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Everything posted by SeraphimKensai
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An Issue of Defense (Force Field suggestion)
SeraphimKensai replied to Faeriemage's topic in Suggestions & Feedback
Not sure if you saw above, but neither do I. I could of very well misunderstood your meaning, I just drove 5 hours today back home so I'm a bit zonked. -
An Issue of Defense (Force Field suggestion)
SeraphimKensai replied to Faeriemage's topic in Suggestions & Feedback
Sonic has it's resistance based shields, aoe mez protection, but where it really shines is all the -res debuffing it does. Sonic's biggest issue is that liquify takes half a year to recharge. Sonic isn't one trick pony as it's a hybrid buff/debuff set. The same can't really be said of Force Field as the kb/repel is oftentimes more likely resisted, and because of the low damage scaling of the powers often ignored (and more often rightly so). I do disagree to your assertion that the shields should just give more than 45% defense on their own. I think their existing buff values are significant in that regard as it puts a need for the player to build to their own defense as well to a lesser degree than if there was no FF on the team, or alternatively have another support toon such as a healer to cover the damage that does get through the holes. If Defection Shield and Insulation Shield each gave say 30% DDR a piece that would really distinguish the powerset and honestly almost make them an FOTM for the newer difficulties. -
An Issue of Defense (Force Field suggestion)
SeraphimKensai replied to Faeriemage's topic in Suggestions & Feedback
The new challenge mode is exactly why I factored in DDR as it would make FF toons actually sought after given the massive debuffs of Relentless. -
An Issue of Defense (Force Field suggestion)
SeraphimKensai replied to Faeriemage's topic in Suggestions & Feedback
I disagree but I understand your perspective. I see absorb as a layer added to protect me from taking damage to my actual health. An example in real life. I do mixed martial arts and when I take a punch it can hurt. Now if I'm wearing my pads, they have gloves on it hurts less as those layers are absorbing some of the incoming damage making that punch hurt less. I still feel it, and can get knocked down or off balance, or even stunned, but it absorbs some of the damage. A force field could be seen as absorbing some of the force of the blow from a thematic point. -
Skipping Christmas, Home Alone, Die Hard.
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What makes a power a "proc monster"?
SeraphimKensai replied to the1egend1ives's topic in General Discussion
Here's a good resource to refer to for Procs and PPM. Make sure to make your own copy.... https://docs.google.com/spreadsheets/d/1vd4ZZd1jfhOzdZZkGxC9O0NN5G0T1EdWPu_XRrV6s0U/edit#gid=905771942 -
An Issue of Defense (Force Field suggestion)
SeraphimKensai replied to Faeriemage's topic in Suggestions & Feedback
I've long thought of adding Absorb to the shields as a potentially good thing, but I think I'd change the absorb in my mind to DDR as that would be more useful I'd argue. If I could change powers in the set, I'd make PFF a click based buff like Mind link but only affect self, and allow the user to affect others. Naturally I'd scale the buff values down, and add some DDR as well. Dispersion Bubble would get some self stacking absorb added to it, so the caster and allies can get absorb in that bubble. I'd up the damage on Force Bolt and Repulsion Bomb to make them reasonable additions to an attack chain. Force Bubble I would have apply a -Defense/-Regen over time effect to anything in the Bubble in addition to it's current repel, as the force Bubble is overwhelming the target as it pushes them out of the vibe. This would be an incentive to trap mobs in a corner or foldspace mobs inside, and give the power greater usage. Detention Field, I would include a DoT effect and some text flavor to make it so the target is suffocating while inside the detention field. Overall trying to keep the set similar to how it is with just some tweaks. -
That explains why that Trap of the Hunter Proc cost me 6 mil the other night. Just kidding of course, I'd flip the 500k Acc/End.
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You're right about live prices, I used to have quite a few PvP builds valued around 8 billion influence a piece. It's no surprise I PL myself a bunch of alts, so maybe I'm a bit of a hypocrite although I've played every powerset at one time or another to 50 without PLing since we upped the level cap to 50, aside of these new powersets on the test server. But given the large amounts of toons that I watch that are lvl 50, have no badges and generally don't know how to play their toons, I've literally had to make a rule that I only will PL people that I know are competent at the game.
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I was being a bit facetious when I tagged you, as it's well known you get a kick back on every AH trade in the game. But that's good that you haven't been hounded by fresh lvl 50's asking for alms for the poor.
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@The_Warpactand @PeregrineFalcon you guys forgot that after they get PL'd to 50, and come get a build on the forums, they then beg @Yomo Kimyatato finance their build (just kidding but I wouldn't be surprised) then get lost coming on my pug mission team in Cascade Archipelago, or join my sewer trial and fail to grasp the instructions regarding getting to the center, towers, and temp weapons and swear off doing anything other than PI Council Radios ever again. Maybe I'm ranting a bit but I feel that there's a ton of people that either won't or can't grasp all the glorious details of this game, and seeing PL begging literally every hour I'm logged in has definitely gotten old.
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What's missing in the character creator?
SeraphimKensai replied to Jack Power's topic in General Discussion
Definitely came here to say opening up access to colors would be great. I got beat to the punch but I'll build off of that. We have primary, and secondary costume and power color options, what about adding a tertiary color option for each costume piece/power so we could have more variety in our color schemes. Also modifying it so we can either pick from a color wheel or use hex colors would be great. +1 for fixing the text boxes for typing bios and such as well. -
As long as you're not being isosceles, I think we're okay.
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This is interesting insight into the changes. I too primarily use the mobile version. That said maybe it's a good thing people don't see my forum rep as a used car salesman as I've got a deal for them. Act now for only 1 billion influence can you get your very own mystery autographed screenshot of the login page. A very exclusive, very limited, one of a kind deal.
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Stats, because our favorite game is Number Munchers
SeraphimKensai replied to SeraphimKensai's topic in General Discussion
True, although the march 2020 update wasn't spaced exactly spaced out a year after the first one was done and we didn't have one back in March either. Realistically I'd just be happy digging through the data sets, I don't even need fancy graphs and an executive summary like some people. So if it was released in March that'd be fine with me too, or honestly if there was a page on the website that we could pull live data based on the based on data points that we could clamp to say monthly, 3 month, 6 month, 12 month periods that would be amazing. Then again maybe they want to hold back some data regarding player activity, because we've no doubt seen a drop-off in concurrent players over the last couple of years. Even so, since the data isn't tied to anyone's job security, I don't see how having access to it can hurt to have access. but I do understand the added work flow to make something like that a possibility and given that this is a volunteer passion project.- 3 replies
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Reading this post is giving me nostalgia for essentially i4-i16 PvP with my old fire/em. I might just remake one for old times sake.
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Glad to see someone else that's experimented with Fire Farming on a Warshade. It's definitely interesting and chaotic, not the most efficient by any means but can be a fun change of pace. Survivability works well (with the odd caveat that it is tougher to survive if there's strays and not density as keeping eclipse/sunless mire saturated reduces your res/damage. On my old one I had worked in provoke instead of the experimentation powerset. I've rebuilt my warshade however about a year ago to be back to a mf triform Perma eclipse proctologist, so I lost provoke and my fire defense. Good job.
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@Cipher was wondering if you can make an update to your statistics for New Years, as the last update was March 2020. I understand everyone is busy with everything on their plate. I know I can't be alone in enjoying the comparative nature of historic trends in the data especially in relationship to ATs and Powerset given the changes introduced since the last stats update. Thanks.
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You can take great screenshots of your character from an alt on 1 of your alt accounts.
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@Erratic1 I verified, no kb to kd io's insight. whew. what a relief.
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Yeah I'm well aware of that, but now you have me worried that I may have slotted a kb to kd in a power that didn't need it. I do a lot of hard mode character building when I'm drinking. So I'm going to check the build when I get home.
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Pretty sure they can get to pocket D but not to the primal zones.
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I'd have to login and check after work, but I know I have the FF procs in all the aoes. I can't remember if I put the kb to kd ones in, as I've made like 15 or so toons since. Sadly my PC is shutdown at home so I can't remote in and look at my mids build for it either.
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Focused Feedback: Enhancements
SeraphimKensai replied to Booper's topic in [Open Beta] Focused Feedback
Been spending my lunch break reading through this and I've come to the conclusion that I must be a weirdo, I keep my travel powers on when I fight typically. Maybe it's an old holdover from PvP, maybe I'm just senile and think NPCs are players too, but I like movement when I fight. Much to some people's dismay when I'm jousting NPCs and other people on a pug tell me they are getting dizzy. I see no fault in design of having these IO procs only work when the power is turned on. -
Gonna weigh in and say corruptor for the reasoning: if it's principally a solo build corruptor will get a complete attack chain earlier while you'll have access to PFF from the start, you'll get dispersion at 20 which is reasonably fine. In the event you team up, and the rarer event that you take the ally only bubbles on a solo toon with no pets, most teammates build towards defense softcaps, so the shield buffs are likely fine to be at corruptor levels rather than defender buff scales (but then again, since your a solo toon with no pets, what use do you get from them aside of chasing a set bonus or a mule?). Scourge will help you finish off some enemies, but it's kinda a moot point as the solo defender damage buff + assault is really nice. Make sure to slot any extra attacks with kb/damage iOS might as well send things flying and squeeze more damage. Aoes like explosive blast/Nova make sure to use a FF proc.