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Troo

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Everything posted by Troo

  1. How bad can a game with it's own theme song/music video be? Anyone played: They are Billions
  2. It's a display label, not a key value... err I mean okay.
  3. Ooo Oo what's that arc in Atlas with the annoying heroes and their drama?!
  4. @Vanden what would you guess the miss percentage is? With Build Up and Assassin Strike from Hide, I've had streaks of missing 3 out of 10. Some Characters feel more misses than they should while others feel like they very rarely miss.
  5. Oh, I totally regret this topic. It's a TEXT change, that's it. I'm baffled how it's a big deal. I kept hoping for a "oh I see" moment. I'll let all of these go and they can drop it on live and get picked apart there. I would have preferred to have originally just posting it in the other thread and that being it. Note: Some of the changes have descriptions and such that are insufficient or misleading. (you just stated you missed something) I pointed some of these out and the posts got deleted. This thread was just to ask where they should go if not there.
  6. If no one said it yet, don't attune PvP or Purple enhancements.
  7. So.. no new costume pieces? King Solomon solution
  8. /em doublefacepalm Temporary powers are powers that a hero or villain may only use for a short time. The three main types of temporary powers are powers that last for a designated amount of time, a designated amount of uses, or until a specific action is accomplished. https://hcwiki.cityofheroes.dev/wiki/Temporary_Powers
  9. No one is saying the functionality is bugged. In-game labels say 'Temporary Powers' when actually they don't expire, they don't disappear when exiting the zone, or logging out, there is no timer, or number of uses. There is nothing else in-game to say they are NOT temporary. How is someone who hasn't been staring at the changes for months supposed to know? Even the beta notes are weak at describing if a player will need to purchase each time they want them in PvP. There are at least a handful of similar items just in the one set of changes. (game breaking? no) Why does reporting these feel like an argument or something that has to be proven otherwise there is a Dev saying it's not true when clearly it is? That is just wrong.
  10. I think this is great! (just to be clear)
  11. Stats before and after could be of benefit.
  12. Thanks Bopper, this shows that even at lower levels and with less optimum attack chains performance is improved. It also helps show why it is broken to have a full time fast Energy Transfer (fET) exist with the new faster Total Focus (fTF), especially for Stalkers who would have BU > AS > fET > fTF > BS > fAS possibilities.
  13. STOP IT!!!!! (wait, did that just trick me into saying I am Nobody) No soap box but: SM is a solid old EM replacement. Straight forward and hard hitting. Fault provides a nice +recharge spot. It can be built lots of different ways. Improve = Tremor animation time (2.75ish please)
  14. Noooo. I'm melting.. melting
  15. EM Brute when it was SOs maybe it was BU > ET > BS > TF > BS > EP > ET (1(ET) > 1.5(BS) > 3.3(TF) > 1.5(BS) > .83(EP) = 8.1) I think the trick was maybe to put an extra recharge in ET. (Edit: these include Hasten and recharge enhancements only)
  16. (I had a post but timed out and lost it) There is nothing wrong with the attack chains you have. I'm saying without the global recharges which just aren't realistic for the average character. The benefit might be substantially less. It's fun playing with max build type numbers vs pylons but how applicable is it for normal average folks? 33.3%, 38.6%, 62.7% recharges are much different than 356.5%, 398.7%, or 500% (edit: I left out Hasten on top of the 33.3%, 38.6%, 62.7% that's my bad) SOs IOs level 40 IO Set level 40
  17. Oh boy, please don't eye ball Stone Melee for a combo. Please don't!
  18. @macskull I get the reason for using the temporary powers list. The stand alone post on the topic had quoted the notes, not another player, and included in-game screenshots. Yes there was a lot of back and forth and it makes sense that there was cleanup done. It has happened a bunch. I'm not bitter about it, just asking where those could be put so it could be addressed. In that particular case, Bopper or GB had posted how to fix what was a confusing piece of text on the description popup. I think that might have been lost as well.
  19. This. Regen is sort of or basically an active form of Resistance. Another option is running Dark. Take all the toggles (which can be challenging to run all at the same time) It is a good set that allows a player to turn stuff on and off situationally. Late game, combined with an appropriate Epic and incarnates.. a player can be plenty busy. I get what's being asked for in the OP. Taken a step further it would be great to have a set that requires some skill and timing. Dodges or actual parries would be compelling. Not gonna hold my breath for such an undertaking. But it would be awesome.
  20. The equivalent of 2 acc, 3 dmg and 1 rech would be an average player or sets of Crushing Impact or Mako's Bite. My attack chains on the old set did not include TF. I'd say @Infinitum might have a typical off hand, though they tend to be looking at pretty high end performance. When I get back to the house I can provide something.
  21. This is great. It absolutely shows what high end builds could do. I'd only ask: Does the average character/build experience the same?
  22. Disagreeing with folks since.. ahhh, the olden days. look at that post count!
  23. Playing a stalker and missing from hide way more that 5% of the time is maddening. I agree with Vanden that it could be improved. I disagree about removing the tohit cap. Really, missing from the image below is an animation of the target moving it's head on a bad rng roll. Then it would be accurate. Should the chance be higher than 65%, um yes.
  24. Thanks. Also a bit scary.
  25. Odd & again, ironic. My feedback seems to be taken as just one person's opinion. As it should.
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