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Andreah

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Everything posted by Andreah

  1. An idea I have would be for Supergroups to have a friends list, that leaders (or others by permissions) could add other characters to, that would work like a normal friends list, except that all the members of the Supergroup would see the list. It would show name, zone, and online status only. A bonus point might be to have a separate list of "Adversaries", showing the same. Or a friend-color setting the leader could establish for each character on the Super-Friends list; e.g., blue, white, red. I would see this as mainly being a bonus for roleplay purposes. I see this as being by character right now, but it could be by global as well, if the target of the Super-Friends request accepted it. In that case, whichever character the global Super-Friend was on would be listed in the Super-Friends list for the group, but only if they were not hidden and were on the same server. I don't think there's a need to make a list of Supergroups an individual character has by character; there the normal friends list does what I think is needed. However, the normal friends list could, I suppose, get a supergroup column, and show the name of the Supergroup, but I don't think this would be worth the effort.
  2. My Hasten icon blinks, even when I'm standing still.
  3. I suspect the dialogue is no longer respecting some of the window or text scaling options. I've also confirmed it is all dialogues, including the police scanner.
  4. Here's another screenshot with the store menu this dialogue opens shown.
  5. I just logged in to i27 on my server, and I notice that the dialogue text is extremely tiny. For reference, in this screenshot, you can see the display name of the P2W vendor for context.
  6. I find on some characters from time to time, there are buffs I don't want. Sometimes it's simple just to ask people not to cast them on me, but sometimes these buffs are applied to the group. Now, it's currently possible to have your buffs displayed as the icons under your health bar, hunt down the one you don't want, right click on it, and choose "Cancel". So there's a way to do this already, and I use it now and then. I think it would be a significant usability improvement if I could macro or bind this by the name of the buff, something like /buff_cancel "NameOfBuff", which would behave identically to canceling the buff via right clicking the icon, and only apply to buffs which can be canceled via right clicking their icons -- not a new functionality, just a different way to invoke the existing one.
  7. People are already making new characters in anticipation. The sorts of stats to have been tracking, but I kind of doubt we have been would be new characters created each month, characters which reach 50 each month, and say, characters which reach vet-100 each month. Track those over time, and we might see on-going changes in intent, successes, and long-termers.
  8. I love the promise of more power too, but I think it should be modest, and there should be some gentle scaling of normal content (esp at 50+3, or +4, x8 levels) to go along with it. In fact, add a +5 and x12 setting for normal content. Then add another +1 difficulty level for each new incarnate slot.
  9. We have a lot of badges for doing grindy things already. (It's almost like we have whole categories for achievements and accomplishments? 😄 ) And badges are widely coveted, so I think we're good overall -- IMO, no change needed. But if we did add something to encourage more play/grind, we could add more badges, maybe a new badge category that went to very high levels of various things, could be used as titles, but did not count as "real" badges towards the completionist badge count. Or maybe that would be okay, it they weren't stupidly high; the hypothetical new top influence badge was earn 750,000,000 inf (the current top one is 500,000,000) and not 10,000,000,000. And finally, along the same lines, what if we went through and added a new badge to every story arc in game that doesn't have one already? Encourage people to play, or do content, but please don't gate our characterization creativity tools behind grind.
  10. Inside the ~1000 character limit, I just want an editor that works.
  11. I don't like the idea of carnival or light, syndicate, or other such secondary factions for epic archetypes. One might as well ask why there isn't a cage consortium or goldbricker epic archetype. These are secondary factions, not the primary ones for their side. Sure, if there was the luxury of resources for a dozen epic AT's for each side, they'd work down to those, but I'm pretty sure that's not the case. Hero side's EAT's are closely aligned in lore with Paragon city government -- PB's even serve in the PPD. (I will grants warshades stand out a bit, but they're a natural accompaniment to PB's). Villain side has the natural choice of the Arachnos themed VEATs. and Arachnos is the defining npc faction of the isles. Praetoria is naturally powers division and resistance; and the obvious choices would be some theme from the NPCs that serve those top tier factions there.
  12. I concur with the loyalist/resistance themes. They make the most sense, lore-wise. Put a special departing mission on each to go to Earth-1-1 to perform spying, etc; and return back to Praetoria for one final story arc after they have learned everything primal earth has to teach them (i.e., level 50.)
  13. I've visited this base a couple times, and I think it's an awesomely well designed roleplay setting, with a lot of potential uses.
  14. If I were the devs, I would put in the name freeing policy that had been arrived at before in place immediately and without warning.
  15. If I haven't played a game in a year, I don't want an email reminding me about it. I get enough of those from old games I used to play, and I really ought to set up more/better rules to auto delete them.
  16. It would be cool, although I imagine very difficult if not practically impossible, to make displayed names not need to be unique.
  17. Dimension Delta Zeta 17-46, Diego Garcia, Imperial Launch Command Redoubt 14, Meta Command Convalescent Center. "Dame Victoria. I have your results back. Actually, I've had them for some time, but we wanted to grant you more time to recover from your unfortunate experience on the Nemesis platform. The Naval Board approved your actions, of course, and the guilt you felt was entirely natural." "Doctor Evans, please. It was not merely guilt. I had never been in such close proximity before. I felt Ross and Doherty's minds die, and it was my mind's grip that killed them." She hardened her face, and held her will close. She would be strong, and discuss this with matter of fact precision. Her therapists took her through this journey every day. Accept what you did. Internalize the pain. Make it part of you. Know that it was right. Command decisions must be made. Scab the wound over. "They refused lawful orders in a time of war." "Indeed, my lady, they did. You were referred here for recovery convalescence due not only to the traumatic experience of your first command field execution, but also because you had bled into your helmet. As you know, your psiocampus is highly developed, which grants you the extraordinarily powerful psionic abilities that brought you to Meta Command in the first place." The doctor brings a chart up onto the display; a scanner's rendering of her brain in profile, and points to the deep center. "Your psionic organ is fully developed, unlike the normal profile, due to a very rare combination of recessive genes. The reason these genes are rare, is despite the obvious survival value of such powers, other gene expressions which would adapt the remainder of the brain and skull's formation to accommodate its position are even rarer." "Hence, you have consistent intercranial pressure from the presence and development of yours. This has several effects, which you have already been aware, even if you did not know the precise source, including debilitating headaches, susceptibility to tumorous growth, brain distortion and maldevelopment, and shortened lifespan." "Worse, in your case Dame Victoria, the organ is fragile and already has several small tumors about it which are prone to bleeding, and when you exert your powers to the degree you had in the Nemesis Platform incident, you run that risk, which we determined was the source of the blood which was found in your helmet." "Even when you more modestly exert, you will suffer pain from the resulting swelling. I am afraid there is no treatment. All we could do is mask over the symptoms, and as you know that's counter to Meta Command policy. You will simply have to chin up and bear it." "However, I must strongly insist, Dame Victoria, that you refrain from using the most potent of your abilities whenever possible, lest the organ either grow too large for what little space remains available to it, or worse, or rupture in a more significant manner, and bleed you out. This would be bad for you, and represent a very significant and unacceptable asset loss for Meta Command." Victoria nodded, and remained silent, not finding words. "I am releasing you medically, provisionally, for 180 days. Commander Medusa is expecting you at MC-5 to run you through combat readiness testing. I understand there is mission to Kansas in planning, and you are being tapped." Lieutenant Evans rises from his chair, raises a fist in salute, and speaks somewhat more loudly. "Lady Warspite, you are hereby cleared for duty. Service to the State and Glory to the Empire!" She stands as well, returning his salute. "Long Live His Imperial Majesty and Death to the Americans!"
  18. Geosynchronous Orbit over the Equator at 18 Degrees East Longitude Imperial Radiation Projector Nemesis-12, Weaponeering Pit. Victoria stood there, stunned. She'd just killed two men, who'd done nothing more than refuse to kill their own families, and who had been willing to die to prevent anyone else from doing it, either. They paid that price. She'd lept into their minds and snuffed them like candles. And it had hurt. Her head still throbbed like she'd been hit with a spanner. She repeated. "Captain, this is Warspite in Central Weaponeering..." She trailed off, unable to finish. "Warspite? this is Captain Evanston -- where's Ensign Doherty? What is the status over there? The arming interlocks are disengaged! I need that beam energized and on target!" She swallowed, hard. Her vision was clouded, her ears were ringing. Her voice choked, but she pushed. "Doherty and Ross are dead. I'm alone here." She choked. "Replacements are required." "Dead? The Nine Hells; I have no replacements. Damnit! We have bogies inbound! Warspite, take the console. Set condition Alpha, and follow the checklist! Mains will be on line for containment in forty seconds!" Words she did not want to hear, but had no choice but to accept. "Copy." The crew of two in the cylinder was nominal for redundancy and safety, with only a jump seat for an observer -- in this case, herself, as political officer reviewing crew drills when this emergency erupted into their laps. But it was designed to be handled by a single operator. She'd been cross-trained on major crew functions. She could do it. She could open the shields, she could engage the pit injectors, she could set the beam path, she could fire the damnable weapon. Moments of decision. Why was it so hard to see? The orbital battlestation had a crew of ten. Eight now, including her. Sixteen thousand tons of the Empire's greatest Technological Achievements, one of a fleet of twenty, overlooking the face of the entire planet, lofted into orbit at incredible effort, protected by shoals of proximity mines, dragon's teeth, glitter bombs, and piranha darts. Six gigatons of pits, neatly stacked in their magazines, injector rails, containment field generators, blast shield deflectors, and beam collimator arrays. And on that, an almost minuscule set of operations cylinders. Alpha, Beta, and Gamma. Long steel spars ending in auxiliary nuclear-electric power systems, gyroscopic stabilizers, docking points, approach and fire control radars, communications antennae, defense grid turrets. Condition Alpha would open the rad-bay shield doors, lock the magazines to the injector frame, and cycle the injector rails into position. She had to buckle herself to the command chair. It was not easy. Ross was a big man, and his corpse was heavy, and Warspite was a slightly built woman. She worked the panel, and choked off the words into the comm. "Warspite ... Central Weaponeering On-line. Engaging interlocks.... Now." Light blinked, levers engaged, and the whole cylinder rocked and shook as the magazine moved between the radiation shields. This would cost her. She could feel the neutrons from the pits, barely sub-critical masses of super-heavy fissionables, in their now unshielded magazines, bathing her and the rest of the station as it was set into Alpha. The panel glowed green. "Alpha ... mark!" Her status display showed a view of the pit injectors. The pits were there, eerily glowing with waste heat, ready to do their work. She continued on the checklist, her voice choking, blinking furiously to keep her eyes clear. "Injector rails are aligned. Central Pit nominal." "Containment generators spinning now. Full power on demand. Stay with us Warspite, you can do it..." Evanston's voice carried artificial calm. He didn't think she could; she felt he might be right. "Enter the following coordinates into your master panel." He read off geodetic coordinates; 41-43.339N, 12-6.334E; 42-30.922N, 14-17.989E. Accurate to the meter, as if that made a difference. They were in, she read them back, coldly, calmly. Controlling her breathing, blinking over and over. She had to wipe her eyes, but her hands had to stay on the master firing controls. "Warspite reporting Alpha mark. Containment reads nominal. Initiating Beta." The giant station's gyros spun furiously, swiveling the spine of the projector to swing through the pair of coordinates. The arming panel read green. The coding panel stayed red. "Beta confirmed. Ten seconds." Her voice felt more steady, but it was a lie. The radiation flooding through the station felt like pins and needles. Or perhaps it was her nerves fraying. This was not her job. She was the Political Officer. Morale, Discipline, watchful eyes and stern words. Not operations. Not this. A computerized voice spoke. "Command authorization required." On the comm, the captains voice rang out "Evanston, Reginald C., Lieutenant Commander, Imperial Orbital Command, Authorization Pudding-Yorker-Duff-Apples-Wun-Siks-Niner-Johnnie, Confirm." The coding panel went green. Victoria called out. "Warspite, condition Gamma ready!", and the captain's voice returned "Fire." She squeezed hard on the interlocks in her hands, enabling the weapon to fire. Pits began cycling out of the injectors into the firing tube. Pulsing walls of force struck them, compressed them, and confined them. The barely stable elements in the pits broke apart, releasing incredible amounts of energy; High energy protons, X-rays, Gamma rays, even exotic particles. The injection rate increased; the fires of hell itself erupted inside the containment tube. The weapon's axis traversed through the first of the points she'd entered, and the beam collimator's aperture opened. On the ground, the Ravaging had not yet reached this far north. Crowds of refugees were still racing up the road network. Mostly on foot, though many in carts or on motorized transport. Serfs, commoners, lower nobility, everyone. The sky lit up with the northern lights at first, only very rarely seen in this part of Italy. Then the air glowed blue. And seconds later, the world around them exploded. The radiation beam carried fifty Megatons of energy per second, and moved at 10 miles per second. Twelve seconds of continuous rapid fire projection, the longest continuous duration the weapon could be energized, all in the form of hard radiation. The air itself ripped apart into atoms, the ground converting to vapor, a strip ten miles wide and a hundred long across the spine of Italy, burnt to radioactive ash. The Ravaging could not cross this, not for a hundred years. But everyone south of the firebreak would fall to it. All it bought was time. She had done it. And she wanted to die.
  19. If I understood what you did, you should find that the distribution of outcomes by set passes a Chi-Squared test to some level of significance, as should the number of outcomes within each set. And the distribution of outcomes by all possible IO's should fail it. The latter test will be difficult, since there are so many possible outcomes, even with 500 or 1000 trials, you'll have low sample counts per IO. Each individual set's outcome should be distributed in a binomial distribution with a rate parameter equal to 1/N, for N being the number of valid, equally-likely sets that could be drawn.
  20. I was thinking revised teleport would pair well with gravity control; thematically especially.
  21. Wouldn't it be great if most powers had alternative sound effects to customize among, and not just VFX?
  22. That's a possibility, but limiting it to team ... at least it can only be used against a person like that once, and then either the perp would be booted or the victim could quit.
  23. The "incomplete" guide on the HC Wiki is very useful, too. https://hcwiki.cityofheroes.dev/wiki/The_Incomplete_and_Unofficial_Guide_to_/bind
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