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Hedgefund

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Everything posted by Hedgefund

  1. I see TinPex solicitations quite frequently requiring alpha unlocked or perhaps slotted. It's a "nails on the chalkboard" thing to me so I notice this, on the plus side I view it as a red flag to not join. I once took on the Quixotic task of trying to educate folks about the actual requirements but that somehow would invariably turn into a "nuh uh" "uh huh" back and forth with someone, even if not the team organizer so I stopped.
  2. Just a couple of more days! If you're thinking the name is nonsensical, well, you're pretty much right but there is some method to the madness. Many of us in JST took part in FRAD superteams back in the day. Those teams were pretty strict, initially all fire/rad controllers then fire/rad corruptors. We're going to harken back to those days but open it up a bit. Regardless of AT you get some combination of debuff with various forms of Radiation and MOAR DAMAGE! with Fire. "You still haven't explained what a fredux is" you may be saying. It's a combation of frad and redux, to denote that we're reviving frad teams, this time with a twist. As for me, I'm going old school, fire/rad controller. Feel free to show up with any combo you want (Thermal is wild card, fire or rad).
  3. No, difficulty setting affects mob level, not player level. If a player (and mission) is level 30 and set to -1 they should see 29 and 30 level enemies. The player will be 30 and sidekicks will be 29 just as for any difficulty level.
  4. I did my first Zoe last night, 1* with my crew. Hella fun. It may be recency bias but right now I do rank this as my favorite SF/TF. The last mission was fantastic, all the props go to the dev(s) that made the movement animation. 👍from me.
  5. I heard someone discussing yesterday that said they were exemping to 49 and fighting 54s. Those provided adjusted rewards before the difficulty rework. I posted my results in AE above, level 54s and 55 provided identical rewards.
  6. Forgive the formatting, this was not meant for public viewing but since the topic has been brought up, the first set of numbers are xp/inf from an AE mission, the second set of numbers is from a Talons boss named "Conquerer" in the Heather Townshend arc, at all levels from 4+ to +7. diff rank xp inf 4 EB 71466 119110 4 Boss 36425 60708 4 Lt 12141 19425 4 Min 6070 5664 5 EB 72851 121416 5 Boss 36425 60708 5 Lt 12141 19425 5 Min 6070 5664 Conquerer 5 Boss 48567 60708 4 Boss 48567 60708 6 Boss 48567 60708 7 Boss 48567
  7. The bolded part is infuriating to me. The higher difficulty options are the first thing listed in the patch notes. AND IT DOESN'T WORK. It seems like it's on you, playerbase, to read through each and every beta testing post, not the patch notes themselves to see these details. In before the "well akshully" - yes, it works in that you can change difficulty to +5 to +7. I can't imagine the player hours wasted so far by people who just said "oh cool, let's do +5" and didn't even realize they were getting bupkis for their efforts.
  8. To answer OP, I haven't been in the trenches on the MM changes despite this being the AT I'm most interested in how it changes. I loathe respecs and have to be highly motivated to ever do one. What I'm most excited about is the chance to sneak in a point of -kb for the pets. I've long found KD patches among my biggest frustrations. Unless you have some very specific powers (Elec Affinity or Team Teleport) you just have to wait it out. It's not uncommon for me to slot, say 4 pieces of Unbreakable Guard + Glad Armor unique and it won't even require a respec to change that to 3 Glad Armors + whatever. There'll be some opportunities for Fury of the Gladiator 3 slotting as well, I'm sure. I may look into what I can do for pets that don't have a bonus power that takes pet IOs like Ninja or Mercs. I've had to do some tight-walk builds for those to include the ATOs.
  9. You can already unlock all the incarnate slots except Hybrid by purchasing iXP with threads + inf (and not a lot of inf either). Then opening Hybrid takes one session on an asteroid in AE so the "firmly believe you should bootstrap your incarnates" crowd has already lost that fight. I like the OP's suggestion. It does little to aid me in insta T4ing, if I were to choose to do so, but it would be convenient to be able to consolidate these materials instead of them sitting scattershot across my various alts.
  10. My breakdown of 50s: MasterMind 31 Stalker 31 Blaster 23 Controller 17 Corruptor 17 Dominator 12 Defender 11 Tank 11 Brute 9 Sentinel 7 Scrapper 5 VEAT 4 Peacebringer 3 Warshade 1 Grand Total 182 The top does match what I would consider my 3 favorite ATs - MMs, Stalkers and Blasters. The data is deceptive for Brutes because 6 of the 9 are (old retired) farmers and farm spec only. I've not even bothered to get them p5 AFK compliant. Sentinels are overstated because I made them all in an effort to try out various types of Sentinels. I don't expect to make another absent some major overhaul. The VEAT count understates my like of them but with a Bane, a Crab, Widow/Fort (I use a second build, both fully fleshed out) and Huntsman there's not a lot of other flavors to try. So my answer to the OP is Sentinels and Khelds. Thinking about it I'm probably done with Scrappers too.
  11. Getting Ouro redside isn't tricky, just requires a little more time. You can either hoof it to the Ferry/chopper in Mercy to Grandville and it's a no risk trip to RV. Or go to PD and use the RV entrance there, that one's probably quicker.
  12. To answer how you saw 125% in Mids but 44.44% in combat attributes, final mez resist follows the formula 1 / (1 + sum of mez resistances)). So your homework is to determine 1 / (1 + 1.25))
  13. The thread to ticket exchange rate was a joke on day 1, which was not terribly long ago so the rates then were quite similar to now. I'm of the mind this was implemented to have a response to "we should have something to do with our leftover threads besides super insps". So now we have AE tix.
  14. If you don't want items dropped on you, there is a setting to decline gifts. I have this set as a default for non-team gifts.
  15. See the first sentence I wrote: I've used LFG while within a tf many times in order to restart
  16. I've used LFG while within a tf many times in order to restart, never with an issue. You're never on more than 1 tf at a time, using LFG doesn't put you into a TF, it teleports you to the contact (not talking about iTrials or seasonal events where LFG does put the team directly into an instance). It's entirely possible using LFG in the OP was coincidental to crashing, in my session last night more than 1 teammate was consistently crashing during normal gameplay.
  17. MoLG is simply "no temps, no death" like masters for ITF/LR/ML, it doesn't require any level of hard mode (like Aeon does). Snarks, at least you failed early, it seems most of the failures I've seen were with the Hami encounter, which is DEEP into the tf.
  18. Because it wasn't germane to the topic of the Experimentation pool I did not go over the well known details of what is required for full PVE invis. I'm not going to now either, because it's not relevant. I will point to the bolded text: See this edit @Captain Fabulous So to clarify, "another source of stealth" means that SS (SS is just an example, there are other possible powers that I will not be listing) is in addition to the stealth IO. I didn't say "a different source of stealth" but "another..." Hope that helps.
  19. I use "enemy alive" in my surgeon target bind. "Alive" is important so you don't target corpses.
  20. By "PVE invis" I meant full invis.. Stealth in a Sprint or other travel power does not provide full invis and needs another source of stealth, such as SS, to get there.
  21. In ye olden days, when I was in my "stuff acquisition" phase, my farmer took Adrenal Boost as something to click before going afk. I can't think of another character that's taken it. 34ish% damage and recharge is "nice" but given its uptime it's not a difference maker. I could maybe see a dominator taking it, the +special is, like most any +special, applies to all mezzes not just confuse and fear and it might be helpful to offset a slow effect. I like Speed of Sound, Jaunt is Combat Teleport-ish, with advantages (longer range) and disadvantages (no +tohit). I frequently take Jaunt for Stalkers. PVE invis is a requirement for my characters so I tend to take Super Speed if there's nothing native in the primary or secondary but if there is, Jaunt (and Speed of Sound) can be nice.
  22. A Shivan run isn't a mission. Whatever it's classified as it can be done while in a Flashback or tf. Source: me, I'm doing it now.
  23. Googly says: Pretty clear to me.
  24. I see the "stealth makes the mobs spawn less" myth show up during this season a frustrating amount. To anyone that wants to tell others "turn your steamy mist off" (substitute your pboe stealth power as appropriate) here's an exerpt from the invasion link above: Addendum Regarding Stealth and Invasion forces, also per The Dark Watcher in the referenced thread: Stealth powers have no effect on the Rikti's ability to select a Hero or Villain as a target and their counting scanners for determing threat levels are likewise not affected by stealth.
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