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Everything posted by Troo
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Global Knockback->Knockdown IO for Travel Powers/Rest
Troo replied to TorrentYed's topic in Suggestions & Feedback
I'd be for a global if it was 'in addition to' rather than 'instead of'. It definitely should go in a knockback power not something else (that's lame/lazy). Alternately, maybe a power could be added as appropriate similar to Duel Pistols > Swap Ammo which has the ability to select a different added effect. Knockback could do + damage while knockdown could do -speed. Just my opinion. -
Stone Melee has some quicker recharging PBAoEs that are more control than damage dealing. Ice Melee is sorta similar. Dark could be an option. It sounds like you'll likely be leaning on the pool and epic powers to get support. Leadership, medicine maybe sorcery. Artic or Earth maybe for more controls. It's likely going to be a fairly gimped build if you really go for it. In which case you could go all the way an do a Stone Armor Tanker.
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@Sergio as related to button mashing and pure numbers origin currently does have little impact. Especially as related to higher level content. That said, origin does play into many player character's backstory or origin story. Also as others have said, for much of the game, it does still play into enhancements and origin powers. Specific enemy group can drop certain origin dual origin (DO) or single origin (SO) enhancements. It has a marginal impact on the game. Especially compared to selecting archetypes and play style.
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I made it through the first paragraph and then proceeded to skip to the last. @seebs, at least you're an expert in something. (Oh the irony) "An expert is a man who has made all the mistakes which can be made in a very narrow field" -someone
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awww I kept reading thinking surely this was a lead up to some complaints, but they weren't there. Happy Holidays!
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As the holidays approach I would anticipate extended peak times. Maybe I'm just being nostalgic.
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It is still discouraged to dual box during peak times, isn't it?
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Level 28 and 35 EA powers should help mitigate what you are experiencing. Pool powers can help fill in gaps. It can be sort of an ouch ouch ouch ahhh leveling up path (likely as intended).
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@Replacement gotcha.
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If you've run an EM/Regen brute for some time back on live, you've trooly seen some nerfs. My main is an EM/Regen stalker. I would definitely prioritize addressing EM over Regen. Regen benefits greatly from high recharge and splash of control. That is different than on many melee builds.
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Wrong-o. Tank != Tanker. I'm not sure what you are trying to say here. Or what you feel is 'wrong-o'. If you are referring to my first sentence, well.. There are no Regeneration Tankers. I pointed out the original poster may wish to edit their post due to statements like "watched countless PI team Regen tanks eat mud 1-10 times". I have a couple Regeneration Stalkers and it is awesome for them. Regeneration is different from Def or Res based sets, that variety in my opinion is a good thing.
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The game is pretty easy at this point. I vote more kryptonite!!
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Hey - I resemble that remark but I don't keep track of "niches" and let the market do some earning while I play not instead of playing. I do appreciate those millions though. Keep em coming. Tip: Here's what I do when prices won't populate on their own. ( edit: I see now someone already said this ) Place a very low bid on something I want to see the price on and then look at it in the bids tab. There is an update feature there that works most often. Note: " Orange and sell it and it only gets 600k ".. you're right. You are doing it wrong. ( I never get to say that ) (p.s. feel free to pm me and I'll get you pointed in the right direction)
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Damage adds up in normal game play. But if you need to get it done sooner than it would happen otherwise: Pop 3 good luck inspirations walk into some fire and use Rest. (at least that's how I roll) It'll take a couple tries for Rest to activate without being interrupted. Have done the afk in mission technique with just the right enemies wailing away. The above method is faster if you can survive.
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Bump @Bionic_Flea I saw you in one of the AE missions!! That was pretty cool.. except for the part where your doppelganger/tribute NPC kept trying to hurt me.
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PKs that would proceed to loot your corpse for that awesome gear. Some of those game mechanics would... Imagine that most prized purple or pvp enhancement breaking and disappearing as an expected part of the game. Or death = losing one random enhancement.
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Yellow to orange. I'll also buy crafted cheap oranges and start from there.
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Does crafting count as farming?.. craft, convert, rinse and repeat = more than I can use myself. Otherwise merits just seem to happen playing normal. The Freakshow War missions in Ouro is a good suggestion. Doing the weeklys = 2x. ( Weekly Strike Target link )
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QOL: Separate 'Welcome to Vanguard' from the Fusionette missions
Troo replied to Heraclea's topic in Suggestions & Feedback
As stated above, Member of Vanguard is sorta separate requiring only part one; 10 rikti (i do monkeys) and speak to four contacts. Maybe you know this and are a completion-ist? It's just a couple minutes to get the badge. Many likely do it as a mother ship raid is announced. -
To quote one of the current devs: " Defense was designed as a gamble/luck mechanic. Sometimes, you will lose that bet, and very quickly fall if defense is the only thing keeping you alive. " So you aren't imagining it @Cidri. Sprinkle in non-positional attacks and Super Reflexes can be madding. It is awesome until it isn't. I'm taking note of your 'Rather than taunting' Crimson Prototype comment. -thx
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side note: Always amused seeing incarnates and accolades listed in builds for someone new to a powerset. (Of course that's an effective build 50+ levels from now) Here's my take without giving too much away: Teams love Speed Boost and Fulcrum Shift. (you'll always have a team) Transfusion heals near the affected foe versus healing near the Kinetics character. If you need to skip some powers - Repel, Increase Density and Inertial Reduction are good candidates (if you so choose). Note: Increase Density can use Resist Damage sets and can make a nice mule for globals. Note: Repel can be effective and fun but takes a lot of endurance (just never really used it due to end requirements). Fulcrum Shift will pull aggro. Just know, if a brute or tank is engaged with more than their aggro cap, the extra mobs will turn and attack you. That said, FS as often as it is up! You can easily do more /kin stuff than attacking on fast teams. https://paragonwiki.com/wiki/Kinetics Transfusion lvl 1 Ranged, Foe -End, -Regen, Team Heal Siphon Power 2 Ranged, Foe -DMG, Team +DMG Repel 4 Toggle: PBAoE, Foe Knockback Siphon Speed 10 Ranged, Foe -SPD, Self +Recharge, +SPD Increase Density 16 Ranged (Targeted AoE), Ally +Res(Smash, Energy, Disorient, Hold, Immobilize, Knockback), -SPD(Special) Speed Boost 20 Ranged (Targeted AoE), Ally +Recharge, +SPD, +Recovery, +Res(Slow) Inertial Reduction 28 PBAoE, Team +Jump Transference 35 Ranged, Foe -End, Team +End Fulcrum Shift 38 Ranged (Targeted AoE), Foe -DMG, Team +DMG Here a /Kinetics blank that's fairly inexpensive and adjustable as needed: I run Energy/Kinetics, Ice/Kinetics, Dual Pistols/Kinetics (in order of preference).
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hahaha, maybe on your character. In my opinion, Hover+Combat Jumping+Siphon Speed = glorious combat movement. (that's right, I run both hover and CJ) @Razor Cure, me thinks you may have your answer. To summarize: Fly is loved. Super Jump is often used. Super speed needs combat jumping. Teleport is fast but very needy.