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Everything posted by Adeon Hawkwood
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I would recommend taking a travel power. Ninja run is nice but it's kinda of slow for the larger zones.
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I'll probably put together a build for myself sometime in the not to distance future. In the meantime I can offer a few tips. For Assault Rifle you want to take Burst, Slug, Buckshot, Sniper Rifle, Flamethrower and Full Auto. M30 Grenade is also well worth taking if you're got room. Personally I don't care for Ignite or Beanbag but some people like them. For Devices you want to take Web Grenade, Caltrops, Targeting Drone, Field Operative, Smoke Grenade and Gun Drone. Taser is only worth it if you really want a second stun to stack with Bean Bag. Trip Mine and Time Bomb are both gimmick powers, you can take them if you want (I think my old AR/Dev had Trip Mine as a slot mule) but Assault Rifle already has a lot of AoE so they aren't really critical. Regarding your epic pool selection, I'm not a huge fan of Munitions. The problem is that since Body Armor is a passive rather than a toggle it's half the strength of the equivalent powers in other epic pools. On the other hand the rest of the set is ok. Cryo Freeze Ray is a slightly better mez than Beanbag or Taser. Sleep Grenade isn't great considering how AoE heavy AR is but it's decent for what it does. Surveillance is useful for tough bosses. LRM is another fun power, it's a bit better than Trip Mine or Time Bomb but the damage isn't that great compared to Full Auto. Overall AR/Dev is a decent combo. Assault Rifle is an AoE beast, opening with Flamethrower and Full Auto will kill most minions in a spawn letting you burn down the Lts and bosses separately (or follow up with Buckshot and M30 to get the rest). Targeting Drone means that you will always have fast snipe up so Sniper Rifle gives Assault Rifle a viable single target attack chain with Burst and Slug (something it was missing before). Caltrops is a great crowd control tool. You won't need it much on teams but tossing them down solo will help keep enemies at range. Smoke Grenade is a minor debuff but every little bit helps plus it's useful for stealthing missions and Gun Drone is a little extra DPS.
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Can you post a picture of your current costume? It's hard to offer advice without seeing what you currently have.
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Also stupid question but do you have your inspiration tray expanded. For some reason by default it only shows the first row of inspirations.
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Basically every Blaster secondary (except for Mental Manipulation which already had Drain Psyche) had one power changed to give a recovery bonus and some sort of healing effect (either increased regeneration, a heal over time or an absorb shield). These abilities generally have no endurance costs. The exact power is different for each set but in most cases it's the level 20 power. As an example for Devices Cloaking Device was changed to Field Operative, in addition to the old effects (stealth and defense) it now gives +50% recovery, +250% regeneration and doesn't consume any endurance.
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Suggestion: Character Origin change
Adeon Hawkwood replied to ChromeFamily's topic in Suggestions & Feedback
So back on live the response from the devs is that doing this would be a HUGE undertaking and require way more effort than would be justified. Apparently the issue was that origin was pretty heavily baked into the character database (since it was originally intended to be more important) so changing it was incredibly difficult without screwing things up. -
How not to Visit the Hospital - Layered Resilience in COH
Adeon Hawkwood replied to marcussmythe's topic in Guides
Time isn't really that OP compared to other support powersets, the real problem is that support characters should never have gotten Power Boost in it's current form. When Power Boost was originally created for Blasters the intent was to allow them to buff their debuffs and controls. However due to how the game works letting it boost debuffs meant that it also boosted buffs. This wasn't a big deal for blasters but was a much bigger deal when it got ported to support ATs since it could boost the effect of long-duration click buffs. Now for a long time the only sets that really benefited from this were Force Field and Empathy (Cold Domination doesn't benefit because it's defense shield also buff resistance but that's complicated) so it didn't really matter since they were lower tier sets. Other sets could use it to get a nice temporary boost but nothing long term. But then Time came along and you've suddenly got a very powerful set that gets a huge boost from Power Boost at which point you can look back and say "yeah Power Boost for support ATs should probably only boost their controls". Or you could go for the easier nerf and just block Farsight from benefiting from external buffs and debuffs. -
Low Volume and Very Hard to Find Recipes
Adeon Hawkwood replied to arkieboy72472's topic in Suggestions & Feedback
I only know because someone mentioned it on the forums. However once you do know it's relatively easy to verify it yourself, pick an IO and compare the listed buyers and sellers as well as the sale history at multiple levels and they will all have the same values. Sure it's doable. It's tricky for most recipes but doable. The question is so what? From a functional point of view it's not really any different from selling your low level IO to another player and buying a high level version of the same IO. I did that a while back, I realized I had bought the IO at the wrong level so I tossed it back on the market and posted a bid for the same IO at the level I actually wanted. I took a loss because I was in a hurry and paying Buy It Now prices but if I'd been patient I could have come out even (minus the auction fee) or even turned a profit. -
In addition to what others have said I'll add it's worth slotting the Miracle +Recovery and Numina +Regen/Recovery IOs in Health. Having both of those gives an additional +25% recovery (equivalent to unslotted stamina) which makes a significant difference.
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can summons proc your Interface incarnate ability?
Adeon Hawkwood replied to oversed's topic in Mastermind
Pets are supposed to proc your interface abilities although from what I recall it was a bit buggy at times. Personally I would go with one of the damage over time interface abilities. The ones that are pure debuff aren't that great. Interface is probably the best damage one, the only real weakness being that it's popular so it's less useful on teams. -
I disagree entirely with your assessment of time. Time has one power (Temporal Selection) that requires targeting an ally and it's a minor part of the kit (it's nice to have but ultimately skippable). The key powers are either PBAoEs (that affect you) or focused on enemies. As a consequence Time Manipulation can solo just fine, it's a bit fragile at lower levels but once you get Farsight slotted up you're off and running.
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Yep, although sine that one is pretty obvious the other two IOs sell for similar prices. Not really it just changes things up a bit. Rather than buying recipes and crafting IOs we're buying recipes, crafting IOs and then converting them into more valuable IOs before selling them. So a lot fo junk recipes are actually semi-valuable since they can be converted into more valuable IOs.
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So regarding your consignment house guide you might want to put in two Homecoming-specific updates. First off the market has been changed so that set IOs of different levels are linked. So if (for example) I list a level 37 enhancement and you place a buy order for a level 50 version of the same item then my sell order can be used to fulfill your bid. The game simply replaces the enhancement I was selling with one of the level that you are buying (the same is ture for recipes). This also applies to Hamidon Enhancements versus Synthetic Hamidon Enhancements. Secondly since Enhancement Converters are so much cheaper here than they were on live the economy is a bit different. Specifically for most IOs you're better off buying the enhancement rather than the recipe. On live you would pay a premium but here it can actually be cheaper since for popular IOs the majority of the supply comes from people crafting low-value recipes and then using converters to convert the enhancement into something valuable.
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It's relatively straight forward. Assuming a Tier 4 ability then you have a 33% recharge bonus of which 2/3rds ignored ED and 1/3 doesn't. Assuming that you're already at the ED limit for slotting then the non-ED portion will only be 15% effective. So we have: 33*(2/3) + 33*(1/3)*0.15 = 23.65% So an Agility Core Alpha Slot is equivalent to 23.65% global recharge for an ED capped power.
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You should have a separate pet window that shows the health and endurance of all of your pets. If you're not seeing it then you should be able to open it with a slash command, looking at the wiki the command should be: /Window_show Pet I think there's also a way to open the pet window in the interface but I can't remember what it is.
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How not to Visit the Hospital - Layered Resilience in COH
Adeon Hawkwood replied to marcussmythe's topic in Guides
Case 6: Time Defender Farsight gives a lot of defense to everything, if you combine this with either Power Build Up (Power Mastery) or Power Boost (Soul Mastery) the buff will persist for the entire duration of Farsight meaning that you've got 31.8% defense to all. Adding in some set bonuses and a few pool powers (such as Combat Jumping and Maneuvers) makes it relatively easy to hit the softcap. You don't have much in the way of resistances (just S/L) but you do have a nice heal to keep your health up. -
Energy Maipulator:Chance to Stun put into Stamina?
Adeon Hawkwood replied to Marshal_General's topic in General Discussion
Number 1 is correct. What it actually should do is have a chance to stun you every 10 seconds but the devs made it so that it only affects critters because they knew that someone would be stupid enough to stun lock themselves by putting it in Stamina :). -
A coupple of idea's ingame currency and MM's class
Adeon Hawkwood replied to GenLoco's topic in Suggestions & Feedback
No they aren't. 1 merit = 3 enhancement converters = 540,000 inf (after market fees). Seriously 1 reward merit will give you enough inf to buy all of the training enhancements you could ever want. -
Widow / Arachnos MM . Is it possible to make it ?
Adeon Hawkwood replied to pheeonix's topic in Suggestions & Feedback
No, Lore powers have a fixed 15 minute recharge time. -
Functionally speaking To Hit Debuffs add to your defense. So if you're at the soft cap you won't see any benefit but you will see a benefit below the softcap. However the downside is that since they are debuffs they are subject to the purple patch and will have reduced effectiveness when you're fighting enemies that are higher level than you as well as when you're fighting AVs.
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Widow / Arachnos MM . Is it possible to make it ?
Adeon Hawkwood replied to pheeonix's topic in Suggestions & Feedback
Adding Arachnos as a MM set would be a major development activity so it's pretty unlikely. Right now the best you can do is play as Crab Spider. If you take all three pet powers (spiderlings, disruptors and blaster) and slot enough global recharge to get to perma hasten then you can have all six pets up all the time (you do have to resummon them every four minutes though). -
A coupple of idea's ingame currency and MM's class
Adeon Hawkwood replied to GenLoco's topic in Suggestions & Feedback
This has been an issue with the game for a long, long time. The good news is that with the invention system it's pretty easy to get some cash. If you've completed any story arcs then you probably have some reward merits. If you go to a merit vendor you can trade merits for Enhancement Converters (3 converters per merit). Those sell for about 180K-200K each at the moment so selling a few merits worth of Converters should set you up. Additionally if you talk to the P2W vendor, one of the things you can get there is the origin enhancements. These are five different enhancements that each buff damage, recharge and have a proc. You can only slot each one once but slotting all five of those is a pretty good power boost at low levels. Finally as a side note, you don't really need to both with slotting training enhancements at level 10, the bonus they provide is minimal. It's not really worth slotting anything until at least level 12 when you can slot level 15 DOs. -
I'm not aware of one. You can target through an ally but I don't think their target actually shows up in a window (you will see a health bar over it though).
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The Defense Soft Cap is generally 45% however there are mobs out there with To Hit Buffs which raise the soft cap. In particular the soft cap is 59% in Incarnate Trials since all enemies have +14% To Hit (although your league is probably throwing around enough defense buffs that you don't care. So for general play a defense greater than 45% will only provide mitigation against defense debuffs. Regarding tags, most people opt to focus on positional defense (Ranged, AoE and Melee) since that is easier to build using IOs. Building up typed defense is harder although it is a viable approach in some cases. Invulnerability has solid typed defenses so benefits from building on those instead of going for positional defenses. Additionally squishy characters have an option for a S/L defense power in their Epic so some people opt to build on that. Smashing and Lethal are the most common damage types so building up defense there is a viable strategy. Finally I'll add that some Psionic attacks don't have a positional tag and can only be defended against using Psionic Defense but this is an edge case. In general it's best to have a mix of To Hit and Accuracy since they multiply in effectiveness. Accuracy is a lot easier to get since plenty of IO sets give accuracy as an early set bonus while To Hit is only available in the Kismet proc or by taking powers that buff it. At a basic level you are multiplying your To Hit and Accuracy bonuses so accuracy bonuses make your to hit bonuses stronger and vice verse..
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Pretty much what the title says. I'd like to see Masterminds be allowed to slot their ATE sets (Command of the Mastermind) and (Mark of Supremacy) into their personal attacks instead of only their pets. MMs tend to have a real problem with slot crunch on their pets since they need to slot damage, accuracy and whatever support enhancements the pets need which already gives them a shortage of slots for set bonuses and global IOs (such as the various auras). Right now MMs have access to pet 6 Aura IOs (since they can slot the recharge intensive ones in their regular pets) and while they don't need to slot all 6 doing so will substantially increase the overall survivabilty of their pets (+35% resistance to all, +10% defense to all, +15% extra AoE defense and +150% regen). The problem is this amounts to one-third of the total slots available in their pets and while this is doable (especially if you use Damage/Accuracy HOs) it's still very limiting for builds. So as a compromise it would be great to allow Command of the Mastermind and Mark of Supremacy to be slotted into regular attacks instead. This clears up space in the pet slots (since two of the auras can then go in attacks) and lets a MM have some nice set bonuses in their personal attacks.