
Hedgefund
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This merits some clarity. The mob xp is "scale 10". Whether that's 10x or not (look at my first post in thread to see data indicating it's not) I'm going to refer to it as 10x xp just for easy math. The START vendor offers a 100% bonus, so, for normal mobs, whose XP amount I'll refer to as X, that means X (base) + X (bonus) for 2X xp. Let's call the mapserver xp Y = 10X. It's still Y (base) + Y (bonus) for 2Y or 20X. So it's 20x, not 11. Why be theoretical though and use Xs and Ys when you can, RIGHT NOW, go into a zone and see the results. Just to set the scenario Level 44 solo no patrol xp no debt FAR from any league With the bonus START xp enabled, I got the following result: An Unstable Script (minion) awarded 8870 XP, 0 inf I deleted the START xp and got the following results An Unstable Script (minion) awarded 4435 XP, 3103 inf Your homework is to determine the ratio of 8870 to 4435. I did this last year when Indom had extra bonus xp and, just for yucks here are those same results for the same character (same level, 44) and same mob, Unstable Script: With START bonus: 13,305 xp, 0 inf WihtOUT START bonus: 8,870 xp, 3103 inf
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Using "say" will put the message in whatever channel you have selected, which could lead to unintended results . If you want to insure it goes to team use "team" instead of "say" or perhaps even "local" which will just broadcast to players nearby and won't create any audio notification.
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Most commonly used salvage for crafting? Help a hoarder out!
Hedgefund replied to BassAckwards's topic in General Discussion
Fort Trident and The Crucible are the one stop shopping destinations for crafting. You can access AH, craft recipes AND there's an empowerment station. Facemakers, everything, it's like a Buc-ees found its way to Rhode Island. -
I was solo, I made all efforts to eliminate anything that could affect xp earned. It's not leagues that affect rewards, rather it's teams. Team 1 and team 2 from the same league are competing for rewards just as if they were in different leagues. For simplicity let's just say there are 2 teams in a league and team 1 does 80% of the damage and team 2 does 20%, then team 1 will get 80% of the xp, which will then be doled out to team members the usual way, team 2 will get 20%. I've seen people complain about poor rewards and no doubt that's a consequence of being on a low damage team, especially as we get further into the event and people start leeching and using low level characters and multi-boxing.
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I'm going to copy/paste a Discord post I made to show Mapserver XP vs regular: I replicated this several times and got exactly the same results. Here are some expected questions: Did I have debt? No. Did I have rested xp? As stated above, no. Did I fight an enemy with a higher level? As stated above, no. Did I have an xp boost from Seed of Hamidon? No.
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Most commonly used salvage for crafting? Help a hoarder out!
Hedgefund replied to BassAckwards's topic in General Discussion
Several posts above it was stated that rares are not seeded and that is incorrect. The seeded price is 1M inf. I actually go in the opposite direction for what I store, I keep the white and yellow salvage needed to craft my 4 favorite base empowerment buffs, just so I can acquire those buffs quickly if I join something and don't have time to hit the AH. -
Scaling Resist Damage; how does it actually work?
Hedgefund replied to Scarlet Shocker's topic in General Discussion
The wording is weird, deceptively so, for this piece. Looking at it now it says "This bonus starts off at +0% at full health and slowly increases to around 10% at very low health". What's not mentioned is the flat 3%. What they should be conveying is 3% + scaling bonus resists. -
Scaling Resist Damage; how does it actually work?
Hedgefund replied to Scarlet Shocker's topic in General Discussion
I just want to emphasize that it's 3%, not 0, at full health. Here I am standing around Atlas on a 50 (so definitely at full health) with 3% from Reactive: To the "is it worth it?" question, among the mitigation uniques (2 for 3% def, 1 for 5% res) this ranks at the bottom of that list and I do have some characters that don't use it but that's on the rare side. I wish I had an easy way to query my builds but I'm going to guess I use it about 80% of the time. Certainly closer to 100% for melee types. -
What would you do if you were a DEV?! (Fun Ideas Talks)
Hedgefund replied to SSR's topic in General Discussion
Make all follower pathing "good". I'd probably just say propagate Mr. Yin's follow AI to all others but I haven't seen him on a stairwell. Praetorians on a stairwell make me want to get some hair implants just so I can yank them out in frustration when trying to coax some of them up ramps or stairs. I could write a lengthier post about a lot of other things on my wish list but this is just #1 for me. -
I don't like them. You can't combine them. If I could only get def/res to drop and none of the others I might turn on that specifically, but heal/endurance? Yuck.
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HO: Microfilament Exposure (End/Fly/Jump/Run)
Hedgefund replied to Troo's topic in General Discussion
This is the one HO I don't even bother evaluating if I should squirrel it away or not, straight to the /AH these go. I have no use for this whatsoever. I recall them being significantly more expensive a few years ago. PVPers do like this piece because they tend to fight with SS on. Note - I'm not a PVPer so I have no firsthand knowledge whatsoever, I just remember PVPers wanting to buy mine whenever I showed my prize after an LR/ML. Even today it can go into swift to boost both fly and run speed. I've seen people use this as justification for using them. This is the only means of boosting both since Universal travel sets aren't allowed in Swift. -
I was just involved in a fight with Jack In Irons. Soon (for me a few seconds, maybe 5) after our team defeated him I got the "Lost Connection to Mapserver" error. I thought nothing of it, that it was just a standard DC that happens sometimes but in General chat several people spoke up about the same thing happening to them. They're claiming they did not get the badge nor reward merits. I already had the badge and didn't track how many RMs I had so I can't speak to whether I got the merits. The battle took please around here: Zone/Mission: Croatoa Position: [-2567.6 142.1 -697.0] I did move a little bit before taking /whereami data but not too far. Edit - I see I didn't mention this was on Excelsior. This happened on Excelsior.
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I've finally updated prior posts above to include EVERY tip mission in the game. Well, I noticed I missed writing notes on the level 30-39 villain for vigs tips. Next time I get someone in the 30s I'll readdress. Too bad I didn't finish this yesterday, I had a level 39 get to 40. In the course of doing every single tip, I found rogue tips in the 20-29 range to be the sweet spot. I have multiple accounts so when I have someone in the 20s I'll choose a retired veteran to execute the tips while the level 20ish character just selects the ones I've rated 10/10. These are done in PO which is a small-ish zone. Square thanks for info about that vill tip. I made modifications.
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Please make MM upgrade powers passive
Hedgefund replied to Col. Kernel's topic in Suggestions & Feedback
I like this idea. The concept that is, not getting into the implementation. I like it enough that I'll sign your petition but I'm not going to lead the charge. If I were HC CTO I have some other things MMs need significantly more. I shan't dereail the thread with those details. I wish you luck OP. The idea that having automatic upgrades would lessen my urgency to keep pets alive is *blinking white guy" meme worthy. -
I haven't seen this in a while but it just happened now. /whereami detail: [08:19] Server: Excelsior Zone/Mission: Office_60_Layout_03_02 Position: [2518.8 54.0 1474.4]
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By chance, does anyone have the /enterdoor coordinates for that mission in Barracuda where invincible Reichs appears? I've been on teams that failed MoCuda because someone wasn't able to click the chopper door (and I'm not faulting them either). Having this info would be fantastic.
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Cold is fantastic against those types of targets. You need a LOT of global recharge because having Benumb perma-ish is key. It's not just for -regen but provides a counter to heals and various T9s. I've paired every primary with Cold and I'd be comfortable bringing any one of them to a GM fight.
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https://homecoming.wiki/wiki/Build_save_(Slash_Command)
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How many times did you run through the wedding event?
Hedgefund replied to Apogee's topic in General Discussion
I could go count the number of pieces I have stored. I haven't sold any and have only slotted 1 set of 6 pieces, but I'm not going to do that. I'll do a SWAG and guess in the realm of 100 sessions where I did 3 runs, one blue, one red and one for chaos spiel, all triple boxed. For counting Cupid pieces earned I'll eliminate chaos spiel making it 100 sessions * 2 runs per session * 3 accounts for about 600 pieces. I had a handful of "normal" runs with teammates, no more than probably 10 of those though. -
With larger population you'll see a greater variation of... let's call it eccentricities. When I see someone say something like "no MMs" I just 1 star and move on about my day. I'm 90% sure I can guess who that was but I'll avoid the drama. I don't know pug life but I do see requests in Excel's LFG that make me smh and these are players that are quite frequently putting together teams in LFG so I'm not surprised about your experience. I also see plenty of other requests that don't cause any head shaking so just keep at it. Get a good sample size and hopefully other experiences are better. Do use player notes to mark who you have bad experiences with and avoid them.
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Invention Salvage transaction history linked per rarity
Hedgefund replied to Six Pack's topic in The Market
All salvage is bucketed by rarity and this has been the case from day one on HC, on into earlier in the SCORE days. All set recipes are similarly bucketed with all recipes of the same type and set. All enhancements, both crafted and attuned are all bucketed by set and type as well. HOs (and other similar multi-aspect) enhancements are bucketed by common attributes and level. -
I was curious about this so I moved my Pana proc to DR, took a mission with my DA tank and set to +1/8 (it has a level shift), the low difficulty was to make sure to-hit wasn't an issue. I spammed it about 8 times against a team size 8 spawn and easily had the max targets of 10 in range. I too saw it fire off 0 times. My real quick "while having my first coffee" math says I should have a 26.79% chance to fire against one enemy. For me to get 0 activations against 80 mobs is (1-.2679) ^ 80. Crunch that if you want, but it's obviously a very very small number. That's > 0, meaning it COULD happen, but nah, I'm willing to say it's not working in Dark Regen. To the OP's question of "why"? Dunno. When I reslotted it back into Health I would see activations in the tab I set up for healing, just to head off a potential "but whut about..." for if I was monitoring correctly. For yucks I just did this another 10 times, still no Pana activations.
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Wizard's Weakness tip disappeared when I hit level 30.
Hedgefund replied to Hedgefund's topic in Bug Reports
I appreciate the suggestions to reacquire this tip but my issue wasn't related to difficulty in getting the drop. As I mentioned in the OP, "the tip drops pretty quickly" and that was exactly the case, I got it during the next mission I ran. I wrote this up because it seemed to be not the correct behavior (aka a bug) but, as I alluded to (but didn't explicitly state) it has a very low impact. And as mentioned above, it can't be purchased from the base computer. -
Wizard's Weakness tip disappeared when I hit level 30.
Hedgefund replied to Hedgefund's topic in Bug Reports
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I've never bought into "Traps is too slow for fast moving teams". If they're so fast moving, you're not exactly a hindrance and when you get to the final fight, your contribution will be massive, the tougher the target the better. Eventually a high recharge build will have Acid and Poison up within 30 seconds so one of those will be available for each spawn as stryve suggested. FFG in caves is a concern, it can get held up around corners, but I guess that's true for any pet. As for regretting it, not by a long shot, it does the things I want from a MM - 4/8 missions against anybody, solos AVs/GMs.