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Everything posted by Troo
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Do you hate playing the game? Less than 1 hour per accolade and you'd rather pay.. okay, well it's gonna cost more than what you want to pay.
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BZB seems to be doing all the work here so I believe there is no need for hard controls and anything burdensome. We're just along for the ride. We'll find anecdotal evidence can provide an answer to "Did Tanks get overbuffed?". My guess = that while Tanks did get a boost they were not over buffed to where they eclipse their position but can be tweaked to push Brutes for damage.
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Ah, I see. For villains this requires: Pay off 200,000 debt & Endure 1,000,000 damage Regardless, I still think 3.5 hours is pretty speedy for a typical player. Honestly, if it only takes you 3.5 hours then what are we talking about here? This may be the root that needs to be addressed. The 30-ish badges include highlights like: Defeating Anti-Matter, Battle Maiden, Black Swan, Bobcat, Chimera, Diabolique, Dominatrix, Infernal, Malaise, Marauder, Mother Mayhem, Neuron, Nightstar and Siege Defeat 100 each Freakshow Tanks, Fake Nemesis, Clockwork Gears Defeat 200 each Council War Wolves & Council Vampyri 9 Mayhem missions Plus various missions, explorations, etc.
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does that include the AFK time? If someone wanted to BUY them the equation could be closer to: (the intended amount of time to earn them during regular play) x (current top end earning) = A lot more
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Show possible outcomes when converting.
Troo replied to Neogumbercules's topic in Suggestions & Feedback
While there are some situations that are 1:1 most are not. It would be a lot of work to do well. It's not that the idea is bad. It's that the effort to implement and trouble shoot would outweigh the benefit. Especially when the information is already readily available. https://hcwiki.cityofheroes.dev/wiki/Enhancement_Sets -
Still far too cheap.
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I have heard that 84% of statistics are made up on the spot whether they are troothful or not. I'll stick with "It is helpful to hear the boots-on-the-ground perspective from someone very familiar with the three examples being examined.". Thanks anyway.
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Show possible outcomes when converting.
Troo replied to Neogumbercules's topic in Suggestions & Feedback
um, maybe we need to go back over how convertors work? Convert "to a random enhancement from the same set, the same rarity, or the same "category" that the enhancement came from." Available Conversions: Convert within Set (3 Converters) Convert within Rarity (1 Converter) Convert within Category (2 Converters) Set IO Any IO within its Set other than itself Any other Set IO of same Rarity other than its own Set Any other IO with its Category regardless of Rarity. Purple IO Any Purple within its Set other than itself Any other Purple except one from its own Set N/A PvP IO Any PvP within its Set other than itself Any other PvP except one from its own Set N/A SBE Any SBE within its Set other than itself Any other SBE except one from its own Set N/A ATE Any ATE within its Set other than itself Any other ATE except one from its own Set N/A Superior ATE Any Superior ATE within its Set other than itself Any other Superior ATE except one from its own Set N/A ..well here's a link to the rest: https://hcwiki.cityofheroes.dev/wiki/Enhancement_Converter_Salvage @Neogumbercules, if you are confused, definitely follow the link. -
This is great BZB. It is helpful to hear the boots-on-the-ground perspective from someone very familiar with the three examples being examined.
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Joke.. just a joke. Who cares about blasters anyway.. bunch of dirt tasting aficionados. "Pew Pew, oh crap!"
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Chuck Norris is clearly a Stalker arguing "why do I need to take T1 hide?!".. nah, I can't go there. He's a scrapper.
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In general, the intention is as follows: Damage Scrapper > Brute > Tanker Scrapper 10 out of 10 Brute 9 out of 10 Tanker 7 out of 10 (recent changes may push this closer to 😎 Survivability Tanker > Brute > Scrapper Scrapper 7 out of 10 Brute 8 out of 10 Tanker 10 out of 10 However the story is much more nuanced. Some archetypes may benefit from certain power sets more than others. During leveling, the differences are more apparent. At 50 though, with invention origin sets and incarnates, builds can close the gaps between archetypes. Brutes and Tanks could start to differ only at the extremes. Apples to apples comparisons across all situations is daunting. Highly advanced builds that leverage min/maxing or focus on procs can bend things even further from the general norms.
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ahhh but where do Blasters and Stalkers fit in?
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Mission completes are the only difference related to this topic. If folks have used the P2W options to avoid some drops, those drops are not replaced by something else. (I pretty sure that is correct) Otherwise it is just the randomness being streaky.
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...electric how we wanttoloveyoumore. While it may not be reasonable for zero endurance to cause damage, it should needs to do something. I would propose that if zero endurance does not have a way to equate to toggle dropping, then the target should become STUNNED.
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Let's talk about sets, baby, let's talk about PvP.......
Troo replied to EmmySky's topic in General Discussion
Let's talk about sets, baby, let's talk about PvP....... Let's talk about sets, baby Let's talk about you and me Let's talk about all the good things And the bad things that may be Let's talk about sets.. -
Nemisis NCSoft Derek.. all the same.
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Nerf cascading server failures!
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Adding some of the unique IO enhancements and the accolades would likely help while leveling (if you don't have them already). Do you need tough? I'd be tempted to up the healing in Fast Healing and throw the uniques in Health. Use tough as a mule for the Stead Fast currently in High Pain. just quick thoughts.. Welcome back
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While I can't speak to /Bio, /Fire is actually a solid choice to par with Stone/. Damage toggle, excellent AoE, heal and end recovery.