CABCA4BF076CCD646B3E881AAF407DAD7447EB05D4AAFB10FA22BF2D5C9FC| |804DA23ABA86DEF1FD4F636D4D74E33D54E7AF4D24CF5922E32E922932ECFE03E3F| |E5F8E7F15C7901B97791B8445C463E879C20CD52907AB9037777D0BC74BC475DFB3| |E103F123F21EF426C17DDD9F5106BEF7F447C4C7C82549F225F40B93D34AB3D3427| |2A9F8F6AB6E1642C4AF544A3347FA0AD42DA2A5E8C6F04DB00C50DECCE96547A47E| |1030F932B2C031516B5C2B2BFC272A0C2326CB61CC1DF3456B61547A5D27F021378| |86DD056F3C79D71DE0A58E843EECF257D9260867053EC5CE71EC6CC31CDF83F19B6| |59B45B887CA3AEF23EB1E20772E2E1E95CB651D934BAF7771502E8D67F1BC83FFB1| |F1F584693D695A5F36AD87E1DD5169FD1F08A4028B| |-------------------------------------------------------------------|
  24. Got Around to doing Bots and Thugs pylon runs. For Bots, went with T4 Reactive Radial since they have -regen debuffs covered. Bots: 3:35, 215 secs, 306 DPS Thugs: 2:54, 174 secs, 348 DPS
  25. That's a great idea to test it. With 3 damage IOs and T4 Musculature Alpha slotted, does Chilling Howl bump up to 90 points of damage?
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