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Troo

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Everything posted by Troo

  1. LOLOLOLOLOL
  2. hmmm, what about simply removing the AE building from initial zones.. maybe not.
  3. yes yes, but you are a demon.
  4. Even with a small sample size of the poll. It appears some solution involving the top 4 choices would make the most sense.
  5. Like a game show!! "Bob, I can guess that build cost for 800 million." But we have a market: If the black market / auction house could only let us upload a shopping list and then place the bids.. hmm, you still might make a mistake with a zero. I agree with Sakai - doing it in in-game from a SG base is the only way I can think of it currently working. But it does sound risky and open to exploit. Hmm.. you know, this gets real close to being something folks would get banned for. Large transfers of currency. sharing logins. transferring accounts.. bad bad bad After consideration, this is a terrible idea. Use of the word 'Pay' in the subject should have been a clue that this was either click bait or maybe something possibly nefarious. (even if unintentional) @Veayou are correct though. 1B / 70 = 14.3 million per enhancement average, that is overpaying. Through normal game play and crafting that number would likely come down significantly. Maybe if@Vea could get another player to role play a shop keeper.. well that's just sounds.. back to this is a terrible idea. Stop Being Lazy (just kidding, there could be an idea there)
  6. Trying the 32-bit non beta... back to safemode using http://patch.savecoh.com/safemode.xml
  7. Seems fun. Get started on the art and graphics and I'm sure they could plug it in somehow.
  8. I would echo that there has definitely been some noticeable 'lag'.
  9. Sorry to see this and good luck to you. I've always felt COX provided a massive amount of content and a very high level of replay-ability. 15 or so archetypes each with dozens of power combinations, over 50 zones of missions, task forces, trials and large scale events with one of the best character creators I've seen. It has something for explorers, crafters, completion-ists, socializers, solo players, teams, player vs player and on and on.
  10. Hmmm, I was purely thinking for fun and not increased rewards. I'd guess normal rewards would apply. For infinite mode an increasing wave of enemies coming to the player or team without break could prove rewarding. Maybe there could be something similar to a mission reward if a challenge is met to some degree and a bonus for doing something exceptional.
  11. There are some badges. I don't believe there are any increases.
  12. If a player out levels a contact or mission it is available in Ouroboros. I wouldn't consider that voluntarily skipping. We have an opportunity to play that content at the intended level range. If folks with higher level characters want to do a lower level task force with some friends (which is great) they exemplar/malefactor down. They do not get to do lower level task forces as a fully built out 50 with incarnate abilities. Note: Standing in an AE farm from 1-50 or something similar is what I would consider voluntarily skipping. I get it. The root request of the original post as I understand it is not ill-intended. It may even be possible with a small slice of the content. (if it's easy it may be worth investigating) Overall, it is not how it was intended or designed. It's a large game. Originally it didn't go to level 50 much less incarnates. Reworking all of the legacy content may be resource intensive and very challenging. It's not going to happen with a sweeping change. A handful of arcs could be identified that might translate to higher levels and trickle out one or two at a time.. maybe that's possible.
  13. Dude. the irony. fyi - I didn't assume anything. To your question: "And those that didn't farm their way to 50 but still want to continue to play at 50?" Answer: Keep playing. Lots to do. Dark Astoria, Cimerora, The Storm Palace, The Hive / The Abyss, Monster Island, Peregrine Island, Recluse's Victory, Grandville, Rikti War Zone, etc. There is level 50 or near 50 content available in Ouroboros if it was missed. New content hopefully, and AE player created content. Would folks, for example, also expect task forces like Positron to scale to 50? "Heroes and Villains are auto-exemplared to the appropriate level for each story arc to ensure the challenge level remains constant." To suggest that the way it works is broken and needs fixing is simply incorrect. If there is an idea to have all missions play at 50 - this game has some limitation which may make that difficult. Some of the arcs may work. Others not so much. Spending time reworking content that folks voluntarily skipped.. well, in my opinion, any resources that could go to this could go to fixing actual broken items and new content that all could enjoy.
  14. @ShardWarrior I did make long posts. That's on me. I am not okay with charging for power leveling. It should be treated the same as a real money transfer.
  15. @VileTerror the three stooges picture that popped into my head: teammates suddenly whacking each other and not knowing why. @Tyrannical "Friendly fire is enabled." That would definately make AoE, cones, and PBAoE very interesting.
  16. COX was designed with some missions and enemies groups for specific level ranges. Some exist only at certain ranges. That you are unaware of this is okay. The game actually throws subtle new challenges at characters as they progress. Folks can read up on issue 11 ay https://paragonwiki.com/wiki/Issue_11 Ouroboros System/Flashback Heroes and Villains can use the Flashback system to return to story arcs that they may have missed and replay hundreds of missions from earlier in the game. Players can set mission parameters for these missions to earn special badges. Heroes and Villains are auto-exemplared to the appropriate level for each story arc to ensure the challenge level remains constant. Through the Menders of Ouroboros players become able through time and relive major events from the history of Paragon City and the Rogue Isles. Heroes who travel back in time can embark on missions such as preventing the Circle of Thorns from unleashing a powerful demon, a story originally presented in the City of Heroes comic book. Villains who journey through time can get the chance to assist Lord Recluse in his initial campaign to conquer the Rogue Isles, as well as other unconfirmed missions.
  17. as designed and as intended. there is no problem. at some point I hope those that spend extensive amounts of time in AE farming realize AE is a mini game inside a much larger game. I think some folks already know. Maybe they prefer the mini game, which is okay. fyi some enemy groups are level limited. some missions are designed for certain level ranges. some missions or contacts were needed to open additional contacts and content. some missions earned badges.
  18. so you wanna skip the missions, get to max level, and then go back and do the skipped missions for bigger level 50 rewards? wow
  19. Yep. The more folks are exposed to something, the more it becomes the norm.
  20. The OP presented a topic. There is irony in telling folks how to post or think while stating "deeply troubling to me that so many gamers here want to tell other how to spend their free time".😃 I'm not sure how Charlie Brown got sucked into it, good grief.
  21. yes with lots of options.
  22. Absolutely. So is being against real world $$ or pay to win scenarios while saying let people do as they like. At some point, most folks recognize a line. The topic WAS about charging for power leveling. My opinion = It's not cool and could lead to other issues if done in global channels. Do I care if someone makes a deal on the side, no. Your opinion = "If someone has the in-game financial means and feels the service they are receiving is worth the price they are paying, then there is no exploitation whatsoever." .."so I do not see the perceived problem here." (I feel the same, if done privately (I wouldn't do it though)) The more folks see it in game the more it becomes the norm. There is a logical evolution which is potentially undesirable. I'm okay with putting an opinion out there while still being open to other opinions or better ideas. Thanks for the reply. -Troo
  23. The 64-bit client has significant rubberbanding for my brand new computer with updates installed. On a previous computer in October rubberbanding was an issue at one point and a reason for initially moving to safe mode. I did quite a bit of trouble shooting this side. It was indicated that it was a known issue and being addressed. Feels like going in circles.
  24. @ShardWarrior so you're okay with real world $$ for powerleveling?
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