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Hedgefund
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One mayhem "advantage" is that there are contacts you may not be able to access redside outside of an introduction from your broker after completing a mayhem OP specified "radio" so they may not be concerned with redside but there it is. Another advantage for radio/papers is that if everything you're offered is missions you find undesirable, whether because of opposing factions (maybe you don't like Malta) or objectives (escorts) they're easy to avoid . In that case you can choose one, immediately abandon it and you'll get a fresh set of 3 choices which may be more to your liking. If not then do it all over again. Agent Hassell and Lord Schweinzer take the urgency away from doing papers/radios to get to mayhems/safeguards for badge purposes because they will give you access to all of the bank missions you've outleveled and they're both extraordinarily easy to unlock. Personally I start incorporating tips ASAP these days because I really like the mark and recall power from the new Between Realities accolade. I may have missed it but I don't think I saw it mentioned that arcs typically give an XP bonus upon completion and sometimes they are quite substantial (Croatoa comes to mind).
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Threat enhances either Taunt or Placate. Taunt enh has been around a while but when the devs gave placate the ability to be enhanced they used the same sets and gave a more general name. Seems like perfectly reasonable rationale to me.
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I've seen several references to a UI display bug but, speaking for myself, I've never noticed such a thing before. I'm not counting, of course, how the number goes up or down based on timing of various recharge buffs/debuffs but I've never seen a countdown number that I had reason to believe erroneous if the buffs/debuffs stayed static.
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My 1-5 list goes; 1) escorts 2) escorts 3) escorts 4) take a guess 5) escorts I could put more details for each one, there are specific differences that provide annoyance. Like, walking up a ramp (see Praetor Duncan in the first mission of her DA arc) or attaching to enemies when you get within about 30-40 feet of them (see Desdemona in Belladonna's incarnate finale). I would be thrilled if there's a whole update named "Escorts follow you now" where exactly that happens even if that's the only thing changed. Just propagate Mr. Yin to everyone else. His follow AI is good enough.
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It tops my "most boring" tf/sf/trial list and by a large margin. There's absolutely nothing interesting about it, no different than a regular Shadow Shard contact with several large hunts (50 mobs per) that give little to no rewards. On the plus side it is probably the easiest tf/sf/trial to solo in the whole game. It just happens to hit me with a lingering debuff to my attention span.
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Can't end Archmage Tarixus "Offer the soul of Akarist"
Hedgefund replied to gameboy1234's topic in Bug Reports
Hm, I just did a Renault which ends near Tarixus so I went by to see if my statement above was true and I didn't find him notably difficult to click. It was a little bit lower than most contacts but it did up being right where his floating junk would be. -
Can't end Archmage Tarixus "Offer the soul of Akarist"
Hedgefund replied to gameboy1234's topic in Bug Reports
Tarixus has a weird interaction box. You have to click low, I mean way low, like his feet. Also for this mini (2 mission) arc it's perfectly fine to just "quit tf" after the second mission, you've got the badge, got the merits, got the mission complete, there's nothing else to earn. This is my SOP (literally [way] over 100 times on HC). -
That sounds like an encounter with the Winter Lord who indeed can stack some major -speed/-rch debuffs. The good news, for you at least, is that the Winter event is over now and they can't hurt you any more. The lesson here is, if you see a gigantic entity, one that sticks out for being about twice as tall as any others, click to see what it is. If it cons purple and says "Giant Monster" then don't engage unless you know you can handle it.
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All the empowerment buffs last 90 minutes and have for a long, long time. It's so easy to verify this. The only time I've seen -rch be a persistent problem is against those Time Manip foes in Night Ward. Stacked and purple patched Time Junctures are nas-T.
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I'll answer the end question based on my own play experiences: Was there a change to these debuffs? No.
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Just to clarify, the "Trash Dracula..." quote wasn't from RLM's Mike or Jay, they had a segment where they were quoting user reviews and that was one of them. Anyway, I'm a fanboy of the director, Robert Eggers, I love each and every movie he's ever made. So, when I say that this was what I expected from a Nosferatu movie by Eggers, that's high praise. It's gross, keeps you in a state of perpetual unease and looks fantastic. The cherry on top was Lily Rose Depp who showed that she belongs in movies, not just another nepo baby. Pretty much every performance was top notch including (unsurprisingly) DaFoe who revisits the world of Nosferatu 24 years after "Shadow of the Vampire" (see Snarkum's profile pic). It's not going to be for everybody, that's how it goes with Eggers, which was the point of the RLM bit about "Trash Dracula...". It was for me though.
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It's just hybrid melee that alerts, even the ones that don't taunt. The other hybrids, like Assault, do not alert. It's got something to do with how the bonus per mob nearby works.
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I was curious to see what would happen with Kismet pr&c in Barrier Reef so I checked out my /Marine MM on test to see. It's a pro@c120 so the the 6% to-hit applies to you (and only you, not the pets) for 120 seconds of the duration of Barrier Reef, which is 240 seconds. So either you'll need to resummon twice as often or go without that buff half the time.
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Snarky, you have a D-Sync Elusivity (same as Cytoskeleton, end/tohit/def) slotted in Darkest Night when you want a D-Sync Marginalization (same as Enzyme, end/-tohit/-def), lvl 53 preferably. This will enhance the -tohit and endurance while the first one will only enhance endurance I would also consider 1, maybe 2 lvl 53 D-Sync Deceleration (same as Stereocilla, slow/end/recharge) for Tar Patch. All 3 of those attributes can be used by TP. For yucks, you could use a 50+5 Absolute Amazement stun/recharge in Howling Twilight. That's not a big deal, but it's what I do when 1-slotting HT. Also, using a D-Sync Elusivity in Tactics is some "flex" slotting. A level 50 Cytoskeleton (current slotting) .29 end/second 12.00 additional tohit (cost = 25M-30M inf on AH) A level 53 Cytoskeleton .28 end/second 12.3 tohit (cost = 90M-150M on AH, or buy [at least] 4 level 50s and combine yourself) A humble 50+5 Adjusted Targeting Tohit/end uses .29 end per second and gives a tohit buff of 11.99. (cost = dirt cheap + 5 boosters) Just putting the numbers out there and you can decide for yourself if this is a good value for you.
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Just for the record, I didn't point out the prior recordings to say "boo to you!" for not searching, I actually think it's important to point out that 4 years after this was reported it's still an issue, even after being fixed for other sets.
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This has been around for all of HC, a quick search yielded these two reports: Oddly a similar issue was fixed for Performance Shifter but not Efficacy Adapter.
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What, Exactly, is the Requirement to Spawn Winter Lord?
Hedgefund replied to Astralock's topic in General Discussion
Oddly enough NECCO was necroed not long ago. They shut down and revived. (Slightly) flavored chalk fans rejoice! Though technically the first two letters are a lie, it's no longer made in Ruh-veyah (spelled Revere), MA but now Mexico.- 25 replies
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Winter's Gift... 3-piece travel set.
Hedgefund replied to shortguy on indom's topic in General Discussion
1) No question to answer 2) This set begins at level 10 so, when attuned, the bonuses will go down to level 7 (3 levels below minimum). 3) Not sure what point 3 is asking. If you're asking about the enhancement values they follow standard exemping rules. 4) Yes, it's a set bonus so follows the same rules as in 2) above. Proof: I exemped to the lowest mission I could find in Ouro which took me to level 9, the 20% resists showed. I then started a DFB which put me at level 2 and there was no 20% resist. 5) You're welcome. -
Snarky I crunched some numbers for you. Here's a chart based on PRICE RIGHT NAO, meaning an average of the last 5 sales. Before someone "well akshully"s me, here's a standard disclaimer: past performance does not guarantee future results. Right off the bat one item looks off. asset merits items merits/item last 5 avg Amt/merit Converter 1 3 0.3333333333 55400 166,200.00 Booster 5 1 5 1000000 200,000.00 Unslotter 1 2 0.5 51222 102,444.00 Catalyst 20 1 20 660008.8 33,000.44 respec 50 1 50 1819977.6 36,399.55 LOTG 7.5 50 1 50 9191190.2 183,823.80 Pana +HP/+End 100 1 100 7460200.2 74,602.00 Ragnarok Acc/Dmg/Rch 100 1 100 9731111 97,311.11 Brute's Fury Acc/Dmg 100 1 100 8077777.8 80,777.78 Avalance Acc/Dmg/End 100 1 100 18680000.2 186,800.00 Steadfast Res/Def 20 1 20 2100000 105,000.00 LOTG 7.5* 50 1 50 5000000 100,000.00 The one that's off is LotG 7.5, big time, some whale came in and said I'm buying this NAO. The last line item (with asterisk) represents a "normalized" price, not actual data. Before someone "well akshully"s me about that amount, I don't care. The individual pieces are those I thought had high value. There are probably items that are more valuable. If there are, again I say - I don't care, this is just illustrative. Looking at the above, Boosters, Winter-Os and Converters are good uses of merits. If you're looking to unload a ton of merits you may want to use the dollar cost averaging method (sell batches of them over time) to not flood the market all at once. I do say this accurately illustrates that ATOs and purples are frankly terrible uses of merits. I cringe whenever I see advice to use merits for these.
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Christmas and other "events" are kitsch for idiots
Hedgefund replied to temnix's topic in General Discussion
I'm going to use this as a chance to vent about a couple of my annoyances about seasonal events: 1) There's too dang many zombie invasions. They're not special any more because they start after any completed Katie Hannon or Virgil. If the frequency for zombie invasions in future Halloween events was reduced by 75% that'd be a-ok with me. 2) Giving a notification for EVERY character to go to Pocket D for the Winter event gets tiresome. Can't this be done once globally? Yes it's only 5 seconds but by now I've got hundreds of characters. Now we're up to... 1000 seconds, over 15 minutes clicking this dang thing. -
I don't have a direct answer for you, but if I were seeking the answer I'd copy to test, use QA tools to complete LGTF missions up to the weakened Hami encounter and use a power analyzer to see mez protection of mending mitos. That's some effort but not a lot and you get an answer you can depend on. That's not passive aggressive shade thrown to anyone, I just trust numbers I see with my own eyes first and foremost.
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Keres not spawning in Duncan's 2nd DA mission
Hedgefund replied to nowherewoman's topic in Bug Reports
You are indeed mistaken, they only each need to be saved once. -
Keres not spawning in Duncan's 2nd DA mission
Hedgefund replied to nowherewoman's topic in Bug Reports
Here is the sequence of required events for that mission. Anything not listed below is optional. 1) Free Ajax in that circular room in the middle of a bunch of hallways. 2) Go to the island with Diabolique and click on her enough times to satisfy that objective. 3) Go to end room, fight Keres and other mobs, glowie is in that room. That's it. My bona fides for this - done it well over 100 times by now, including twice since this topic was opened. Number of issues - 0, except the one time I missed Diabolique but that was a "me" issue. If you have done 1-3 above or if completing 1 and 2 doesn't allow 3, then you have an odd bug and it's worth petitioning (or autocompleting). The "???" objective is optional (as stated in the mission objectives), I never do this because I've freed her earlier in the arc, so not required for the mission.