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Everything posted by Skyhawke
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A Message From Mender Silos: Derek's Disaster!
Skyhawke replied to Mender Silos's topic in Announcements
We seriously need “facepalm” added to the reaction emojis... -
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A Message From Mender Silos: Derek's Disaster!
Skyhawke replied to Mender Silos's topic in Announcements
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Some things players do that annoy you?
Skyhawke replied to killigraphy's topic in General Discussion
*Rude people -whether in a chat channel or just being a dingus ingame...there's really no need for being negative "just because". *People that zoom ahead in a mission, get ganked and then start crying out for help as the rest of the team is still zoning into the map *Bossy people on teams - I get it, you know the game inside and out, most of the rest of us do too...we just don't shove it in anyone's face *Rikti monkies...really, the Rikti couldn't have taught them some manners? PU! -
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Does this make @Mender Silos the Skipper?
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Yeah, but she had Beetlejuice to help her and as well all know, he's the ghost with the most.
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I sincerely hope @Mender Derek at least makes a decent cup of coffee...otherwise, Lord Neme...um @Mender Silos needs to put an ad out for new help.
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A Message From Mender Silos: Derek's Disaster!
Skyhawke replied to Mender Silos's topic in Announcements
Kinda? http://scienceline.ucsb.edu/getkey.php?key=6097 -
A Message From Mender Silos: Derek's Disaster!
Skyhawke replied to Mender Silos's topic in Announcements
Or maybe they have lives to live and things to do and this is something to be grateful for and not nitpicky? Just sayin.- 116 replies
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Ice Ice Baby: An Ice blaster, his wife the Ice tanker and their little bundle of joy the Ice defender.
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Wait...are we farming for Nerf balls? I'm in!
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I was this old when I learned you don't have to choose red or blue at the end of the Praetorian arcs. Very cool, I have a Praetorian MM right now that I'm moving along. Will have to just keep on trucking into the Wards and forgo Primal Earth.
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A Message From Mender Silos: Derek's Disaster!
Skyhawke replied to Mender Silos's topic in Announcements
This sounds amazing...or is it just meant to sound amazing because that's part of the plot, but if this is part of the plot then the plot would account for us knowing it and it wouldn't be part of the plot which in turn suits the original plot which makes me suspicious of the last plot being a plot within two other plots and why does everything smell like copper? -
Gold side is my "I don't feel like dealing with people" playtime. For my Praetorians, I turn off all chat channels except NPC chatter and live in my sound proof bubble for awhile. Each one is very viable solo. Red side I only have a couple, but they're built to solo as well. Red side is a nice distraction as the missions aren't nearly as fresh in my mind as blue side and it almost feels like a new game. I still monitor LFG chatter and the like and will hop over to another character blue side if it's warranted. As someone else stated, I like to read the mission text and the npc conversations. Hard to do that blue side since teams tend to roll pretty quickly. Gold and Red side, to me, always feel like solo time and that's not a bad thing.
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New player here, when does it get difficult?
Skyhawke replied to Danyool's topic in General Discussion
Welcome to the game and as has been said, go Gold. You have less of a pool of players to pull for backup and it's definitely meant for more advanced players so, you sink or swim. Plus, (at least for me) the stories there are pretty cool. -
Ok, so I'm jumping in here as well looking for some thoughts on a build. Usually (Read: up until today) I've basically just worked at most on regular IOs and sets maybe here and there with little concern about sets. I'm not a min/maxer...or at least not very good at it. (Read: bored too easily/low attention span) So, I came up with this build. I figure it's expensive, but this guy's got money to spare, plenty of merits sitting around and I figure why not see what I can do with him. I'm open to any suggestions other than dropping Fly as my travel power. Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Sky-Hawke: Level 50 Mutation Brute Primary Power Set: Street Justice Secondary Power Set: Willpower Power Pool: Flight Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Energy Mastery Villain Profile: Level 1: Heavy Blow -- PlvFst-Acc/Dmg(A), PlvFst-Acc/Dmg/Rchg(3), PlvFst-Acc/Dmg/EndRdx/Rchg(3) Level 1: High Pain Tolerance -- ImpArm-ResDam(A), ImpArm-ResPsi(5), ImpArm-ResDam/EndRdx(5) Level 2: Mind Over Body -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-EndRdx/Rchg(7), UnbGrd-Rchg/ResDam(9), UnbGrd-ResDam/EndRdx/Rchg(9), UnbGrd-Max HP%(40) Level 4: Sweeping Cross -- ScrDrv-Acc/Dmg(A), ScrDrv-Acc/Dmg/EndRdx(11), ScrDrv-Dmg/EndRdx(11) Level 6: Fast Healing -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(13), NmnCnv-Heal/Rchg(13), NmnCnv-Heal/EndRdx/Rchg(15), NmnCnv-Heal(15), NmnCnv-Regen/Rcvry+(42) Level 8: Fly -- Frb-Stlth(A) Level 10: Indomitable Will -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(34), LucoftheG-Def(36), LucoftheG-Def/Rchg(37) Level 12: Rib Cracker -- PndSlg-Acc/Dmg(A), PndSlg-Dmg/EndRdx(37), PndSlg-Dmg/Rchg(37), PndSlg-Stun%(39) Level 14: Kick -- PndSlg-Acc/Dmg(A) Level 16: Rise to the Challenge -- Mrc-Heal/EndRdx(A), Mrc-Heal/EndRdx/Rchg(17), Mrc-Rcvry+(17) Level 18: Spinning Strike -- Ann-Acc/Dmg(A), Ann-Acc/Dmg/EndRdx/Rchg(19), Ann-Acc/Dmg/EndRdx(19), Ann-Acc/Dmg/Rchg(31) Level 20: Quick Recovery -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(21), PrfShf-EndMod/Acc/Rchg(21), PrfShf-Acc/Rchg(43), PrfShf-EndMod/Acc(43), PrfShf-End%(43) Level 22: Tough -- ImpSki-ResDam/EndRdx(A), ImpSki-ResDam/Rchg(23), ImpSki-EndRdx/Rchg(23), ImpSki-ResDam/EndRdx/Rchg(46), ImpSki-Status(50) Level 24: Weave -- Ksm-Def/EndRdx(A), Ksm-Def/Rchg(25), Ksm-EndRdx/Rchg(25), Ksm-Def/EndRdx/Rchg(46), Ksm-ToHit+(48) Level 26: Shin Breaker -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(27), KntCmb-Dmg/Rchg(27), KntCmb-Dmg/EndRdx/Rchg(29) Level 28: Heightened Senses -- GifoftheA-Def/EndRdx(A), GifoftheA-Def/Rchg(29), GifoftheA-EndRdx/Rchg(31), GifoftheA-Def/EndRdx/Rchg(31), GifoftheA-Def(40), GifoftheA-Run+(40) Level 30: Combat Readiness -- GssSynFr--ToHit/Rchg(A) Level 32: Crushing Uppercut -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(33), TchofDth-Dmg/Rchg(33), TchofDth-Acc/Dmg/EndRdx(33), TchofDth-Dmg/EndRdx/Rchg(34), TchofDth-Dam%(34) Level 35: Superior Conditioning -- PwrTrns-EndMod(A), PwrTrns-+Heal(36), PwrTrns-Dam/Acc/Rech/End(36) Level 38: Strength of Will -- StdPrt-ResDam/EndRdx(A), StdPrt-ResDam/Def+(39), StdPrt-ResKB(39) Level 41: Physical Perfection -- Pnc-Heal(A), Pnc-Heal/+End(42), Pnc-Heal/EndRedux/Rchg(42) Level 44: Laser Beam Eyes -- Dvs-Acc/Dmg(A) Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48) Level 49: Maneuvers -- Krm-Def/EndRdx(A), Krm-Def/Rchg(50), Krm-ResKB(50) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Prv-Heal(A), Prv-Absorb%(45), Prv-Heal/Rchg/EndRdx(46) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EnrMnp-EndMod(A), EnrMnp-EndMod/Rchg(45), EnrMnp-Stun%(45) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 50: Vigor Core Paragon Level 50: Melee Core Embodiment ------------ At the end, I come up with these totals after adding in the Alpha and Hybrid powers maxed out.
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Very cool guide! I built a Spines/Fire brute to make influence to fuel my altitis and have just been going by "what seems right". It's nice to see hard data like this. I'll be making some alterations (he's 32 at the moment) and should see a nice increase in what he's capable of. Again, thanks!
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Favorite CoX Memory Contest! Now until July 1st!
Skyhawke replied to GM Miss's topic in Events & Contests
So, this was back on live during a Synapse TF. I was running my FF/Dark defender and was looking forward to a good run through the TF. We started as a full team, but people fell off as it went on. This was back when a TF was a looooong endeavor. This was also during the days of "You are too far from your mentor" while sidekicking and everyone on a TF was usually in the level range and not packing fully slotted powers. Finally, we got to the final mission with myself, a scrapper, a blaster and a controller. The controller said we couldn't do it with just 4 and quit the team. Just as I was figuring I'd wasted several hours of my Saturday, the scrapper pipes up and asks if we'd be game for trying it. We all agree and fight our way though the Clockwork until we finally find the King. It definitely wasn't the prettiest or quickest fight in COH history, but we got him. I've yet to have a "Mission Complete" feel sweeter. -
Logging out in a graveyard for long enough can grant the Mortician day job badge. I was this years old when I accidentally discovered that.
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I love this game but nobody teams anymore..
Skyhawke replied to qas_illustration's topic in General Discussion
I had the exact opposite problem last night. Everyone kept advertising for teams they were starting (always for some TF or such that I knew a character needed) and everytime I'd /t them, I was always too late. It actually started to feel rather silly after a bit...like just missing the bus in a city full of busses. -
Mike and the Mechanics. Many is the mission where all I needed was a miracle. Also: