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Everything posted by Andreah
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I have recently re-spec'd my pre-existing grav/kin, as I now consider Repel, slotted with Sudden Acceleration KB->KD to be essential.
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A little respect for Back Alley Brawler
Andreah replied to aniquiel's topic in Suggestions & Feedback
Instead of moving him to a better spot, make his spot better. Dress it up a bit. Add a vendor or two, a mission contact, a few benches, maybe a street performer. How about a longbow flier with a couple good destination? How about some reporters asking him questions? He's more famous and photogenic than those nobodies they crowd around by city hall. Be imaginative. His spot has potential, it's just unrealized right now. -
I'll probably keep the power as a LotG mule, but may not use it, since stealth has more stealth radius than before, and that's more than enough for most situations. Or I might trade it out for Grant Invisibility, which might situationally be more useful for a hover-er support character, and also can mule the LotG.
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I see in the notes that Infiltration offer Air Control, which Hover does. Is this something that can stack with the air control hover (presumably?) provides? It just sounds like Infiltration works great with all the travel sets except fly, and I'm looking for an upside.
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Is there any synergy, for good or ill, between hover and infiltration?
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I like O_T's breakdown into Raw Force archetypes and Multiplying Force archetypes. But I would follow the metaphor more closely and call the first group the Additive Force archetypes. And none of them are purely in one or the other; e.g., if a tank has maneuvers or assault, that's multiplicative. The tanks management of aggro, done skillfully, is a multiplier. Defenders and corrs have some mostly additive attacks, and so on. So perhaps a 1-10 rating for each archetype for being Additive or Multiplicative would make sense. Except, the choice of primaries/secondaries is huge, too. And the pools, and then the slotting. And even then, some players can play multiplicatively, or others additively, by their skill and understanding of game tactics. I don't think an exhaustive list is practical. Which takes me back to O_T's list, which with the caveat "YMMV", I like very much.
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I have one blaster, rushed to fifty to use for ebil marketeering purposes. I compulsively built it as best I could along the way for damage output, and this description fits very well. I was amazed at how survivable it was simply by rapidly defeating threats. And getting out to distance when things were too dangerous next to the tank.
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Ahem, I had the same thought! But let's be honest, you shouldn't be killed, or nearly killed, by your travel power. That's your T9's job.
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I'd like to see the various fly poses (emotes), including the standard hover pose be actual customizations for fly. And I think it would suit a lot of people to be able to fly in a lotus emote. 😄
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I wonder if it's time to open a Page Three specific thread somewhere, to discuss things we'd like to have done for travel powers that go beyond the scope for final changes/fixes to Page Two.
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Set Incarnate Salvage to Account-Bound?
Andreah replied to Guardia's topic in Suggestions & Feedback
I tend to ignore the non-thread/emp side of the incarnate system, and just convert it all over already. I'd be happy to see it removed for simplicity's sake. I suspect in the beginning design, there were going to be multiple tiers of different kinds of incarnate drops and components. New slots they added might use yet additional incarnate currency groups to push people on to the additional, harder trials that would have been added for them. -
I concur! Allow the listing portion of the window to be made larger. Allow for more sorting options in the Character Items section; especially to sort by type (temporary powers, inspirations, IO's) and subtype (pets, buffs, etc; small/medium/large, dual/team insps, archetypes) as well as by name. In addition to a claim button, add a claim 10, and claim all button. And if there's not space for the claim to complete, don't lose stuff (like how the Get All Inf button in the auction doesn't claim all, and even loses inf if it goes over the cap.)
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Please Change the Zone Cap in Rikti War Zone
Andreah replied to Zeraphia's topic in Suggestions & Feedback
On Everlasting, these MSR's are about a lot more than maximum vanguard merits, or power-leveling. Yes, lowbies can get levels in an MSR, but it's not about how fast they get them, but how much fun they have while getting them. And our raids are productive as well -- typically 1200-1600, and I've seen as high as the low 1900's. It's one of the most open and fun community events we have, and it's multiple times per day. People start gathering almost an hour in advance; yes, some to be sure to get a spot on the main raid league (it fills to capacity by the time we're in the bowl virtually every run), but also to hang out and be social, both as regular players and as roleplayers. And afterwards, some hang around in the Vanguard base to chill and interact as well. I feel it would be utterly terrible for Everlasting if the open zone MSR were retired. If other servers prefer people to use the instanced version, create and maintain a server tradition of doing them that way. -
Focused Feedback: Power Changes (Release Candidates)
Andreah replied to Arcanum's topic in [Open Beta] Focused Feedback
Just spit-balling here. What if there was a Null-the-Gull style setting to suppress everything in walk mode, or not? Or perhaps such a setting to suppress all powers' effects VFX while in walk mode, but leave them running? Kind of like a Super-Minimal-FX temporary customization. -
Focused Feedback: Power Changes (Release Candidates)
Andreah replied to Arcanum's topic in [Open Beta] Focused Feedback
I don't know. I prefer walk mode without powers. The current walk mode suppresses everything, which I find to be a good thing. For example, in you have the panacea unique slotted, and turn on walk now, the ticking heal/refresh numbers don't show. I like that feature. Also, many of us find constant VFX and especially pulsing auras to be distracting in casual RP settings. It's almost like there ought to be two modes for walk. One with complete suppression, and one without. Popup tray variant, perhaps? -
Is there a lot of this on some servers? I see some, but not a lot on the one I play on (Everlasting). And don't forget, it's entirely possible to make a player run "Looking for Farms" or "EverlastingFarms" global channel for a given server, akin to the EverlastingTFs channel we have. Get a few prominent and frequent farmers to start it up, and then advertise it, and before you know it, there'd be a channel dedicated to the purpose very quickly, and it could even be player moderated then.
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Yes, events is zone events. I think a player events channel would be good, but there is already a lot of overlap of usage of the established channels, and I wonder if having more might make it worse, not better.
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Forming Teams :: is it too scary to lead/recuit?
Andreah replied to UltraAlt's topic in General Discussion
Hah, most of the time this is correct. I was on team running normal missions, and our lead picked up a 47 brute from Looking For Group chat. This was normal +4/x8 content, good xp/rewards for a team that works together and does decently well. I'm on a level 32 brute, and I've been being main tank -- doable on a team that works, but I'm happy to let the new arrival have the spotlight. The new person arrives inside and immediately asks "Is it okay if I door-sit?" Glad I wasn't the lead and have to deal with that. No, it's not okay. This is not a farm. You are a high level melee, show us your chops. Honest, if the lead had let them door sit, I'd have dropped. Sadly the new brute then plays the mission out half-heartedly and I just did my best to be the main melee. We did fine, thank you CoH awesome team synergy. But we could have done better. The player left and was advertising in the LFG channel for "leveling teams", I suppose hoping to get one that would let them door sit. Just ask for a farm that will take a door-sitter folks. It's okay, farms are cool, and there's often some running that will take a sitter on my server. -
Forming Teams :: is it too scary to lead/recuit?
Andreah replied to UltraAlt's topic in General Discussion
Having the star isn't fun. It's work, and work I find very unpleasant -- I've posted about this in the other thread linked so I won't detail it. There are a number of dysfunctional teams, and I don't like being on the as a team member either. But I'll almost always do one mission before I quit, and if I quit I'll do it politely and without a parting shot. Unless they really, really insist on it. If it comes to that, I won't be nasty, but I will speak my mind bluntly. That's pretty rare, as it should be. More common is a team that does a bait and switch. Please, just do what you advertise the way you advertise it. If you are advertising for people to do radios, don't do a storyline. If you're advertising a TF, don't go do missions. Recently, a team I joined to run a TF, for which only needed on additional member after me, went on a half hour GM hunting event first. I had enough time for the TF, and would have stayed to the end no matter what -- I'd make time if needed. I did not have enough time to hunt GM's first. So I politely said I did not have enough time to do both things, thanks for inviting me, good luck, and dropped. I see the trouble team leaders can get themselves into, and I try to work along with them. If there's a delay, or if they're not recruiting as well as I would like, hey, at least they are trying. I respect that. I'm a guest here, I'll give them some reasonable slack. But I do see some players who are not patient and who are star-greedy, Every few days on radio teams someone will say "Hey, I have a mission we can run, gimme the star". The team leader can get radios just fine, no need to volunteer your non-radio mission. Sometimes the lead will make the mistake of offering it up. Worst case -- you can select someone else's mission to run without giving up your star. Not everyone seems to know this. But when leads give up their stars, that's usually a bad sign. They, like me, might not enjoy leading. Or they're just too trusting. These teams often disband quickly. -
Wormhole + Stupefy : Chance for KB, breaks the teleport aspect.
Andreah replied to icepir8's topic in Bug Reports
... that looks awful! -
Unique Taunt IOs in Non-Taunt Powers
Andreah replied to Steampunkette's topic in Suggestions & Feedback
When I fold space, fulcrum shift, and dreadful wail, everything left wants to kill me badly enough, I don't need more aggro, but thanks. 😄 -
How much cash inf do you have on your account?
Andreah replied to Yomo Kimyata's topic in General Discussion
I’ve given away Inf, and given away enhancements, and even when comparatively lower in gifted value, one or two enhancements always seem to be more welcomed. I suppose maybe just on principle that it becomes immediate pay off to fixing their build, but I just find it to be a far more rewarding experience for both parties to send off an email containing those “last few pieces” they’re looking for rather than a chunk of inf. I hear you, and if I know what they need, I can often do that too. But often it's someone, likely new, in /help asking abstractly how to get enough inf to upgrade their store-boughts, and after we finish giving them advice, I get their global, send them a few million, suggest they look over the p2w vendor for useful things too, and ask them to pay it forward some day. -
It would be cool if there was an explicit setting for "Not Roleplaying"; e.g., if the toggle had three states: "" (empty), "Roleplaying", and "Not Roleplaying"
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Unique Taunt IOs in Non-Taunt Powers
Andreah replied to Steampunkette's topic in Suggestions & Feedback
... I tank with my Defender sometimes. It's crazy. It's dangerous. It's exciting. It can be amazing. 😄 But if a Sentinel could do it instead of me, I think that's a win. 😃 -
How much cash inf do you have on your account?
Andreah replied to Yomo Kimyata's topic in General Discussion
I give money away in-game. I also try to give advice to people on how to at least not lose their shirts in Wentworth's shopping sprees; otherwise I give 100m away, and 80m comes back.