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Everything posted by Number Six
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@golias The log file shows you have build 4518, which is the one that is apparently causing wine to crash on MacOS. If you don't want to reinstall in place, you can find your [CoH]/bin/win64/launcher.exe file and delete it, then replace it with this one: https://manifest.cohhc.gg/launcher/hcinstall-catalina.exe (ignore the filename and rename it to launcher.exe). Also delete [CoH]/settings/launcher/packages/launcher.json and [CoH]/settings/launcher/bootstrap.json That should force it to download 4550 and you can see if that works. If it doesn't, what we may have to do for now is manually roll back to a previous launcher version and set it to not auto-update. That's a bit more involved process but if I can't figure out why it's suddenly misbehaving in wine we may have to go down that road.
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Can you DM me a copy of your launcher.log file (found under the logs/launcher folder of the COH install).
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Homecoming Launcher Patch Notes for September 30, 2021
Number Six replied to Number Six's topic in Homecoming Launcher
Version 4520 Bug Fixes Attempt to work around a potential bug in Wine on Mac OS that the Windows 11 support may be triggering. -
A new build has just been released, can you try the installer and see if there's any change?
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There was a launcher update tonight, so it seems like it may be more than a coincidence. It was a very minor update -- I can't see how the certificate changes could possibly affect that. The only possibility I can think of is that the new version does some detection for Windows 11, but it has to use an internal NT API because the SDKs aren't updated with an official way to do that yet. So if wine is reporting itself as Windows 10, and if it has an RtlGetNtVersionNumbers in ntdll.dll that is broken, that maybe could be causing the preloader to crash? I'm going to publish a new build in little while that avoids that entire code path when running under Wine, just in case. Will post here to try to install it again. The installer automatically pulls the latest build so if that's the issue it should resolve it.
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Version 4518 Security Add the ISRG Root X1 certificate to the hardcoded certificate store that acts as a fallback on operating systems like Windows XP and some Linux distributions that don't provide a current CA list. Previously the ISRG X2 root was included, but that only covers ECDSA certificates and did not work to verify some of the RSA certificates in our infrastructure now that the certificate authority has switched over. The old root cert expired on September 30. Fix an issue where expired root certificates would be imported from the Windows certificate store and cause TLS validation failures when the wrong chain was used. Add -nowincerts command line parameter to disable automatic importing of certificates from the Windows trusted root store for debugging purposes. System Preliminary Windows 11 support.
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¿pǝʇɹǝʌuᴉ uoᴉʇᴉsod ǝsnoɯ ʇlnɐɟǝp ǝɥʇ sᴉ ʎɥʍ
Number Six replied to MoonSheep's topic in Suggestions & Feedback
I'm not sure if this post is about the default being "inverted" or the fact that what CoH calls "inverted", most games call normal... -
There's some stuff coming to beta fairly soon. The big problem with adding "loot" is that there's already a lot of power creep in the game, and adding more of that is not a recipe for a healthy game unless there's something to do with that higher power level. That's why a lot of our focus has been on getting the content creation pipeline flowing, so that there is a steady stream of fresh missions, task forces, etc. to lessen the repetitiveness.
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Version 4486 System Internal changes to the way logfiles are created and rotated, as part of ongoing work on the cross-platform API. Bug Fixes Hide menu button when a profile is running to prevent manual update checks and verification from possibly interfering with a running game. Fix right mouse button acting like left mouse button when the menu button is hidden. Fix incorrect "Could not check for updates" message that could appear after repeatedly running the game without closing the launcher.
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Recently? It should persist across server transfers since the V2 format went live.
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Look in the hc-bin64 folder and delete the extraneous subfolders that somehow got created there.
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The cake may be fake, but the pie ain't no lie.
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It was part of the hotfix that was slowly rolled out over the course of yesterday evening. Should be at 100% coverage in North America now, and Reunion was restarted this morning since it only has a single map host and couldn't apply it without taking the shard down.
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Powers Sorcery > Arcane Bolt / Arcane Power Activating and deactivating toggles will no longer grant Arcane Power Removed the "...crackle at your fingertips" combat log message, this was mainly for testing purposes Removed the "ARCANE POWER" floating message With the VFX and yellow ring around Arcane Bolt, the added floating message was overkill as it kept triggering if you didn't make use of the proc Inherent > Walk Movement speed cap adjusted from 3.15mph to 3.25mph (to match NPC walking speed) Jumping speed cap increased to 14.32mph (the base jumping speed) Miscellaneous Removed Arachnos ambushes from delivery missions to Mercy Island in the Temple of the Waters SF Removed Malta ambush from delivery missions to Mercy Island in Vernun von Grun's story arc. Removed Crey ambush from door mission to Mercy Island in Operative Grillo's story arc. Renamed the Shopkeeper badge to Proprietor (as Shop Keeper already exists as a day job badge) The Lady Grey Task Force The minimum level to start the TF has been changed to 45 We've had it at 35 for a while, but there are numerous issues related to starting it at lower levels (on live the minimum was 45) All enemies in the TF (including the Weakened Hamidon and its buds) can now spawn from level 45 to 54 Paladin Event Reverted the Paladin Event to the pre-Issue 24 version; you have to prevent the Paladin from being built by defeating waves of Clockwork The event runs the same as it did on Issue 23, with two changes: The Clockwork support mobs are level-less in order to reward XP and drops The timer to win the event was reduced to 10 minutes, and the Paladin Construction heals to full in 5 minutes. Note: The workaround for spawning new copies of Kings Row to fix the old event has been removed Arena You can no longer begin observing an arena match if you had any combat activity in the past 10 seconds Arena Observer / Gladiator modes will now automatically kill all pets on entry (certain pets could still be summoned when entering an arena match) Pocket D DJ Zero has added some additional entrances to the club An Atlas Park entrance has been added to the Hero-side lobby Mercy Island and Nova Praetoria entrances have been added to the Villain-side lobby The minimap has been updated to reflect these changes (and also include the Tiki Lounge, Monkey Fight Club and Architect Entertainment areas) Bug Fixes Firebase Zulu: Closed holes in the collision boundary of the zone The Chantry: Closed holes in the collision boundary of the zone Echo Plaza: Added a collision boundary around the zone to fix issues with teleportation powers Talos Island: A number of floating rocks and bushes have been brought back to the ground The Paragon City Hall has issued its monthly statement reminding Gravity Control heroes that this isn't funny Cleaned up some unintended behaviour with the Fortunata Hypnosis proc Fixed the geometry of certain Goldbrickers NPCs that had a major hole in their neck Fixed the animation of Tech Generator objects inside missions using the tech base lair so it animates properly Fixed the Ally Revive script used in the Brickstown story arcs Fixed an issue with Cognitive and Spectral Interface Procs This was a bug introduced last year when Interface DoT procs got fixed It turned out that the procs were missing the tag needed to turn on the effect group Ambrosia and Essence of the Earth inspirations should now be usable even if the player is under Untouchable state Henchmen in Untouchable state, if any, will still see no benefit from these inspirations EMP Arrow: Possibly fixed a bug that made procs use the unintended pseudopet formula instead of the original click formula Fixed a bug that would cause Orbital Lance (from War Walkers) to never fire Fixed the glowing VFX on Rikti weaponry not scrolling properly (this has been broken since Issue 10)
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New exits in Pocket D aren't aligned with map
Number Six replied to Wavicle's topic in [Open Beta] Bug Report Archive
Yes, that's exactly it. You have a texture override installed that's based on the old map. -
HC Launcher not able to update beta client
Number Six replied to KaizenSoze's topic in [Open Beta] Bug Report Archive
Not really a launcher issue, there's a beta patch in progress but it's not fully deployed yet so there's nothing to update. I'll shut down brainstorm until it's finished so that it doesn't show as available. -
Is the "tugboat" a figment of my imagination?
Number Six replied to cohRock's topic in General Discussion
It was definitely called that on the live servers: https://archive.paragonwiki.com/wiki/Ferry#Smuggler.27s_Ship The wiki entry was revised in early 2011 to add the Smuggler's Ship section but I don't know if it was just cleanup in the article or if it's something Paragon changed at some point. -
Homecoming Launcher Patch Notes for May 9, 2021
Number Six replied to Number Six's topic in Homecoming Launcher
Minor bugfix update on May 18 (build 4375) Fix a bug that would cause launch profile configuration files to not be checked for updates if the launcher was run within the first 24 hours after a system reboot.- 1 reply
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Just want to double check that you're doing this the correct way. Sounds like you were originally ignoring the texture header in favor of the width/height in the embedded DDS, which is wrong, but a number of the existing public tools do it wrong that way. The right way is to use the width/height in the texture header as the authoritative size of the texture; the values in the DDS are only used for describing the storage format.
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issue 27 Patch Notes for May the 4th (be with you), 2021
Number Six replied to Jimmy's topic in Patch Notes Discussion
It's in the abandoned sewers, you don't have to run any particular mission or arc to get the exploration badge. -
Version 4360 System Use embedded TLS library instead of Windows schannel. The addresses the lack of working TLS 1.2 support on Windows XP as well as certain versions of wine on Mac. Previously, update mirrors using https, as well as server status and login did not function on those platforms. Forcibly disable Direct2D initialization on Windows XP to prevent a crash. Normally such a thing is impossible because D2D was added in Vista SP2, but apparently there are ways... Bug Fixes Fix a rare crash that can be triggered by switching update branches with a background update pending. Installation Fix install mode not allowing the use of non-ASCII characters when choosing the install directory.
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The launcher is, by design, portable and self-contained. You can absolutely have multiple copies of it that won't affect each other. The easiest way to make one is to simply copy the whole directory, maybe clearing out some of the settings json files if you want. Or you can do a fresh install elsewhere, it doesn't matter, the installer doesn't do anything magical beyond copying itself into the right place. There's zero use of the windows registry and no "global" state anymore so they'll be completely independent.
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Version 4338 User Interface In addition to the memory cache which has always been present, add a disk cache for images used in newsfeed posts, to avoid wasting internet bandwidth redownloading them after the launcher is closed and re-opened. Use the high quality resampler to scale newsfeed images to the actual pixel size the image will be displayed at. Previously they were being resampled based on the source image DPI similar to the UI components designed for a specific size, then drawn using the OS's stretch mode, This resulted in a lower quality image, especially when hardware acceleration was disabled. Bug Fixes Fix a rare crash that could occur in unusual circumstances. Version 4339 Bug Fixes Fix a bug in the previous version that could cause a crash on startup in some circumstances.
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The only "solution" is to downgrade to windows XP, which isn't much of a solution at all. Microsoft removed DirectSound's 3D audio support in Windows Vista, both the hardware support and the software emulation.