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Troo

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Everything posted by Troo

  1. That's interesting, I was not thinking that much into it.
  2. The original post is still there, same as it has been. There were no words in it.. We'll put you down as a no. Thank you for you input.
  3. I'm not sure what would help your chat window. Did you want to share what would help your chat window? I was thinking more something like these used to 'tag' what someone wrote. Not necessarily as a chat itself.
  4. Yes thank you (I wasn't gonna ask for it).
  5. Hi I'd suggest; if you had a former favorite starting there. Endgame content.. well, once a character is all maxed out, mostly all of the content has been done. (new content may be on the way) Late in the game, Defense debuffs & Psi damage becomes more common (more fyi than critical info) Blasters still trump other archetypes for ranged damage. These can be built to be very sturdy. AoE is more inline with the current group play style. Have Fun!
  6. 2 for and 8 against (1 with wiggle room), 1 ambiguous,, The recount option is not going well for Emojis..
  7. Hopefully folks are giving Energy Melee a try on more than just Scrappers. Tanks should be interesting with the additional AoE. Stalkers and Brutes are going to do what they do best. We got to hear from many in the beta (repeatedly). I'll be curious to see what some new voices have to say. Total Focus got a nice boost with a reduced animation time. (3.3 seconds to 2.53 seconds) Whirling Hands got a damage boost. (scale 1 to scale 1.1819) Power Crash replaces Stun. (new cone/quai aoe attack) New feature Energy Focus. (trigger/spender with 3 options) While not the biggest fan of the new combo mechanic it does provide access to the new fast Energy Transfer and a target increase to the new cone attack. (I'll only be using it for one thing) Provides a vehicle to sort of change between AoE and single target focus. Personally would have preferred not revamping the original set. (preferring instead a version we never got to see: returning to the version with fast Energy Transfer + Whirling Hand dam boost & faster Total Focus with the old mag 4 stun (beastly)) An Earlier version of the combo did really use of Bone Smasher. (This was fixed, and gave Barrage a little mid levels boost) Energy Transfer had it's recharge cut in half. Reordering of powers & power swaps blew up a couple of my builds. Since the other Energy Melee thread Energy Melee - Does not need is still locked, I'll be making comments here as I level up some new characters and continue with some old favorites. Pom Poms of Doom FTW --------------------------- -- --------------- Issue 27: Second Chances, Page 1 - Out Now! --------------- -- --------------------------- Energy Melee Stun has been replaced by Power Crash, a new cone attack Total Focus now grants the Energy Focus buff, which allows you to cast an empowered version of Energy Transfer, Power Crash or Barrage Energy Transfer: Significantly reduces the cast time Power Crash: Doubles the maximum targets Barrage: Has a 100%% chance to stun and applies a -special and -regeneration debuff to the target Energy Punch and Whirling hands have had their damage increased Total Focus and Bone Smasher have had their cast times reduced Energy Melee has also been proliferated to Scrappers Full excerpt from the patch notes:
  8. no worries. I have a couple handfuls of small items that didn't get addressed in beta or that I gave up trying to post. (mostly back burner items at this point)
  9. This seems to be the case in many of the ATs.
  10. Ya.. You are pointing out a bit of the chicken before the egg-ness of a now late blooming set. At least Total Focus is not the T9.. right? (Brutes get TF at 18.. Stalkers get AS early) Slowing down the recharge on Energy Punch is a bit harsh for the low levels. Bone Smasher should feel great. There were some discussions that touch on similar: Energy Melee for Scrappers & Energy Melee Revamp Focused Feedback Threads
  11. That's a positive. Thanks, I don't remember seeing an answer to that previously.
  12. Change to Whirling Hands.. does the instant recharge impact the use of procs? Whirling Hands No longer yields double damage with Energy Focus active Instead it will instantly recharge the power
  13. Why wouldn't there be a dual wield character with mini guns and a jet pack mounted rocket launcher.. One of these in each hand seems reasonable.
  14. 2 for and 6 against (1 with wiggle room), 3 ambiguous,, I came up with multiple retorts: Gonna need to appeal this until I get an answer I like. I'm no pollster but it appears we're inside the margin for error.. A couple of those votes don't look legitimate. Banana emoji is a yes vote, right? We'll see how it goes when there is nothing else to read about but how @Troo doesn't follow correct forum protocols.
  15. Not these More these used to tag what someone wrote. I'm not an emoji person when texting. That said, we've switched our company communication to Teams and am finding it helpful to tag someone else's message.
  16. I was hoping for a discussion which would determine the viability of a suggestion.
  17. No flames, similar ideas have been bounced around. Alpha working similar to Purple sets when exemplared. No other Incarnates below level 50 in general non incarnate content. New Incarnate content. This or something similar would be my preference.
  18. /em facepalm It's a vertical zone.. never mind
  19. This is a good example of how a change impacts different folks. Didn't use the /enterbasefrompasscode and these changes are an improvement. vs Used the /enterbasefrompasscode very often and these changes feel like a massive QoL nerf. As a whole the TP changes are like Incarnates. A lot, all at once, and the explanation could be better. (timeline and getting it this included not withstanding) (also, once figured out, not too bad to work with) /enterbasefrompasscode changes & Long Range Teleporter could be better explained separately. I think presenting them together causes unneeded confusion. Just my opinion.
  20. Kudos. You took a couple licks putting your thoughts out there while sticking to your guns. More feedback from varying points of view is better than an echo chamber. A Developer and a member of the Homecoming Team replying shows folks are reading and listening to feedback. Thanks for that @Jimmy & @Piecemeal
  21. badge window = /em puke
  22. Lets combine some Single Origin enhancements (SOs). (to raise their level) Also, works for Hamidon Origin enhancements (HOs) This does not work with Invention Origin (IOs). Pick the 'Enhancement' tray and then select 'Manage'. Select the Enhancement to be combine to. (in this case a level 50 technology recharge) 'Combine' Repeat all the way to level 53. At level 50 it was 33.3%, now at level 53 it has increased 5% to 38.3%. Variations (can we combine a 50 with a 6? can we combine a 50 with a 51?)
  23. It was me okay. Me.
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