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  1. I agree with Alabaster Knight. It doens't sound like a lot of work to add locations to the monorails/tunnels/whatever, unlocking the zones for all players and using "morality" in PvP zones only. Meanwhile, ripping apart the villain zone and revamping it for hero content sounds like too much work. And not something I even consider as a serious suggestion.
  2. Can you be more specific? Both confuses: Confuse (Primary,) Mass Confusion (Primary) Both sleeps: ? AoE hold: ? Fear cone: Terrify (Primary) Psi lance: ? Mind probe: Mind Probe (Secondary) Psy shockwave: Psychic Shockwave (Secondary) Drain psyche: Drain Psyche (Secondary)
  3. Yay! Welcome! Here's a thread dedicated to Spines/Fire farming: https://forums.homecomingservers.com/topic/1776-looking-for-a-spinesfire-build-for-farming/
  4. Several posts I've read about Dominators in melee gave me the impression that most people avoid it. Given the nature of these power sets I've chosen, I don't see any way to avoid it. Maybe other power sets work with range but I'm not interested in those yet. What is "EB," "SJ" and "CJ?" What does "Number-Six" mean?
  5. Hi! I've constructed a build conforming to the last post on page one "This is the build I'm working towards." I'm just about finished with most of it except for the high-end enhs in my attacks and healing. I find PBs to be very awkward to play in all but human form. Normally I use the cursor keys to move and the "normal" number keys for attacks 1-0. When I switch to Bright Nova or White Dwarf forms, my attack powers appear in a temporary tray and I have to use the mouse to access them. This forces me to switch hands and use the Q-W-E-S-X keys for movement and use the mouse for my attacks. Is it possible to create keybinds that will allow me to continue using the cursor keys for movement and the "normal" number keys for my attacks? I've heard that you can assign the powers for the second and third forms to trays 8 and 9 and automatically bring them up when you transform to a particular form (and also continue using the "normal" number keys for attacks.) Can someone help me, please?
  6. Hi! I've been playing CoH only a few months and wanted to start my own build. For some strange reason, I happened to settle on the Dominator AT. I've read this thread: https://forums.homecomingservers.com/topic/5478-reasons-your-dominator-isnt-as-strong-as-it-could-be/ ...*and* the replies. I've concluded that my attack strategy (under ideal circumstances) will be to launch an AoE mez attack and then engage the enemies one at a time with Psionic melee attacks. Naturally, according to Murphy's Law, this means that I will only ever team with ATs with ranged and PB AoE damaging attacks (thus neutralizing my mez.) Anyway, my build has so far assumed that I will encounter ideal circumstances at least 51% of the time. Since I'll be depending on melee attacks a lot, I'd like to improve my Smashing/Lethal defense and/or resistance. HOWEVER, I've also read this article: https://paragonwiki.com/wiki/Defense_Effectiveness ...and I wonder if wouldn't be easier/cheaper/more efficient to focus my defenses on positional vs Smashing/Lethal? I know most people simply dismiss positional defenses as completely irrelevant and will not hesitate to tell me it's a complete waste of time. But I would rather hear from someone who has actually tried it. And finally, I'd like to increase my Psionic defense. Mainly just for thematic purposes, but you know... In this line of thought, here's what I have so far. I'm using Dynamic because I don't yet have a clear idea how to build it. I haven't figured out what to slot yet, so I don't have any slots added. I usually pick Hover instead of Combat Jumping because CJ is almost useless to me as a travel power (even indoors because I've encountered multi-level rooms.) I also have no interest in Confuse or Mass Confusion or World of Confusion. To me, those powers are entertaining but a waste of exp resources. Can anyone offer suggestions on how I'm thinking about this? Specifically regarding powers chosen and where I might add slots. But maybe also regarding "Are you NUTS?! Melee?!?!?!" Edit: After talking to a Live player, I concluded that World of Confusion would make a good mule. The build here shows Combat Jumping and Super Jump because CJ provides an additional protection from Immobilization, and CJ with Flight is not thematically sound. I may or may not take it for my own toon. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.2 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Heartthrob: Level 49 Natural Dominator Primary Power Set: Mind Control Secondary Power Set: Psionic Assault Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Power Pool: Concealment Ancillary Pool: Psionic Mastery Villain Profile: Level 1: Mesmerize (A) Empty Level 1: Psionic Dart (A) Empty Level 2: Mind Probe (A) Empty Level 4: Super Jump (A) Empty Level 6: Telekinetic Thrust (A) Empty Level 8: Combat Jumping (A) Empty Level 10: Kick (A) Empty Level 12: Mental Blast (A) Empty Level 14: Tough (A) Empty Level 16: Weave (A) Empty Level 18: Hasten (A) Empty Level 20: Psychic Scream (A) Empty Level 22: Drain Psyche (A) Empty Level 24: Mass Hypnosis (A) Empty Level 26: Total Domination (A) Empty Level 28: Subdue (A) Empty Level 30: Terrify (A) Empty Level 32: Stealth (A) Empty Level 35: Psionic Lance (A) Empty Level 38: Link Minds (A) Empty Level 41: Psychic Shockwave (A) Empty Level 44: Mind Over Body (A) Empty Level 47: World of Confusion (A) Empty Level 49: Psionic Tornado (A) Empty Level 1: Brawl (A) Empty Level 1: Domination Level 1: Prestige Power Dash | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;887;385;770;HEX;| |78DA65D2FD4AC2501400F0AD296BD3B5869889993432246118F56F84685FA021F40| |0326DE885B5C9768DFCB317EACDFA7883753C3B6A782F1BECFCCEB9F79E6DB7FFDE| |CD7FDE7FDC48B2D9F1DD381E76C35716B83C8CD42797CF23D7572449D21F3C37E27| |C1A852315C2E375D1B013063C0A7DA7CF82975570B249B7E3D89DFBDC19C42C0CD8| |78154BF94108937A9E3B63C1C4C0E08E4DA61C221DA3E799E7BD58F8F818BCB1988| |D98CFF8A2763B63E3F56A7D37E65EB4487B9E2C373C84EEEA705F2FBBC691C00543| |5205D9059149649412BC9C42A2A068106649B2280750A392A8283B106A241A8A0EB| |372243914056A0C391503250362929828368845B32C941CAC532029A0E4418AD875| |221551DA2025AA29A17440CA24651403A4425241E9825449AA690DEC5E23A9A1EC4| |18D4D62A71D5AE9D75D4A1DC5849A064903E5146A9A244D943A8843E2A09C81B448| |5A284799EDBF636F243917B22D412E04B914E44A909E2083CCF6A9D0F6D7A722F9D| |2212BFFCFFE08F22DC8AF207F3D840E37| |-------------------------------------------------------------------|
  7. I think we should give the Hive zone cap time for everyone to get used to it. I started my first MMO in May and didn't learn about the Hami raids until a month or so ago. The zerg raids were kinda boring but the rewards were too much to ignore. My first "real" Hami raid occurred the day the change was made to the zone cap. I made it to Hive 1 on time, mostly because people weren't aware of the change I imagine, but was dc'd shortly after I joined the league and couldn't get back in. So I joined the league in Hive 2 and was able to participate there. At first I wasn't sure we were going to be able to do it because Hami drove us back a few times. But we kept at it and WON! Man, that was glorious! I received far fewer rewards but the amount of fun we had far surpassed any reduction in reward. My only concern to the zone cap would be an inability to participate. But Hive 2 took care of that.
  8. Can you post your build, please?
  9. Hi! I've been playing around with Mids just to see what happens to my build and was wondering if anyone had any suggestions? Hero Plan by Mids' Reborn : Hero Designer 2.6.0.2 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! My Brute: Level 50 Magic Brute Primary Power Set: Radiation Melee Secondary Power Set: Willpower Power Pool: Flight Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Energy Mastery Hero Profile: Level 1: Radioactive Smash (A) Damage Increase IO (3) Kinetic Combat - Damage/Endurance/Recharge (31) Kinetic Combat - Damage/Recharge (37) Kinetic Combat - Damage/Endurance (40) Kinetic Combat - Accuracy/Damage Level 1: High Pain Tolerance (A) Resist Damage IO (3) Gladiator's Armor - TP Protection +3% Def (All) (5) Steadfast Protection - Resistance/+Def 3% (23) Unbreakable Guard - +Max HP (48) Impervious Skin - Status Resistance Level 2: Mind Over Body (A) Unbreakable Guard - Resistance/Endurance/RechargeTime (5) Unbreakable Guard - Resistance/Endurance (15) Unbreakable Guard - Resistance (46) Unbreakable Guard - Endurance/RechargeTime (48) Unbreakable Guard - RechargeTime/Resistance Level 4: Proton Sweep (A) Empty (11) Empty (31) Empty (34) Empty (37) Empty (39) Empty Level 6: Fast Healing (A) Harmonized Healing - Heal (7) Panacea - +Hit Points/Endurance (7) Miracle - Heal (48) Preventive Medicine - Heal Level 8: Fly (A) Empty Level 10: Radiation Siphon (A) Empty (11) Empty (25) Empty (34) Empty (37) Empty (39) Empty Level 12: Indomitable Will (A) Serendipity - Endurance (13) Serendipity - Defense/Recharge (13) Serendipity - Defense/Endurance/Recharge (23) Serendipity - Defense/Endurance (43) Serendipity - Defense Level 14: Kick (A) Empty Level 16: Rise to the Challenge (A) Doctored Wounds - Endurance/Recharge (17) Doctored Wounds - Heal/Endurance (17) Doctored Wounds - Heal/Recharge (25) Doctored Wounds - Heal/Endurance/Recharge (40) Doctored Wounds - Heal Level 18: Irradiated Ground (A) Empty (19) Empty (19) Empty (31) Empty (34) Empty (36) Empty Level 20: Quick Recovery (A) Empty (21) Empty (21) Empty Level 22: Tough (A) Titanium Coating - Endurance (43) Titanium Coating - Resistance/Recharge (45) Titanium Coating - Resistance/Endurance (45) Titanium Coating - Resistance Level 24: Weave (A) Luck of the Gambler - Endurance/Recharge (43) Luck of the Gambler - Defense/Endurance/Recharge (45) Luck of the Gambler - Defense/Endurance (46) Luck of the Gambler - Defense Level 26: Devastating Blow (A) Empty (27) Empty (27) Empty (36) Empty (40) Empty Level 28: Heightened Senses (A) Luck of the Gambler - Defense/Endurance (29) Luck of the Gambler - Defense/Recharge (29) Luck of the Gambler - Defense (36) Luck of the Gambler - Defense/Increased Global Recharge Speed (42) Luck of the Gambler - Defense/Endurance/Recharge Level 30: Taunt (A) Empty Level 32: Atom Smasher (A) Empty (33) Empty (33) Empty (33) Empty (39) Empty Level 35: Combat Jumping (A) Shield Wall - +Res (Teleportation), +5% Res (All) Level 38: Strength of Will (A) Titanium Coating - Resistance/Recharge (42) Titanium Coating - Resistance/Endurance (42) Titanium Coating - Resistance Level 41: Resurgence (A) Empty Level 44: Superior Conditioning (A) Adrenal Adjustment - EndMod/Accuracy/Recharge (46) Adrenal Adjustment - EndMod/Recharge (50) Adrenal Adjustment - EndMod Level 47: Laser Beam Eyes (A) Empty Level 49: Physical Perfection (A) Regenerative Tissue - Heal/Recharge (50) Regenerative Tissue - +Regeneration (50) Regenerative Tissue - Heal/Endurance Level 1: Brawl (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Fury Level 1: Sprint | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1365;630;1260;HEX;| |78DA75534B6F125114BE330CA574A040292F5BFAA00F0AB403A82B6334B10F63CA2| |8D6854B3269473AC904086094A51B75A1F1F53FFC3FBE75E7C6C7C2E7C6E9E19C53| |3AC9C449FB7DF77CF7BCEEB95CFDEE56E8E5E57B1785A46EDA46AFD7B8D4BDDD37F| |DBAD1B4F6057CE3FA6001A5001833B86AE8A66D9ADA9E7160197DABDD223B457B5B| |E62DB3D533B59B966D77DA77CCAE50EBEDB6ADEDD856F3B01FA6F57069B59A21B46| |AA6D10123726C1C98DDDEA1D5C96C77AC7D6DBB65769B83866EF4FA667740CDA5A1| |9315F87FB42AF873149105CA2A42BE019C53C4DC1EF1F275E27C9DF8D5D05DE2987| |5A02AC49CF6212B29097324FF925DCE92FDFA380462A43FECFB9378F207F1C62F8E| |F94DFC187AF3518CDFE7C0272610E710171197115711DF80A79FFAF2F937619157C| |4D822E51ABB4276F933D92A5C4580728B00463F816A41AE1674554BFFA7DA5BF054| |790AAA8FB2871C412C919DFC477651265B869261AE1AC62CEF601DC1C9384AA4266| |16FD15D9A5954274E5F25CE5F237E069DC6B8D318669972A17B3A4B88EFC1334EFE| |721C956917FAA0A7044F2D51A60E8A25E2F522B3469515F04DB16F6A8A7DE3EC132| |5DE98267E0E5D66F8C63358E9940BA9B33CE287E1ABE049CE7096D91833675B4A10| |17B8DA53C89EE5496631CB0B50E6B9DE3C2A0B1EA49B4BC22972544FE476E9F7F08| |9DFC370462B7CFA029FBEA0117F84DD35AEB9869982700D25CA24971ECA306638FF| |03E2EA7D62157C348ED2302A044A85A32AE769B2D50BCCE7886795D1BB84BF6154D| |1A3543C4AD5A39CF128673DCA8E327ACF4ECDB35B57462F574874EAE8E85D3A5F26| |605772EF7E3B512452C611BF7A3CBF9F28B2DB7312F108CE636A64| |-------------------------------------------------------------------|
  10. I would rather not see an easy-street to level 50, no matter what form it took. I would like an optional way for a player to turn off ALL auras on their toon from THEIR point of view, but still allow other players to see them. I say optional because some players enjoy customizing their power effects and would want to be able to appreciate them.
  11. Can you imagine how this would affect the costume contest on Friday nights? Wow!
  12. While in Bright Nova form, if I select Menu > ID the toon displayed there doesn't include the tails in the model.
  13. This is not what you asked for but the information can still be relevant to someone interested in Lore pets: https://forums.homecomingservers.com/topic/7842-incarnate-lore-pet-list/
  14. Ok, so once again I've sent a private message to the OP with information to update the guide, and once again it was ignored. So from now on I'll simply post new information here as I find it: EQUIP If you are on a team and any of your teammates activates a power or is attacked, then you must wait five minutes to slot/change incarnate powers. I'm not certain about teammates using a power. But given the fickleness that I've seen so far, I wouldn't be surprised.
  15. Oh, I see! Thanks!
  16. Thanks!
  17. I've been told by several Live players that there is no way to center your camera automatically. Hence my request here. So if any of you can give me some help I would appreciate it.
  18. I use the default key settings. 1) When I move the camera to a downward view and hit Page Down the camera doesn't respond at all. 2) When I hit B once, it switches to first-person view. When I hit it the second time, it returns the camera to the downward view. 3) /camreset doesn't move the camera either. I can manually position the camera to a straight ahead, (roughly) centered view. But I can never get it quite right. There's always drift up or down while flying.
  19. Display Name

    IO advice?

    I'm sorry to belabor this, but what is "CC?"
  20. What is "mouselook?"
  21. None of these methods will center the camera for me.
  22. Blind Faith (Who Will Die, part 1) Contact: Theoden (North Skyway City) Level: 20-24 Hero side Rush time: approx 10-15 mins Recommended equ: Reveal Jetpack Ouroboros portal Rewards (*for Incarnate-level toons only) 1) 4x Reward Merits (total: 20) 2) Merit Reward (total: 5) 3) *Astral Merit (total: 1) 4) *Incarnate Threads (total: 10) 5) SO enh: acc Note: You may only choose 4x Reward Merits twice per week. You may only choose Astral Merit once per week. You may only choose Incarnate Threads once per week. Recommended difficulty: -1/x1 (solo) 1st Mission 1) As soon as you enter the mission map, look right. This is the door you will exit from. 2) Cast the Reveal power. 3) Use a travel power to rush to the big room at the top of the map on the eastern side. 4) As soon as you enter, the bad guy is on your left. Defeat him. 5) Skip the remaining steps and use an Ouro portal to get everyone out. Travel to Talos Island > Skyway City North. 6) Use your travel power to rush back to the entrance room (this is timed, so don't waste time.) Use the door referred to in step 1. 7) You're not out, yet!?!?! Use your travel power to rush to the furthest northeastern room on the map (this is also timed.) Ignore the enemies in the final room and leave. 2nd Mission 1) Return to Theoden. 2) As soon as you enter the mission map, cast Reveal. 3) Rush past the Pumicites while listening for glowies (3 of them.) 4) The glowies are called "piles of rocks." They're FLAT and difficult to see when you're going downhill unless your camera is facing down. The Pumicites DO NOT like the cold. I've found that Cold Play's Ice Storm scatters them nicely when she's trying to get the glowie. 5) The final boss is on the westernmost part of the map at the southernmost end. Defeat him and simply exit. 3rd Mission 1) Call Theoden 2) The obelisk referred to in the pop-up is roughly south/southeast from your starting location. On my computer the obelisk is not rendered when I first appear, but it does render when I approach. 3) Make your way to the obelisk. 4) Defeat Lemkin and 2 Pumicites. Note: Lemkin has super powers. Just Smashing/Lethal from the looks of them. But his powers are electrical in nature. 5) Wait for monologue from Alastor. 6) Defeat Echidna and a CoT archer. You can earn the Villain Disruptor badge. 7) Defeat another CoT archer. 8 ) Additional (slight) monologue from Alastor and cutscene. You can earn the Adjuster badge. 9) Exit and call Theoden.
  23. I'd like to see the limit on recipe-respecs removed. That way, if I want to purchase 100 respecs at a time from the auction house I can do so. Not because I want to purchase 100 respecs from the auction house; I just want the option to do so.
  24. Lol! This is my first MMO, so please forgive me if my ideas tend to re-invent the wheel!
  25. That's exactly why it's not a serious suggestion. But I still can't help wondering "What if...?"
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