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Everything posted by Captain Fabulous
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Grandpa, tell me about the old days...
Captain Fabulous replied to GastlyGibus's topic in General Discussion
Was in the original beta, but didn't really start playing regularly till just after launch. The game was very different, but great nonetheless. There was a lot more AT synergy than there is today, as soloing anything above +0 or +1 was hard for everyone, except maybe Scrappers. But yeah, no travel powers till level 14. Capes weren't in the game till later, and even then you had to do a level 20 mission to unlock them. Spent a lot of time Hovering across Kings Row and the Hollows because it was simply too dangerous to Sprint to all those missions you got at the opposite end of the zone with all the purple critters. Level cap was 40 and PI didn't exist yet. IMO, at least in terms of gameplay, I3 was perfection. I4 is when all the nerfs started, and I will die on this hill: ED broke the game. It was never the same (read: as good) after that. Jack never quite understood that playing superheroes should be a vastly different experience than playing D&D. It was a very difficult time, watching him slowly dismantle what was previously such a great game to play (I mean, it was still fun and I still played, but it just wasn't the same; you never really ever felt "super"). IOs came something like 2 years later, and one could theoretically make up for what had been taken away, but it required a LOT of grinding for INF and/or playing the market, and created a huge divide between the casual and hardcore players in terms of raw power, something the game still struggles with now. -
Change out team teleport.
Captain Fabulous replied to Wicked Weather's topic in Suggestions & Feedback
You have to target something, either a critter, a friendly, or an object, and you'll be teleported to it as long as they're within your TP range. It basically puts the targeting reticle at their location. Useful bind for all powers that use targeting reticles, not just TP. -
Congrats?
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PB Squid Form Switching blinds me
Captain Fabulous replied to ZEdglord's topic in Peacebringer & Warshade
Try playing around with colors in the costume creator, maybe you can tone it down that way. -
Yeah, I'm not against some kind of scaling absorb or HoT. I've suggested it a number of times for Instant Healing. Just not more +regen. The set needs diversification and some layered protection like other sets get, but without dipping into +defense or +resistance.
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Why would there need to be a self-heal restriction? The DoT is gonna keep going whether you heal yourself or not. You're not negating the incoming damage, just delaying a portion of it. Integration should definitely have +absorb. I'd also like to see Fast Healing get some +HP. Make Instant Healing a scaling HoT toggle. Make MoG 30 seconds with the same CD and halve the protection it gives. There's a lot that can be done to improve the set. There just needs to be a will by the devs to do so.
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The problem with stacking more and more +regen is that it has diminishing returns. And there are critters that can significantly debuff regen. The set needs other kinds of mitigation tools that aren't directly tied to +regen, such as absorption, +HP, and HoTs -- still thematic to the set, but not putting all your eggs in one basket.
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You could do what the OP proposed here except for the "if the enemy dies..." part. That bit I don't think is possible. You basically give whatever power you want to have this ability 50% damage reduction and a self-DoT over X number of seconds for the other 50%. You'd probably do it as a pseudo pet. I'm not saying I like the idea, but it could theoretically be done.
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Homecoming Vs Mids: A plea
Captain Fabulous replied to Scarlet Shocker's topic in General Discussion
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Homecoming Vs Mids: A plea
Captain Fabulous replied to Scarlet Shocker's topic in General Discussion
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Weak NPC Follow in Some Rescue Missions
Captain Fabulous replied to RevDrDark's topic in Suggestions & Feedback
Do hostage missions give extra rewards? There's a reason I avoid paper/radio missions that have escorts. They take significantly longer to complete than defeat boss or retrieve item missions. -
Homecoming Vs Mids: A plea
Captain Fabulous replied to Scarlet Shocker's topic in General Discussion
No sliderule? Amateur. -
The same thing we do every year, Pinky. Try and take over the world!
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Homecoming Vs Mids: A plea
Captain Fabulous replied to Scarlet Shocker's topic in General Discussion
I don't think it would be possible to effectively do high-level IO set builds without Mids. Do you need it for "regular" characters you're leveling up and only using SOs or common IOs? Probably not. Is it essential if you're going for a fully tricked-out IO set build? I would say yes. Could you do it without Mids? Yeah. Would it be a lot more difficult and time consuming? Also yeah. There's a reason it (and others that preceded it) are still popular. If it weren't, no one would be using it and there would be no incentive to keep it up-to-date and functional. -
Permadomination and autodomination questions
Captain Fabulous replied to Yomo Kimyata's topic in Dominator
There is a significant IO investment to get enough recharge to make it happen, so maybe try it out on the test server and see for yourself. -
Permadomination and autodomination questions
Captain Fabulous replied to Yomo Kimyata's topic in Dominator
Good analysis, but I don't agree with your assessment that these things aren't useful. Mezzing bosses on one hit is very useful. Having your AoE hold up ASAP is very useful (not a function of Domination itself, but if you have enough recharge for permadom it's gonna come back pretty quickly). Ditto with filling the endurance bar. And while you can mitigate being mezzed in various ways, why waste powers or slots to do it when you have a built-in power that will do it for you? Full-time mez protection is pretty darned good to have. As others have said, teaming will make the bar fill faster. But I also seem to remember that your primary powers will fill the bar faster than secondary and pool powers. The difference between playing a permadom and non-permadom Dominator is like night and day. It's totally next level. -
While I don't disagree with any of your statements here, none of them were the point. If anything they only affirmed the assertion that was made -- that many GM encounters have been trivialized due to power creep. This doesn't mean all, or that they still can't be fun. Just means that they are often a lot easier to fight than they used to be, not because they've gotten weaker but because we have (collectively) gotten much stronger. That's it. Nothing more, nothing less. YMMV.
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Weak NPC Follow in Some Rescue Missions
Captain Fabulous replied to RevDrDark's topic in Suggestions & Feedback
Yeah, they should be able to see thru stealth and invis powers. I mean, I get why it was done this way, but it's more a hindrance than anything else, especially if you're a Stalker. Being able to teleport them would be great too. -
Minimum FX option for all armor powers please
Captain Fabulous replied to Rigged's topic in Suggestions & Feedback
There is a visual effects mod in city modder that greatly tones down visual FX across the game. You can also try /noparticles 1 (/noparticles 0 to switch it back). Not exactly what you're looking for but might make things more tolerable for now. -
Open a support ticket https://forums.homecomingservers.com/support/
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Hmmm, not sure if my main tank could take down a GM solo. I'm sure I'd survive, just not sure I could do enough damage. I'd need Daggers for sure. Don't often find one wandering around without people already wailing on it or announcing its presence. Unless you go to Monster Island or the Hive or something. But I feel like those are "lesser" GMs.