Jump to content

Andreah

Members
  • Posts

    1742
  • Joined

  • Last visited

  • Days Won

    9

Everything posted by Andreah

  1. And if you're good enough, you get FREE surgical insertion into a wild and crazy eight-legged cyborg suit!
  2. I don't get many merits, so I just buy my converters off the auction. The profit I make off each converter is high enough whether I buy it at 60k or 80k makes no appreciable difference to me.
  3. There is only one market shared by all the servers. Also, there are players who go through hundreds, and possibly thousands of enhancement converters each day. I'm one of them, at least in the low hundreds ranges. I generally put up bid for them at modestly low offering prices, and let those sit overnights, or even several days to fill. Chances are, when you list your few dozen or even hundred converters, someone like me already has bids for many hundreds in above your listing price, and they sell instantly. If you list them higher, you could sell them more slowly, and get better prices. For example; if you go to the market with a hundred converters to sell, try selling just one first, listing it really low, and see what price it actually sells for. Then, look at that price, and if that price isn't crazy, list the rest just a tiny bit above that, and let them sit for a day. You could easily get ten or even twenty percent more for your converters by listing them at a price point that doesn't sell instantly.
  4. I think I would be there already if I posted more often and people liked those posts more.
  5. Psizzard
  6. Crevasse
  7. :D
  8. I think it's fun to discuss mechanical issues and speculate around possible fixes, both large and small. But I don't expect (or even support) making such changes any time soon. So, enjoy the discussion and don't worry about your expensive build being wrecked.
  9. I would prefer the hit determination algorithm be altered so that the chance asymptotically approaches 100% for sufficiently high to-hit+accuracy vs defense, but never gets all the way.
  10. Imagine if the random number generator had moods. One day, you log in, you character falls out of bed, stubs a toe on the door, drops their favorite coffee cup, backs the car into a fire hydrant, and then can't hit those -49 skulls to save their life. And a week later, the stars align, and not only can't they miss, but no one can hit them either, and they win $10 on a lottery ticket AND a costume contest for 100 Million inf. Designing a uniformly distributed and also very streaky (sequentially correlated) random number generator is not difficult. Streakiness could even have multiple characteristic time correlation cycles in it. Think of it like the old fad of Biorhythms. One can do the opposite too; there's such a thing as QRNG's -- Quasi random number generators, which are specifically non-clumpy.
  11. I'm a medium-large?-ish? marketeer. I go through a couple hundred converters per day. Considering how fast it is to get converters and less-valuable enhancements, up-convert and then list those for sale, I'd say this is the very nearly best possible use of minutes and clicks for gaining inf. Maybe multiboxing full teams through farms is close, but we don't measure this in millions of inf per hour, but millions of inf per minute. I just wear out from it after ten or fifteen minutes. :) I think the difference would be if one enjoyed farming at scale enough to do it hours and hours every day. And then there's the tedious task of selling all that stuff when inventory gets full. I feel like I'm drifting us off the OP's topic, so I'll drift a little back that way -- farming for long periods will also pile up converters and other special salvage, and I suppose a farmer might elect to save up each thing until it gets to the cap before listing it out for sale. If so, I think that would use up a lot of market slots -or- if dumped all at once, even the converter market might temporarily get a price crash if someone tried to sell-it-now 10K converters all at once.
  12. I wouldn't be surprised if Yomo went through 1,000 converters each day. I'm also pretty confident none of the serious marketeers deliberately hold onto thousands of converters at any given time -- a converter sitting idle as inventory isn't making you any profit. It's when you hit 10K boosters or catalysts that you know your life is being misspent. :D And then there's that fellow who set his personal goal to maxing out all the salvages, including Hero/Villain and incarnate merits. o.O Converters are current selling around 70k each or, so, so getting 10k of them would only cost 700 million or so. It would just take a while to buy that many without driving up the market price too much.
  13. I played it quite a lot. It is beautiful in many ways, and has a good, tight core level 1 to about 30 game loop. it runs out of steam fast after that, and substitutes heavy repetition/grind. It suffered greatly from its redirect from pvp to pve/pvp two years ago, and needed more time, imo, to be ready, perhaps another year of content development and systems polish, maybe two. It also suffers severely from all sorts of bugs and exploits, although it seemed to me for a while they were getting this under control. There are additional problems in it that I would want to type far, far too much for; even going down into the base design and vision. Much of that is subjective and others would fairly disagree. Even though I've stopped playing it, I got my money's worth of entertainment, and others may too.
  14. I usually load CJ or Hover up with those kinds of uniques. They take one slot regardless of the power they're in, so these are good places for them, especially if you have a tight set build to achieve other things from sixth slot bonuses in other sets.
  15. I have two use cases for complicated (to me, at least D: ) binds. Finding, Combat Teleporting to, casting Vengeance on, and then rezzing a defeated team- or league-mate Casting Fold Space, but using one or two inspirations first, such as an accuracy or ultimate. I currently don't have (1) set up satisfactorily. And I think it's a pretty important function to be time efficient with, since no matter how many times you ask people to count to five before self-rezzing, they will anyway. So getting to them quickly is key to getting Vengeance fired off. I have a key set to select nearest defeated friends; and another key to combat teleport to the selected target. I suppose those are fine. I'd like to try setting them to use the +$$ system, and perhaps it would require a two-file rotating bind to work properly; the first to select the target on press-down and to load the second bind file, and then the second bind file to execute the combat teleport. Would that work? The second part would be to do the same with vengeance and rezzing -- vengeance on key-press, and rezzing on key-up? Again, would that work? Generally, if I read the above right, worst case is I would need a "return to base state" reset key for when they get out of sync. For my fold space use case; I'd use an accuracy insp on key-press and execute fold space on key-up? Or would the key-up interrupt the key-press part? This doesn't work well in a normal (e.g., "powexecname Fold Space$$inspexecname Uncanny Insight") bind which you just press twice, because it just uses up all my insps before it casts fold space. (It works with ultimates though, they have a cooldown, but that's kind of spendy to do automatically). So I'm wondering if the +$$ method would have any potential to make a single key system. As an aside, Fold space itself seems a little weird to me, I think it only gets one dice roll to hit all the enemies, and then each one comes if it's defense was low enough to be hit by that roll. Fold Space seems to get everyone or just about no one on account, and I like to up my to-hit if I can before doing so.
  16. Some of the examples in the PDF doc reference either "+$$" or "++$" to lead off the bind string. Is there a nuanced difference, or is one a typo?
  17. I think most of the "one extra power" wishes would be ones that added power. However, it seems a lot are for completing theme or for non-power utility. What sorts of gaps in your characters are we needing to fill with our one extra powers?
  18. It can be -- sometimes they turn out to be good ideas after all. Maybe not this one here though. :D
  19. Andreah

    Finally!

    It leads me to wonder how winter packs would normally be bought in a years' time, and if we're risking having supply outstrip demand? From looking at the auction screen just now, at least 50K packs have been sold already. Will there be cutthroat competition to unload these over the next year? Will it get so bad people feel a need to dump them at no profit? Could it get so bad that late next year, we start seeing them being sold at a loss just to get something back?
  20. I'm notoriously full of bad ideas. :)
  21. We just define the maximum as whatever level it is actually possible to hit. :D Ooh! Better idea! It crashes 120 seconds after your fury bar goes above zero!
  22. Sure! But Brute rage, similarly to SS Rage, now crashes 60 seconds after it reaches maximum.
  23. Yes, you can take it a second time, but it doesn't stack with itself.
  24. Can I have a second alpha slot? Otherwise, I'd love to take an extra singleton power from a fifth power pool. Hasten, Combat Teleport, Hover, Combat Jumping, Tough, Maneuvers; and so on, depending on the rest of the build. In fact, this would make a cool new Incarnate slot -- one that has slot abilities that basically duplicate the obvious singleton powers from pools.
  25. My character Xtchtlythrqrlii knits and collects Victorian tea sets as well as Mesoamerican and Greek artwork. She's also quite fond of the container spice garden on her balcony.
×
×
  • Create New...