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Everything posted by SeraphimKensai
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Being an archer IRL, I can tell you that in order to get distance you have to elevate your firing angle in which the arrow will fly along parabolic curve to get the maximum amount of distance possible. It's essentially indirect fire. You have to account for things like gravity, wind, wind resistance of the arrow, the arrows weight, the draw weight of the bow used, the speed of the arrow in flight, time to hit it's target, the target's velocity, elevation, and trajectory and the release of your arrow. The further distance you shoot a target there are compounding potentials for failure. This game simplifies archery significantly. I wouldn't be able to support a straight distance bonus, however you have me what kinds of arrows are used. A poisoned arrow, a spring loaded broadhead, flaming arrows, barbed arrows, field points have all been used throughout history. Hell I've even been inebriated enough to mount fireworks onto a few arrows, ignite the fuse and fire the arrow (very dangerous, don't do that) that you could watch the fireworks propulsion kick in mid-flight as the arrow was about to curve and the you have essentially a rocket propelled arrow that has an explosive on it. Therefore maybe something akin to swap arrow is more pragmatic as it would have better synergy with trick arrow.
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Explain to me why rest got changed.
SeraphimKensai replied to The_Warpact's topic in General Discussion
I haven't used rest since probably 2006. As long there wasn't an exploit rest could achieve it wouldn't make sense to change a power that is hardly used by most people. -
I have a question about CoH culture.
SeraphimKensai replied to Brawlin's topic in General Discussion
Personally I have nothing against Discord, Teamspeak, Ventrillo, Mumble, etc. That said I'm not single, and my wife thinks its weird if I'm wearing headphones talking to "random internet strangers" instead of talking to her. Also I'll often watch a movie or listen to music while playing, because let's face it for 95% of the time this game is easy enough to play while sleeping, some exceptions being a relentless ASF or running the higher levels of @Linea's missions in AE. That said I'll occasionally hop on discord and talk with members of my guild, but then against I've been with the same guild now for going on 18 years through a number of mmos and other multiplayer games, but I don't hop on others comms unless: we've struck up an interesting conversation in game chat, and can demonstrate a reasonable expertise of the game, as I don't have a lot of patience for stupid mistakes. Realistlically, its probably a good idea to let ppl use comms if they want, but not try and force that on someone, as typically other's time and interest is more important than your desire to have them on comms. -
Favourite/most hated enemy group
SeraphimKensai replied to FenrisWolf44's topic in General Discussion
I honestly dislike many groups that are too easy. Council/5th Column for example. I'd rather face a group where I actually have to watch my computer screen instead of Netflix on the TV. -
Scrapper Secondary Sets w/ a Strong Melee AoE Attack
SeraphimKensai replied to Bojutsu's topic in Scrapper
Spring attack is pretty much garbage. Try it out on test to see if you like it, but there's usually better choices. Radiation Armor can proc slot both Radiation Therapy and Ground Zero with damage procs, so you can turn each power into mini PBAoE nukes. For Radiation Armor though because it's resistance based, I'd recommend making it either a Tanker or a Brute as then you can get your resistances up to 90% as opposed to 75%. Elec/Shield can be fun but I wouldn't make it as a scrapper. If you're going that route, Stalker is the king of that combo as both shield charge and lightning rod use pseudopets to work and this don't break hide allowing you to follow up with a hidden critical right after using both. -
Hypothetically if there was going to be a new healing IO set, for a proc based power I could see a 25% regen debuff resistance proc that would be useful to a lot of people (especially those of us that have regeneration toons).
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Regeneration is designed so you die so you can use Revive.
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Is development here slowing to a stop? Maintenance mode?
SeraphimKensai replied to irishhawk's topic in General Discussion
With the exception of @Jimmyhe went for groceries and we haven't seen him since. I'm still waiting on my toaster strudels and string cheese he was supposed to drop off. -
I have a fully built TW/Invuln in my cadre of toons. I don't know off the hand if I actually made a build for it in mids though. I'll try to remember to check after work.
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I have maybe dozen or so Corruptors at this point including fire blast on a fire/cold, a fire/kin, and a fire/poison. All work extremely well. My other Corruptors include water/storm, elec/kin, dp/time, arch/ta, ice/dark, elec/dark, water/cold, rad/storm, and a psi/rad. Corruptors work extremely well and can pair with almost anything. Fire blast is great on a corruptor. The only corruptor that hasn't really won me over has been the one we archery primary (trick arrow is amazing), but that's because I compare it to things like my ice/dark or fire/poison. It's hard to mess up a pick with fire blast. Maybe avoid force field or sonic (as if you want it, it works all around better on a defender).
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It's entirely possible to make the influence cap on a toon that is lvl 1 without ever getting any xp at all while sitting in Wentworth's without any outside assistance.
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Yes Kin is meant to be played in melee, but if you can compensate for it with slotting a thugs/kin with burnout is a thing of chaotic beauty. Double gangwar fulcrum shifts, mobs melting, your pets getting rocked but having so many you still overwhelm the opposition. Kudos for fitting in fold space as well to draw in a large amount of mobs for those fulcrum shifts.
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Are there any Scrapper builds that can solo AVs and GMs?
SeraphimKensai replied to meowkittyface's topic in Scrapper
AVs are typically easier than GMs, and most decent builds should have no issue on an average AV. GMs you'll need some decent way to break their Regen and whittle down that HP pool. Whatever you do, don't try and solo GM_Bot, she straight up uses hacks, gave herself Freem in Galaxy City and has capped resistances/defense/HP and debuff resistances. -
The shards are on mobile trucks driving around each country continuously by auto driving robot chauffeurs using an AI algorithm from 2500BCE Egypt to avoid detection from NCSoft. That said they are typically lag free, and run via player donations that open on a monthly basis. Welcome back.
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Please Allow Hami Origin Enhancement Conversion
SeraphimKensai replied to Bill Z Bubba's topic in Suggestions & Feedback
Then perhaps Dr. Aeon's Enhancement Gene Splicer vending machine...put in a HO, SHO, TSO, or DSO and a different special enhancement, and poof the vending machine whirls to life, starts to clank, and pops out a new special enhancement of the user's choice (albeit with a 30% chance of failure resulting in a random special enhancement). Note: DSO conversion requires DSOs to combine. Something along that line would be pretty unique in that it does present some risk, turns 2 enhancements to 1, and shouldn't require any kind of limiting chode implementation to how players slot their toons. -
That's viable as well.
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Why not do both? You can have multiple builds and even make a macro to change them on the fly. My widow is a Bleeding Fort Night. Essentially I have a fully built Night Widow, Fortunata, and Blood Widow (support) all on the same toon that I can hot swap the whatever role that is needed. Yes it's expensive but it's uniquely cool to be able to swap from night widow to fort back and forth as necessary for the situation. Only drawback is it pops all your cool downs so you have to time it for right after you've used hasten or your destiny/hybrid.
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I never take teleport - except I did
SeraphimKensai replied to DougGraves's topic in General Discussion
A lesser known bind trick with teleport....you can type the following to teleport you to where your mouse cursor is without changing it to the teleport rings that you have to click to confirm the destination. This allows you to speed up the teleportation process significantly. "/bind (whatever key or button combo you want for teleport), powexec_location cursor teleport" Otherwise I do like using the target variety as well to go around corners without visibility, and the vertical ascension teleport binds to teleport directly up to max range, so you can quickly get over a number of buildings. With a little slotting and some skill, it is hard to be beat to a door if you're good at teleporting. -
Elec/Plants Blaster. Build for high HP. You get 2 single target holds to help with greens. You get 2 melee attacks for yellows, and multiple ranged blasts for blues. You also get a toggle Debuff you can apply on Hami that reduces damage/tohit/regen.
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@Krimson is one of the few other people I'm aware that has a well built elec/kin corruptor. She exceeds my experience with the combo for sure. As far as building kins, the set by itself has no reason to build for Recharge on its own. This becomes more necessary when combined with a powerset like Illusion from the controller primary or thugs from the mastermind primary. Regarding corruptors, recharge is useful if your evening out your attack rotation or trying to chase something like Perma Drain Soul (not typically a high priority for a kin though, but an APP summon could be sought to be Perma). I like to build my corruptors for defense based IO slotting as I like to aim towards melee/ranged non-incarnate softcaps and use clarion and p2w buffs for mez protection, especially for a kinetic corruptor as it's all about getting in heavy melee saturation popping FS and melting entire groups of mobs. Repel is interesting but I typically find that it does too little for it's added end cost per mob affected. I'm kinda selfish as a kin where I'll often skip siphon power, repel, and wait for it....speed boost (as most oftentimes I'm focusing on ending the threat and got tired or people complaining about moving fast). Kinetics allows for some gracious slotting on the primary as well. Hope this helps.
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I could of sworn I saw someone recently on the corruptor page talking about making one of these (I think in April). They'd probably be all for helping you out by offering build advise or suggestions if you tried to make a build in mids first, address what your goals are with the build and any potential must haves or whatnot. Then again, I think that guy is kind of a dick, but he's fairly knowledgeable about this game and often enough won't shut up on these boards.
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Fault is rolling to attack twice or sometimes not at all.
SeraphimKensai replied to Anderoth's topic in Bug Reports
Fault originally didn't do any damage, that was added later as a separate effect. -
Please Allow Hami Origin Enhancement Conversion
SeraphimKensai replied to Bill Z Bubba's topic in Suggestions & Feedback
Honestly I'm all for converting special enhancements (HOEs, SHOEs, TSOs, DOs) for 10 converters. That will stabilize the market price for special IOs.