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StrikerFox

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Everything posted by StrikerFox

  1. Demon/Dark: Ninja/Dark https://www.youtube.com/watch?v=A_GCtOtZKr8
  2. Demons would be hard pressed to out dps Ninjas vs a Rikti pylon. @BGSacho did a Demon/Dark run, going all out with Dark Servant, Hell on Earth, Tar Patch and personal MM attacks. Those on top of the regular pets and got a pylon time of 84s, 584dps. Ninja/Dark defeated a pylon in the same amount of time. 84s, 584dps, using only Ninja pets, Smoke Flash and Tar Patch. If personal MM attacks and Dark Servant were added in, it would have been considerably quicker. During normal gameplay, Demons would probably pull ahead. Better/more AoE attacks, exotic damage types, possibly using double HoE (Burnout), Crack Whip's AoE -damage resist would be a bigger factor. Also Demons are more survivable. Less summoning/upgrading would improve overall dps. Consider making a Thugs/Storm. Pets have a lot of AoE, I think the Enforcers alone have 3 different AoE attacks. Gang War's pets all appear at the same time when summoned. It provides some good burst damage, while HoE slowly fart out every 10 seconds.
  3. Loaded up /DM MM and checked out the new Twilight Grasp/Tar Patch stats. Info in red are the numbers Mids' shows, pre-nerf. Even with the heal dropping down to less than half, DM will probably still be a top secondary.
  4. I loved AR/Nrg back during live. It was able to snipe/pull Nightstar while standing on the edge of the tennis court in BAF (300' something range with Sting of the Manticore IO set + Boost Range + Cardiac/Intuition Alpha). Nowadays, it would probably have some decent mitigation with Sudden Acceleration KB-KD IO in Buckshot and M30. Also the upcoming Targeted AoE IO set has a damage proc (Bombardment, currently on Beta). It will help make Full Auto and Flamethrower become better proc monsters. I had an AR/Devices as well. It was ok. Built for recharge, Burnout, and Ageless Destiny. At times, it was able to have 4 Gun Drones flying around. Though two of the GD only overlapped for about 10 seconds.
  5. Gaussian's on pets is actually getting changed back in a future patch, probably within the next couple of weeks. Here's a screenshot or can read about it in the link:
  6. I wanted this back during live. Imagine carnival sound fx for their attacks. Honking horns, sinister laughter, inflating balloon, and the infamous circus song. https://www.youtube.com/watch?v=S280Pqq3T_w&t=11s
  7. Made a few changes to your build. It should be fast enough to run [BU]-AS-FT-IS-Fr-IS-repeat attack chain. Replace IS with Moonbeam whenever it's recharged. Boosted an IO in Assassin's Strike so that the chain would be seamless. | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1548;731;1462;HEX;| |78DA6594CB4F135114C6EF74A6424B2BE5591EA5B414E8CB5650F744450D4A15C4A| |87161D3D4B14CAC6D9D161F0B17FE09A2C60DA85B7CAD7C2F145F7B9F1B776E5454| |94444D70558F73BEC2249D64F23BF7CC39F77CF7DE7327717AD8717BC7B9212139B| |76653C56272A294CA1E53756B2295D1D2B2A0A7865E37DCC9849A55D5F8485A65CB| |5FF10FAB47D55C518D6FD1F2C93D7A2695D3D2C9CDFAF1BC2E1C63F97C363EAAA60| |A5A2EE33406DBB5CC648946F5954F4754BD38A9151A8DF13E9AB890D74BA99296CF| |B56F2B68E978A5CA447E2A9B4CA48A25553FD346B262F41682024FD92A2E29420C2| |AC2721EBCC8542E80D3CCC059E6A700A54946AE45B490E151C49A5DB4EA4EE22FE6| |678A9138C62A6D908D18BB9B631D7F79EC5866AEFD0DFE617EA15C9973857CD962F| |84E905E2BF45A1FB28EC607E07D66F33DF02EB3F50EF351988E035A6A5EC9FCED2D| |B3ED3DF8916B771CA6308F4D742485315E202D36ACD586B57A9A4117B348DAEA589| |BA56E8EF57A67894DC419662BF583136B72621E897CF59C27D78F713DEF38D3B717| |9C604E518D068E150D514297227E90B626F6294D1ED6EFEB62FABD6037E863CA54B| |305392D3DAC231000BDCC5E3FE82306E9FC29C78D3D70437B2FF6A01F7B7092F4B5| |E37CDAA316634FFB236098190C81FDE008F327ADA313FBD7F99ACF23FC067CC7FC4| |A315DACA17C8A6A75A356F7353EE3F05566E40A380BCE300787D05B841EACBFE716| |7F5B7713BC015E67C6E6984B54BB0FFAFA1EF37A634FC079E6B2438810CE27843D5| |AA05A51F45DF425CFB5FE05F81C7C067D4FC179F434ED791CFD12F7F37907C93780| |1A031FB8CFE8AA55EE71D9B36ACB02FD548B7EAA453FD9D14F91D5D8FFA9659AB1C| |A3358E5D958E5D954E519ADF28C29F85D9047323C3617DD70A85EB4AFFC298414E3| |95FE5CF549D24EDE4DD77E89BBDE1C1FE2F825733CFE18AE69E6F7C0CA2D2B7F33D| |98B267B7764A52BCA87EC8672C33E68B20F98EC7193FD0FD00EFCDA| |-------------------------------------------------------------------|
  8. That 450 dps pylon time was an early run. I have StJ/SR down to 90s for about 550dps. StJ is tough to beat. It's combo system and accumulating Assassin's Focus just works very well together. Also SR is so easy to softcap and with built in recharge makes gearing for damage and procs fairly simple.
  9. Better claim the name, "Clever Girl," before it's too late.
  10. Yes, you're right. What I meant is on your build, if Gang War is cast three times during BO's CD, GW will still be on CD for about 130s when BO is ready to be used the second time round... If that makes any sense. It's hard to explain... Right now your build, GW recharges at 186s, BO is at 427s. If you use GW and BO frequently, this is how it would play out: -Cast GW/BO/GW (Aka Double Gang War) -186s later, cast GW -186s later, cast GW -55s later, BO is charged but GW is still on CD for 130s -130s later, cast GW/BO/GW again and repeat In the end, you will get Double GW twice + single GW twice in about 560s. The added slots to recharge BO are not really doing anything in the above example. If you can get GW down to around 145s recharge, the powers would sync up better. It would play like this: -Cast GW/BO/GW -145s later, cast GW -145s later, cast GW -145s later, cast GW/BO/GW again and repeat. In the end, you will get Double GW twice + single GW twice in about 435s. There will be minimal downtime from one Double GW to the next. | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1511;723;1446;HEX;| |78DA6594CB4F534114C6E73E2AB4506929B43CDA4229082D724BD5BD895A90470D0| |91574D53465686FD2DEDBF491C8D27F4117EE7C2D5CBA7061882E8D02AE7DA0A26E| |7DA126AECDF538E7D85ED39B747E77BE9973E6CC37739BBE72AEFBFEFCD5D34CF29| |C2DE56AB56C3A57ABF36A5937365C199E2F1A66C92C6C298CB1AE39B35AE0F534BF| |60D63BA01F68CDCCAE36CA65D3D032C546A116B1E9671A9B9B5A462F73486BE8954| |62957D74DC3BB601479951B75EDDF8B6BC5344BDA6A85F38D1EF1BACC731BBC5A2B| |EA15B7E8CFE985625D370ABDD833AB799E3537B3EB7AA9144C55F4BC665B349DCB7| |3DAC6D600141A83DF1307A3C772B08CCA585265F245A2050F536D6DA7685FF73763| |181B02249D6C1F3489F2489F14117FE433F10BB2F32BD2F50DE93944BE815845C25| |8E5A12CB4D147C46DE263E4CC0309790F1852D953A8DF81B1CC1161622C0AA7D041| |5AC701C68D81E6444D724EE33C177107727451ED5D6287DDD8AEA10F47D78942F58| |8F62DD4EC260FDCE3E8C13BD07A284F4F0AF7162963BD11AA3792434617B0AE680A| |B90B357829D62B56E8C5F619E6E9DB21EE22FD7BC80358D387718AEF852C721F7F4| |97C45DC47CA7EC6F0E82CB99FF6EE2746895EF029803E29817EAC7DA08FE8414EFA| |907B50F3A03875CB3128AA1DB2B5416C2FA177E1CBC8F750C030E51FA6FC61CA1FF| |6FE9FDF07B58470AE1ABA893E8DDF22DE26DE41C6EF229F434D2374F623741F3EC0| |9A63745663745F3F823641776E22885E1E0B11C3C411E4E42832711DD7D886EE14C| |54ED11E62B4871879145BC298F82F8AFDCDC4197CEF666C9A6A9926CF65D8A7469A| |265C5340992597664F608664006F4E3241FD2432A8DABE46111D6F5366DB94649B7| |2B24D39D5A62CFF55C85DE64437D2AD59D68ADAFC17609288707AE0DBA6D143178C| |4AF6D11F2D459622B89F99357430B1089C04C7DAA27EB61449BA41E77F0D391F6F5| |573DEF6BE106F7EE3D662BC796FAD3F7B8033F1| |-------------------------------------------------------------------|
  11. Yes. During a respec, after picking powers and designating slots, all your IOs will be available to either slot, store or sell. If you decide to sell any, store them and then sell them on AH. You will get a lot more for them.
  12. I recommend jamming in Soulbound and Overwhelming procs into your pets. It will provide a considerable damage boost and improve survivability. Pet accuracy can be scaled back a bit. Power Boost+Farsight provides +12% to hit, Tactics +12% tohit, Supremacy +10% tohit and Enforcers +2.5% tohit (x2) = +39% tohit for your pets when within a 50' radius. Hasten will be perma on a single IO if you're willing to boost it to +5. I would slot recharge into Gang War just so it can be used more frequently. Currently on your build, Gang War can be cast once between Burnout uses. With a good amount of recharge slotted, it could be used twice while BO is on CD. Slot the unique IOs in Scorpion Shield into Maneuvers and Farsight. Just in case you exemplar. Regardless your build is strong and will take you far in the game.
  13. Time build, with PB+Farsight +20.5% def, Maneuvers +4% def, Edict+CtA +10% def, SCotMM +15% AoE def. That adds up to +34.5% def to all types and M/R, and +49.5% def to AoE. With Ninja's inherent def, would be at around: Genin/Oni = +41.5% def to M/R/all types and +56.5% AoE def Jounin = +48.5% def to M/R/all types and +63.5% AoE def Adding in Time's Juncture -16% tohit debuff, the build should be pretty solid for incarnate content. | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1590;744;1488;HEX;| |78DA6594CB4F135114C6EFB453B0A548A1D4166881B640A185DAAA7B23A824D222C| |85337A4810263FA0A854497FE016E34D19DAF1D1B8D316275E7C2853B63547CA046| |174654D00459E8A69ECE77D219D3499ADF9DEFDE73CE77CECC347EEEA8F5F6E085C| |342B20DA412F9FC4C3C915F4E2EA595CC9C299E5850668D82AE6AFAB9B49D99B195| |743A9B090F2B99B389BC57B7D1BF323F1F1E57D249CA9351722BA9C4B292CD08CB4| |8369B0A8FE592C9B95A75795C59585C56320B75EA5D2C99984B2EE517955C0D7653| |A56DF7B19C321BD6258F276693ECEFBC8B1C45E877D724F82A9AC40E216A1686DD1| |26561989455CA9F8CE0804165D569E8EB8E72AC107724557B4D9AC4F9A4516855A7| |C03D63CC71D032C19C04DF50AC510D2E1A8D6BA8652B301F820D8FC07BE4DBC4B54| |D5EF8F5D198AB112FAA43E8E52DE534B31FF357F4D1B009367E637E07F7FD606E81| |F7A9400DC7D6F06C5C13E8DDF5997C7864D1FC1B7E9AA7A1BB1FD3BD5D161279A94| |5AC5C3B8433EE18D81A670E334F82EFC86B1DC7D4BD40FEF697CC57CC75D0FB1731| |6BE4B11E31523DCFC1CBDCA07C76CC43B6733E2FE7F3733E3FE7F3733E23F976F03| |370382575AFE300E6D1B1CBFC03FAE9AC939F817303F10FC84F13CFAC691C33E97A| |82F35D5F480E10A7A00736711F788AFDF7E4B705B50D2D36BC138146B0C701D6534| |D0FF7E4B1FDBFD7C3678343C817DC010BE4A98D7DB6F16C3E502D1F3483EF19BC07| |9F83BDFC0C3FD2994ED43275BA91ABD7C36C05FBDA98EDCC8BC861279FDDECB3FB1| |AB4FDD799379837C1E82DB0402942DC7F887B8B724F51EE71DB2A44987B0987D04B| |03D58AF07B1FE1FEDCB2EEDB2CD22582154AA442895628072B9443154A4CAF98D14| |B5CD38A2372F93F41486A84D9465F3AEF6E596897DD4B7D70FF53D324E984A4BE25| |562F26BCAD3FDF8DF3BF34CD285D8203EB6570EF15E65570D452CA8ADA53BAF5B46| |E7D46B78ED9298CD7834E6DBD5AD2B987559FA61F096A9DF707CB5F43712058FE37| |29FE03DE4F093B| |-------------------------------------------------------------------| As for a Trick Arrow build... | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1613;765;1530;HEX;| |78DA65944B4F135114C7EF74A66279B6B4D052CAA3455E450A15D0850B03A8244A0| |D0604744326A5C048699B16A22ED5F85C828FCFE033516264A541E3C20FE063E15B| |8371819A20892ECC7898FF099DD89B4E7E73CF3DE7DCFF39F74E2327F716DEED3BB| |D4748F6DEB89AC98C45D4CC6C2C3DA325C6AD1175528BCA82461E3D9EECCAD8E0DC| |CC4C32113AA4258EAB994AD342CFDCC4446828AD45A7C7BAD3E9E409913F904CC64| |383A9586CBCC478ED8FA9E3B174664A4B1519F3FDDAE4D4AC96987418B3889AD052| |737175564B267CFB525A34644A1E51A331D677CA438ABAE8B967153C74AB5823846| |DC2B2BE414558861583CA4719ECB518DC7214F633CA66AC2CE625AC2D805BAF30AF| |8267C957625FE933E5A95244FE17E60A58F8150C50BB64C359B7C82DD052CA74311| |74937A4EBC2EA87CD41717988B3E6D925A316970B2C2F838EF2BFC2D8C3B3869A3C| |074189626D9CCFA6D3100F287D0177A6803BE33D82CABD9FA0D4F70B1DF18DC25EB| |D4C73A72264CA56042572915B327CAB7760A7EA75B0F60F789E424BB833258FA0B6| |F631D4D62E83FE27B0DF274D0EF82A8E1BD8D37F93790BACBBCDBC035E203839C6D| |901BD759DE0B62EE64EE62E5021FD65ACBF8C3BD9C09D6CE04E36FC46279DE4EB86| |AF706F5C2945160F496705F7AE62083A1A9FA1DEC61532371247606FFE8679F373A| |C5F2473259F44259FAC97F6A8E21AAAA6A0B15903835EF804A7791E079748430DE7| |A9E13C97287780F304DE60BFED6F99EF98EFC1D60FE0658AA9E7F3A97F81736F7DC| |97C05B6BD069728A4896F6E13F7AD8DFBD6C67D3B47F95A385F0BE70B73BE30E70B| |733E17D51DE21A421C5F4AB676EE773BD7E5CB7E89F4DBB8BDC11C4B7B8E259C63E| |9C8B174E658FACD96DD38EF48D6A60F64BF74211911363B7DCFBCBA9A4FABAC5E6A| |85FA1F599B2C1D908CDB50388C6A8BFD3885E255F0BB39BE09F13FCDF1F3387DFB0| |2F31A587A1DECA74F210C5FD358DCB0B2C2C3944D678F11D3FBA8E9FD98E9FDBFD1| |1DDCBCFA7A4F70F32F44EF0D665BD4E7CE8A781AC86EFD0F063E21B2| |-------------------------------------------------------------------|
  14. How would a Nin/TA/Heat MM work out? Build for recharge, try to have Oil Slick and/or Bonfire up every group to knock them down to the floor. Been using similar strategy with Mercs/Storm and it works out well. Though I usually only run +1/x8.
  15. Just tested it and you're totally right.
  16. The build could use some fine tuning. Like removing a slot from Time's Juncture. MM attacks are so weak that the +2% damage bonus, from Dark Watcher's Despair, does next to nothing. Slotting Superior Winter's Bite in Dual Wield would provide more E/N def than Thunderstruck, and it will save a slot. Don't bother slotting Slowed Response for def debuff. Supremacy will provide +10% to hit, PB+Farsight will provide about +12% tohit, Enforcers will provide about +5%. Slowed Response base -19% def debuff is good enough. Slot it for acc/rech. Agility Core Alpha is pretty useless for your build. It's not hard to get perma Hasten and Chrono Shift. +Recharge does nothing for pets. Chrono Shift provides an end buff; Farsight+Power Boost provides a large buff to defense. Go for Musculature Core to boost to damage. I wouldn't bother slotting def into Enforcers unless you need it as an IO mule. Enforcer's Maneuvers provides a base of +8.5% def each. PB+Farsight +20% def. Your Maneuvers +3.5%. Edict+CtA +10%. SCotMM +15% AoE def. Pets within a 20' radius will be at around +50.5% def to M/R/S/L/F/C/E/N/P and +65.5% def to AoE. Pets between a 20' - 40' range will be at around +45.5% to M/R/S/L/F/C/E/N/P and +60.5% def to AoE. Those numbers do not include Time Juncture's -17% tohit debuff.
  17. CoD doesn't work with other concealment abilities while Shadow Dweller works with everything. If teamed with Dark Miasma, Illusion and/or Storm players, Scrapper/Brute/Tank Dark Armor players won't get def buffs from Shadow Fall, Group Invisibility and Steamy Mist? It's only 3 power sets but I think they're pretty popular, with each crossing over between 1-4 different ATs. Fenders, Trollers, Corrs and MMs. I can't find that post that shows the most played primary/secondaries of each archetype.
  18. Just tested my Thugs/Time, same steps as Mercs/Storm, and you're right. It didn't work. That's kind of messed up, no idea what the problem might be. Got a purple drop during the test. Nice bonus. https://youtu.be/f6-Zs1atbiw Actually the only difference between the two videos, besides the primary/secondary selection, is my Mercs/Storm uses a personal attack, Gale. I wonder if Assault Radial on an MM is somehow similar to Beasts' Pack Mentality coding. Where an MM's personal attacks is needed to build stacks of PM.
  19. Made a vid. Summoned pets, upgraded, activated T4 Assault Radial and then entered mish. Attacked with pet damage window up. Near the end, I scroll through and highlight a couple lines with the word "doublehit" which is Assault Radial damage. https://youtu.be/nctuDdLXcWU
  20. I got into the habit of summoning pets then toggling Hybrid Assault on before entering a mission/TF/trial. When entering, Assault is still running and pets come in after (Which acts like a resummon I think). Assault will work like normal while in the one map, repeat when entering the next map (Without the summoning part). It would probably screw up if the pets die.
  21. Take Entropy Shield. It provides status/kb protection. PVP-wise, consider taking Stealth + Celerity unique. Back during live, Hide alone was rarely enough. Also I remember almost everyone used two travel powers. Usually SS + SJ, but Fly + TP worked out quite well. I'm pretty sure Air Superiority had a 100% chance to ground flyers.
  22. The only small advantage is Shadow Dweller can work with Concealment's Stealth power. Which isn't much of an advantage at all I guess. I made Spines/DA Scrapper and Stalker builds on Mids', back during live, and their numbers turned out to be very similar. Their stat totals below. At a glance, it's hard to tell which AT is which. Also Dark Regen doesn't necessarily need mobs. If slotted correctly, it can get full hp off two targets. The mob just helps with the Theft of Essence, endurance proc.
  23. I heard Gaussian proc is not great on Wolves. The Wolves only have a chance to trigger the proc when they use Howl, which has a 60s cooldown. Enforcers have a chance to trigger the proc every 10s as it activates through their Leadership power, Tactics. You can probably test it. Wolves use Howl even when standing around idle. Just slot Gaussian, summon pets and view your pet buffs to see how often BU appears.
  24. You take the initial alpha attack. Having 33% def and applying Darkest Knight for -15% tohit debuff is equivalent to having softcap defense. You will likely survive it and have mitigation powers to heal/prevent more incoming attacks. Pets taking the alpha isn't that great. T1 pets would have a tough time surviving especially if they're spotted before you can apply the -tohit debuffs.
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