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SeraphimKensai

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Everything posted by SeraphimKensai

  1. Solution is: give other AT's using SR the same choice Sentinel SR gets with either Practiced Brawler or Master Brawler. I personally like Practiced Brawler to stack mez protection but can see why someone might want a weaker mez protection and not have to click a button.
  2. I don't specifically remember any of the development team stating they are addressing procs other than noting that proc interactions are broken in irradiated ground. There's been a vocal few who have suggested that procs are overtuned. Personally I think the values for procs are fine, and if anything is wonky it's the PPM Proc Formula. That said I personally enjoy leveraging procs in a number of my toons as I feel it allows a greater build diversity, and to remove their usefulness may pigeon hole us and minimize potential choices while maintaining the effectiveness of our toons. I do not think an overall adjustment of proc interactions and proc rates as something with enough salience to merit displacing other avenues of development. But maybe that's just me.
  3. Ice/dark/dark. You lay down tarpatch slowing them down and debuffing their resistance, he holds agro in the middle and swings his sword. You get team stealth, and darkest night/fearsome stare to really Debuff their tohit. And you have buildup ice storm/blizzard which really shine with scourge. You also get -Regen in the heal and aoe to soften up AV's if you two are doing anything hard. The /dark allows you to take oppressive gloom chain stunning minions, and potential for Perma drain soul should you actually IO it at some point. It's an amazing combo
  4. My DA/SS tank uses Oppressive Gloom to stun stack. It is really effective. Not Dark Armor but, my Ice/Dark Miasma/Dark Mastery Corruptor uses Oppressive Gloom to stun minions to effectively mitigate their chance to attack me, pairing that with Tar Patch and Darkest Night it makes it like they aren't even there (but then again when I drop ice storm they are deleted anyways). Once again not Dark Armor but inspired by Dark Armor, my Warshade's Inky Aspect can also help stun lock minions. It can be really effective using it on targets without natural mez protection (case in point try and solo a Moonfire TF as a Warshade, and let me know how your solo fight with Arakhn goes when she stuns you with inky aspect). Realistically all the variants of Oppressive Gloom are really cheap to run and by set design you should have some ability to mitigate the health cost. The stun may not be absolutely necessary in City of Nukes, but it can be a great mitigation tool, especially stacked. Cloak of Fear however I personally find lacking, with the low accuracy rate and mobs getting tagged with Death Shroud breaking their fear almost as soon as they get it. The Tohit Debuff is the best aspect of the power but on a well built toon using IOs doesn't seem to be the best return on investment. Death Shroud thematically is one of two powers that are the backbone to the dark armor theme, the other being Cloak of Darkness. A PBAoE damage aura is pretty much a must take on any toon that gets one as the ticks do add up, but it also helps with agro control. It's not the best with procs by design but offers decent slotting choices for chasing set bonuses.
  5. Never done this before but here's something for you to read /jranger.
  6. Kudos for using Bamf! Always a big fan of Nightcrawler, so I thought Kitty's bedtime story creating them was great.
  7. Sounds like you need to be aware of your weaknesses and priority target the sapper, much like kheldians have to prioritize a quantum. Honestly I think WP is reasonably fine as is. Edit: that said if there was an end mod proc that added some end drain res, I would be alright with that as you would have to make the conscious choice to adjust your build to fit it in and it could be of use to other characters as well. Otherwise chasing defense and dodging the end drain or taking aegis are options.
  8. Ah I didn't realize you were leveling this. All my toons are automatically lvl 50 when I roll them or so it seems the next day so all my builds are final builds meant to decimate any does in my paths at either lvl 50 or exemplared down. So I can see why you can't slot the purples just yet.
  9. I would take a time/rad as a defender. Using power boosted far sight, manuevers, weave, cj, etc. it's pretty easy to build your positional defenses. This allows you more opportunity to proc bomb your attacks and the -def component allows for you to make sure you fit in plenty of procs. If I was going water, I might lean more towards corruptor as for scourging whirlpool, add in whirlwind, and play the toon like the Bermuda triangle sucking everything back in time. Either way they could both be interesting.
  10. Looks similar to how I would of rolled it. I'd suggest swapping the slotting of confuse with mass confuse. I like contagious in confuse to allow it to effect more then one from lvl 8 on. You'll have the same set bonuses here so no net change. On Oil Slick, play around on the proc damage proc rate calculator as I'm pretty sure you can get a recharge IO in there without drastically effecting your proc rates, if you can that will be a net improvement to how often you can decimate mobs with Oil Slick. Make sure to take taser darts to ignite it.
  11. You mean to tell me that you don't have people take turns cycling fold space to pull in mobs to the bowl? Where people are laying down aoe debuffs and damage to pop the targets before they can actually attack in the bowl. I figure taunt is only useful for stragglers.
  12. I would slot mystic flight for either kb protection or slow resistance. Your stealth IO can go into sprint or a prestige sprint. I get your chasing ranged defense, but I don't know if how your going about it is the best use of the slots. I'm not home so I don't have mids access atm to check. But with the slotting that you go for it leaves me feeling that you are dedicating so many slots to it especially in subpar powers. Personally unless you're always going to be hovering I'd change hover to combat jumping. But that's just my preference.
  13. So... Rock Armor, Geode, Earth's Embrace, Upthrust, and Beryl Crystals. Not necessarily all in that order.
  14. View, advanced totals, Debuff resistance. Or something like that in the app.
  15. Do I still need to log in?
  16. I personally would find it difficult to impossible not to proc bomb rad therapy and ground zero, but maybe that's just me. I'll keep my two mini nukes and grab a six pack of beer.
  17. I make sure any of my toons can reasonably solo +4x8 defenders included. That said after I verify they can I usually drop the difficulty as I do a lot of speed runs. I'd keep the difficulty maxed if there was more merit reward or a higher drop chance for purples/PvP IOs but I don't worry about XP/Influence.
  18. If you're still having issues with this mission at 6pm eastern I can boot up one of my toons and help you with the mission. With a 20 mob ambush, do you have your notoriety settings so you are x2-8 as opposed to it just set for a solo hero? That would impact the spawn sizes.
  19. I have a couple Corruptors where I have boxing or kick 6 slotted with touch of death, and they are in the tray and get cycles especially when exemplared. Mind you I needed to 6 slot them for my builds as I was trying to softcap melee and ranged at the same time. That said I have a few toons like my warshade that use a proc'd out cross punch and it hits reliably hard. All the powers I pick end up in a tray unless they are an auto power, but mind you I play with 6 trays as well.
  20. Ideally with enhancements. That said, I'd suggest using mids and planning on a build and trying to put one together for yourself. With Time Manipulation and Defender buff values, it's probably not a far fetched idea to build for positional defenses, as you can power boost farsight.
  21. I agree with this assessment. I would start at the very least having Transference and Fulcrum with some Acc slotting. Luckily enough they have tactics and the kismet +tohit enhancement.
  22. Maybe I'm a bit of an outlier but if I had my way I wouldn't of made infiltration. I would of left travel powers to the traditional travel powers pools and 1 for each of the origin pools (I'd finish gadgetry and utility belt as well), but for concealment....hmmm: I'd have combined stealth and Invis as the HC staff has done, that seems logical. Grant Invis, although it's underused, I'd leave alone. Instead of Infiltration, I'd have Smoke Screen, a new PBAoE click with a 90 second base recharge that causes mobs around the player to suffer -perception/-tohit (like smoke grenade/smoke), with a minor self Def(All) buff(2.5%). Duration: 15 seconds. This would allow people to still slot it as an LoTG mule, but also slot tohitdebuff and accurate tohitdebuff. Misdirection, I'd leave as is. Phase Shift, I'd leave as is, maybe reduce the end cost since there's already the timer and lockout, but then again I haven't really used the power since we used to run it Perma. I figure dropping a smoke screen to obscure one's location and get the drop on an enemy combatant seems more fitting the theme of the concealment power pool.
  23. Rad blast as Arcane said it pretty damn good. Personally the only power that seems sluggish to me is Neutron Bomb. That said X-ray Eyes should have a higher base tohit, we don't want to have crossed eyes super heroes shooting beams of energy at the wrong target, or do we? I have a rad/fire blaster that lays down some -def/-res debuffs with the rad and burns everything in its path.
  24. Thing is with ice patch, plus the slows, you might not really need more resistance. Typically with SD you want your positional good, and recharge is important because stacking active defenses improve your DDR along with lowering the CD on Shield Charge. Resistance is the third leg here obviously and normally I'd want to pad that up as well for a great layered approach but what damage is coming in when it's on its ass and trying to recharge a power? I'd advise load it up on the test server and go with it a whirl.
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