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Everything posted by SeraphimKensai
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LF spines/fire build that can afk **Elite Boss** farms
SeraphimKensai replied to alphamax's topic in Brute
I like to use 57969. Its a tunnel one with a click at the beginning to allow the mission to end at any point, and then you can casually move your farmer around to choke points so they pick up 3-4 groups at a time as mobs dies, then reposition. There's no patrols, so the lowbies are safe. No -defense attacks XP/Inf solo at +4/8 - XP numbers based on Everlasting at 1.5 xp rate Minion - 8,544 / 5,979 === adjusted base xp should be: 5,629.33 LT - 17,088 / 20,504 === adjusted base xp should be: 11,392 Boss - 37,733 / 62,887 === adjusted base xp should be: 25,155.33 EB - 76,179 / 129,966 === adjusted base xp should be: 50,786 Your results may vary obviously depending on the server you use due to the variation on xp rates. -
I'd suggest do it as a Traps/AR Defender. You'll need more therapy that way.
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Try the test server and see how it does at 50.
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LF spines/fire build that can afk **Elite Boss** farms
SeraphimKensai replied to alphamax's topic in Brute
There's several, I'll check my map numbers at home after work. -
Well I know it's only a 2 month old thread, but I went with the tanker and it turned out to a be a beast. I've yet to have issues soloing well anything at +4x8, and I recently brought it out of the toy chest for this week's Tanker Tuesday on Everlasting. Honestly it even held up in fire farms and it's an ice tanker, as I had it trail behind my rad/fire brute for a couple extra damage auras while I PL'd it.
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LF spines/fire build that can afk **Elite Boss** farms
SeraphimKensai replied to alphamax's topic in Brute
Why do you ask with healing flames on auto instead of burn? Make sure the map you're doing doesn't have mobs that use the fire swords, a recent patch made those do -defense as a means of killing afk farmers. -
I would suggest an Ice Blast/Dark Miasma/Dark Mastery Corruptor for the "support" toon. I have one that has both melee and ranged defenses softcapped and has perma souldrain, and with a setup like that it's a beast in its own right. That said the tohit debuffs help our your SR brother, you have tar patches and ice to slow things down, not to mention tar patch does a significant amount of -resistance. Darkest Night even has -damage so that's huge. Your heal and rez (which can be used as a huge debuff even if ppl aren't dead) do -regen to help kill AVs. You get a team based stealth that also gives defense to alle and resistances to more exotic damage types. You also get fear/holds and a pet that does all that too. It can be made as a defender as well, but I suggest corruptor to make use of scourge with ice storm and blizzard.
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The idea with /time is to essentially softcap your pets' defense. To that end you build towards the idea of Perma farsight (team defense and tohit buff). I would assume you are going Black Scorpion for power boost, which improves tohit and defense further. With maneuvers and tactics your henchmen should be close to defense softcap and have pretty good tohit. You can use the pet +defense procs to ensure you get them to the defense value you need them at. Soul extraction last 30 seconds and has a base recharge of 150 seconds. Slowed Response, Faraight, and Chronoshift also want lots of recharge. Luckily when Chronoshift of up it also gives you and your team (not your pets) recharge. So I would make recharge a priority build goal. For general play Incarnates I'd probably go musculature radial, ageless radial, support core. If you get enough recharge without ageless, you could strongly consider Clarion radial for a secondary power boost that stacks with your other power boost for when you fire off Farsight and Chronoshift. This may allow you to remove the pet +defense stuff and slot damage procs to get some better DPS.
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We farm the first mission for Fake Nems because it allows you to quit and reform. Set for 8, you average about 25 fake Nems per run, so you'll often have unveiler by four runs if you start at zero. It does require you to be at least lvl 40, and have access to Steel Canyon. A pro-tip, of you are on a toon that can solo a group of Nemesis without worry, you can set the no bosses option on the notoriety settings and the Fake Nems spawn as Lieutenants so they are easier to kill and still count towards the badge. That said the whole arc is still great and worth the occasional run.
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I agree with @Uun regarding defense on rad armor, I prefer to work towards res caps, get decent global recharge for the click abilities and aim for slow resistance. Rad Armor can be made very offensive by allocation of damage procs into Rad Therapy and Ground Zero. Radiation Melee is alright, it's slower than some sets, but you can debuff mobs defense and resistance (with procs), you have a decent mix of single target and AoE and you get a self heal of sorts. I have Rad armor on Scrappers paired with Street Justice and Stone Melee myself. That said I do prefer Rad Armor on Tankers and Brutes due to the higher resistance cap.
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Improving the new character/new player experience
SeraphimKensai replied to Troo's topic in Suggestions & Feedback
Idea: someone could make say a YouTube video guide series of the game, make a sticky post in the guides section of the forums, and maybe even have a link to it as a pop-up at level 1. Then there's no way people don't have a reasonable means to access basic game knowledge should they want it and others could just click past it like when we get a notification that such and such contact would like to meet us as we level up. You can lead a horse to water, but you can't make it drink. So something like this makes sure the horse knows there's water. -
If you want force field, you can also go controller or mastermind and are able to use the ally only buffs on your own pets.
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Check out Kinetics. Everything except speed boost and increased density effects the player and you can get massive recharge and damage buffs playing kinetics.
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Welcome Home! - An Open Letter from Homecoming
SeraphimKensai replied to Widower's topic in Announcements
Lusca is a giant lovecraftian Eldritch monster with multiple hit boxes that went you disable one tentacle, she can't use that one again. Hamidon could be considered a giant monster with multiple hit boxes as well that as you disable them the fight gets easier. -
I typically default to farming it up with an alt account, but when I make the character I come up with its name/costume/general story and if I feel it merits running through various content I will run it up in a traditional style. Then again I'm also one of the weirdos that occasionally takes praetorians up to 50 by going straight to first ward/night ward instead of going primal or running general content teams out in the Shadow Shard to get people out of their usual funk of running radios in PI.
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Red side can also form DFB and DIBs as well. That said I'm not opposed to red side having more Strike Forces in general, and would also support a SF in the 8-15 range. I agree Port Oakes would be perfect for it and I'd add that Emil Marcone could be the NPC to offer it to players having them strike at targets that would cripple Guido Verandi's claim on the Port Oakes Governorship, but as a twist during the SF present the team with a choice to either support Emil or betray him and ally with Guido instead. Either opposing NPC would be the big bad of the SF and would relate to the story of Port Oakes.
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Is there anything Ice Control can be paired with to make it awesome?
SeraphimKensai replied to Damoklese's topic in Dominator
I'm not the biggest fan of icy assault despite having an ice/ice/ice Perma Dom. I much prefer ice/earth assault/ice. You still get power up. You have a lot of AoE and it works great in melee range, tons of mitigation between artic air's confuse, stacking imob between frostbite + mud pots, while continuously keeping mobs on their asses due to knockdown. Your single target melee attacks do more damage as well, and you are earning sleet on everything. -
This might be one of the first basic questions that I can' say I have no clue. I don't think I've played with sound on since circa 2008.
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There's 4 eye beam powers in the game but they are all on different powersets, X-ray beam, glinting beam, ebon eye, and laser beam eyes. Cyclops also threw punches and such, and since he was the team "leader", perhaps leadership is worthwhile pursuing as well. Maybe a willpower/ma/energy tank that's all in on leadership buffs would work.
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A couple people tried to die, I think the lowest anyone got to death was maybe 65% hp or so.
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Welcome Home! - An Open Letter from Homecoming
SeraphimKensai replied to Widower's topic in Announcements
See the: https://homecoming.wiki/wiki/Market_Crash_Trial#Crimson_Prototype It has the targetable shield generators you're talking about already. -
Welcome Home! - An Open Letter from Homecoming
SeraphimKensai replied to Widower's topic in Announcements
Now that the cat's out of the bag, thanks are definitely due to all the work @Cobalt Arachne has been doing to make Lady Grey a go. -
What goes well with Thugs Mastermind ??
SeraphimKensai replied to smnolimits42's topic in Mastermind
Might I suggest the Perma Gang war Thugs/Time MM. -
I see my ice/spines tank made the highlight reel. Three ice tanks on that team last night was pretty epic, we had the mobs in slo-mo until their deaths.