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Andreah

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Everything posted by Andreah

  1. True. My ~10% off suggestion, for the alert, would mean they couldn't be resold after the event as-is at a profit due to market fees. :D
  2. It's because what you sell them for, even if it's twice the original buy price, comes from other players, it's not a net gain to the whole economy. The original seeded packs price does leave the economy entirely. In fact, 10% of the resale leaves the economy too, as market fees.
  3. Maybe this year it will be a ~10% discount.
  4. This was really cool, so thanks! :D A question I would pose is, do you think the original developers had a canon document they worked from which went into detail on the hellish/demonic material, and that their writing over the years stayed consistent to it? Or do you feel successive writers just did their own thing?
  5. Exploit the fact that your phone doesn't need to breathe! Put it inside a zip-lock baggie, use it through that, and then throw the bag away when you leave the bathroom. Solved!
  6. Once you have a multiverse with infinite dimensions, how could there not be?
  7. What is missing is a text editor that works.
  8. The beauty of the multi-dimensional CoH universe is the creative freedom it gives us. Once, long ago, I had a villain character who was derived from judeo-christian mythology (along Miltonian lines), but I didn't play the character long, and when I did, I de-emphasized that aspect, because the real-world religious ties it brought up made me uncomfortable. I felt I was doing an honest and respectful job of it, but you just never know how other people will interpret it, and I decided to let it go. Today in HC, I wouldn't create such a character based on any currently practiced religion; but that's me. But, again, that creative freedom is still there. Imagine a parallel dimension where the laws of the universe look more like magic and less like physics; and where there's been violent evolutionary conflict between many different sentient races with inherent magical powers. Summon a few over here and they'd be demons/devils enough for me. If those creatures were cunning and sufficiently deceitful, they might well claim to be the souls of deceased humans to take advantage of the beliefs of people in the CoH dimension.
  9. Yes, but it takes one of those goods that not so many other serious marketeers is watching like a hawk. A person could get lucky doing this a few times, but it would not last long enough to turn a profit.
  10. I have to say level 32 to me is Defender Kinetics Fulcrum Shift. One well timed use of this power can completely turn the tide of battle to the team's favor.
  11. Yes. Yes. I think this is a terrific idea and you should definitely try it. Please let me know when you start so I can watch, innocently of course, from the sidelines. I would totally not see this happening instantly and be trying to out mouse-speed Yomo to take advantage of it.
  12. I like SJ because picking out my landing spots on a series of jumps is fun. I also like teleport for travel because I have to be clever with my route to get there efficiently -- it's a bit of a minigame. Fly is great, I like it too, but it's a bit too easy. Maybe if fly had inertia and I could accidentally bump into a building or obstruction and toggle out of it for a moment it would have similar draw to me. The only thing I don't like about SJ, and this is a bit contradictory, is the directional control seems too good.
  13. Any long-time forum reader will recognize names of others and know their reputation from what they wrote and how they respond, and not from any metrics-based badges. However, for others I don't know from reading and interaction, I like to see when they joined and how many posts and responses (good, bad, indifferent) they've made and gathered. Mainly this will shape my interpretation of what they write -- are they new, possibly unknowledgeable, merit a gentle first interaction with the community, and so forth. I don't think badges, especially if they're new and spottily assigned will do that. Getting badges is cool, and I think mostly harmless. Judging other people from them, not so much.
  14. They're pretty consistently between 1.3 and 2.0 million. 1.3 if a buyer is patient, 2.0 sometimes if they must be had right now.
  15. In my case, I unslot the existing attuned one I had already. Next, I put the new one in and catalyze it. Then, I sell the old one. One cat and one unslot used. Fortunately, unslotters are cheap, even when you need to use two.
  16. I wonder if it's all working correctly. For example, it only awarded me the 500'th post badge after I posted my 527th post.
  17. Even people who won't use them can sell them for a nice bit. Great idea.
  18. Andreah

    AH Lag

    I found it, it was not a developer, but UberGuy who inspected some of the publicly available code.
  19. Andreah

    AH Lag

    I recall, here one of the HC developers posted some info about how it works, and iirc, (big iirc) it was a tree-implementation of a priority queue.
  20. I wonder if that's still representative. There's been a few substantial changes since then.
  21. I'd like to try a dark/dark dom, but I've been put off by the sheer number of active attack powers (which may be true of any dominator?). It looks like it would be very busy and perhaps complicated. Thoughts?
  22. And give them a breather, to make progress without fanatically impatient players pushing them to show premature evidence of progress. It's hard work, and should take a long time with a small, poorly funded team.
  23. I don't think it sends ten messages when you post an action on a single stack of ten, to post or claim. When you try to do actions for more than one unit or stack in quick succession, it does seem to have hard times with that. The ten stacking limit is probably a design legacy from long ago, and the question would be whether it's tangled up in too many things to safely change. If it isn't, I'd be happy to see it changed to 50 or 100. I would also like to see some currently non-stackable items be stackable. And i'd like the inf limit raised to some truly huge number. A pony for Christmas would be nice too. ^_^
  24. I'm going to presume, from the wording in the patch notes that one needs to be level 50 to select the higher difficulty settings from this system, that it would not apply to content one runs exemped down to lower levels, such as Synapse.
  25. Oh, I agree in principle. I don't even like the idea of system-gimping to create challenge, such as disabling temp powers or inspirations. I'd much rather counters to those were developed and made available to the NPC opponents on new settings intended for higher difficulty; or that those systems, if they're truly creating problems, need some deeper redesign.
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