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Hedgefund

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Everything posted by Hedgefund

  1. Speaking of boosters, thank you to whoever put out all those 2M inf bids. I owe you a Christmas card, this was the largest inf generating event I've had in this game. I spent over 2.5 hours one day just acquiring them with merits and throwing them on AH. Let's just say it put me at an inf threshold I never expected to get to.
  2. There's a saying in the biz - "tripping over dollars to pick up pennies" and that's what this thread reminds me of.
  3. I was very disappointed last year when I saw the dev statement these EBs would not spawn for soloers the next Halloween (now). I was very happy the first time I knocked on a door and an EB showed up. I sure hope they keep them. If folks want some way to disable them for themselves, fine, I want them.
  4. Looking at the thread, I see it asked but not answered - The team lead gets the power of Black Scorpion, regardless of AT, in the Barracuda SF. Don't believe me? See from i27p2 patch notes: Barracuda Strike Force Power of Black Scorpion (the power required to kill Reichsman) is now always granted to the team leader, regardless of Archetype Defenders now receive Power of Ghost Widow Masterminds now receive Power of Captain Mako
  5. If you're looking for a hand-off debuffer, I strongly suggest traps. I have several follower traps MM (for multiple WSTs (this is a relic of a by-gone time for me)). The action is pretty simple for a big fight, switch to 2nd account, drop acid, drop Poison Trap (game's highest single source of -regen and auto-hit), Triage if you want additional regen. Put Web Grenade on auto, this will keep the AV from running (TA is the only other buff/debuff set that can do this but TA needs a lot of hands-on attention). If you want to double stack, 30 seconds after you initially dropped the traps, redo, even if just for acid. It sounds like alt-tabbing every 30 seconds doesn't meet your "set it and forget it" requirement but I still this is how I roll. Here's exactly what I do for AV fights, works for whatever my primary toon is 1. Find a nice little wall, preferably a tight kill-zone 2. Ctrl+click Web Grenade, target through account 1 3. Resummon FFG (get a fresh 4 minutes) 4. Summon Seekers by my side. I don't keep these refreshed during the fight but the two seekers combine for -50% dmg which helps. 5. Drop Triage 6. Drop Poison Trap 7. Drop Acid 8. Fetch AV with account 1 Between steps 3-7 I could create a .5 step for each one that includes placing a Trip Mine. I do usually do this for the initial set up but not on-going. Once the fight has started you can get a feel for when it's time to alt-tab out. One last point, there are few DPS increases for an AV fight greater than keeping it stationary. Web nade really is the MVP here.
  6. Instead of thinking of a single expense increasing 10x, think of actual margins decreasing less than 1% (assuming a prior profit of 1.3M* would now be 1.29M). *I made up 1.3M as some sort net profit after crafting and AH fees, if someone wants to tell me they get more per sale, I don't care. If they want to tell me they get less, I don't care, it's just for an example.
  7. Just curious OP, were you Frosty Dogg? I did a little quick test of creating a 2 team league with my 3 accounts. What it looked like is that the team leader is indeed who gets the yellow box, unless you are the team leader then it's the next person in team order.
  8. This got me to looking for who has had the yellow box around them on leagues I've joined since I read this. Every time it's been my team leader. In the OP, the box is around the second player on the team list, so I'm going to hypothesize that the first player in the list has selected a mission from the second player, which gives them a sort "de facto" team leader state. Is that a stretch? Maybe but not a big one.
  9. I'll get it eventually, but I have 2-fold reasons to wait - I'm cheap and this will be on sale for $10 before you know it and word is, it's pretty buggy now. I'm into the 4x genre (Civ mega fan). I like Stellaris (not love) but I do love Trek, so I will be owning this eventually.
  10. I can't imagine what the 6th slot in Stamina would be, but this doesn't look too bad: Everything is a unique or proc except the 2nd pieces of sets (Numi, Perf Shifter, Power Transfer) which are Heal or End Mod. That slotting for Stamina put end mod at ED Max and there's not another proc to slot so there's nothing else to put there. Personally, I try to minimize slotting in both powers. It's not atypical for me to have a Pana proc in Health and just a Perf Shifter proc in Stamina. There are exceptions, just saying it's not atypical.
  11. Yes, I look to make sure anything that needs to hit is at 95%. There may be some odd exceptions like some mule powers but for the most part yes, 95. Just as going over soft-cap for def is a hedge against Def debuffs, excess accuracy is a hedge against to-hit debuffs on you and enemy def buffs. Accuracy bonuses from sets and accuracy bonuses within those same sets tend to provide a ton of accuracy. Most VR sets include a 15% accuracy bonus. Slot 4 of those and you have 60% acc bonus. There are tons of 7 and 9% bonuses as well. My point is that ultimately if you're making a "good" build accuracy takes care of itself.
  12. See the far right? Choose the level difference right for you. If you want .39 you'd choose +4. I default to +3 (.48) because that's really what I'd encounter solo (including alpha shift). If fighting higher then there's invariably some to-hit buffs from teammates to help out. The "why" is simple, you want to see your final to-hit against the type of enemies you'll be facing.
  13. In a league it's not entirely variable. Personally I have target binds for the 4 EBs, then eliminate each one from the bind text as I get the appropriate badge. If its taken 10 minutes for any of my characters (I've done this about 20-25 times this season) I'd be surprised.
  14. I can press 1-2-3 (and maybe 4 for a slower recharge build) over and over until either I'm dead or there are no more targets. That's all it takes to be elite in this game. Real talk tho - I'm sometimes shocked at how movement has declined as I've gotten older. I used to be whatever the highest score was, would deliberately try to land Super Mario precision jumps while running around zones but those days... gone.
  15. You may consider this cheese, but if you are short on time and need to log off you can just let the timer run out, which will award you some "pity" xp/inf. It's not a lot but it's something for nothing. The worst that happens is the contact gives you a tsk-tsk.
  16. You only need to save Hopp once. The Destroy Diabolique mission gives you a second chance in case you missed it with Heather. I do this arc with all my characters and my MO is to save him in Heather's mission and ignore him in the next one and I always get the Buddy Cop badge awarded. If you don't save him, he'll still show up in the Dream Doctor's penultimate mission but when you click him you get no badge and just some text that basically says "womp womp". Madame Bellerose is similar in that I rescue her in Heather's Tsoo mission, then ignore her in Duncan's first mission. Afterward in DD's penultimate mission you defeat her and get that badge.
  17. Might want to re-read. For the moment let's ignore DefDebuffs. Specifically look at the table named "Level-Based Accuracy and ToHit Modifiers for Critters Attacking Players" Their to-hit modifier doesn't change but the accuracy for level difference does. Meaning, in a straightforward encounter (no def debuffs on you, no enemy to-hit buffs) against a +3 with 45% def you get (50 - 45 ) * 1.3. No additional def is going to modify that parenthetical part. So when people talk about a min of 5% chance to hit, it's really 5% * accModifier. For +3s that means they'll have a minimum 6.5% chance to hit (5 * 1.3). I'm not going to paste it but note the next table named "Rank-Based Accuracy Multipliers for Critters Attacking Anything" so lieuts and above get additional acc modifiers. Again, no def is going to counter that.
  18. Hamidon is addressed in the CoC See https://forums.homecomingservers.com/code-of-conduct/#multiboxing-policy MSRs, or any player event for that matter, can have rules set by the league leader and very frequently you'll see MSR leaders have that policy. I did see an exception to 2-boxing on an Indom Hami I joined. Let's just say a multi-boxer taking up an active player's spot isn't an issue for them.
  19. I could certainly fill a long list for this, my favorite AT despite these frustrations. I'm just going to pick one right now that drives me batty - Minion passivity after entering a new door, like an elevator. What immediately comes to mind is the jailbreak on mayhems. When you click the elevator to go to the level with the prisoner, you get whaled on while the pets just sit there, for what, 5+ seconds. Those 5 seconds are eternity at that point if you have a +3 PPD boss hitting you with his -def attacks. Most of the time when you go through an elevator in a normal mission you have enough time for minions to re-engage, but not always. Yes I can give attack orders but that takes me out of BG which I want to keep in that scenario. Oh here's a bonus one - when a teammate assembles and you have the tp prompt on and decline, the minions still get ported and then come back.
  20. One word - /kick And for the record I was on a non-speed, +4 MLTF Sunday night.
  21. Here's my A#1 rude activity and I hope everyone heeds this and acts appropriately. If you're a 50 and the team lead within a league, even involuntarily, please, I implore you when you're ready to leave, find another 50 in the league that's not a team lead and work with the league leader to get another 50 to take over the star for your team. I'm sure most everybody reading this has been ToTing and suddenly found themselves fighting EBs +20 to them. Yes it takes a little bit more of your time but otherwise the league leader has to scramble to fix. Secondarily, bring a 50 when the league is light on them. Once I found myself the league lead in KW and for a full 6 team league I had 5 50s in total choose from. I couldn't even leave when I was ready to.
  22. Here's how I roll: First some background, I don't care, at all, about using inf "efficiently". 0) Determine what I'm intending to play 1) Make Mids build 2) Acquire the pieces I have stored, put bids in for what I don't. Do this in Pocket D, by the time this is done LRT is unlocked. For planned purples acquire the K-Mart versions (Posi for Ragnarok, Stupefy for Abs Amazement, etc). Bids on items I'll need in the 30+levels get long-term bids, with the expectation they'll get filled within a week. Anything I need sub-30 gets a "24 hour bid". 3) 8 hours of amplifiers 4) Commence play! 5) At lvl 2 buy SOs, emphasizing dmg over acc while beginner's luck is in effect 6) At lvl 7 slot Pana proc. Steadfast and Glad Armor uniques get slotted if possible. 7) No, not even lvl 10 do I start with ATOs, unless there's a recharge bonuses within slots 2-4. SO enh values are just so much better at this point. 8.) At lvl 22 it's time to start slotting set IOs, especially LotGs. Stick with SOs for the lvl 30+ sets. 9) By 32 all in on IO sets and common IOs (e.g. recharge, jump and run) At this point any IO sets are attuned but I may make exceptions for low level sets where I'm willing to eschew the bonus below their level to make them more effective. A current example is Explosive Strike, I wanted the 3-slot bonus but the set caps at 20. So I +5d the 2 boostable pieces to make those enh values less sucktastic. I'll just have to live without that bonus on Posi or Cavern. 10. At 47, I MAY start using some HOs (and variants) 11. At 50 I have to make a game time decision on what's less onerous - unslotting pieces for purples, HOs and lvl 50 basics or a full respec. The answer varies. Get catalysts from salvage bank character. 12. On to incarnates! To answer questions specifically asked: Are you looking for a maximum damage, or maximum survivability? For a tank, the latter. For anyone else, enough damage to be able to kill mobs while I'm still alive and enough survivability to keep me alive during the time it takes to kill mobs. Are you looking to lean heavily into your powers secondary effects or endurance management That's such an "it depends" it would take too much text to go into. Do you have character concepts that cause you to limit your slotting choices? Nah, I can't say for sure it's never happened but it's rare if it has. Do you slot out a character over time or do you hand the character the platinum card and send them on a shopping spree? Answered in 2) above.
  23. I imagine, OP, you're the person I was discussing this in help about, oh, 37 minutes ago. I did log on my Water Spouter and used the power analyzer and never saw a mob's "terrorize" attribute change. Also noteworthy that it can't be slotted with fear enh. This CoD entry is kind of confusing. 0% chance of a .5 second effect. I'd say just consider the answer to "does Water Spout cause Fear?" to be no. https://cod.uberguy.net./html/power.html?power=villain_pets.water_spout.water_spout_fear&at=minion_pets
  24. Definitely not too late. Hope to see you there! Just join the global channel ((/chan_join "Justice Superteamers")), include the channel on your chat screen and let us know you're on.
  25. Against +3s (choosing +3s assuming fighting +4s with a +1 alpha shift) you have tohit = (.48 + .44) acc = (1 + .8 + .45) so an unadjusted to-hit of 207%. (Quick, someone give me a "well akshully" that it's capped at 95%) Mids will give you an adjusted (and unadjusted) final to-hit based on the level difference you select. As mentioned previously though if you are doing hard mode tfs, those numbers change. 4*s get +30 def, so with your current slotting that becomes (.48 + .44 - .3) * 2.25 still > .95. I find global accuracy is a bonus that comes along the way while chasing a bonus I'm pursuing so I never chase global acc. If you are, you may want to consider other alternatives.
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