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Everything posted by RikOz
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My all-time favorite, from a random Skull in The Hollows: "No, I didn't call you stupid. I said your comment was an oxymoron. It's a rhetorical figure in which incongruous or contradictory terms are put together. Am I the only one who reads the books we swipe around here?"
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Yes, the RNG goblin is mocking me. I have something like 87 alts at this point, and they're virtually all scrappers, brutes, blasters, sentinels, and stalkers. Mingled in there are one corruptor, one dominator, and one tanker, all created that way purely for concept rather than actual combat role. I'm pretty much exclusively a solo player, so I prefer damage ATs. I was the same way in WoW. So I likely won't be rolling many "support" ATs any time soon, at least until I've come up with toons for every possible PS combination for those five damage classes (I have spreadsheets for this!) and I don't foresee ever rolling a mastermind, for psychological reasons*. So I have purchased a handful of SuperPacks hoping to obtain some useful ATOs. I've gotten five so far: One for Kheldians One for Widows One for Masterminds One for Corruptors One for Dominators It's as if the RNG goblin surveyed my account, saw what I needed, and then gave me something else. (Before anybody decides to "explain" RNG to me, I mean this post to be tongue-in-cheek. I realize my sample size is very small, and that there are more ATs I don't play than ATs I play.) * Masterminds and psychology: I'm mildly claustrophobic (not professionally diagnosed) and I've found that, even in games, I hate having a crowd of creatures around me in close proximity. I first noticed this when I tried playing a Necromancer back in Diablo II - I couldn't stand having that crowd of summoned skeletons skittering along with me. In WoW I had a couple Beast Mastery hunters, and I could deal with the one pet they had, but when a feature of the Legion expansion granted a second pet, I dealt with it but didn't like it. I don't even like hanging out in areas crowded with other players. So a MM just doesn't look attractive to me.
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How to Find the Ruins Exit out the front door of the dam, into the main part of Faultline. As you come out, look slightly to your left, and find the elevator on the other side of the big gap: Make your way across that gap (I usually fly, but I don't know if you have flight) and go just past that elevator. See the big pile of rounded boulders, and the bare tree? The entrance to the tunnels is the glowing red bit amongst the boulders: I recommend donning the Arachnos Disguise before entering (I don't know whether or not you can get another one from Agent G if the first one expires - if necessary, abandon the mission and then reacquire it, and that should get you a new disguise). Without the disguise or some form of stealth, you'll need to fight your way through the tunnels. In any case, once you're in the tunnels, just follow the yellow mission arrow and it will lead you right to the doors you need to enter. There are three of them in the tunnels proper, and then a final one into an actual Arachnos base. When you've finished that one, you can just exit out the other end of the tunnel and pop right over to the back door of the dam (yeah, you'll be on the other side of the dam by that point). Hope this helps! EDIT: I just recalled that you're actually given the Arachnos Disguise on the previous mission, so abandoning and reacquiring this one isn't going to get you a new disguise, if that even works at all. Anybody know? I've run almost all of my alts who are at the correct level through the Faultline story, but I've never dealt with needing to get a new disguise.
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Mission from Jill Pastor in Skyway, "Work on Newspaper Article", after accepting the mission: The second sentence, "Those areas have are overrun." - The word "have" should be removed. (I'm going to guess that the sentence originally read "... have been overrun", somebody decided to change it to "... are overrun", and didn't completely delete the old words.) This mission is not part of an arc, but is one of the "leadup" missions offered before "The Vahzilok Pollutant Plot" arc is offered.
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Story Arc: "A Path Into Darkness Mission: "Search base for clues" Archon Phillipo, the "boss" at the end of the map, says, "You have learned to much. It will cause you an unfortunate end." That should be "... learned too much."
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In Perez Park, speaking to the Reconnaissance Officer next to the closed Galaxy City gate: "Emercency" should obviously be "Emergency".
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A few of my more recent creations: Tom da Bomb, fiery melee/radiation armor brute: eZombie, savage melee/electric armor brute - he's an escaped Vahzilok creation who has retained just enough of his mind to understand "Bad guy bad!" He attacks other Vahz mobs on sight. X-Out, a villain; fire control/energy assault dominator:
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On that topic, I have never seen, in-game, an explanation for Frostfire's face-turn. You're just arresting him in one tier of alignment missions, and then in a higher tier he's suddenly a good guy. With Miss Thystle, you get some hints that she's having a change of heart and wants to give up her life of crime, but I haven't seen the same for Frostfire.
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Hmm, this might explain why, the last time I played my AR/Dev blaster, she actually felt dangerous.
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What zone is this? I don't recognize it!
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For almost every female character I create, I drag both the Legs and Hips sliders all the way to the left, then move the Physique slider a bit to the right to beef them up a bit. The default long legs/wide hips results in female characters looking bowlegged when they run, or at least looking like they have a huge thigh gap, which I find visually unappealing. My adjustments mitigate that somewhat. I think part of the problem is that the animators tried to make the run animation "sexy" instead of "realistic". Actually, it's pretty apparent that they lavished more attention on the female run animation than on the male animation. Males just clomp along, which is why I'm more likely to give them capes so I don't have to see the terrible run animation.
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This is more or less what happened in WoW in 2010, when the Cataclysm expansion came out. As part of that expansion, they completely revamped the 1-60 leveling experience, and incorporated the new expansion's storyline into the leveling experience. So as you leveled 1-60, you'd come across quest lines that were directly related to the big bad dragon that was trying to destroy the world. In other words, the basic game world was now set in the same timeframe as the latest expansion. Then, at level 60, you'd head off to Outland and play through The Burning Crusade expansion content, effectively traveling a few years back in time. At level 70 you'd move on to Wrath of the Lich King expansion content, which directly followed TBC chronologically. And finally, at level 80, you'd shift back into the "current" timeline and get back to chasing that big bad dragon you heard so much about for the first 60 levels. It's been 10 years and four more expansions, and they still have done nothing to address this chronology problem.
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I'm pretty sure I got at least one of those badges after clicking a plaque in Echo: Atlas Park or Echo: Galaxy City.
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I could go for those. I have a "cop" character who's pretty much limited to the basic "cop" uniform, and doing some recoloring of those same pieces for different costume slots.
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That's more or less what I did on live for this trio shot, though I deliberately rolled each of them on different accounts right from the beginning for this purpose. Triplet sisters from Argentina, "Los Colores". One account logged in on my Mac, and the other two logged into separate instances of the game on the same Windows laptop (and about a minute to pose them and get the shot before the laptop crashed): And that's what I did, back on live, to get a shot of these two together: Bruised Violet, my main villain, on the left, and her older sister, the hero White Orchid. I wanted a portrait of them together during their "crimefighting duo" days, before BV went bad.
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Okay, I gotta say this: Reporting typos seems kind of futile in many cases because of the frequent, near-impossibility of connecting the text in question with the name of the mission it's from. Like the one I found below - this is the "turn-in" text, the name of the mission is not shown, and it disappears from the Mission list as soon as I click on the contact. So all I can do is show the typo and give the name of the contact, and hope that's enough to track it down. Oh well, I found this, when turning in a mission to Kyle Peck in Steel Canyon: Two typos: "hospitals" is incorrectly spelled, "hopsitals" "...they seem nothing sort of brilliant" should be "...they seem nothing short of brilliant." I also think there should be a comma after "It seems that" in the second sentence: "It seems that, through doctors like Andrew Wells, Vahzilok..."
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Getting inspired by meeting Incarnate Asada and Connie Asada in chat, I came up a couple of my own characters whose names are based on Mexican food: Carnie de Vaca: and Tom Atillo:
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Rereading my OP, I see I wasn't clear. I did indeed see that these mobs were conning orange/red before I died. As I came up the ramp into the room and then turned toward the mobs, my mouse cursor passed over some of them and they were orange/red. My mouseover before rezzing was for the purpose of checking their actual levels. However, it's entirely possible that I died so quickly that I was dead before the fact actually registered on my screen, and latency produced a mismatch between what I was conning and what my health bar said. If that's the case, then fair enough. The room in question is a small-ish room, and in normal missions at default notoriety, it's not unusual for it to spawn 4-6 mobs. So at /x2, there were at least a dozen mobs in there, all using ranged attacks (Longbow), and the small size of the room meant that they all aggroed on me at the same time, so even assuming they were scaled correctly it's not outside the realm of possibility that I would have died very quickly no matter what. In the future, when running missions on this character at increased notoriety settings and I encounter this room, I'm going to launch a Bonfire up the ramp ahead of me 😄
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Huh, I had it happen to me with Footstomp the other day. "That was weird," I thought to myself. Only happened once.
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Where's the music gone? - Ah, noticed this in Steel Canyon the other day, whey I flew into Blyde Square and the music didn't switch to that blues guitar thing. Doors doors doors! Part 2 - I think the issue here is clicking before your character has come to a full stop/rest. Obviously more common if you're flying, but I encounter this all the time with doors inside missions, and also when clicking on glowies. Imagine hitting the brakes in your car; forward progress is halted, but then you get that backwards rocking motion as the car settles back. Same thing happening here, more or less. It's just that, with glowies in a mission, you'll get the "You were interrupted" message in the chat window; you don't get that message for doors. If you're on foot, rather than flying/hovering, and your volume is high enough, when you come to a stop you can hear your final footstop, a bit softer than the rest. You have to click after that last footstep; before that, you're technically still moving. My origin in thus - The text box for entering your bio badly needs a scroll bar. Triple moon - Booby Moon! Fences won't stop me! - A while back, in Skyway, I watched a crowd of panicking civilians charge straight through the brick wall around a park to get away from some nearby Trolls 😄
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Yesterday I was running a mission (the Hero alignment mission to arrest the rogue Longbow agent, if it matters) on my level 50+1 character (fire/fire blaster), with my Notoriety set at +1/x2. Upon entering the mission, the mobs appeared to be conning correctly - level 52 mobs, minions conning yellow and lieutenants conning orange. At least I assume that would be correct, as I was effectively level 51, so the mobs were conning +1 (minions) and +2 (lieutenants) to me. Upon entering another room, about halfway through the map, I was unexpectedly and very quickly killed because the entire room was packed with mobs that conned orange and red. Before rezzing myself with Rise of the Phoenix, I moused over these mobs and confirmed that they were still level 52, so their conning orange/red was clearly incorrect. It was as if my +1 level shift had abruptly vanished. I should mention that there was no elevator - this happened on the same floor where I had earlier encountered correctly-conning mobs. I say "unexpectedly" killed, because the "room" in question was one of those laboratory map rooms where you enter from below, up a ramp, and there's no way to see what's in the room until you're at the top of the ramp. Any other room type, and I could have scanned the room before I entered, but in this instance I was mowed down by a big crowd (because I was set to /x2) of +2 and +3 mobs before I could even con them. Then, upon rezzing, all of these mobs promptly dropped to yellow/orange, and I easily cleared them out (granted, the temporary invulnerability from RotP helped with that). When I asked about this in the Help channel, somebody told me that sometimes, Incarnate level shifts don't "kick in" immediately upon entering a mission. Okay, fair enough. But in this case, my level shift was clearly "on" when I entered the mission, and then was suddenly "off" when I entered this one room. Then it came back "on" when I rezzed. Naturally, I'm a bit confused about just what happened here.
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Alphabetize the Day Job badge list!
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Female characters Bodysuit Muscled coloration mismatch
RikOz replied to Nishastra's topic in Suggestions & Feedback
Anything you can do with the bottoms so that females don't look like they're "packing"? -
Does that work when you're on a mission map? I knew about returning to the starting spot, but didn't think it would work in a mission. That would be handy, as I've been storing inspirations in my mail just in case I find I need a particular kind.
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Coyotedancer - for some reason, all of your pictures showed up in the e-mail alert, but all I'm seeing here is file names. EDIT: On further review, it appears that Firefox is identifying the hosting you're using as a potential security risk. Probably just temporary.