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Everything posted by Troo
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@Hew This will be common confusion. Some situations use the highest value, some stack, some drop if attacked or we buff a teammate. It will make sense but there will be a learning curve. "going to take hasten, ss, sj, cj, infiltrate, and stealth" = you'll be able to go fast, jump high, and zoom maps relatively undetected.
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22 Participants/Winners! 4 Jackpot Winners!! @ranagrande Jackpot Winner!! @Tiger Shadow Jackpot Winner!! @Xeph Jackpot Winner!! @ZorkNemesis Ultimate Teammate Jackpot Winner!! (rolled a kin) @Ankylosaur @Flask @Mirai @Coyotedancer @Vaderblade @gourdhead @tidge @TygerDarkstorm @GastlyGibus @Nemu @MTeague @cranebump @CaptainLupis @Sir Myshkin @Xiddo @Botzoman @Delta Can't wait to see remaining updates. I hope this is fun for all. Note: If your global is different from your forum name please let me know. TygerDarkstorm I got yours.
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Update: Metathesis Chain Fences > Jolting Chain is a fun combo that left me craving a KB2KD enhancement. and made some new 'acquaintances' along the way to 30. Bane Spider Ruben Arc
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There are plenty of dev mentions. Here is one: Procs & PPM Something we’ve recently started looking at is procs. We’re only scratching the surface here, but our goals are similar to that with powersets: Bringing each option towards a happy medium. One big topic that needs looking at specifically is PPM. This system was still in beta when the game shut down, so it never really graduated properly to the live servers, and never received any follow-up balance passes. There are numerous issues right now, such as the interaction it has with different types of recharge bonuses and AoEs, which causes the system to be unintuitive (slotting for recharge can make a power… less good!) in some areas and not well balanced in other areas (many procs are very strong in AoEs and very weak in single targets). Along with improving general game balance there’s a secondary benefit to cleaning up PPM and procs: it will allow us to continue building new enhancement sets with new and unique procs and set bonuses. We’ve got no firm plans to discuss just yet, but it is a key area we will be looking at in the future. All good to use in the meantime.. viability long term would be in question.
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Likely the impending proc 'adjustments' which are over due.
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Oh that's the day they are gonna attack?! She'd gonna be mad forever.. Drew Barrymore, star of Ever After is still charming, but now she has a big gun. (Beam/Devices)
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3 days remain until April 20th!! See the original post for details on how to participate. Slot Machine's Random Challenge Play for fun or for prizes. Win Big!! Multiple prize categories!! Through April 20th
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I don't desire to debate changes that are done. I merely stated some facts. You wanna argue with those facts that's your quixotism.
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QOL and/or changing values in a power is different from completely removing and replacing. Afterburner has use cases that will be completely removed. The mini PFF to get into and out of combat/buffing/etc will be gone. A niche use, but some were able to utilize the only affecting self in a way. I don't begrudge anyone for speaking up for how experience is impacted. Belittling or poking fun at them will elicit a different response. T9 changes will impact high end builds that have figured out ways to take advantage of them. It is a similar situation were use cases will be impacted. Except in this case they would not be removed entirely... unless a player chooses to abandon it.
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I think I started a post here and just didn't finish it. T9s should be set defining level powers.. but not required. (we are almost there currently sans crashes) That said and keeping an eye on over power creep, removing/reducing crashes will come at a cost. That cost like it or not will be borne by the high end of the spectrum not the 32/38 to 46 range. (yep, I got to say folks are on the spectrum) New t9s could absolutely fit a 'This is so AWESOME' mold, until maybe, as a character grows and gets more powerful, they are not needed as much anymore or at all. Enter @Captain Powerhouse and their mad skills. Who knows, maybe something is already in the works.
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@ZorkNemesis yours reminds me of this one (sim but diff) Tii BS/FA Destroyer (Martian experiment gone awry) Destroyer = Brute naturally
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Pretty simple: The odds of rolling a Hero and finding some 'assistance' to get some quick levels or via full teams forming DFB, Positron 1 & 2, etc. (the AE building in Atlas is busy for some reason.) Some folks, it seems, also like to be seen. Won't see many level 50 villains gyrating near the first arbiter in Mercy. FYI some of the homecoming servers are busier than others: https://forums.homecomingservers.com/status/ Starting Redside may support solo play a bit better. At least starting as a villain doesn't have a player collecting roses for a NPC.. bleh 😉 [edit] I find Redside superior in most aspects.
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Snarky (a.k.a. num2).. 3.. 2.. 1.. fire! there's alot of sass in there to unpack 🙂
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Is it old school to see "How do you target enemies?" and think, just select the tank silly? Actual and possible worse answer: L3 = Nearest target R3 = Next Target This also contributes to popup tray = horrible horrible idea
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Power Changes (Release Candidate 1) (updated over the weekend) Wanna try out the latest and maybe help polish it up? We can use the Beta Account Center (Character Copy) below: https://forums.homecomingservers.com/beta/
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Sorcery Pool Updates in Issue 27, Page 2
Troo replied to Captain Powerhouse's topic in Developer's Corner
Proliferating the Rune of Protection adjustments to select T9s could allow for greater usage on <50 non high recharge builds. It's worth exploring. -
Instant Healing: why hasn't it been reverted to a toggle yet?
Troo replied to LEUGIM6's topic in General Discussion
You have pretty darn spot on and show a superior memory to mine. I can only say "I don't think that was me". -
There are resources for general descriptions and tactics. Descriptions https://hcwiki.cityofheroes.dev/wiki/Archetypes https://hcwiki.cityofheroes.dev/wiki/Corruptor http://web.archive.org/web/20121025125321/http://na.cityofheroes.com/en/game_info/archetypes/hero_archetypes.php Tactics/Strategy https://hcwiki.cityofheroes.dev/wiki/Blaster_Strategy https://hcwiki.cityofheroes.dev/wiki/Dominator_Strategy https://hcwiki.cityofheroes.dev/wiki/Brute_Strategy https://hcwiki.cityofheroes.dev/wiki/Tanker_Strategy https://hcwiki.cityofheroes.dev/wiki/Stalker_Strategy https://hcwiki.cityofheroes.dev/wiki/Mastermind_Strategy https://hcwiki.cityofheroes.dev/wiki/Defender_Strategy https://hcwiki.cityofheroes.dev/wiki/Corruptor_Strategy Hopefully this is what was being asked.. (maybe I've over simplified it)
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If you wanna chat with others in game @Xeph set up a channel: Slot Machine Supers
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