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Hedgefund
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Everything posted by Hedgefund
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MoLG is simply "no temps, no death" like masters for ITF/LR/ML, it doesn't require any level of hard mode (like Aeon does). Snarks, at least you failed early, it seems most of the failures I've seen were with the Hami encounter, which is DEEP into the tf.
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Because it wasn't germane to the topic of the Experimentation pool I did not go over the well known details of what is required for full PVE invis. I'm not going to now either, because it's not relevant. I will point to the bolded text: See this edit @Captain Fabulous So to clarify, "another source of stealth" means that SS (SS is just an example, there are other possible powers that I will not be listing) is in addition to the stealth IO. I didn't say "a different source of stealth" but "another..." Hope that helps.
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I use "enemy alive" in my surgeon target bind. "Alive" is important so you don't target corpses.
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By "PVE invis" I meant full invis.. Stealth in a Sprint or other travel power does not provide full invis and needs another source of stealth, such as SS, to get there.
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In ye olden days, when I was in my "stuff acquisition" phase, my farmer took Adrenal Boost as something to click before going afk. I can't think of another character that's taken it. 34ish% damage and recharge is "nice" but given its uptime it's not a difference maker. I could maybe see a dominator taking it, the +special is, like most any +special, applies to all mezzes not just confuse and fear and it might be helpful to offset a slow effect. I like Speed of Sound, Jaunt is Combat Teleport-ish, with advantages (longer range) and disadvantages (no +tohit). I frequently take Jaunt for Stalkers. PVE invis is a requirement for my characters so I tend to take Super Speed if there's nothing native in the primary or secondary but if there is, Jaunt (and Speed of Sound) can be nice.
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A Shivan run isn't a mission. Whatever it's classified as it can be done while in a Flashback or tf. Source: me, I'm doing it now.
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Googly says: Pretty clear to me.
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I see the "stealth makes the mobs spawn less" myth show up during this season a frustrating amount. To anyone that wants to tell others "turn your steamy mist off" (substitute your pboe stealth power as appropriate) here's an exerpt from the invasion link above: Addendum Regarding Stealth and Invasion forces, also per The Dark Watcher in the referenced thread: Stealth powers have no effect on the Rikti's ability to select a Hero or Villain as a target and their counting scanners for determing threat levels are likewise not affected by stealth.
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No those aren't ghosts, those are fogs which create a tohit debuff, -percep too, I do believe. You can see the effect on your buff bar and combat attributes. It's only in Bower's second ghost mission, not the first. It is an inconvenience for pet owners, even if they're in defensive mode the debuff makes them attempt to attack it. Your only option is to put the pets in passive or just move on, they'll follow you after some distance. This goes way WAY back (to live), as long as I've been playing pet classes.
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Kraken's LOD is really freakin' short
Hedgefund replied to mechahamham's topic in Suggestions & Feedback
I just did a search for Kraken, especially from Unitas and found nothing about adding any form of stealth. I would be interested in seeing what proof someone may have that this was an intended change.- 12 replies
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I haven't seen Benumb mentioned and that's a differentiator, especially for HM (which I don't run very often so this is based on what I've been told by 4* folks). Neither Marine nor Storm have anything approximating it (I'm a fan of Marine and Storm, probably more than Cold for my own play time) for not just -regen, but -heal, -special, other stuff you can find in CoD.
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Lessen impact of Blast Off on flying enemies please
Hedgefund replied to Hedgefund's topic in Suggestions & Feedback
I wavered on whether to write this up as a bug or suggestion but I didn't want a bug to get shut down with "that's intended behavior, issue closed" so went with a suggestion. I do think it's probably a bug. To the question, I can't say for sure only flyers trigger it, but what I can say is when I've noticed it happen it was with flyers. In addition to the 2 I mentioned above I've seen it with Cabalists (who fly) as well. I don't recall seeing a non-flyer blast off to the roof. -
I've got a LOT of characters that serve a specific purpose. My 3rd account was created mostly for this type of "administrative" function, which includes farmers (now retired) and characters that hold specific missions, such as 1) Family 2) Wolf Spiders 3) Anti-Matter 4) Siege 5) Multidimensional and Shrouded (same character) 6) Spectral Pirates 7) Fir Bolg 8 Croatoa Ghosts 9) Tuatha de Danaan 10) Cabal 11) Red Caps 12-15) 4 MMs (traps or cold) that exist to defeat end of tf/sf AV/Heros when I 2-3 box 16) Kronos Titan spawner (no I'm not any part of the Titan-thon on Excel). Most of these characters have names that specify their purpose so I don't have to hunt them down, for example having "spectral pirates" in the name.
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Let me walk through something I just experienced. To set the stage, I was doing Number 6's first mission, which takes place on the map named "Zone/Mission: IOM_PRAETORIA_RUINED_CITY". This is an outdoor instance. I was playing a Pyro controller running Incendiary Aura which has a chance to proc a "blast off" effect, which sends enemies into the air.. To satisfy one of the objectives to free a hostage, I had to defeat a spawn that included a Greater Devoured. The Greater Devoured summoned a pair of Swarm entities (as usual). I defeated everyone (I thought) and waited a bit figuring a Swarm flew away and they always return so I just stayed put. After a bit of waiting I searched around at ground level, nothing. Then I remembered I've seen odd effects on flying entities with Blast Off before, so I flew up and there it was, at the very top of the map (over 800 feet up). I remembered to do that because previously on a Hamidon Seed encounter I inadvertently blasted a Seedling to the top of the First Ward zone. Now, I don't want to get bogged into details of what the right behavior is, I just don't think it should be an entity at the top of a map that does not come back down. If I were to offer a suggestion on how to mitigate it would be a max blast off height of, I dunno, 100 feet.
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SECRET Event this weekend! (9/18/25-9/21/25)
Hedgefund replied to Display Name's topic in General Discussion
No, there are two different badges. You're describing Spectral https://homecoming.wiki/wiki/Spectral_Badge which is for trapping. Pirate https://homecoming.wiki/wiki/Pirate_Badge is for merely defeating. -
Subject heading really sums it up. I have a character who doesn't have the Pirate badge. The enemies that spawn from Treasure Chests in the current special event are in the faction "Spectral Pirates". However whenever I defeat any of these, no progress is made on the Pirate badge for defeating Spectral Pirates. To pre-emptively head off this question - no, I'm not talking about the Spectral badge, for trapping, but Pirate, for simply defeating.
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SECRET Event this weekend! (9/18/25-9/21/25)
Hedgefund replied to Display Name's topic in General Discussion
Erratum: These particular Spectral Pirates, despite being in the faction "Spectral PIrates" do NOT give progress to the Pirate badge. I guess that's a bug, who knows. -
I'll try to pay closer attention if I encounter him again, but I'm guessing he has a placate.
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SECRET Event this weekend! (9/18/25-9/21/25)
Hedgefund replied to Display Name's topic in General Discussion
As mentioned in the OP, there are no badges. The enemies that spawn are spectral pirates, not the same faction as any other ghosts but there is a badge for them. There's also an AV that can spawn. When he does a message will display on the zone events tab. -
https://discord.com/channels/572090223115239444/572123632009216040/1417524919549300796
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Energy Mastery: Power Boost Not Effecting Fade (Beta Server)
Hedgefund replied to Catalyze's topic in Bug Reports
The boostability of Fade was taken away early in the HC days. One could find it in old patch notes, I'll leave that to someone else. Here's an example of how it was broken, I could consume a red insp (damage), hit PB then Fade and the damage resists would go up, not insignificantly. -
That Fir Bolg mission is a kill-all, just with a twist. You can speed things along by going out into the field to hunt stationary mobs once you've stopped a spawn from rushing the henge. Keep defeating for a few minutes while constantly keeping a vigilant eye for movement to the henge. When you see them moving, drop whatever you're doing and deal with them before they reach the objective. Repeat and until eventually, the mission ends.
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No, Katie isn't needed for the Story Teller accolade. That tf is needed for Geas but that's a whole other matter. If you have the Story Teller accolade but not the 20 merits, that's pretty surprising. Have you checked for Story Teller? You can also go to Ouro to see if the game considers you not to have complete one (or more) of the 4 main Croatoa contacts.
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I think the Wiki is wrong to include Percy as needed for Story Teller (and the accompanying 20 merits). His is a short, simple arc that gives a badge and 7 merits for not a lot of effort so I always include him after finishing the 4 main Croatoa contacts, but I'm 99% sure I get the accolade and merits after finishing Buck's missions before starting Percy's.