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Everything posted by Troo
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https://rollthedice.online/en/dice/3d10000 Maybe for next spring.
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Move some of the PvP mini games to RV - Buff/Debuff
Troo replied to Troo's topic in Suggestions & Feedback
Actually I have participated in a couple of your events. Yes, but you also don't see legions supporting her absurd absolute statement while she tries to disparage me. I have no doubt she could muster 8-9 who are adversarial to me already,. and yet. -
Move some of the PvP mini games to RV - Buff/Debuff
Troo replied to Troo's topic in Suggestions & Feedback
I am a PvPer. Your absolute statement has and will remain inaccurate. -
Sorcery Pool Updates in Issue 27, Page 2
Troo replied to Captain Powerhouse's topic in Developer's Corner
Hey not villainizing: I said it is unfortunate that one impacts the other. It would be great if folks could do what they want and it didn't impact others. Period. -
Honestly I don't know. It was just handy and one I've used previously. (there could be a better option we could use instead) This activity is a bit loose when it comes to rules. Shooting for high curiosity and fun. We get to do what we feel is appropriate. (I did first initialed by me discarding the roll that was there)
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Sorcery Pool Updates in Issue 27, Page 2
Troo replied to Captain Powerhouse's topic in Developer's Corner
This set of changes has been available for two weeks? With what needed to be done, this should work for the most part. Some have already pointed out potential areas of these changes that could be abused which is always a concern. It's unfortunate that Min/Max, Farming, and PvP result in impacts to the entire game/playerbase. Thanks: 0.39/s endurance cost initial burst no longer causes enemies to run out of the area -
The Legendary Legendary L393ND. Coming SoonTM
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Instant Healing: why hasn't it been reverted to a toggle yet?
Troo replied to LEUGIM6's topic in General Discussion
Yes I understood that part. As Twisted mentioned, there were versions of the IH toggle some of which could have been over or under powered based on opinion. I would be happy with an improvement or two to individual Regeneration power values... But frankly, don't want open pandora's box to the current 'dev/player in-crowd which is deciding changes'. Some of whom have already shown some level of not understanding the set, a desire to drastically overhaul it, and/or tunnel vision for tuning things with preference to 'end game' (which doesn't exist), min/max level builds, and pylon times while ignoring the other 90% of the game. If you want your toggle suggestion to be considered (not by me but by those who count) , it would need to be more specific. -
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You could just ERP a katana. (did I say that right?)
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How much cash inf do you have on your account?
Troo replied to Yomo Kimyata's topic in General Discussion
I spend it on other players and feel a sense of helping with the crafting.. also lets me do stuff like: they don't even know the prizes and are having fun. The prizes will surprise some. -
Move some of the PvP mini games to RV - Buff/Debuff
Troo replied to Troo's topic in Suggestions & Feedback
@Steampunkette Thank you. These are the things we could be exploring! -
A motorcycle travel power would make for badder brutes. Just sayin'.
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Yes (Jackpot Winner!!)
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Making names available as I reduce HC foot print: Ant, Angry, Automatic, Benevolent, Betch Pleez, Che, Critic, Dangerous, Dixie, Dowton, Duel, Fantastic, Feudal, Flying, Herzog, J Ranger, JRanger, Jac, Kah Pow, Kak, Kenzo, Kineticly, Kiwa, Kleos, Knott, Lak, Lazy, Loka, Loo, Lost Medicine, Lucas, Net, Otter, Pixar, Precocious, Quest, Reach, Riz, Roe, Rough, Ruff, Schwing, Shockalaka, Syfi, Tazmanian, Teeko, Trickle, Version,Vudoo, Zapier (PM me here or in-game if you are interested in one for Indom or Excel) (1 of 2 batches)
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If Legendary loses I at least got a very helpful link out of this.
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@JnEricsonx Oh you ain't seen nothing yet.
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Focused Feedback: PvP Changes (Release Candidates)
Troo replied to Arcanum's topic in [Open Beta] Focused Feedback
--- Simple Fix --- Add a full-time fake-accolade vendor to Siren's Call for both Villain and Hero sides. Just like the other PvP zones. This would address the issues associated with the last change removing temps/accolades/powers/etc. and the current, at best, intermittent availability of that which was to replace the removed temps/accolades/powers/etc. -
Move some of the PvP mini games to RV - Buff/Debuff
Troo replied to Troo's topic in Suggestions & Feedback
The Buff/Debuff to players doesn't really work for a PvE zone but some of the other mini games or similar could work. @Monos King I'm not particularly invested in these. If there is something similar that could spice up zone play I think it would be worth discussing. I look forward to your suggestions. -
Whew! I look forward to "Legendary Legendary Troo".
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How much cash inf do you have on your account?
Troo replied to Yomo Kimyata's topic in General Discussion
That is one way to look at it. 🙂 Another is that the bottom two have more than all the others combined. (Possibly >2.4T over 25 players vs the rest) Some are likely way under reporting and would require Pricewaterhouse Coopers to total everything up.. Glimpse of ways to stash -
Siren's Call doesn't see much action these days with the skip to 50 meta, so maybe it would be fun to move some aspects to RV. (not to be confused with the topic: Add Battle for Recluse's Victory to RV) Buff / Debuff Mini Game The following temporary powers may affect your character while outdoors in zone. Completing missions will either raise you and your allies' powers or lower the enemies' powers. Players inside door missions in the zone are not affected by these powers. Each of these powers has a 1% strength but can stack up to fifteen times. Impassioned +Damage (All Damage) You have been impassioned by the work of your fellow adventurers. Your attacks now deal more damage. Galvanized +Resistance (All Damage) You have been galvanized by the work of your fellow adventurers. You now have increased damage resistance. Enfeebled -Damage (All Damage) You have been enfeebled by the acts of your enemies. Your attacks now deal less damage. Staggered -Resistance (All Damage) You have been staggered by the acts of your enemies. You now suffer decreased damage resistance.
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Focused Feedback: PvP Changes (Release Candidates)
Troo replied to Arcanum's topic in [Open Beta] Focused Feedback
As far as I'm aware, the temp power vendors in Siren's Call have only been available after your side has control of the zone (and it's been that way since Issue 6), per the wiki: I'm not aware of anything which would have changed this behavior, but if you find the vendor isn't available when your side is controlling the zone it might be worth filing a bug report. Combining the limited vendor availability & the removal of temp travel powers, etc. = unnecessary grief for folks in a zone that PvPers rarely even use. PvP Zone Vendors (Bloody Bay, Siren's Call, Warburg, Recluse's Victory) Added vendors selling the Arena temporary powers (which are now usable in PvP zones) The Siren's Call vendor still requires the zone event to unlock + Powers Disabled in PvP All Incarnate powers apart from the Alpha slot are now disabled in Recluse's Victory PvP zones now obey the same rules as the arena when it comes to banning powers This means that anything previously disabled in the Arena will now be disabled in PvP zones Arena temporary powers now work in PvP zones PVP Zones now disable powers using an auto power granted on zone entry instead of a critter with a zonewide power (this makes it instant) The following powers are now disabled in the Arena and in PvP zones: Most Mayhem / Safeguard powers Empowerment Station buffs crafted in bases Most Day Job powers Cathedral of Pain buffs Various prestige / temporary powers Complete list of disabled powers: = PvP changes impacting non PvP players in a extremely negative way. I am not saying it was intentional. I am simply saying it should be addressed this go around.