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Troo

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Everything posted by Troo

  1. Did you see the archetype sentinels (ranged toons with defense)!
  2. We thought we'd take on the Master of Evil, the Count of Cruel, the Archvillain of Anarchy, a top NPC archvillain and it didn't go well. Old man voice, "Son, that sounds a lot like you took on the law, and the law won."
  3. Yes. Right click the chat tabs to edit them. 'Some' have moved the General chat to an alternate tab. Once that is setup as Lazarillo suggested, it is effectively an on off option.
  4. Great idea, awesome examples. To take it a step further, PLEASE make this possible for the base teleport and the associated exploit.
  5. Invulnerability - I'll take Dull Pain and the 4 auto powers over Shield Charge and the 4 toggles for a Tanker.
  6. Regen also, Revive and MoG are skip-able.
  7. Maybe @SwitchFade will bless the scrapperlock with a haiku.. maybe
  8. still trying to figure it out.. there must be a riddle in there.. My jammies are hot and have giant stones? You can earn big rocks cleaning ovens and ironing pajamas? Will Ferrell?
  9. Almost one year later..
  10. One character that could help "the best Solo Char for doing Missions on +4/8 with AVs and everything".. a pocket emp named Bawlin Chain.. (I haven't played this way for ages) Interesting the focus 4x8 solo, it is. (yep that's a bit of yodaese https://www.yodaspeak.co.uk/index.php) Seriously though, is the request only for level 50 content? Do the suggestions work for the many lower level arcs?
  11. Does this work for the sounds from other player characters or only on my own? Looks like it will
  12. https://paragonwiki.com/wiki/Category:Definition
  13. 24:34:55 holy molly
  14. Crossbows for Archery sets Some color for Granite.. lava or crystals really don't make sense for a power named granite Weaponless animations for non-weapon specific powersets Weapon in hand animations for brawl, boxing, etc for weapon wielding sets (Broad Sword, Katana, Dual Blades, etc) Weapon in hand animations for part time weapon power sets (Ice Melee, Fire Melee, Stone Melee, etc.) More whips (+ chain whips) Sai claws or dual blades option Throwing daggers, sai, etc. Lots of good mentions already. Trying not to repeat. Apologies for any repeats. Steam punk options for Traps Something for Kinetics.. something.. though I know not what to suggest.
  15. Energy Transfer - revert animation and activation time.
  16. Are other ATs catching or presenting scrapperlock symptoms? Maybe scrappers are just playing more ATs.
  17. Annual badges that don't take a year to get, that's awesome!
  18. Coin is having trouble with influence badges.. troo irony
  19. There are a lot of stalker sets that can be "tough as nails". Some lean toward autopilot others are more active. If you don't mind being active, it's Regen. Just my opinion, but, it's always going to be Regen. (pair it with whatever, nerfs be damned) A high recharge Regen is the definition of taking hits and shrugging them off. 1600% regeneration on 160% max HP 1/2 time Shadow Meld Placate, optional MoG, or Phaseshift (really it is user error getting spiked on a Regen) Just find some defense and oh my my.. (see hint in spoiler). If you want more autopilot I agree Invulnerability is pretty solid as is Shield A surprise mention may be Ice Armor. (has the debuff resistance many are missing {a late game consideration}).
  20. Nice. Depending on your usage of Moment of Glory, you could slide some slots around and push the non Instant Healing regeneration up or chase some multi-target damage. I might suggest moving the healing uniques to Health and adding some heal to Fast Healing and Integration. (non Instant Healing regeneration 492 to over 600)
  21. Dual Bananas/Ice Cream Manipulation Blasters! *rushes off to do some name squatting..
  22. I'm on board.. but after they revert energy transfer okay?
  23. M a y b e this will help: Set Bonuses and Exemplaring When a character exemplars down to a lower level access to set bonuses (and Global IOs that function as set bonuses) is based on the level of the Enhancement and not the power they are slotted in. Exemplaring more than three levels below the level of the Enhancements renders the set bonuses non-functional. However as long as the character does not exemplar more than three levels below the level of the Enhancement the set bonuses are retained even if the power they are slotted in is unavailable. Very Rare IOs and PvP IOs are exempt from this rule, the set bonuses function regardless of what level the character is exemplared to. Attuned Enhancements change their level based on the character's current Combat Level so the set bonuses will only shut off if the character exemplars more than three levels below the minimum level allowed for the Enhancement.
  24. https://forums.homecomingservers.com/topic/18100-change-powerset-how-would-that-work/
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