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Display Name

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Everything posted by Display Name

  1. I use the default key settings. 1) When I move the camera to a downward view and hit Page Down the camera doesn't respond at all. 2) When I hit B once, it switches to first-person view. When I hit it the second time, it returns the camera to the downward view. 3) /camreset doesn't move the camera either. I can manually position the camera to a straight ahead, (roughly) centered view. But I can never get it quite right. There's always drift up or down while flying.
  2. Display Name

    IO advice?

    I'm sorry to belabor this, but what is "CC?"
  3. What is "mouselook?"
  4. None of these methods will center the camera for me.
  5. Blind Faith (Who Will Die, part 1) Contact: Theoden (North Skyway City) Level: 20-24 Hero side Rush time: approx 10-15 mins Recommended equ: Reveal Jetpack Ouroboros portal Rewards (*for Incarnate-level toons only) 1) 4x Reward Merits (total: 20) 2) Merit Reward (total: 5) 3) *Astral Merit (total: 1) 4) *Incarnate Threads (total: 10) 5) SO enh: acc Note: You may only choose 4x Reward Merits twice per week. You may only choose Astral Merit once per week. You may only choose Incarnate Threads once per week. Recommended difficulty: -1/x1 (solo) 1st Mission 1) As soon as you enter the mission map, look right. This is the door you will exit from. 2) Cast the Reveal power. 3) Use a travel power to rush to the big room at the top of the map on the eastern side. 4) As soon as you enter, the bad guy is on your left. Defeat him. 5) Skip the remaining steps and use an Ouro portal to get everyone out. Travel to Talos Island > Skyway City North. 6) Use your travel power to rush back to the entrance room (this is timed, so don't waste time.) Use the door referred to in step 1. 7) You're not out, yet!?!?! Use your travel power to rush to the furthest northeastern room on the map (this is also timed.) Ignore the enemies in the final room and leave. 2nd Mission 1) Return to Theoden. 2) As soon as you enter the mission map, cast Reveal. 3) Rush past the Pumicites while listening for glowies (3 of them.) 4) The glowies are called "piles of rocks." They're FLAT and difficult to see when you're going downhill unless your camera is facing down. The Pumicites DO NOT like the cold. I've found that Cold Play's Ice Storm scatters them nicely when she's trying to get the glowie. 5) The final boss is on the westernmost part of the map at the southernmost end. Defeat him and simply exit. 3rd Mission 1) Call Theoden 2) The obelisk referred to in the pop-up is roughly south/southeast from your starting location. On my computer the obelisk is not rendered when I first appear, but it does render when I approach. 3) Make your way to the obelisk. 4) Defeat Lemkin and 2 Pumicites. Note: Lemkin has super powers. Just Smashing/Lethal from the looks of them. But his powers are electrical in nature. 5) Wait for monologue from Alastor. 6) Defeat Echidna and a CoT archer. You can earn the Villain Disruptor badge. 7) Defeat another CoT archer. 8 ) Additional (slight) monologue from Alastor and cutscene. You can earn the Adjuster badge. 9) Exit and call Theoden.
  6. I'd like to see the limit on recipe-respecs removed. That way, if I want to purchase 100 respecs at a time from the auction house I can do so. Not because I want to purchase 100 respecs from the auction house; I just want the option to do so.
  7. Lol! This is my first MMO, so please forgive me if my ideas tend to re-invent the wheel!
  8. That's exactly why it's not a serious suggestion. But I still can't help wondering "What if...?"
  9. I've heard some talk about "the game needs an infl sink." So it occurs to me that another idea in the back of my head might qualify: Crafting fully-customizable enhs. This means that the player selects the type of each enh bonus and the set bonuses. When I say "fully" customizable, I'm not talking about "unlimited." Mostly I'm just saying to allow the player to choose from the existing "enh bonus structure" and put together a set with only the kinds of bonuses they're looking for. To balance this, maybe make custom enhs to be level 50 only and ALWAYS unique. Or something. This is just a discussion-starter, not really a serious suggestion. But what if...
  10. Could you please add a feature that would "center" the axis of the camera?
  11. Lol! Everyone's a comedian! But seriously...!
  12. Please add a feature that allows expansion of the rear the same way as the chest on both male and female. Thank you!
  13. 1) Click Import/Export 2) Select Short Forum Export 3) Make sure "Export Data Chunk if creating a DataLink isn't possible" is checked 4) Make sure "Only export Data Chunk" is checked Click "Export Now" and then simply paste it to your message.
  14. Ok, so I made these suggestions in private message but I'm not sure if they were received so here goes: EQUIP There are limitations to slotting incarnate powers that are not intuitive to people who are used to the drag-and-drop of enhancements and the power tray. 1) You can't slot/unslot an incarnate ability if you have recently used a power. 2) You can't slot/unslot an incarnate ability if you have recently been struck in combat. 3) There is a SOLID FIVE-MINUTE cooldown between changing Incarnate powers in a particular slot. So don't select the wrong one if your teammates are waiting. 4) There may be more limitations Here's a message I get from the Global tab: Incarnate ability Pyronic Core Final Judgement has not been equipped because you have activated a power or have been attacked too recently. Otherwise, equipping Incarnate powers is a fairly simple process. You click the category you want to slot and double-click the power from the list on the right. Don't bother with drag-and-drop like you're used to. ----- THE INCARNATE POWERS Here is the list from the Paragon Wiki: https://paragonwiki.com/wiki/Incarnate_System#Ability_List In each category, click "Abilities" in parenthesis to see a list of that category's powers.
  15. Well... It's a nice piece of furniture in a tech lab.
  16. What's wrong with the Mission Computer? Why doesn't it perform to the same level of functionality as the Ice & Flame? I can use the Ice & Flame but would like something more tech-looking.
  17. I couldn't get Atlas Plaza to work at all. Not sure why because the OP says it will. There's a list in the OP that should have something for you that works and is satisfactory. It took me reading it a few times and practicing before I got the hang of it. And I accidentally found a song called "Rave2" and "Rave3" that are pretty good for dance club themes. The Paragon Wiki list doesn't seem to be valid anymore. Try: /gmusic "SkullsRaveMusic_loop" ...as a test. It takes a moment for the music to start.
  18. Anything but killing them would be preferable.
  19. Here's a build by @cyvert | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1426;665;1330;HEX;| |78DA65944D6F52411486E75EEE15A1B4A5A514B0A51FD41668E905D4AD9A68D5584| |B52A1AD891B42E88898E6424A17BAF42FB871EFCAAA71A30BFD079AF8F91BAAF5B3| |EA42A335563CCC79C5C67B03799873E6CCFBCE99CBE42ECFF8EE9EBA7A54685DC75| |74A8D46B120EDB5AA2D57CC5CA9522D8BD6E3A66FE46FBC982FD915B96C9D2ECBE2| |31AA588BB63333F282B41BD2CACB8AB4E56A69AD5AB345E77CADB6629DAC562ED2A| |48A4F8DE664A94E03AF1A14EA522E8BC8897AB56CB5979A6F548B395A5CAE5E0993| |FA387DB7E3024F933EF4887C82069A8AB8C459FA9135C4C822B80016988504A68AA| |6A1614E1F6AF6E59943983B84DA05AA71F1FABAEBBAAE62C635704428FE245726AF| |6B9A6F5C2AB66713DC60EE7D05BE66F63DE05ADDCDBD6DEDC8AD76B4488A1E56343| |C70E9854B2F5CFAE0D207973BE4A0030E3AE0A00B0EFC50F4C3492F9CF43E3414FB| |49BE93F5B4CE20AFD77586E72C91976ECE99DD5B1C4B7D644E7F00DF83EF98E9B7C| |CDFE4A907DDEEB9C35A93B7C0DBE03A337593798EF402D00B2CB197387A10C75EE3| |D87B12BD48A2372EDA47106F42F02B7BE8FF017E6386BF330D9A1BC2A986B0E7B01| |F6F4280D924FF11F43492E113DF3F0D5A608A3991056FF0A9DE4B0A31002F030758| |73B02518256EF37828CAE3107989E20D88AA3740501786A13CFC923B33FA027C023| |E658E3D039F33EF93728C6BB5183A3586CEC548691C273D3EC54E27C0F30925AB72| |09C492E006AD3985DCD4235E2BF598B949398B73BAD5E42EA47798D9C3CC5FD4C90| |CEA33EBC861ED41E3FF7FF4A423927144B28EC84147E490233267B4EF0A21A6597F| |DE68DF094253B33C7EFAC773A4B9E5A5ACB63BFBF95F44D78EF009A6678971DAD32| |89FEC2747D597DD55B83574DC263A6E934BC9963B53E9FE016AAEF22C| |-------------------------------------------------------------------|
  20. I can't even guess how people writing a super hero game would conclude that having the MM's pets die at the door the MM enters would be a good idea. Having them simply disappear would be preferable.
  21. Er... I don't think I'll be doing anything completely superior to THAT!? Anyway, I was able to login to the base from the Excelsior server. How did that happen?
  22. Ok. I just wanted to make sure it wasn't something in particular that I could find in the base editor interface like the Paragon Wiki seems to imply: https://paragonwiki.com/wiki/Command_Center In other words: "Look under the Tech Control tab and find the Command Center object and place a fully-furnished control room in your base." I don't mind piecing one together.
  23. I started playing this game for the first time in May of this year and I already know I would feel this way in this situation.
  24. I know this is no longer (strictly) a necessary feature of a base but I'd like to build one anyway. The Paragon Wiki makes it seem like an option that you choose: https://paragonwiki.com/wiki/Control_Room ...but I don't see any way of creating one in the base editor. I'm not wanting to do this because I feel it necessary; I just want to do it to give an "authentic feel" to my superhero base.
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