-
Posts
5294 -
Joined
-
Last visited
-
Days Won
28
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by Troo
-
Question: Why not just remove all accolades if they make that big of a difference? Comment: These changes seem to favor those who are skipping much of the game. Comment: Having items available in PvP which characters might not have in PvE could continue to further separate the two. Comment: Why not charge 100 instead of 10,000? This could be better for lower levels or those with less means.
-
@Faultline Is the new zone available on Beta? I didn't see it at the SC entry. (DOH, totally in the notes that it is an arena zone. Thanks @Lines) @Glacier Peak I took that as being about Incarnates.
-
@Xanatos I think we could pose similar questions of both the kickballers, zone pvpers and the pvers. How often do folks visit: Bloody Bay Siren's Call Warburg Recluses Victory Arena I like to make decisions that include data, not just gut instinct or personal preference. My gut instinct says: Some roll 50s, skipping 1-49, playing mainly in arena and RV and don't want to be bothered collecting accolades. Some play 1-50 and only go to the zones for temps and badges. Less likely fall in-between these groups. Where is the data to confirm or deny these to be true? My personal preference would be a harshness for some folks, I'm also not forcing it on anyone. I don't think we should have anything that wasn't earned by the level of the pvp zone. Globals, IO bonuses, accolades, etc.. Some would argue venomously against that, even though they never or rarely set foot in the zones it would effect.
-
32 (not all of them are available at 32) Note: you told me not to tell you.
-
Maybe I should have said "There could be some give and take." I get that some folks can't help but trigger when anyone mentions something contrary. Do you have a problem with Siren's Call? So for @barrier you don't need these change there then or in Warburg, or in.., or in.. If these changes were happening to only one zone, there would be hardly any push back. Sweeping wholesale changes on the other hand are gonna receive some additional scrutiny. The additional questions and concerns should be heard and addressed, not dismissed.
-
Oh I get it. I might not want to use such a item but I also understand that some might and that there has been requests for similar in the past. It doesn't seem like a crazy request. There needs to be some give and take. Right now it does look like the arena crowd are pushing changes and a bit of 'the heck with everyone else'. I do not appreciate the accolade changes. I didn't get many of my accolades for level 50. I got them for level 32.
-
Hold on here. I spend significant time in PvP zones. I have characters parked in PvP zones who really only leave for black market or a TF. There are little to NO pvpers in zones. In my experience, RV is the only zone that regularly gets more than one or two PvPers at a time. I hang in Siren's Call for hours at a time doing the mini game. While happy to PvP, when in a PvP zone I am doing PvE the vast majority of the time. Currently 95-99%
-
I was thinking the alternate foot stomp. (similar to Atom Smasher but no jump)
-
Pro: Finally! Comment: This was a nice change that was likely over due.
-
Pro: Adds a surprising amount of AoE to the set. Pro: With EF 20% mag 3 for 10 or 16 targets Con: Without EF 20% mag 3 for 5 targets.. meh.. Con: Adding this AoE required balancing (removing something from somewhere else) Comment: Maybe increasing the chance for is a reasonable request for the randomness. Comment: I think the language across sets will get cleaned up once this power stays as is. Comment: This or a version of could have been added without the combo mechanic. Forgot: A ground punch AoE sounded cooler than what's there currently (is it the Stun animation still?). Could still be a cone but different anime that says AoE rather than a single target anime hitting multiple targets.
-
Pro: The reduction in cast time was a nice surprise. Pro: Removing the Energy Focus allows it to be used on demand and without restriction. This is especially true for those who will be ignoring the Energy Focus stun. Comment: This is an excellent power to stack stun/disorients on top of the other strong stun/disorients in the set. (60% mag 3, 9+ sec)
-
Switching the order for Tankers and all sets seems appropriate. There will never be a better time.
-
Pro: Nice bonus utility for Tankers on a power they are stuck with. Con: Tankers don't get any benefit until they have Total Focus.. are they really using it at higher levels? are folks even slotting it for use? Con: It is likely the second most skipped power. This could add a power that needs to fit into existing builds. Comment: I'll likely just skip this power if it went live as is. Stuns can be had else where. Not much survives long enough to try and fit it in a build just for the -special -regen. I'll grab a temp if needed.
-
Not selecting Build Up or Build Up like powers is definitely an option. I will never be going in that direction. Spike damage is still a thing. BU>AS>Placate>run is not an optimal playstyle and an over simplification. Some stalkers were able to go toe to toe and scrap for a bit long ago. They are definitely not Tankers, Brutes, or Scrappers. At high levels with incarnates on max builds, sure the lines get blurry between ATs. Getting BU removed from Stalkers and replaced with something else would break lower level stalkers. just my nickel's worth..
-
sooo pvpers ruin everything? is that what i was supposed to read between the lines? (I am totally joking) what's to keep folks from doing all those things now? being defeated?
-
This is a focused feedback thread not an argument thread or a pvp match.
-
It also seems, while there have been interesting suggestions, any temp accolades posing as actual accolade should be as easily named, straight forward and understandable for the average player.
-
Those are temp versions of existing accolades. You want those powers in normal play? Earn 'em. I meant, a new non-pvp, pvp zone temp that allowed a player to do what they needed in zone without having to pvp.
-
Question: Why not add a Non-PVP temp also?
-
I'm with you defending stuns in the set, but I think this does sometimes get confused with the power Stun. The power Stun didn't do anything that Total Focus doesn't do. (I'm pretty sure that is correct) That said, having two big 100% chance for stuns had their uses, especially after the slow Energy Transfer implementation. With both quicker ET & TF.. I don't think Stun is quite as critical as a power. Many of the other powers also have some stun with ET and BS both at 60%, mag 3, 9 to 10 second-ish. To all: I think stun resistance affects duration not if it can be stunned on not. Can anyone confirm?
-
Stalkers got the Bone Smasher change. BS is no longer the spender. (not sure about Barrage yet)
-
Note: Siren's Call mini-map got rotated? Question: Is the PvP multizone access temporary? (actually kinda cool if it's here to stay) Question: Is the PvP accolade change for all PVP zones? I do feel this could punish some folks who went to the trouble to try and earn them (especially for or by specific levels). Question: Why not just give all PvPers all the accolades? Question: The current pvp in-zone temp powers / buffs are going away? Question: What's the impact on the mini games in PvP zones? Comment: This seems to push PvP further from the PvE game rather than closer.
-
Bone Smasher (BS) could already stun fairly well and kept getting stuck as 'don't touch' if someone really wanted to use the fast Energy Transfer (fET). I had proposed totally removing the boosted stun when it was in BS. Moving it to Barrage allows it to be skipped and is effectively the same (for all but Tankers). In other news The set is MUCH improved with the cleaned up animation times and freeing up BS. It now is starting to feel a bit like a Utility set where we can pick some aspects or all. If we pick them all it's a lot to manage (maybe just while learning). A la Dark Armour. Where's a blue when you need one? vs Do we really need all those toggles? I am still unconvinced these or similar changes could not have simply been made without the combo mechanic. Playing a Stalker with a busy secondary.. there is potentially just a lot going on. ATO procs, quick Assassins Strike, new 3 tree combo mechanic, plus managing a needy secondary on top of long recharge powers outside EM. Troo had neither Barrage nor Total Focus in the build. Over time I had even dropped Stun because I could get disorient elsewhere in the set (+ the Fear from AS). What's on Beta is a different powerset. It is far from awful.
-
for clarity, those picture above are likely just my defaults. mapping the buttons to power tray slots and specific functions has worked very well. using the left/right dpad to toggle between powertrays allows for a lot to be controlled without too much craziness. ( I self limit to tray 1 and tray 2 but someone could go wild and do alot in the trays ) once we set it up it can be available for all characters.
-
@WindDemon21 that's a good catch. The set is not short damage. (and other reasons)